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[已经过期] 不会写插件也就算了,插件还不会用求教哇

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发表于 2017-2-10 17:52:07 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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YEP.113 – Self Switches & Variables

Introduction

RPG Maker MV comes with Self Switch functionality. However, the number of Self Switches provided is a mere 4 in total, not enough for some of the more complex events. This plugin will let you extend the number of Self Switches. Self Variables, on the other hand, do not exist in RPG Maker MV, so this plugin will provide functionality for that as well.

RPG Maker MV拥有独立开关功能。可是,独立开关仅仅提供了4个,对于许多复杂的事件并不够用。这个插件可以让你拓展独立开关的数量。独立变量实际上并不存在,因此这个插件提供了类似的功能

Instructions

In order to set up your custom Self Switches and Self Variables, you must first do a few things.

为了设置自定义独立开关和变量,你需要先做下面的几件事
1.Open up your Switches/Variables list in the editor.
2.Name the Switch to have ‘Self Sw’ in its name.
– or –
Name the Variable to have ‘Self Var’ in its name.

1.打开你的开关和变量编辑器
2.在开关前面加‘Self Sw’,在变量前面加 ‘Self Var’

Now, any time you use these following event commands, if the Self Switch or Self Variable is the focus, it will be used instead of the actual Switch or actual variable:

现在你可以使用下面的事件命令了,如果独立开关和变量被强制打开,那么他会替代之前的开关和变量

Self Switches:
– Control Switches
– Conditional Branch
– Set Movement Route (Switch ON/Switch Off)
Self Variables:
– Show Text (using the \v[x] codes)
– Input Number
– Select Item
– Control Variables
– Conditional Branch
– Change Gold
– Change Items
– Change Weapons
– Change Armors
– Change HP
– Change MP
– Change TP
– Recover All
– Change EXP
– Change Level
– Change Parameter
– Change Skill
– Change Equipment
– Change Enemy HP
– Change Enemy MP
– Change Enemy TP



Note that not all plugins that use variables will be necessarily compatible with the custom made Self Switches and Self Variables. Of the YEP library, these plugins are compatible with this plugin:
注意不是所有的插件使用都可以适配自定义开关和变量,下面是YEP插件里面可以适配的
– YEP_EventMiniLabel
– YEP_MapSelectSkill

Non-Yanfly Engine Plugins may or may not be compatible.

非Yanfly引擎的插件可能适配也可能不适配

Plugin Commands

Those who would like to remotely control Self Switches and Self Variables can use the following plugin commands:

想微调独立开关和变量的可以使用下面的插件命令

Plugin Commands:
SelfSwitch Map x, Event y, Switch z to true
SelfSwitch Map x, Event y, Switch z to false
SelfSwitch Map x, Event y, Switch z to code

– This will change the Self Switch used for map ‘x’, event ‘y’, and switch ‘z’ to the value of ‘code’ value. You can replace ‘code’ with a ‘true’ or ‘false’ value or a piece of code like ‘$gameSwitches.value(4)’.

这会改变独立开关z在地图x,事件y里面的值
SelfVariable Map x, Event y, Variable z to 12345
SelfVariable Map x, Event y, Variable z to value + 100
SelfVariable Map x, Event y, Variable z to code

– This will change the Self Variable used for map ‘x’, event ‘y’, and switch ‘z’ to the value of ‘code’ value. You can replace ‘code’ with a number like ‘12345’, a calculation using ‘value’ (the current value of the Self Variable), or a piece of code like ‘$gameVariables.value(4)’.

这会改变独立变量z在地图x,事件y里面的值

Lunatic Mode – Script Calls

For those who’d rather deal altering self switches and/or self variables inside of the script call event instead, you can use these script calls:

对于那些想要从代码里改变独立开关和变量值得人,可以使用下面的脚本命令

Script Call:
this.getSelfSwitchValue(mapId, eventId, switchId)

– Replace mapId with the map ID the event exists on. Replace eventId with the ID of the event. And replace the switchId with the ID of the switch. This will get the true/false value of that event’s self switch.

获得独立开关值
this.getSelfVariableValue(mapId, eventId, varId)

– Replace mapId with the map ID the event exists on. Replace eventId with the ID of the event. And replace the varId with the ID of the variable. This will get the value of that event’s self variable.

获得独立变量值
this.setSelfSwitchValue(mapId, eventId, switchId, true)
this.setSelfSwitchValue(mapId, eventId, switchId, false)

– Replace mapId with the map ID the event exists on. Replace eventId with the ID of the event. And replace the switchId with the ID of the switch. This will set that self switch to true or false.

打开或者关闭独立开关
this.getSelfVariableValue(mapId, eventId, varId, value)

– Replace mapId with the map ID the event exists on. Replace eventId with the ID of the event. And replace the varId with the ID of the variable. This will set that self variable to the value inserted.

设置独立变量的值



这个插件怎么用啊 看不懂

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 楼主| 发表于 2017-2-10 17:53:18 | 只看该作者
1.打开你的开关和变量编辑器
2.在开关前面加‘Self Sw’,在变量前面加 ‘Self Var’

开关和变量编辑器是什么东西?
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Lv3.寻梦者

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发表于 2017-2-10 18:23:09 | 只看该作者
此插件实用度等于0,MV的事件前置条件足够一般所有开发游戏制作者的要求了,根本无需此插件,资深的大神制作者可能会觉得MV不够用,但是像这样的大神不会被别人的插件难倒。
第2点,MV最好插件能少则少,无关紧要的插件能不用最好不用,多了会卡
第3点,MV版区越来越冷清,大神越来越高冷,越来越懒回答别人的问题,高兴了解答一下,不高兴,懒得鸟你,当然谁也不能说谁,帮人是别人爱心,不帮人是别人的自由,如同,让座一般
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