// =============================================================================
// AB_HelpScene.js
// Version: 1.01
// -----------------------------------------------------------------------------
// Copyright (c) 2020 ヱビ
// Released under the MIT license
// [url]http://opensource.org/licenses/mit-license.php[/url]
// -----------------------------------------------------------------------------
// [Homepage]: ヱビのノート
// [url]http://www.zf.em-net.ne.jp/~ebi-games/[/url]
// =============================================================================
/*:
* @plugindesc v1.01 画像でヘルプを表示する機能を追加します。
* @author ヱビ
*
*
* @param ヘルプタイトル
* @type string
* @desc ヘルプタイトルの名前です。
* @default ヘルプ
*
* @param メニュー表示スイッチ
* @type switch
* @desc ここで設定したスイッチがONの時、メニューで表示します。
* 0を指定すると常に表示します。
* @default 0
*
* @param メニュー有効化スイッチ
* @type switch
* @desc ここで設定したスイッチがONの時、メニューで有効化します。
* 0を指定すると常に有効です。無効のときは灰色になります。
* @default 0
*
* @param ヘルプリスト
* @type struct<HelpList>[]
* @desc ヘルプリストです。
* @default []
*
* @param 未閲覧ヘルプアイコン
* @type number
* @desc 見ていないヘルプにつくアイコンです。
* @default 4
*
* @param 未開放ヘルプ名前
* @type string
* @desc 追加されていないヘルプの名前です。
* @default ???
*
* @param 次へ名前
* @type string
* @desc ヘルプ画面で次の画像に移るコマンドの名前です。
* @default >
*
* @param 閉じる名前
* @type string
* @desc ヘルプ画面で最後の画像になり、閉じるためのコマンドの名前です。
* @default OK
*
* @help
* ============================================================================
* 概要
* ============================================================================
*
* チュートリアルで出てくるような、数枚の画像のヘルプを、
* ①イベントで表示できるようにし、
* ②メニューやイベントで、後で見返せるようにする
* プラグインです。
*
* ■ヘルプ画像
* ヘルプ画像(幅640px*高さ360px)。
* 一つのヘルプに1~4枚程度表示することを想定しています。
*
*
* ============================================================================
* 作り方
* ============================================================================
*
* ■ヘルプの作成
*
* 1.ヘルプ画像を用意。img/picturesフォルダに格納します。
*
* (幅640px*高さ360px)
*
* 2.プラグインパラメータでヘルプを設定。
*
* 1つのヘルプにつき、
* ①ヘルプ名
* ②1枚以上の画像を設定できます。
*
* ■プラグインコマンド
*
* AB_Help Open
* ヘルプシーンを開きます。
*
* AB_Help Show 1
* ID1番のヘルプを表示します。
* ※この後、勝手にヘルプリストに追加され、既読になります。
*
* AB_Help Add 1
* ID1番のヘルプをヘルプシーンのリストに追加します。
*
* AB_Help Remove 1
* ID1番のヘルプをヘルプシーンのリストから削除します。
*
* AB_Help Complete
* すべてのヘルプをヘルプシーンのリストに加えます。
*
* AB_Help Clear
* すべてのヘルプをヘルプシーンのリストから削除します。
*
* ============================================================================
* 更新履歴
* ============================================================================
*
* Version 1.01
* メニューの表示スイッチとメニュー有効化スイッチが変数を参照していたため、
* スイッチに修正しました。
*
* Version 1.00 公開
*
*
* ============================================================================
* 利用規約
* ============================================================================
*
* MITライセンスです。
* ・クレジット表記は不要
* ・営利目的で使用可
* ・改変可
* ただし、ソースコードのヘッダのライセンス表示は残してください。
* ・素材だけの再配布も可
* ・アダルトゲーム、残酷なゲームでの使用も可
*
*
*
*/
/*~struct~HelpList:
*
* @param name
* @type string
* @desc ヘルプの名前です。
* @default ヘルプ
*
* @param ImageList
* @type file[]
* @dir img/pictures
* @desc ヘルプの画像ファイルです。
* @default []
*
*/
(function() {
var parameters = PluginManager.parameters('AB_HelpScene');
var AB_Helptitle = String(parameters['ヘルプタイトル']);
var ABHelp_ShowSwitchID = Number(parameters['メニュー表示スイッチ']);
var ABHelp_EnableSwitchID = Number(parameters['メニュー有効化スイッチ']);
var AB_HelpList = JSON.parse(parameters['ヘルプリスト']);
for (var i=0,l=AB_HelpList.length; i<l; i++) {
