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小叮鈴 发表于 2016-3-22 13:16 ![]()  
話說有沒有道具倉庫阿  
我有一个道具仓库脚本,不过和YEP_ItemCore插件冲突了。不知道如果不开独立道具会不会还是冲突的,我测试的时候发现确实可以存取,但是当时开着YEP_ItemCore的独立道具(所有装备自成一格,不堆叠),然后就发生了恶性事件,装备存了就被老板黑吃了,占去仓库空间,但是看不见也取不出来= =,给你看看吧。- /*:
 
 - PH - Warehouse/Storage
 
 -  @plugindesc This plugin allows the creation of warehouses where you can store items in the game.
 
 -  @author PrimeHover
 
 -  @version 1.0.0
 
 -  @date 11/14/2015
 
 -  ---------------------------------------------------------------------------------------
 
 - This work is licensed under the Creative Commons Attribution 4.0 International License.
 
 - To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/
 
 -  ---------------------------------------------------------------------------------------
 
 -  @param ---Vocabulary---
 
 -  @desc Use the spaces below to personalize the vocabulary of the plugin
 
 -  @default
 
 -  @param Withdraw Text
 
 -  @desc Text shown in option "Withdraw"
 
 -  @default Withdraw
 
 -  @param Deposit Text
 
 -  @desc Text shown in option "Deposit"
 
 -  @default Deposit
 
 -  @param Available Space Text
 
 -  @desc Text shown in the information window
 
 -  @default Available Space:
 
 -  @help
 
 - Plugin Commands:
 
 -  - PHWarehouse create <Title of the Warehouse:50>               # Creates a warehouse with 50 spaces if it does not exist
 
 -  - PHWarehouse show <Title of the Warehouse>                    # Shows a warehouse
 
 -  - PHWarehouse remove <Title of the Warehouse>                  # Removes a warehouse
 
 - The first command creates and opens a warehouse with the given title.
 
 - If it already exists, the command will be ignored.
 
 - Substitute "50" for the maximum number of spaces that the warehouse will have.
 
 - If you leave the number in blank, the default size will be 50.
 
 - Sizes cannot be changed.
 
 - The second command opens the warehouse in the screen.
 
 - The third command deletes an existent warehouse.
 
 - Any remaining item in that specific warehouse will be removed as well.
 
 -  ========================================
 
 - Script Calls: Use the commands below as a script command in a variable or conditional statement.
 
 -  - PHWarehouse.getMaxCapacity("Title of the Warehouse");        # Gets the maximum capacity of a warehouse (returns a number)
 
 -  - PHWarehouse.getCurrentCapacity("Title of the Warehouse");    # Gets the current capacity of a warehouse (returns a number)
 
 -  - PHWarehouse.exist("Title of the Warehouse");                 # Checks if a warehouse exists (returns true or false)
 
 -  */
 
 - /* Global variable for management of the warehouses */
 
 - var PHWarehouse;
 
 - (function() {
 
 -     /* Getting the parameters */
 
 -     var parameters = PluginManager.parameters('PH_Warehouse');
 
 -     var withdrawText = String(parameters['Withdraw Text']);
 
 -     var depositText = String(parameters['Deposit Text']);
 
 -     var availableSpaceText = String(parameters['Available Space Text']);
 
 -     /* ---------------------------------------------------------- *
 
 -      *                      WAREHOUSE MANAGER                     *
 
 -      * ---------------------------------------------------------- */
 
 -     function PHWarehouseManager() {
 
 -         this._warehouses = {};
 
 -         this._lastActive = "";
 
 -         this._lastOption = 0; // 0 = Withdraw, 1 = Deposit
 
 -         this._lastCategory = "item";
 
 -     }
 
 -     /* Creates a warehouse if it does not exist */
 
 -     PHWarehouseManager.prototype.createWarehouse = function(_sentence) {
 
 -         var matches = this.checkSentence(_sentence);
 
 -         var results;
 
 -         var title;
 
 -         var capacity = 50;
 
