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本帖最后由 汪汪 于 2016-2-27 10:42 编辑
- (function() {
- Scene_Menu.prototype.createCommandWindow = function() {
- this._commandWindow = new Window_MenuCommand(0, 0);
- this._commandWindow.setHandler('item', this.commandItem.bind(this));
- this._commandWindow.setHandler('skill', this.commandPersonal.bind(this));
- this._commandWindow.setHandler('equip', this.commandPersonal.bind(this));
- this._commandWindow.setHandler('status', this.commandPersonal.bind(this));
- this._commandWindow.setHandler('formation', this.commandFormation.bind(this));
- this._commandWindow.setHandler('options', this.commandOptions.bind(this));
- this._commandWindow.setHandler('save', this.commandSave.bind(this));
- this._commandWindow.setHandler('load', this.commandLoad.bind(this));//修改
- this._commandWindow.setHandler('gameEnd', this.commandGameEnd.bind(this));
- this._commandWindow.setHandler('cancel', this.popScene.bind(this));
- this.addWindow(this._commandWindow);
- };
- Window_MenuCommand.prototype.makeCommandList = function() {
- this.addMainCommands();
- this.addFormationCommand();
- this.addOriginalCommands();
- this.addOptionsCommand();
- this.addSaveCommand();
- this.addLoadCommand();//修改
- this.addGameEndCommand();
- };
- //添加
- Scene_Menu.prototype.commandLoad = function() {
- SceneManager.push(Scene_Load);
- };
- Window_MenuCommand.prototype.addLoadCommand = function() {
- if (this.needsCommand('save')) {//这个可以不要
- var enabled = this.isSaveEnabled();//或者 =true 允许 false 不允许
- this.addCommand(TextManager.load, 'load', enabled);
- }//上面那个不要那么这个也不能要
- };
- })()
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