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- #==============================================================================
- # ■ Window_MapName 显示地图名称
- #==============================================================================
- class Window_MapName < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化
- #--------------------------------------------------------------------------
- def initialize
- @map_id = $game_map.map_id
- super(0, 0, 182, 52)
- self.contents.font.size = 20
- self.z = 151
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents_opacity = 255
- name = $data_mapinfos[@map_id].name
- width = self.contents.text_size(name).width
- height = self.contents.text_size(name).height
- self.width = width + 32
- self.height = height + 32
- self.contents = Bitmap.new(width, height)
- self.contents.font.size = 20
- self.contents.font.color = text_color(0)
- self.x = 0
- self.y = 0
- self.contents.draw_text(0, 0, width, 20, name, 1)
- self.opacity = 255
- end
- #--------------------------------------------------------------------------
- # ● 更新
- #--------------------------------------------------------------------------
- def update
- if $game_map.map_id != @map_id
- @map_id = $game_map.map_id
- refresh
- self.opacity -= 5
- self.contents_opacity = 255
- end
- return if self.opacity == 0
- self.opacity = 0
- self.contents_opacity = 255
- end
- end
- class Scene_Title < Scene_Base
- #--------------------------------------------------------------------------
- # ● 数据库载入
- #--------------------------------------------------------------------------
- alias old_ld load_database
- def load_database
- old_ld
- $data_mapinfos = load_data("Data/MapInfos.rvdata")
- end
- end
- class Scene_Map < Scene_Base
- #--------------------------------------------------------------------------
- # ● 开始
- #--------------------------------------------------------------------------
- alias old_start start
- def start
- old_start
- @mapname_window = Window_MapName.new
- end
- #--------------------------------------------------------------------------
- # ● 结束
- #--------------------------------------------------------------------------
- alias old_ter terminate
- def terminate
- old_ter
- @mapname_window.dispose
- end
- #--------------------------------------------------------------------------
- # ● 更新
- #--------------------------------------------------------------------------
- alias old_update update
- def update
- old_update
- @mapname_window.update
- end
- end
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