 -         if (matches != null) {
 
 -             results = matches[1].split(":");
 
 -             title = results[0];
 
 -             if (!this._warehouses.hasOwnProperty(title)) {
 
 -                 if (results.length == 2) {
 
 -                     capacity = parseInt(results[1]);
 
 -                     if (isNaN(capacity) || capacity <= 0) {
 
 -                         capacity = 50;
 
 -                     }
 
 -                 }
 
 -                 this._warehouses[title] = {
 
 -                     title: title,
 
 -                     maxCapacity: capacity,
 
 -                     currentCapacity: 0,
 
 -                     items: {
 
 -                         item: [],
 
 -                         weapon: [],
 
 -                         armor: [],
 
 -                         keyItem: []
 
 -                     },
 
 -                     qtty: {
 
 -                         item: {},
 
 -                         weapon: {},
 
 -                         armor: {},
 
 -                         keyItem: {}
 
 -                     }
 
 -                 };
 
 -             }
 
 -             this._lastActive = title;
 
 -         }
 
 -     };
 
 -     /* Opens a warehouse */
 
 -     PHWarehouseManager.prototype.openWarehouse = function(_sentence) {
 
 -         var matches = this.checkSentence(_sentence);
 
 -         if (matches != null) {
 
 -             this._lastActive = matches[1];
 
 -         }
 
 -     };
 
 -     /* Get all the items from the current warehouse */
 
 -     PHWarehouseManager.prototype.getItems = function() {
 
 -         var totalItems = this.getCommonItems();
 
 -         totalItems = totalItems.concat(this.getArmors());
 
 -         totalItems = totalItems.concat(this.getKeyItems());
 
 -         totalItems = totalItems.concat(this.getWeapons());
 
 -         return totalItems;
 
 -     };
 
 -     /* Get weapon items */
 
 -     PHWarehouseManager.prototype.getWeapons = function() {
 
 -         var totalItems = [];
 
 -         for (var i = 0; i < this._warehouses[this._lastActive].items.weapon.length; i++) {
 
 -             for (var j = 0; j < $dataWeapons.length; j++) {
 
 -                 if ($dataWeapons[j] != null && this._warehouses[this._lastActive].items.weapon[i] == $dataWeapons[j].id) {
 
 -                     totalItems.push($dataWeapons[j]);
 
 -                 }
 
 -             }
 
 -         }
 
 -         return totalItems;
 
 -     };
 
 -     /* Get common items */
 
 -     PHWarehouseManager.prototype.getCommonItems = function() {
 
 -         var totalItems = [];
 
 -         for (var i = 0; i < this._warehouses[this._lastActive].items.item.length; i++) {
 
 -             for (var j = 0; j < $dataItems.length; j++) {
 
 -                 if ($dataItems[j] != null && this._warehouses[this._lastActive].items.item[i] == $dataItems[j].id) {
 
 -                     totalItems.push($dataItems[j]);
 
 -                 }
 
 -             }
 
 -         }
 
 -         return totalItems;
 
 -     };
 
 -     /* Get armor items */
 
 -     PHWarehouseManager.prototype.getArmors = function() {
 
 -         var totalItems = [];
 
 -         for (var i = 0; i < this._warehouses[this._lastActive].items.armor.length; i++) {
 
 -             for (var j = 0; j < $dataArmors.length; j++) {
 
 -                 if ($dataArmors[j] != null && this._warehouses[this._lastActive].items.armor[i] == $dataArmors[j].id) {
 
 -                     totalItems.push($dataArmors[j]);
 
 -                 }
 
 -             }
 
 -         }
 
 -         return totalItems;
 
 -     };
 
 -     /* Get key items */
 
 -     PHWarehouseManager.prototype.getKeyItems = function() {
 
 -         var totalItems = [];
 
 -         for (var i = 0; i < this._warehouses[this._lastActive].items.keyItem.length; i++) {
 
