赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 0 |
经验 | 3375 |
最后登录 | 2020-1-27 |
在线时间 | 54 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 27
- 在线时间
- 54 小时
- 注册时间
- 2015-10-18
- 帖子
- 15
|
30星屑
搜尋版上有找到隊形併入戰鬥
Scene_Battle.prototype.createActorCommandWindow = function() {
this._actorCommandWindow = new Window_ActorCommand();
this._actorCommandWindow.setHandler('attack', this.commandAttack.bind(this));
this._actorCommandWindow.setHandler('skill', this.commandSkill.bind(this));
this._actorCommandWindow.setHandler('guard', this.commandGuard.bind(this));
this._actorCommandWindow.setHandler('item', this.commandItem.bind(this));
this._actorCommandWindow.setHandler('cancel', this.selectPreviousCommand.bind(this));
this._partyCommandWindow.setHandler('escape', this.commandEscape.bind(this));
this.addWindow(this._actorCommandWindow);
};
這串,但不知道到底怎麼用,直接打入YEP_BattleEngineCore直接出錯
希望有大大能解惑一下怎麼使用
隊形問題,戰鬥中調整隊形,會直接出現
cannot read property '0' of undefined 這串代碼 搜尋一下沒找到答案
><拜託大家解惑 |
最佳答案
查看完整内容
/*:
* @plugindesc 战斗选项添加逃跑
*/
Scene_Battle.prototype.createActorCommandWindow = function() {
this._actorCommandWindow = new Window_ActorCommand();
this._actorCommandWindow.setHandler('attack', this.commandAttack.bind(this));
this._actorCommandWindow.setHandler('skill', this.commandSkill.bind(this));
this._actorCommandWindow.setHandler('guard', this.commandGuard.bind(this));
this ...
|