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Lv4.逐梦者
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本帖最后由 康姆图帕帕 于 2018-11-12 15:01 编辑
好像找到原因了...还是在mog_charposes里..
Game_Character.prototype.setCharacterFrames = function() {
this.clearCharacterFrames();
var frames = this._characterName.match(/(\(F(\d+\.*\d*))/i)
if (frames) {
this._frames.enabled = true;//检测到多帧图片会打开这个
if (this._frames.enabled) {this._pattern = 0};
this._pattern = this._frames.enabled ? 0 : 1;//重置帧
};
//==============================
// * is Original Pattern 静止帧
//==============================
Game_CharacterBase.prototype.isOriginalPattern = function() {
var orgPattern = this._frames.enabled ? 0 : 1;
return this.pattern() === orgPattern;
};
//==============================
// * Pattern 帧循环
//==============================
Game_CharacterBase.prototype.pattern = function() {
var pattern = this._frames.enabled ? [this._frames.max,0] : [3,1];
return this._pattern < pattern[0] ? this._pattern : pattern[1];
};
//==============================
// * reset Pattern 帧重置
//==============================
Game_CharacterBase.prototype.resetPattern = function() {
var initPattern = this._frames.enabled ? 0 : 1;
this.setPattern(initPattern);
};
不知道改哪个.... |
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