 -             for (var j = 0; j < $dataItems.length; j++) {
 
 -                 if ($dataItems[j] != null && this._warehouses[this._lastActive].items.keyItem[i] == $dataItems[j].id) {
 
 -                     totalItems.push($dataItems[j]);
 
 -                 }
 
 -             }
 
 -         }
 
 -         return totalItems;
 
 -     };
 
 -     /* Get the quantity for the corresponding item */
 
 -     PHWarehouseManager.prototype.getQuantity = function(item) {
 
 -         return this._warehouses[this._lastActive].qtty[this._lastCategory][item.id];
 
 -     };
 
 -     /* Checks whether or not the warehouse is already full */
 
 -     PHWarehouseManager.prototype.checkCapacity = function() {
 
 -         if (this._warehouses[this._lastActive].currentCapacity < this._warehouses[this._lastActive].maxCapacity) {
 
 -             return true;
 
 -         }
 
 -         return false;
 
 -     };
 
 -     /* Deposit on warehouse */
 
 -     PHWarehouseManager.prototype.deposit = function(item) {
 
 -         if (this.checkCapacity()) {
 
 -             var hasItem = false;
 
 -             if (this._warehouses[this._lastActive].items[this._lastCategory].indexOf(item.id) > -1) {
 
 -                 hasItem = true;
 
 -             }
 
 -             if (hasItem) {
 
 -                 this._warehouses[this._lastActive].qtty[this._lastCategory][item.id]++;
 
 -             } else {
 
 -                 this._warehouses[this._lastActive].items[this._lastCategory].push(item.id);
 
 -                 this._warehouses[this._lastActive].qtty[this._lastCategory][item.id] = 1;
 
 -             }
 
 -             this._warehouses[this._lastActive].currentCapacity++;
 
 -         }
 
 -     };
 
 -     /* Withdraw from a warehouse */
 
 -     PHWarehouseManager.prototype.withdraw = function(item) {
 
 -         var hasItem = false;
 
 -         var index = this._warehouses[this._lastActive].items[this._lastCategory].indexOf(item.id);
 
 -         if (index > -1) {
 
 -             hasItem = true;
 
 -         }
 
 -         if (hasItem) {
 
 -             this._warehouses[this._lastActive].qtty[this._lastCategory][item.id]--;
 
 -             if (this._warehouses[this._lastActive].qtty[this._lastCategory][item.id] == 0) {
 
 -                 this._warehouses[this._lastActive].items[this._lastCategory].splice(index, 1);
 
 -                 delete this._warehouses[this._lastActive].qtty[this._lastCategory][item.id];
 
 -             }
 
 -             this._warehouses[this._lastActive].currentCapacity--;
 
 -         }
 
 -     };
 
 -     /* Remove a warehouse */
 
 -     PHWarehouseManager.prototype.removeWarehouse = function(_sentence) {
 
 -         var matches = this.checkSentence(_sentence);
 
 -         if (matches != null) {
 
 -             if (this._warehouses.hasOwnProperty(matches[1])) {
 
 -                 delete this._warehouses[matches[1]];
 
 -             }
 
 -         }
 
 -     };
 
 -     /* Check sentences coming from the arguments */
 
 -     PHWarehouseManager.prototype.checkSentence = function(_sentence) {
 
 -         var regExp = /\<([^)]+)\>/;
 
 -         return regExp.exec(_sentence);
 
 -     };
 
 -     /* ACCESSOR METHODS */
 
 -     /* Return the value of the maximum capacity of the warehouse for the given title */
 
 -     PHWarehouseManager.prototype.getMaxCapacity = function(title) {
 
 -         if (this._warehouses.hasOwnProperty(title)) {
 
 -             return this._warehouses[title].maxCapacity;
 
 -         }
 
 -         return 0;
 
 -     };
 
 -     /* Return the value of the current capacity of the warehouse for the given title */
 
 -     PHWarehouseManager.prototype.getCurrentCapacity = function(title) {
 
 -         if (this._warehouses.hasOwnProperty(title)) {
 
 -             return this._warehouses[title].currentCapacity;
 