AB_HelpList[i] = JSON.parse(AB_HelpList[i]);
AB_HelpList[i].ImageList = JSON.parse(AB_HelpList[i].ImageList);/*
for (var j=0,jl = AB_HelpList[i].ImageList.length; j<jl; j++) {
AB_HelpList[i].ImageList[j] = String(AB_HelpList[i].ImageList[j]);
}*/
}
var AB_HelpNotRead = Number(parameters['未閲覧ヘルプアイコン']);
var AB_HelpUnOpenName = String(parameters['未開放ヘルプ名前']);
var AB_HelpNextName = String(parameters['次へ名前']);
var AB_HelpCloseName = String(parameters['閉じる名前']);
//=============================================================================
// Game_System
//=============================================================================
Game_System.prototype.initABHelp = function() {
this._ABHelpList = [];
this._ABHelpSceneIndex = -1;
};
Game_System.prototype.isABHelpOpenWithIndex = function() {
if (this._ABHelpSceneIndex !=null) {
if (this._ABHelpSceneIndex >= 0) {
return true;
}
}
if (this._ABHelpSceneIndex === 0) {
return true;
}
return false;
};
Game_System.prototype.getABHelpOpenWithIndex = function() {
return this._ABHelpSceneIndex;
};
Game_System.prototype.setABHelpOpenWithIndex = function(id) {
if (!this._ABHelpList) this.initABHelp();
this._ABHelpSceneIndex = id;
};
Game_System.prototype.addABHelp = function(id) {
if (!this._ABHelpList) this.initABHelp();
if (this._ABHelpList[id]) return;
this._ABHelpList[id] = 1;
};
Game_System.prototype.removeABHelp = function(id) {
if (!this._ABHelpList) this.initABHelp();
//if (this._ABHelpList[id]) return;
this._ABHelpList[id] = 0;
};
Game_System.prototype.setABHelpRead = function(id) {
if (!this._ABHelpList) this.initABHelp();
this._ABHelpList[id] = 2;
};
Game_System.prototype.getABHelpRead = function(id) {
if (!this._ABHelpList) this.initABHelp();
return this._ABHelpList[id] == 2;
};
Game_System.prototype.completeABHelp = function() {
if (!this._ABHelpList) this.initABHelp();
for (var i = 0; i < AB_HelpList.length; i++) {
if (this._ABHelpList[i]) continue;
this._ABHelpList[i] = 1;
}
};
Game_System.prototype.canRead = function(index) {
if (!this._ABHelpList) return false;
return this._ABHelpList[index];
};
//=============================================================================
// Game_System
//=============================================================================
var Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
Game_Interpreter_pluginCommand.call(this, command, args);
if (command === 'AB_Help') {
var command2 = args[0].toLowerCase();
switch(command2) {
case "open":
SceneManager.push(Scene_ABHelp);
break;
case "add":
var id = Number(args[1] -1);
$gameSystem.addABHelp(id);
break;
case "remove":
var id = Number(args[1] -1);
$gameSystem.removeABHelp(id);
break;
case "complete":
$gameSystem.completeABHelp();
break;
case "clear":
$gameSystem.initABHelp();
break;
case "show":
var id = Number(args[1] - 1);
$gameSystem.setABHelpOpenWithIndex(id);
SceneManager.push(Scene_ABHelp);
break;
}
}
};
//=============================================================================
// Window_ABHelpName
//=============================================================================
function Window_ABHelpName() {
this.initialize.apply(this, arguments);
}
Window_ABHelpName.prototype = Object.create(Window_Base.prototype);
Window_ABHelpName.prototype.constructor = Window_ABHelpName;
