| class RPG::Enemy < RPG::BaseItem  def get_extra_drop_item    additional_drop_item = []    self.note.split(/[\r\n]+/).each{ |line|      if line =~ /\[(?:drops) (\D)(\d+) (\d+) (\d+)\]/        extra_item =  [$1 ? $1 : "", $2 ? $2.to_i : 0, $3 ? $3.to_i : 1, $4? $4.to_i : 1]        additional_drop_item.push(extra_item)      end}    return additional_drop_item  end  alias original_drop_items drop_items  def drop_items    @di = original_drop_items.clone    extra_dis = get_extra_drop_item    extra_dis.each{ |edi|      make_drop_item(edi) if edi    }    p @di    return @di  end  def make_drop_item(drop_item)    type = ["", "i", "w", "a"].index(drop_item[0])    data = drop_item[1]    deno = drop_item[2]    return nil if data == 0 or type == 0    di = RPG::Enemy::DropItem.new    di.kind = type    di.data_id = data    di.denominator = deno    drop_item[3].times {@di.push(di)}  endend
class RPG::Enemy < RPG::BaseItem 
  def get_extra_drop_item 
    additional_drop_item = [] 
    self.note.split(/[\r\n]+/).each{ |line| 
      if line =~ /\[(?:drops) (\D)(\d+) (\d+) (\d+)\]/ 
        extra_item =  [$1 ? $1 : "", $2 ? $2.to_i : 0, $3 ? $3.to_i : 1, $4? $4.to_i : 1] 
        additional_drop_item.push(extra_item) 
      end} 
    return additional_drop_item 
  end 
  alias original_drop_items drop_items 
  def drop_items 
    @di = original_drop_items.clone 
    extra_dis = get_extra_drop_item 
    extra_dis.each{ |edi| 
      make_drop_item(edi) if edi 
    } 
    p @di 
    return @di 
  end 
  def make_drop_item(drop_item) 
    type = ["", "i", "w", "a"].index(drop_item[0]) 
    data = drop_item[1] 
    deno = drop_item[2] 
    return nil if data == 0 or type == 0 
    di = RPG::Enemy::DropItem.new 
    di.kind = type 
    di.data_id = data 
    di.denominator = deno 
    drop_item[3].times {@di.push(di)} 
  end 
end 
 很簡單的給你改了一下..不過比如獲得10瓶藥水會顯示10行獲得藥水
  這個要改的話動的地方比較多.. |