- #-------------------------------------------------------------------------- 
-   # ● [追加]贵重物品指令在菜单中显示的名称 
-   #-------------------------------------------------------------------------- 
-   def Vocab.collection 
-     "收藏品" 
-   end 
-   
- class Window_MenuCommand 
-   #-------------------------------------------------------------------------- 
-   # ● [别名修改]独自添加指令用 
-   #-------------------------------------------------------------------------- 
-   alias add_original_commands_for_collection add_original_commands 
-   def add_original_commands 
-     add_original_commands_for_collection 
-     add_command(Vocab::collection, :collection) 
-   end 
- end 
-   
- class Scene_Menu < Scene_MenuBase 
-   #-------------------------------------------------------------------------- 
-   # ● [别名修改]生成指令窗口 
-   #-------------------------------------------------------------------------- 
-   alias create_command_window_for_collection create_command_window 
-   def create_command_window 
-     create_command_window_for_collection 
-     @command_window.set_handler(:collection, method(:call_scene_collection)) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● [追加]呼叫贵重物品界面 
-   #-------------------------------------------------------------------------- 
-   def call_scene_collection 
-     SceneManager.call(Scene_Collection) 
-   end 
- end 
-   
- class Scene_Collection < Scene_Item 
-   #-------------------------------------------------------------------------- 
-   # ● [别名修改]生成分类窗口 
-   #-------------------------------------------------------------------------- 
-   alias create_category_window_for_hide create_category_window 
-   def create_category_window 
-     create_category_window_for_hide 
-     @category_window.deactivate 
-     @category_window.hide 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● [覆盖]生成物品窗口 
-   #-------------------------------------------------------------------------- 
-   def create_item_window 
-     wy = @help_window.y + @help_window.height 
-     wh = Graphics.height - wy 
-     @item_window = Window_ItemList.new(0, wy, Graphics.width, wh) 
-     @item_window.viewport = @viewport 
-     @item_window.help_window = @help_window 
-     @item_window.set_handler(:cancel, method(:return_scene)) 
-     @item_window.category = :key_item 
-     @item_window.activate 
-     @item_window.select_last 
-   end 
- end