THIS REQUIRES RPG MAKER MV 1.3.0 OR ABOVE TO WORK! Please check your rpg_core.js file to make sure it says 1.3.0 or above. If it isn’t updated, visit this thread for the update.
这个插件需要MV1.3.0以上的版本,请检查你的rpg_core.js文件内部,是否符合要求,如果不符合,请提前升级
Introduction
In RPG Maker MV, tilesets are used for mapping purposes. Tileset A is used for drawing land while Tilesets B through E are used to add doodads. But in RPG Maker MV, doodads added by Tilesets B through E are locked to the grid and add a rather unnatural feel to it. This plugin will allow you to break free of the grid and add doodads unbound by the grid. Doodads can come in all forms, from large to small, static and animated, you name it!
Instructions – Requirements
There’s a couple of things you must do in order to get this plugin working.
这个里有一系列你需要去完成的来使插件生效
You must have the Doodads.json inside your project’s ‘data’ folder.
You must have a ‘doodads’ folder inside of your project’s ‘img’ folder (unless you named it something else in the plugin parameters).
You must have your doodads within this folder.
你需要把Doodads.json放入游戏data文件夹里面
你需要把img文件夹里面的doodads文件夹放入游戏目录img下面
你需要把你自己的摆件放入这个文件夹
Instructions – Placing Doodads
To place doodads into your game, first, load up your game in Test Play mode. You can do this by opening up your game in RPG Maker MV, go to ‘Game’, then select ‘PlayTest’ (shortcut Ctrl+R).
Once you’ve loaded onto a map that you want to place doodads on, press the F10 key to access the doodad editor. From there, you can select the option: ‘Place Doodads’ to start placing doodads.
Instructions – Making Your Own Doodads
Doodads only have two requirements.
摆件制作需要下面2个要求
They must be PNG’s.
They must exist within the ‘doodads’ folder (or specified folder from the plugin parameters) or within a folder inside the ‘doodads’ folder.
他们必须是PNG格式
他们必须在doodads文件夹内
If a folder is placed inside of the ‘doodads’ folder, it will be listed as on the doodads list as a directory tree to navigate through.
如果某个文件夹位于doodads内部,则会在列表中显示
Making Animated Doodads
Doodads can be made into animated doodads. An animated doodad is one that will animate whenever the game’s graphics update. Follow these steps to make an animated doodad:
如果需要制作动态摆件,需要按照下面方法
Create a doodad with a cell layout similar to a sprite.
Each cell must be the same width and height as the other.
When naming the doodad, add [AxB] in its name. Replace A and B with numbers representing the number of cells horizontally (A) and the number of cells vertically (B). A doodad with 3 horizontal cells and 2 vertical cells would be named something like ‘Torch [3×2].png’.
The doodads cells will animate left to right. Once they reach all the way right, they will move down a row and update left to right again. The doodad named ‘Torch [3×2].png’ will update like such: