20221029
English
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[Faith]Each character now has a devotion value. (It affects both your allies and foes.)
[Faith]Added a command window in the Faith scene, providing various functions. (Some are still WIP.)
[Faith]You can now rename your faith as the first step to making your own customized faith.
[Faith]You are currently unable to customize other team members' faith for now.
[Faith]You can now change the Center of Belief of the faith you created. It costs devotion.
[Faith]You can hover your mouse over the cost to see how it is calculated.
[Faith]You can also use the "A" key to turn off the help window when you pick a new Center of Belief.
[Faith]There are five very common Center-of-Beliefs you can choose right now. More will be added. Some will need to be unlocked.
[Faith]New Center-of-Beliefs: Judaism, Buddhism
[Faith]All Center-of-Beliefs from Abrahamic religions now have a +5% fear resistance.
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[Status Window]Rearranged the input message flow of the command window to make it more flexible.
[Status Window]Rearranged the position of the command window and the information displayed in this window.
[Status Window]Added the faith option to the command window.
简体中文
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【信仰】所有角色现在有一个虔诚值的数值。(同时影响你的队友和敌人。)
【信仰】在信仰界面加入了一个指令窗口,提供各类功能。(有些功能仍然在施工)
【信仰】你现在可以修改你的信仰的名称,作为创作自己的自定义信仰的第一步。
【信仰】你目前暂时还无法自定义队友的信仰。
【信仰】你现在可以通过消耗虔诚来改变你创建的信仰的核心。
【信仰】你可以将鼠标移动到消耗上查看具体的消耗计算方式。
【信仰】在选择一个新的信仰核心的时候你可以按"A"键开关帮助。
【信仰】当前有五种不同的可供选择的信仰核心。更多会在此后添加。部分需要游戏中解锁。
【信仰】新的信仰核心:犹太教,佛教。
【信仰】所有基于亚伯拉罕宗教的信仰核心现在提供+5%的恐惧抗性。
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【人物属性界面】调整了指令输入控制流程,使之更加灵活。
【人物属性界面】调整了指令窗口的位置和显示的内容的布局。
【人物属性界面】在指令窗口中加入了进入信仰界面的选项。
20221030
English
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[Egypt]New location: Desert of the Trapped (Not sure how many people still remember the shape of this map. It's from more than 10 years ago.)
[Wiki]Information on this location has been updated to wiki: https://neolithia.fandom.com/wiki/Locations
[Bazaar]Added some shadows on the map.
[Tilemap]Changed the desert map tile to better support shadows.
[Faith]Rewrote the descriptions of some Center-of-Beliefs.
[Faith]New Center-of-Belief: Taoism
[Faith]Taoism and Buddhism Center-of-Beliefs now provide +5% Emotional Damage Resistance. (I am just making this Asian Joke as an Asian. :D)
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[Faith]Added functions to allow dynamic requirements of tenets. (Still working in progress.)
[Faith]Added an item detail window when checking tenets. (Can turn on/off by clicking the "A" key.)
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[Detail Window]Fixed a bug that causes some elemental-related special attributions to be not displayed.
[Faith]Fixed a bug that tenets are drawn way too close to each other. (A math problem.)
简体中文
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【埃及】新区域:被困者的沙漠。(不知道还有多少人记得这张地图的来源,那已经是10多年前的事情了。)
【维基】关于这个区域的信息已经更新到维基:https://neolithia.fandom.com/wiki/Locations
【巴扎】加入了一些地图上的阴影。
【图块】修改了沙漠图块,增强了对阴影的支持。
【信仰】重写了部分信仰核心的描述。
【信仰】新信仰核心:道教
【信仰】道教和佛教的信仰核心现在提供+5%的情感伤害抗性。(对,我这是在向西方世界的小朋友们解释我们亚洲人就靠这个在各种内卷的社会里活命了。 (✺ω✺))
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【信仰】加入了信条的要求的动态代码块。(仍然在施工中。)
【信仰】加入了查阅信条时的详细信息窗口。(可以按A键开关。)
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【细节窗口】修复了一个导致部分和某些元素有关的特殊属性未正确显示的Bug。
【信仰】修复了信仰绘制时过于靠在一起的Bug。(一个数学问题。)
20221031
English
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[Faith]A customized faith can now see an add tenet option in the tenet window. It costs devotion. (Still working in progress.)