 -         }
 
 -         return 0;
 
 -     };
 
 -     /* Return whether or not the warehouse for the given title exists */
 
 -     PHWarehouseManager.prototype.exist = function(title) {
 
 -         if (this._warehouses.hasOwnProperty(title) && this._warehouses[title] !== undefined) {
 
 -             return true;
 
 -         }
 
 -         return false;
 
 -     };
 
 -     /* ---------------------------------------------------------- *
 
 -      *                      LOADING PROCESS                       *
 
 -      * ---------------------------------------------------------- */
 
 -     /*
 
 -      * Creating PHWarehouse variable after loading the whole database
 
 -      */
 
 -     var _DataManager_loadDatabase_ = DataManager.loadDatabase;
 
 -     DataManager.loadDatabase = function() {
 
 -         _DataManager_loadDatabase_.call(this);
 
 -         PHWarehouse = new PHWarehouseManager();
 
 -     };
 
 -     /* Saves the warehouses when the player saves the game */
 
 -     var _DataManager_makeSaveContents_ = DataManager.makeSaveContents;
 
 -     DataManager.makeSaveContents = function() {
 
 -         var contents = _DataManager_makeSaveContents_.call(this);
 
 -         contents.phwarehouse = PHWarehouse._warehouses;
 
 -         return contents;
 
 -     };
 
 -     /* Retrieve the warehouses from the save content */
 
 -     var _DataManager_extractSaveContents_ = DataManager.extractSaveContents;
 
 -     DataManager.extractSaveContents = function(contents) {
 
 -         _DataManager_extractSaveContents_.call(this, contents);
 
 -         PHWarehouse = new PHWarehouseManager();
 
 -         PHWarehouse._warehouses = contents.phwarehouse;
 
 -     };
 
 -     var getAllArguments = function(args) {
 
 -         var str = args[1].toString();
 
 -         for (var i = 2; i < args.length; i++) {
 
 -             str += ' ' + args[i].toString();
 
 -         }
 
 -         return str;
 
 -     };
 
 -     var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
 
 -     Game_Interpreter.prototype.pluginCommand = function(command, args) {
 
 -         _Game_Interpreter_pluginCommand.call(this, command, args);
 
 -         if (command === 'PHWarehouse') {
 
 -             switch (args[0]) {
 
 -                 case 'create':
 
 -                     PHWarehouse.createWarehouse(getAllArguments(args));
 
 -                     break;
 
 -                 case 'show':
 
 -                     PHWarehouse.openWarehouse(getAllArguments(args));
 
 -                     SceneManager.push(Scene_Warehouse);
 
 -                     break;
 
 -                 case 'remove':
 
 -                     PHWarehouse.removeWarehouse(getAllArguments(args));
 
 -                     break;
 
 -             }
 
 -         }
 
 -     };
 
 -     /* ---------------------------------------------------------- *
 
 -      *                       WINDOW PROCESS                       *
 
 -      * ---------------------------------------------------------- */
 
 -     function Window_WarehouseTitle() {
 
 -         this.initialize.apply(this, arguments);
 
 -     }
 
 -     Window_WarehouseTitle.prototype = Object.create(Window_Base.prototype);
 
 -     Window_WarehouseTitle.prototype.constructor = Window_WarehouseTitle;
 
 -     Window_WarehouseTitle.prototype.initialize = function() {
 
 -         Window_Base.prototype.initialize.call(this, 0, 0, Graphics.boxWidth, this.fittingHeight(1));
 
 -         this.refresh();
 
 -     };
 
 -     Window_WarehouseTitle.prototype.refresh = function() {
 
 -         this.contents.clear();
 
 -         this.changeTextColor(this.crisisColor());
 
 -         this.drawText(PHWarehouse._lastActive, 0, 0, Graphics.boxWidth, "center");
 
 -     };
 
 -     function Window_WarehouseOption() {
 
 -         this.initialize.apply(this, arguments);
 
