[pre lang="ruby"]class Window_Story < Window_Selectable
def initialize
super(0, 0, Graphics.width, Graphics.height)
case $game_variables[7]
when 0
story = "显示的是剧情在第0阶段时的提示"
when 1
story = "显示的是剧情在第1阶段时的提示"
when 2
story = "显示的是剧情在第2阶段时的提示"
end
draw_text_ex(4, 0, story)
activate
end
end
[/pre] 感觉出自F1的东西不应该拿来问,但自己尝试多次都没搞定,果然脚本还是太高端玩不起