简体中文
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【信仰】自定义的信仰现在可以在信条窗口中找到添加信条的选项。消耗虔诚值。(功能仍然在施工。)
20221101
English
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[Cheat]New console cheat code: Devotion (+10000 devotion to your character. The goal is to ensure everyone's freedom of playing this game however everyone likes. Also, that shall allow people to play with the faith system before I get everything done.)
[Faith]New tenet: The Authority of Papacy (Require: The faith must have a Christianity CoB)
[Faith]New tenet: The Light is Holy (Require: Not worshiping darkness. Not Atheist.)
[Faith]Function to add new tenets to your customized faith has been implemented. (However, the way to gain devotion is still on my to-do list to design and implement.)
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[Faith]All the Center-of-Beliefs and Tenets shall be modable now. (They are in open data structures from the very beginning of the design.)
[Faith]New tenets can now only be added after the faith's CoB has been selected.
[Faith]Rearranged the loading order of the script to ensure the Faith database loads after localization data.
[Detail Window]The window can now have escape characters to control font color.
[Faith]The detail window of each tenet shall display all the requirements that you do not meet in red.
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[Faith]Fixed a missing localization key in Traditional Chinese.
[Faith]Fixed a bug that when CoB changed, the tenets remain.
简体中文
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【作弊码】新的作弊码:Devotion (给主角加1万虔诚值。目标是继续贯彻玩家的最大自由度的思想。同时,也能确保就算我把所有的信仰系统的内容做完之前,想做实验玩这个信仰设计器的同学们也可以开始动手了。)
【信仰】新信条:教皇的权威 (要求:信仰具有一种基督教的信仰核心)
【信仰】新信条:光明既是神圣(要求:非黑暗信仰。非无神论者。)
【信仰】对自定义的信仰加入新的信条的功能已经实装。(但是,获得虔诚值的方式还需要进一步的规划并实现。)
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【信仰】加入了对所有的信仰核心和信条的Mod支持。(从设计的一开始,它们就是非常开放的数据结构。)
【信仰】新的信条现在只能在已经选定信仰核心后才能加入。
【信仰】调整了脚本载入顺序,确保了信仰数据库在本地化数据库初始化后才载入。
【细节窗口】该窗口现在可以用控制符改变文字颜色。
【信仰】信条的细节窗口会用红字显示当前所有不符合条件的情况。
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【信仰】修复了繁体中文中一处缺失的本地化键值。
【信仰】修复了信仰核心改变后,信条依然被保留的Bug.
20221102
English
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[Faith]You can now modify or delete existing tenets of your customized faith. (Both actions cost devotion.)
[Perk]New special attribution: Money From Battle
[Faith]New Tenet: Sanctioned Raider
[Item]New item: Religious Book (A quite cheap way to get your devotion by reading those books.)
[Loot]The following enemies will now drop Religious Books: Aten Culsits, Buddist Monks, Skeleton Cultists, The Possessed, Zombies, Shade
[Loot]The devotion from each of those books may vary. For example, the Religious Books dropped by Aten Cultists can usually give higher devotion value.
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[Faith]Optimized the tenet add/modify cost calculation, reduced the number of duplicated code.