 -     }
 
 -     Window_WarehouseOption.prototype = Object.create(Window_Selectable.prototype);
 
 -     Window_WarehouseOption.prototype.constructor = Window_WarehouseOption;
 
 -     Window_WarehouseOption.prototype.initialize = function() {
 
 -         Window_Selectable.prototype.initialize.call(this, 0, this.fittingHeight(1), Graphics.boxWidth, this.fittingHeight(1));
 
 -         this.withdrawText = withdrawText;
 
 -         this.depositText = depositText;
 
 -         this.refresh();
 
 -         this.select(0);
 
 -         this.activate();
 
 -     };
 
 -     Window_WarehouseOption.prototype.maxItems = function() {
 
 -         return 2;
 
 -     };
 
 -     Window_WarehouseOption.prototype.maxCols = function() {
 
 -         return 2;
 
 -     };
 
 -     Window_WarehouseOption.prototype.changeOption = function() {
 
 -         PHWarehouse._lastOption = this._index;
 
 -     };
 
 -     Window_WarehouseOption.prototype.refresh = function() {
 
 -         var rectWithdraw = this.itemRectForText(0);
 
 -         var rectDeposit = this.itemRectForText(1);
 
 -         this.drawText(this.withdrawText, rectWithdraw.x, rectWithdraw.y, rectWithdraw.width, "center");
 
 -         this.drawText(this.depositText, rectDeposit.x, rectDeposit.y, rectDeposit.width, "center");
 
 -     };
 
 -     function Window_WarehouseCategory() {
 
 -         this.initialize.apply(this, arguments);
 
 -     }
 
 -     Window_WarehouseCategory.prototype = Object.create(Window_ItemCategory.prototype);
 
 -     Window_WarehouseCategory.prototype.constructor = Window_WarehouseCategory;
 
 -     Window_WarehouseCategory.prototype.initialize = function() {
 
 -         Window_ItemCategory.prototype.initialize.call(this);
 
 -         this.y = this.fittingHeight(3);
 
 -         this.deselect();
 
 -         this.deactivate();
 
 -     };
 
 -     Window_WarehouseCategory.prototype.changeCategory = function() {
 
 -         PHWarehouse._lastCategory = this.currentSymbol() || "item";
 
 -     };
 
 -     Window_WarehouseCategory.prototype.setItemWindow = function(itemWindow) {
 
 -         this._itemWindow = itemWindow;
 
 -         this.update();
 
 -     };
 
 -     Window_WarehouseCategory.prototype.update = function() {
 
 -         Window_ItemCategory.prototype.update.call(this);
 
 -         this.changeCategory();
 
 -         this._itemWindow.refresh();
 
 -     };
 
 -     function Window_WarehouseItemList() {
 
 -         this.initialize.apply(this, arguments);
 
 -     }
 
 -     Window_WarehouseItemList.prototype = Object.create(Window_ItemList.prototype);
 
 -     Window_WarehouseItemList.prototype.constructor = Window_WarehouseItemList;
 
 -     Window_WarehouseItemList.prototype.initialize = function() {
 
 -         Window_ItemList.prototype.initialize.call(this, 0, this.fittingHeight(5), Graphics.boxWidth, Graphics.boxHeight - this.fittingHeight(7));
 
 -     };
 
 -     Window_WarehouseItemList.prototype.isCurrentItemEnabled = function() {
 
 -         if (this._data.length > 0) {
 
 -             if (PHWarehouse._lastOption == 1 && PHWarehouse.checkCapacity()) {
 
 -                 return true;
 
 -             } else if (PHWarehouse._lastOption == 0) {
 
 -                 return true;
 
 -             } else {
 
 -                 return false;
 
 -             }
 
 -         }
 
 -         return false;
 
 -     };
 
 -     Window_WarehouseItemList.prototype.makeWarehouseItemList = function() {
 
 -         var data = PHWarehouse.getItems();
 
 -         this._data = data.filter(function(item) {
 
 -             return this.includes(item);
 
 -         }, this);
 
