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最后 作者 或者 你更新游戏的版本#============================================================================== # 本脚本由夜夜转载于[url]www.66RPG.com[/url],使用和转载请保留此信息 # # ■ Copyright(ver 0.98) #============================================================================== #============================================================================== # □ カスタマイズポイント #============================================================================== module PLAN_COPYRIGHT COPYRIGHT_STR = "★十六夜★ 作" FONT_NAME = ["经典繁行书", "楷体", "宋体"] # フォント FONT_SIZE = 14 # フォントサイズ FONT_BOLD = true # 太字 FONT_ITALIC = true # 斜体 STR_COLOR = Color.new(200, 167, 200) # 文字の色 DRAW_FRAME = true # 縁取りする FRAME_COLOR = Color.new(0, 0, 0) # 縁の色 DRAW_X = -3 # X 座標修正値 DRAW_Y = -3 # Y 座標修正値 end #============================================================================== # ■ Scene_Title #============================================================================== class Scene_Title #-------------------------------------------------------------------------- # ● メイン処理 #-------------------------------------------------------------------------- alias plan_copyrcight_main main def main # 戦闘テストの場合 if $BTEST battle_test return end # スプライトの作成 @copyrcight_sprite = Sprite.new @copyrcight_sprite.z = 100 bitmap = Bitmap.new(32, 32) bitmap.font.name = PLAN_COPYRIGHT::FONT_NAME bitmap.font.size = PLAN_COPYRIGHT::FONT_SIZE bitmap.font.bold = PLAN_COPYRIGHT::FONT_BOLD rect = bitmap.text_size(PLAN_COPYRIGHT::COPYRIGHT_STR) bitmap.dispose bitmap = nil @copyrcight_sprite.bitmap = Bitmap.new(rect.width, rect.height) @copyrcight_sprite.bitmap.font.name = PLAN_COPYRIGHT::FONT_NAME @copyrcight_sprite.bitmap.font.size = PLAN_COPYRIGHT::FONT_SIZE @copyrcight_sprite.bitmap.font.bold = PLAN_COPYRIGHT::FONT_BOLD @copyrcight_sprite.bitmap.font.italic = PLAN_COPYRIGHT::FONT_ITALIC str = PLAN_COPYRIGHT::COPYRIGHT_STR if PLAN_COPYRIGHT::DRAW_FRAME @copyrcight_sprite.bitmap.font.color = PLAN_COPYRIGHT::FRAME_COLOR if defined?(@copyrcight_sprite.bitmap.draw_text_plan_frame) @copyrcight_sprite.bitmap.draw_text_plan_frame(0, 0, rect.width, rect.height, str) @copyrcight_sprite.bitmap.draw_text_plan_frame(2, 0, rect.width, rect.height, str) @copyrcight_sprite.bitmap.draw_text_plan_frame(0, 2, rect.width, rect.height, str) @copyrcight_sprite.bitmap.draw_text_plan_frame(2, 2, rect.width, rect.height, str) @copyrcight_sprite.bitmap.font.color = PLAN_COPYRIGHT::STR_COLOR @copyrcight_sprite.bitmap.draw_text_plan_frame(1, 1, rect.width, rect.height, str) else @copyrcight_sprite.bitmap.draw_text(0, 0, rect.width, rect.height, str) @copyrcight_sprite.bitmap.draw_text(2, 0, rect.width, rect.height, str) @copyrcight_sprite.bitmap.draw_text(0, 2, rect.width, rect.height, str) @copyrcight_sprite.bitmap.draw_text(2, 2, rect.width, rect.height, str) @copyrcight_sprite.bitmap.font.color = PLAN_COPYRIGHT::STR_COLOR @copyrcight_sprite.bitmap.draw_text(1, 1, rect.width, rect.height, str) end else @copyrcight_sprite.bitmap.font.color = PLAN_COPYRIGHT::STR_COLOR @copyrcight_sprite.bitmap.draw_text(rect, str) end @copyrcight_sprite.x = 640 - rect.width + PLAN_COPYRIGHT::DRAW_X @copyrcight_sprite.y = 480 - rect.height + PLAN_COPYRIGHT::DRAW_Y # 元のメソッドに戻す plan_copyrcight_main # スプライトの解放 @copyrcight_sprite.bitmap.dispose @copyrcight_sprite.dispose end #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- alias plan_copyrcight_update update def update # スプライトの更新 @copyrcight_sprite.update # 元のメソッドに戻す plan_copyrcight_update end end #============================================================================== # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息 #===============================================================================