简体中文
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【信仰】你现在可以对你的自定义信仰中的已有信条进行改变或删除。(两者均消耗虔诚值。)
【特殊属性】新的特殊属性:通过战斗获得金钱的数量
【信仰】新的信条:正当掠夺者
【物品】新物品:宗教书籍 (一种非常简单的让你通过阅读这些书籍获得虔诚值的方式。)
【掉落物】以下敌人现在会掉落宗教书籍:阿腾邪教徒,佛教和尚,骷髅邪教徒,被附体之人,僵尸,暗影
【掉落物】这些宗教书籍提供的虔诚值会有所不同。比如,阿腾邪教徒掉落的书籍一般会有提供较高的虔诚值。
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【信仰】优化了新增和改变信条的消耗计算方式,降低了重复的代码数量。
20221103
English
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[Faith]A character whose faith has Buddhism Center-of-Belief can now gain devotion by making donations to the monks in Liu.
[Faith]Unified the way to display the text when a character gains devotion.
[Faith]Added a function that shall display text when a character gains devotion because of having a certain tenet.
[Faith]Added a function that shall display text when a character gains devotion because of having a certain CoB.
[Faith]Added functions to unlock tenets and faith cores.
[Monk]The monks will no longer thank you for donating $0 money.
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Removed a legacy code from SAPC++ that triggers when loading a save file every day. (In TtE, we now have the daily supply box that basically does the same thing.)
[Detail Window]Made it smarter to handle English text. It's much more unlikely to break a word when moving to the next line.
[Detail Window]Made it remove the whitespace if it exists at the very beginning of a new line. Another improvement to the English localization.
[Detail Window]The description text of items and equipment is now drawn by a unified function.
简体中文
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【信仰】有佛教信仰核心的角色,现在可以通过对疁城的那些和尚布施来获得虔诚值。
【信仰】统一了角色获得虔诚值时的文本显示方式。
【信仰】加入了一个函数,用于在角色因为拥有特定信条而获得虔诚值时显示对应的文本。
【信仰】加入了一个函数,用于在角色因为拥有特定信仰核心而获得虔诚值时显示对应的文本。
【信仰】加入了可以解锁信条和信仰核心的函数。
【和尚】那些和尚不会在你捐款0元的时候对你感谢了。
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去除了一段来自SAPC++的史前代码。(在TtE中,我们现在有每日补给箱基本干同样的事情了。)
【细节窗口】优化了对英语的处理,换行的时候造成把单词切断的情况更为稀有。
【细节窗口】如果新的一行的出现空格,则会跳过这个空格。主要是对英语的优化。
【细节窗口】物品和武器的描述文字现在使用统一的函数描绘。
20221105
English
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[Faith]New Center-of-Belief: Hinduism (+5% Emotional Damage Resistance. I need to study more on its real-life beliefs.)
[Faith]New Center-of-Belief: Shinto (+3 Binding Level. I know some may think it shall be a war-like belief. But, that is not true. So, we get pokemon instead.)
[Faith]New Center-of-Belief: Lucifer (+10% Dark Skill Effects. -5% Light Skill Effects. See below to find the unlock condition.)
[Faith]All Abrahamic Center-of-Beliefs now get +50% devotion from pray.
[Special Attribution]Shortened the text of several special attributions.
[Special Attribution]Added a new special attribution that modifies the Critical Rate.
[Special Attribution]Added a new special attribution that modifies the amount of devotion from pray.
[Skill]Skill menu now lists "pray" in the active life skill category.
[Deal With the Devil]You can now ask Mephisto about Lucifer to unlock the Center-of-Belief of Lucifer.
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New wiki page of faith: https://neolithia.fandom.com/wiki/Faith
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[Special Attribution]Fixed a bug that in an edge case the elemental effect modifier may cause a damage spell to become a healing spell or vice versa.