Window_ABHelpName.prototype.initialize = function() {
var x = 0;
var y = 0;
var width = Graphics.boxWidth;
var height = Window_Base.prototype.fittingHeight(1);
Window_Base.prototype.initialize.call(this, x, y, width, height);
this.refresh();
};
Window_ABHelpName.prototype.refresh = function() {
this.contents.clear();
this.drawText(AB_Helptitle, 0, 0, this.contents.width, "center");
};
//=============================================================================
// Window_ABHelpTitle
//=============================================================================
function Window_ABHelpTitle() {
this.initialize.apply(this, arguments);
}
Window_ABHelpTitle.prototype = Object.create(Window_Base.prototype);
Window_ABHelpTitle.prototype.constructor = Window_ABHelpTitle;
Window_ABHelpTitle.prototype.initialize = function() {
var x = (Graphics.boxWidth - 676) / 2;
var y = Window_Base.prototype.fittingHeight(1);
var width = 676;//
var height = Window_Base.prototype.fittingHeight(1);
Window_Base.prototype.initialize.call(this, x, y, width, height);
this._item = null;
};
Window_ABHelpTitle.prototype.setItem = function(item) {
if (this._item != item) {
this._item = item;
this.refresh();
}
}
Window_ABHelpTitle.prototype.refresh = function() {
this.contents.clear();
var name = this._item.name;//
//var iw = Window_Base._iconWidth;
/*if () {
}
this.drawIcon();*/
this.drawText(name, 0, 0, this.contents.width, "center");
};
//=============================================================================
// Window_ABHelpNumber
//=============================================================================
function Window_ABHelpNumber() {
this.initialize.apply(this, arguments);
}
Window_ABHelpNumber.prototype = Object.create(Window_Base.prototype);
Window_ABHelpNumber.prototype.constructor = Window_ABHelpNumber;
Window_ABHelpNumber.prototype.initialize = function() {
var x = (Graphics.boxWidth - 676) / 2;
var y = Window_Base.prototype.fittingHeight(1)*2 + 396;
var width = 478;//
var height = Window_Base.prototype.fittingHeight(1);
Window_Base.prototype.initialize.call(this, x, y, width, height);
this._item = null;
this._index = null;
};
Window_ABHelpNumber.prototype.setItem = function(item) {
if (this._item != item) {
this._item = item;
this._helpIndex = 0;
this._imageIndex = 0;
this.refresh();
}
};
/*
Window_ABHelpNumber.prototype.setHelpIndex = function(index) {
if (this._helpIndex != index) {
this._helpIndex = index;
refresh();
}
};*/
Window_ABHelpNumber.prototype.setImageIndex = function(index) {
if (this._imageIndex != index) {
this._imageIndex = index;
this.refresh();
}
};
Window_ABHelpNumber.prototype.refresh = function() {
this.contents.clear();
var max = this._item.ImageList.length;//
//var iw = Window_Base._iconWidth;
/*if () {
}
this.drawIcon();*/
var text = "";
for (var i=0; i<max; i++) {
if (this._imageIndex == i) {
text += "● ";
} else {
text += "〇 ";
}
}
var text2 = (this._imageIndex+1)+" / "+ max;
this.drawText(text, 0,0,this.contents.width - 18 - this.textWidth(text2), "center");
this.drawText(text2, 0, 0, this.contents.width-18, 'right');
};
//=============================================================================
// Window_ABHelpImage
//=============================================================================
function Window_ABHelpImage() {