#==============================================================================
# 本脚本由夜夜转载于[url]www.66RPG.com[/url],使用和转载请保留此信息
#
# ■ Copyright(ver 0.98)
#==============================================================================
#==============================================================================
# □ カスタマイズポイント
#==============================================================================
module PLAN_COPYRIGHT
COPYRIGHT_STR = "★十六夜★ 作"
FONT_NAME = ["经典繁行书", "楷体", "宋体"] # フォント
FONT_SIZE = 14 # フォントサイズ
FONT_BOLD = true # 太字
FONT_ITALIC = true # 斜体
STR_COLOR = Color.new(200, 167, 200) # 文字の色
DRAW_FRAME = true # 縁取りする
FRAME_COLOR = Color.new(0, 0, 0) # 縁の色
DRAW_X = -3 # X 座標修正値
DRAW_Y = -3 # Y 座標修正値
end
#==============================================================================
# ■ Scene_Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# ● メイン処理
#--------------------------------------------------------------------------
alias plan_copyrcight_main main
def main
# 戦闘テストの場合
if $BTEST
battle_test
return
end
# スプライトの作成
@copyrcight_sprite = Sprite.new
@copyrcight_sprite.z = 100
bitmap = Bitmap.new(32, 32)
bitmap.font.name = PLAN_COPYRIGHT::FONT_NAME
bitmap.font.size = PLAN_COPYRIGHT::FONT_SIZE
bitmap.font.bold = PLAN_COPYRIGHT::FONT_BOLD
rect = bitmap.text_size(PLAN_COPYRIGHT::COPYRIGHT_STR)
bitmap.dispose
bitmap = nil
@copyrcight_sprite.bitmap = Bitmap.new(rect.width, rect.height)
@copyrcight_sprite.bitmap.font.name = PLAN_COPYRIGHT::FONT_NAME
@copyrcight_sprite.bitmap.font.size = PLAN_COPYRIGHT::FONT_SIZE
@copyrcight_sprite.bitmap.font.bold = PLAN_COPYRIGHT::FONT_BOLD
@copyrcight_sprite.bitmap.font.italic = PLAN_COPYRIGHT::FONT_ITALIC
str = PLAN_COPYRIGHT::COPYRIGHT_STR
if PLAN_COPYRIGHT::DRAW_FRAME
@copyrcight_sprite.bitmap.font.color = PLAN_COPYRIGHT::FRAME_COLOR
if defined?(@copyrcight_sprite.bitmap.draw_text_plan_frame)
@copyrcight_sprite.bitmap.draw_text_plan_frame(0, 0, rect.width, rect.height, str)
@copyrcight_sprite.bitmap.draw_text_plan_frame(2, 0, rect.width, rect.height, str)
@copyrcight_sprite.bitmap.draw_text_plan_frame(0, 2, rect.width, rect.height, str)
@copyrcight_sprite.bitmap.draw_text_plan_frame(2, 2, rect.width, rect.height, str)
@copyrcight_sprite.bitmap.font.color = PLAN_COPYRIGHT::STR_COLOR
@copyrcight_sprite.bitmap.draw_text_plan_frame(1, 1, rect.width, rect.height, str)
else
@copyrcight_sprite.bitmap.draw_text(0, 0, rect.width, rect.height, str)
@copyrcight_sprite.bitmap.draw_text(2, 0, rect.width, rect.height, str)
@copyrcight_sprite.bitmap.draw_text(0, 2, rect.width, rect.height, str)
@copyrcight_sprite.bitmap.draw_text(2, 2, rect.width, rect.height, str)
@copyrcight_sprite.bitmap.font.color = PLAN_COPYRIGHT::STR_COLOR
@copyrcight_sprite.bitmap.draw_text(1, 1, rect.width, rect.height, str)
end
else
@copyrcight_sprite.bitmap.font.color = PLAN_COPYRIGHT::STR_COLOR
@copyrcight_sprite.bitmap.draw_text(rect, str)
end
@copyrcight_sprite.x = 640 - rect.width + PLAN_COPYRIGHT::DRAW_X
@copyrcight_sprite.y = 480 - rect.height + PLAN_COPYRIGHT::DRAW_Y
# 元のメソッドに戻す
plan_copyrcight_main
# スプライトの解放
@copyrcight_sprite.bitmap.dispose
@copyrcight_sprite.dispose
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
alias plan_copyrcight_update update
def update
# スプライトの更新
@copyrcight_sprite.update
# 元のメソッドに戻す
plan_copyrcight_update
end
end
#==============================================================================
# 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
#===============================================================================
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