 -         if (this.includes(null)) {
 
 -             this._data.push(null);
 
 -         }
 
 -     };
 
 -     Window_WarehouseItemList.prototype.loadItems = function() {
 
 -         // Deposit
 
 -         if (PHWarehouse._lastOption == 1) {
 
 -             this.makeItemList();
 
 -         }
 
 -         // Withdraw
 
 -         else if (PHWarehouse._lastOption == 0) {
 
 -             this.makeWarehouseItemList();
 
 -         }
 
 -     };
 
 -     Window_WarehouseItemList.prototype.drawItem = function(index) {
 
 -         var item = this._data[index];
 
 -         if (item) {
 
 -             var numberWidth = this.numberWidth();
 
 -             var rect = this.itemRect(index);
 
 -             rect.width -= this.textPadding();
 
 -             this.drawItemName(item, rect.x, rect.y, rect.width - numberWidth);
 
 -             if (PHWarehouse._lastOption == 1) {
 
 -                 this.drawItemNumber(item, rect.x, rect.y, rect.width);
 
 -             } else if (PHWarehouse._lastOption == 0) {
 
 -                 this.drawWarehouseItemNumber(item, rect.x, rect.y, rect.width);
 
 -             }
 
 -         }
 
 -     };
 
 -     Window_WarehouseItemList.prototype.drawWarehouseItemNumber = function(item, x, y, width) {
 
 -         var qtty = PHWarehouse.getQuantity(item);
 
 -         if (typeof Yanfly !== "undefined") {
 
 -             this.contents.fontSize = Yanfly.Param.ItemQuantitySize;
 
 -             this.drawText('\u00d7' + qtty, x, y, width, 'right');
 
 -             this.resetFontSettings();
 
 -         } else {
 
 -             this.drawText(':', x, y, width - this.textWidth('00'), 'right');
 
 -             this.drawText(qtty, x, y, width, 'right');
 
 -         }
 
 -     };
 
 -     Window_WarehouseItemList.prototype.refresh = function() {
 
 -         this.contents.clear();
 
 -         this.loadItems();
 
 -         this.drawAllItems();
 
 -     };
 
 -     Window_WarehouseItemList.prototype.moveItem = function() {
 
 -         // Deposit
 
 -         if (PHWarehouse._lastOption == 1) {
 
 -             if (PHWarehouse.checkCapacity()) {
 
 -                 PHWarehouse.deposit(this.item());
 
 -                 $gameParty.loseItem(this.item(), 1);
 
 -             }
 
 -         }
 
 -         // Withdraw
 
 -         else if (PHWarehouse._lastOption == 0) {
 
 -             PHWarehouse.withdraw(this.item());
 
 -             $gameParty.gainItem(this.item(), 1);
 
 -         }
 
 -     };
 
 -     function Window_WarehouseInfo() {
 
 -         this.initialize.apply(this, arguments);
 
 -     }
 
 -     Window_WarehouseInfo.prototype = Object.create(Window_Base.prototype);
 
 -     Window_WarehouseInfo.prototype.constructor = Window_WarehouseInfo;
 
 -     Window_WarehouseInfo.prototype.initialize = function() {
 
 -         Window_Base.prototype.initialize.call(this, 0, Graphics.boxHeight - this.fittingHeight(1), Graphics.boxWidth, this.fittingHeight(1));
 
 -         this.availableSpaceText = availableSpaceText + " ";
 
 -         this.refresh();
 
 -     };
 
 -     Window_WarehouseInfo.prototype.refresh = function() {
 
 -         this.contents.clear();
 
 -         this.availableSpaceValue = (PHWarehouse._warehouses[PHWarehouse._lastActive].maxCapacity - PHWarehouse._warehouses[PHWarehouse._lastActive].currentCapacity) + " / " + PHWarehouse._warehouses[PHWarehouse._lastActive].maxCapacity;
 
 -         this.changeTextColor(this.normalColor());
 