this.initialize.apply(this, arguments);
}
Window_ABHelpImage.prototype = Object.create(Window_Base.prototype);
Window_ABHelpImage.prototype.constructor = Window_ABHelpImage;
Window_ABHelpImage.prototype.initialize = function() {
var x = (Graphics.boxWidth - 676) / 2;
var y = Window_Base.prototype.fittingHeight(1)*2;
var width = 676;//
var height = 396;
Window_Base.prototype.initialize.call(this, x, y, width, height);
this._item = null;
this._imageIndex = 0;
this._sprite = new Sprite();
this._sprite.x=18;
this._sprite.y=18;
this.addChildToBack(this._sprite);
};
Window_ABHelpImage.prototype.setItem = function(item) {
if (this._item !== item) {
this._item = item;
this._imageIndex = 0;
this.refresh();
}
};
Window_ABHelpImage.prototype.setImageIndex = function(index) {
if (this._imageIndex != index) {
this._imageIndex = index;
this.refresh();
}
};
/*
Window_ABHelpImage.prototype.nextImage = function() {
var lastIndex = this._index;
this._index++;
if (this._index >=this._item.ImageList.length) {
this._index = this._item.ImageList.length-1;
}
if (lastIndex == this._index) return;
this.refresh();
};
Window_ABHelpImage.prototype.prevImage = function() {
var lastIndex = this._index;
this._index--;
if (this._index < 0) {
this._index = 0;
}
if (lastIndex == this._index) return;
this.refresh();
};
*/
Window_ABHelpImage.prototype.refresh = function() {
this.contents.clear();
if (this._item) {
this._sprite.bitmap = ImageManager.loadPicture(this._item.ImageList[this._imageIndex]);
}
};
//=============================================================================
// Window_ABHelpList
//=============================================================================
function Window_ABHelpList() {
this.initialize.apply(this, arguments);
}
Window_ABHelpList.prototype = Object.create(Window_Selectable.prototype);
Window_ABHelpList.prototype.constructor = Window_ABHelpList;
Window_ABHelpList.prototype.initialize = function() {
var x = (Graphics.boxWidth-676) / 2;
//var y = Window_Base.prototype.fittingHeight(2) + 396;
var y = Window_Base.prototype.fittingHeight(1)*2;
var h = Graphics.boxHeight - Window_Base.prototype.fittingHeight(1)*2;
var w = 676;
Window_Selectable.prototype.initialize.call(this, x, y, w, h);
this._data = [];
};
/*
Window_ABHelpList.prototype.setTitleWindow = function(w) {
this._ABHelpTitleWindow = w;
};
Window_ABHelpList.prototype.setImageWindow = function(w) {
this._ABHelpImageWindow = w;
};
Window_ABHelpList.prototype.setNumberWindow = function(w) {
this._ABHelpNumberWindow = w;
};
Window_ABHelpList.prototype.setNextWindow = function(w) {
this._ABHelpNextWindow = w;
};
*/
Window_ABHelpList.prototype.isCurrentItemEnabled = function() {
return this.isEnabled(this.index());
};
Window_ABHelpList.prototype.maxCols = function() {
return 1;
};
Window_ABHelpList.prototype.maxItems = function() {
return this._data ? this._data.length : 1;
};
Window_ABHelpList.prototype.item = function() {
var index = this.index();
return this._data && index >= 0 ? this._data[index] : null;
};
Window_ABHelpList.prototype.isEnabled = function(index) {
return $gameSystem.canRead(index);
};
Window_ABHelpList.prototype.selectLast = function() {
var index = this._data.length-1;
this.select(index >= 0 ? index : 0);
};
Window_ABHelpList.prototype.drawItem = function(index) {
var item = this._data[index];
