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 Lv5.捕梦者 
	梦石0 星屑22499 在线时间8598 小时注册时间2011-12-31帖子3361 | 
| 本帖最后由 tseyik 于 2016-3-3 22:25 编辑 
 汪汪 发表于 2016-3-3 21:14 ![]() 有一个问题.......js脚本有哪些更改?
 rpg_core.js v1.1.0
 只加了些説明
 // rpg_core.js v1.1.0
 * The version of the RPG Maker.
 *
 * @static
 * @property RPGMAKER_VERSION
 * @type String
 * @final
 */
 Utils.RPGMAKER_VERSION = "1.1.0";
 
 /**
 rpg_managers.js v1.1.0
 這個改了比較多
 rpg_objects.js v1.1.0
 // rpg_objects.js v1.1.0
 if (this._rotationSpeed > 0) {
 this._targetIndex = target.index();
 this._targetIndex = target.index();
 var value = Math.max(eval(item.damage.formula), 0) * sign;
 if (isNaN(value)) value = 0;
 return value;
 actor.changeClass(this._params[1], this._params[2]);
 rpg_scenes.js v1.1.0
 // rpg_scenes.js v1.1.0
 StorageManager.cleanBackup(this.savefileId());
 rpg_sprites.js v1.1.0
 // rpg_sprites.js v1.1.0
 var motionGuard = Sprite_Actor.MOTIONS['guard'];
 if (this._motion === motionGuard && !BattleManager.isInputting()) {
 return;
 }
 /*
 * Simple fix for canvas parallax issue, destroy old parallax and readd to  the tree.
 */
 Spriteset_Map.prototype._canvasReAddParallax = function() {
 var index = this._baseSprite.children.indexOf(this._parallax);
 this._baseSprite.removeChild(this._parallax);
 this._parallax = new TilingSprite();
 this._parallax.move(0, 0, Graphics.width, Graphics.height);
 this._parallax.bitmap = ImageManager.loadParallax(this._parallaxName);
 this._baseSprite.addChildAt(this._parallax,index);
 };
 
 
 if (this._parallax.bitmap && Graphics.isWebGL() != true) {
 this._canvasReAddParallax();
 } else {
 this._parallax.bitmap = ImageManager.loadParallax(this._parallaxName);
 rpg_windows.js v1.1.0
 // rpg_windows.js v1.1.0
 this.drawActorFace(actor, rect.x + 1, rect.y + 1, Window_Base._faceWidth, Window_Base._faceHeight);
 'c        ','c
 ','c','c','c
 ',  'c','c','c        var symbol = this._actor.lastCommandSymbol();
 this.selectSymbol(symbol);
 if (symbol === 'skill') {
 var skill = this._actor.lastBattleSkill();
 if (skill) {
 this.selectExt(skill.stypeId);
 }
 }
 pixi.js - v2.2.10{:2_276:}
 * pixi.js - v2.2.10
 * Compiled: 2016-01-31
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