 -         this.drawText(this.availableSpaceText + this.availableSpaceValue, 0, 0, this.x);
 
 -     };
 
 -     /* ---------------------------------------------------------- *
 
 -      *                        SCENE PROCESS                       *
 
 -      * ---------------------------------------------------------- */
 
 -     function Scene_Warehouse() {
 
 -         this.initialize.apply(this, arguments);
 
 -     }
 
 -     Scene_Warehouse.prototype = Object.create(Scene_MenuBase.prototype);
 
 -     Scene_Warehouse.prototype.constructor = Scene_Warehouse;
 
 -     Scene_Warehouse.prototype.initialize = function() {
 
 -         Scene_MenuBase.prototype.initialize.call(this);
 
 -     };
 
 -     Scene_Warehouse.prototype.create = function() {
 
 -         Scene_MenuBase.prototype.create.call(this);
 
 -         this.createTitle();
 
 -         this.createOptions();
 
 -         this.createCategory();
 
 -         this.createItemList();
 
 -         this.createInfoLocation();
 
 -     };
 
 -     Scene_Warehouse.prototype.createTitle = function() {
 
 -         this._titleWindow = new Window_WarehouseTitle();
 
 -         this.addWindow(this._titleWindow);
 
 -     };
 
 -     Scene_Warehouse.prototype.createOptions = function() {
 
 -         this._optionWindow = new Window_WarehouseOption();
 
 -         this._optionWindow.setHandler('cancel', this.popScene.bind(this));
 
 -         this._optionWindow.setHandler('ok', this.onOptionOk.bind(this));
 
 -         this.addWindow(this._optionWindow);
 
 -     };
 
 -     Scene_Warehouse.prototype.createCategory = function() {
 
 -         this._categoryWindow = new Window_WarehouseCategory();
 
 -         this._categoryWindow.setHandler('cancel', this.onCategoryCancel.bind(this));
 
 -         this._categoryWindow.setHandler('ok', this.onCategoryOk.bind(this));
 
 -         this.addWindow(this._categoryWindow);
 
 -     };
 
 -     Scene_Warehouse.prototype.createItemList = function() {
 
 -         this._itemWindow = new Window_WarehouseItemList();
 
 -         this._itemWindow.setHandler('ok', this.onItemOk.bind(this));
 
 -         this._itemWindow.setHandler('cancel', this.onItemCancel.bind(this));
 
 -         this.addWindow(this._itemWindow);
 
 -         this._categoryWindow.setItemWindow(this._itemWindow);
 
 -     };
 
 -     Scene_Warehouse.prototype.createInfoLocation = function() {
 
 -         this._infoLocationWindow = new Window_WarehouseInfo();
 
 -         this.addWindow(this._infoLocationWindow);
 
 -     };
 
 -     Scene_Warehouse.prototype.onOptionOk = function() {
 
 -         this._optionWindow.changeOption();
 
 -         this._categoryWindow.activate();
 
 -         this._categoryWindow.select(0);
 
 -         this._optionWindow.deactivate();
 
 -     };
 
 -     Scene_Warehouse.prototype.onCategoryOk = function() {
 
 -         this._itemWindow.activate();
 
 -         if (this._itemWindow._data.length > 0) {
 
 -             this._itemWindow.select(0);
 
 -         }
 
 -         this._categoryWindow.deactivate();
 
 -     };
 
 -     Scene_Warehouse.prototype.onCategoryCancel = function() {
 
 -         this._categoryWindow.deselect();
 
 -         this._optionWindow.activate();
 
 -     };
 
 -     Scene_Warehouse.prototype.onItemCancel = function() {
 
 -         this._itemWindow.deselect();
 
 -         this._categoryWindow.activate();
 
 -     };
 
 -     Scene_Warehouse.prototype.onItemOk = function() {
 
 -         SoundManager.playEquip();
 
 -         this._itemWindow.moveItem();
 
 -         this._infoLocationWindow.refresh();
 
 -         this._itemWindow.activate();
 
 -     };
 
 - })();
 
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