if (item) {
var rect = this.itemRect(index);
rect.width -= this.textPadding();
var iw = Window_Base._iconWidth;
this.changePaintOpacity(this.isEnabled(index));
if (this.isEnabled(index)) {
if (!$gameSystem.getABHelpRead(index)) {
this.drawIcon(AB_HelpNotRead, rect.x,rect.y + 0);
}
this.drawText(item.name, rect.x + iw, rect.y, rect.width-iw);
} else {
this.drawText(AB_HelpUnOpenName, rect.x + iw, rect.y, rect.width-iw, 'left'); //
}
this.changePaintOpacity(1);
}
};
Window_ABHelpList.prototype.makeItemList = function() {
this._data = AB_HelpList;
};
Window_ABHelpList.prototype.refresh = function() {
this.makeItemList();
this.createContents();
this.drawAllItems();
};
/*
Window_ABHelpList.prototype.select = function(index) {
Window_Selectable.prototype.select.call(this, index);
if (this.isEnabled(index))
this._ABHelpTitleWindow.setItem(this._date[index]);
};*/
//=============================================================================
// Window_ABHelpNext
//=============================================================================
function Window_ABHelpNext() {
this.initialize.apply(this, arguments);
}
Window_ABHelpNext.prototype = Object.create(Window_HorzCommand.prototype);
Window_ABHelpNext.prototype.constructor = Window_ABHelpNext;
Window_ABHelpNext.prototype.initialize = function() {
var x = Graphics.boxWidth / 2 + 140/*149*/;
var y = Window_Base.prototype.fittingHeight(1)*2 + 396;
var w = 196;
Window_HorzCommand.prototype.initialize.call(this, x, y, w);
this._windowWidth = w;
this._haveNext = false;
this._havePrev = false;
};
/*
Window_ABHelpNext.prototype.setImageWindow = function(actor) {
if (this._actor != actor) {
this._actor = actor;
this._systemId = 0;
this._nextSkillId = 0;
this.refresh();
}
};
*/
Window_ABHelpNext.prototype.windowWidth = function() {
return 196;
};
Window_ABHelpNext.prototype.makeCommandList = function() {
if (this._haveNext) {
this.addCommand(AB_HelpNextName, 'next', true);
} else {
this.addCommand(AB_HelpCloseName, 'end', true);
}
};
Window_ABHelpNext.prototype.cursorRight = function() {
if (this.active) {
if (this._haveNext) {
SoundManager.playCursor();
this.callHandler('next');
} else {/*
this.callHandler('end');*/
}
}
};
Window_ABHelpNext.prototype.cursorLeft = function() {
if (this.active) {
if (this._havePrev) {
SoundManager.playCursor();
this.callHandler('cancel');
}
}
};
Window_ABHelpNext.prototype.setHaveNext = function(next) {
this._haveNext = next;
this.refresh();
};
Window_ABHelpNext.prototype.setHavePrev = function(prev) {
this._havePrev = prev;
};
Window_ABHelpNext.prototype.maxCols = function() {
return 1;
};
Window_ABHelpNext.prototype.numVisibleRows = function() {
return 1;
};
/*
Window_ABHelpNext.prototype.refresh = function() {
this.contents.clear();
this.makeCommandList();
};
*/
//=============================================================================
// Scene_ABHelp
//=============================================================================
function Scene_ABHelp() {
this.initialize.apply(this, arguments);
}
Scene_ABHelp.prototype = Object.create(Scene_MenuBase.prototype);
Scene_ABHelp.prototype.constructor = Scene_ABHelp;
Scene_ABHelp.prototype.initialize = function() {
Scene_MenuBase.prototype.initialize.call(this);
this._ABHelpItem = null;
this._ABHelpImageIndex = 0;
};
Scene_ABHelp.prototype.create = function() {
Scene_MenuBase.prototype.create.call(this);
this.createABHelpNameWindow();
this.createABHelpListWindow();
this.createABHelpTitleWindow();
this.createABHelpImageWindow();
this.createABHelpNextWindow();
this.createABHelpNumberWindow();
if ($gameSystem.isABHelpOpenWithIndex()) {
this.openIndex($gameSystem.getABHelpOpenWithIndex());
} else {
this._ABHelpNextWindow.deactivate();
this._ABHelpNextWindow.deselect();
this._ABHelpListWindow.activate();
this._ABHelpListWindow.select(0);
this._ABHelpListWindow.refresh();
}
};
Scene_ABHelp.prototype.createABHelpListWindow = function() {
this._ABHelpListWindow = new Window_ABHelpList();
this._ABHelpListWindow.setHandler('ok', this.onItemOk.bind(this));
this._ABHelpListWindow.setHandler('cancel', this.popScene.bind(this));
this.addWindow(this._ABHelpListWindow);
//this._ABHelpListWindow.openness = 0;
};
Scene_ABHelp.prototype.createABHelpNameWindow = function() {
this._ABHelpNameWindow = new Window_ABHelpName();
this.addWindow(this._ABHelpNameWindow);
//this._ABHelpNameWindow.openness = 0;
};
Scene_ABHelp.prototype.createABHelpTitleWindow = function() {
this._ABHelpTitleWindow = new Window_ABHelpTitle();
this.addWindow(this._ABHelpTitleWindow);
this._ABHelpTitleWindow.openness = 0;
};
Scene_ABHelp.prototype.createABHelpImageWindow = function() {
this._ABHelpImageWindow = new Window_ABHelpImage();
this.addWindow(this._ABHelpImageWindow);
this._ABHelpImageWindow.openness = 0;
};
Scene_ABHelp.prototype.createABHelpNumberWindow = function() {
this._ABHelpNumberWindow = new Window_ABHelpNumber();
this.addWindow(this._ABHelpNumberWindow);
this._ABHelpNumberWindow.openness = 0;
};
Scene_ABHelp.prototype.createABHelpNextWindow = function() {
this._ABHelpNextWindow = new Window_ABHelpNext();
this._ABHelpNextWindow.openness = 0;
//this._ABHelpNextWindow.setHelpWindow(this._helpWindow);
this._ABHelpNextWindow.setHandler('next', this.commandNext.bind(this));
this._ABHelpNextWindow.setHandler('end', this.commandEnd.bind(this));
this._ABHelpNextWindow.setHandler('cancel', this.commandCancel.bind(this));
this.addWindow(this._ABHelpNextWindow);
};
Scene_ABHelp.prototype.onItemOk = function() {
var index = this._ABHelpListWindow.index();
this._ABHelpIndex = index;
this._ABHelpItem = this._ABHelpListWindow._data[index];
this._ABHelpImageIndex = 0;
$gameSystem.setABHelpRead(index);
this._ABHelpListWindow.deactivate();
this._ABHelpListWindow.close();
this._ABHelpTitleWindow.setItem(this._ABHelpItem);
this._ABHelpTitleWindow.open();
this._ABHelpNumberWindow.setItem(this._ABHelpItem);
this._ABHelpNumberWindow.open();
this._ABHelpImageWindow.setItem(this._ABHelpItem);
this._ABHelpImageWindow.open();
this._ABHelpImageWindow.setImageIndex(this._ABHelpImageIndex);
this._ABHelpNumberWindow.setImageIndex(this._ABHelpImageIndex);
this._ABHelpNextWindow.setHaveNext(this._ABHelpItem.ImageList.length > 1);
this._ABHelpNextWindow.setHavePrev(false);
this._ABHelpNextWindow.open();
this._ABHelpNextWindow.activate();
this._ABHelpNextWindow.select(0);
};
Scene_ABHelp.prototype.commandNext = function() {
this._ABHelpImageIndex++;
if (this._ABHelpImageIndex >= this._ABHelpItem.ImageList.length) {
this._ABHelpImageIndex = this._ABHelpItem.ImageList.length-1;
}
this._ABHelpNextWindow.setHaveNext(this._ABHelpItem.ImageList.length > this._ABHelpImageIndex+1);
this._ABHelpNextWindow.setHavePrev(this._ABHelpImageIndex > 0);
this._ABHelpImageWindow.setImageIndex(this._ABHelpImageIndex);
this._ABHelpNumberWindow.setImageIndex(this._ABHelpImageIndex);
this._ABHelpNextWindow.activate();
};
Scene_ABHelp.prototype.commandCancel = function() {
this._ABHelpImageIndex--;
if (this._ABHelpImageIndex < 0) {
this.commandEnd();
return;
}
this._ABHelpNextWindow.setHaveNext(this._ABHelpItem.ImageList.length > this._ABHelpImageIndex);
this._ABHelpNextWindow.setHavePrev(this._ABHelpImageIndex > 0);
this._ABHelpImageWindow.setImageIndex(this._ABHelpImageIndex);
this._ABHelpNumberWindow.setImageIndex(this._ABHelpImageIndex);
this._ABHelpNextWindow.activate();
};
Scene_ABHelp.prototype.commandEnd = function() {
if ($gameSystem.isABHelpOpenWithIndex()) {
$gameSystem.setABHelpOpenWithIndex(-1);
this.popScene();
return;
}
this._ABHelpListWindow.refresh();
this._ABHelpListWindow.activate();
this._ABHelpListWindow.open();
this._ABHelpTitleWindow.close();
this._ABHelpNumberWindow.close();
this._ABHelpImageWindow.close();
this._ABHelpNextWindow.close();
this._ABHelpNextWindow.deactivate();
};
Scene_ABHelp.prototype.openIndex = function(index) {
this._ABHelpIndex = index;
this._ABHelpItem = AB_HelpList[index];
this._ABHelpImageIndex = 0;
$gameSystem.setABHelpRead(index);
this._ABHelpListWindow.deactivate();
this._ABHelpListWindow.close();
this._ABHelpTitleWindow.setItem(this._ABHelpItem);
this._ABHelpTitleWindow.open();
this._ABHelpNumberWindow.setItem(this._ABHelpItem);
this._ABHelpNumberWindow.open();
this._ABHelpImageWindow.setItem(this._ABHelpItem);
this._ABHelpImageWindow.open();
this._ABHelpImageWindow.setImageIndex(this._ABHelpImageIndex);
this._ABHelpNumberWindow.setImageIndex(this._ABHelpImageIndex);
this._ABHelpNextWindow.setHaveNext(this._ABHelpItem.ImageList.length > 1);
this._ABHelpNextWindow.setHavePrev(false);
this._ABHelpNextWindow.open();
this._ABHelpNextWindow.activate();
this._ABHelpNextWindow.select(0);
};
//=============================================================================
// Scene_Menu
//=============================================================================
var _Scene_Menu_prototype_createCommandWindow = Scene_Menu.prototype.createCommandWindow;
Scene_Menu.prototype.createCommandWindow = function() {
_Scene_Menu_prototype_createCommandWindow.call(this);
this._commandWindow.setHandler('ABHelp', this.commandABHelp.bind(this));
};
Scene_Menu.prototype.commandABHelp = function() {
SceneManager.push(Scene_ABHelp);
};
//=============================================================================
// Window_MenuCommand
//=============================================================================
var _Window_MenuCommand_prototype_addOriginalCommands = Window_MenuCommand.prototype.addOriginalCommands;
Window_MenuCommand.prototype.addOriginalCommands = function() {
_Window_MenuCommand_prototype_addOriginalCommands.call(this);
this.addABHelpCommand();
};
Window_MenuCommand.prototype.addABHelpCommand = function() {
var show = ABHelp_ShowSwitchID === 0 ? true : $gameSwitches.value(ABHelp_ShowSwitchID);
if (!show) return;
var enable = ABHelp_EnableSwitchID === 0 ? true : $gameSwitches.value(ABHelp_EnableSwitchID);
this.addCommand(AB_Helptitle, 'ABHelp', enable);
};
})();