简体中文
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【信仰】新信仰核心:印度教(+5%情感伤害抗性。对这个宗教,还需要进一步的研究。)
【信仰】新信仰核心:神道教 (+3封印等级。我知道有些人觉得这应该是一个战斗为主的信仰。但是,这貌似是一种误解。所以,我还是设定成抓宠物的好了。)
【信仰】新信仰核心:路西法 (+10%暗属性技能效果 -5%光属性技能效果。解锁方法请参照下方。)
【信仰】所有亚伯拉罕信仰核心现在+50%的从祈祷中获得的虔诚。
【特殊属性】缩短了部分特殊属性的描述文字。
【特殊属性】加入了一个新的影响致命一击率的特殊属性。
【特殊属性】加入了一个新的特殊属性可以影响祈祷获得的虔诚值的百分比。
【技能】技能菜单现在会把祈祷列入主动生活技能的目录中。
【恶魔交易】你现在可以向梅菲斯特询问关于路西法的事情从而解锁路西法的信仰核心。
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新的关于信仰的维基页面:https://neolithia.fandom.com/wiki/Faith
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【特殊属性】修正了一个元素效果调整器可能在极端情况下让一个伤害技能反转成治疗技能(或反之亦然)的情况。
20221106
English
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[Mummy]New Enemy: Mummy. (You can bind them and turn them into pets.)
[Mummy]They have a quite nasty passive special attribution. (The good news is, you may find that useful when they are your allies.)
[Mummy]You can find them in the Desert of the Trapped.
[Mummy]Added an item drop list for Mummy enemies, including a lot of bandages.
[Special Attribution]The special attribution window now reports the source of special attribution from the character themselves.
[Prefix]New prefix: Prayer's (Gain more “Devotion from Pray.")
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[Special Attribution]Fixed a typo in the English localization text of the special attribution that modifies the state's success chance.
[Special Attribution]Fixed a display error on the detailed report of the "Devotion from Pray" modifier.
简体中文
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【木乃伊】新的敌人:木乃伊。(可以封印为宠物。)
【木乃伊】它们有一种很烦人的被动特殊属性。(往好的一面看,在作为你的队友的时候,也许会很有用。)
【木乃伊】你可以在被困者的沙漠中找到它们。
【木乃伊】给木乃伊敌人加入了物品掉落列表,包含了很多绷带。
【特殊属性】特殊属性界面现在会在列出的来源清单中列出来自角色自身的数值。
【词缀】新词缀:祈祷者的 (增加祈祷获得的虔诚值数量)
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【特殊属性】修正了一处英文本地化文本中对于能够影响状态施加成功率的特殊属性的描述中的拼写错误。
【特殊属性】修复了【从祈祷中获得虔诚】的修正属性的详细报告中的一处显示错误。
20221107
English
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[Faith]Faith customization options now only display when you are checking your main character's faith.
[Faith]You can now copy your faith to the faith of your pets when inspecting their faith. (When you change your faith again, theirs will not automatically update.)
[Faith]New tenet: Tangpingism. (+15% Emotional Damage resistance. Mutually Exclusive with "Obey Your Superior." Half the cost if the character is following Taoism.)
[Faith]Talking to the man who lies down in Liu can now unlock Tangpingism.
[Skill]New skill: Foul Speech. (Cause emotional damage and hatred based on the user's speech skills. So, your tank character with high speech skills, such as Trump, can make enemies focus on them while still doing some damage. However, as the damage type is emotional damage, you can hardly talk a zombie to death.)
[Skill]Very few types of pets can learn Foul Speech as it is very rude. -_-
[Enemy]Cat-Faced Old Ladies are no longer immune to emotional damage as part of them are still human.
[Enemy]Normal citizens in Liu may now use the Foul Speech skill when attacked. (Kinda normal human reaction.)
[Enemy]Businessperson-type citizens in Liu are now a bit less likely to try to escape.
[Enemy]The bandits in Egypt learned to use Foul Speech.
[Enemy]The Aten Cultists learned to use Foul Speech.
[Enemy]The Possessed learned to use Foul Speech.
[Enemy]The Homeless in the sewer learned to use Foul Speech.
[Enemy]The Crazed Survivors learned to use Foul Speech.
[Enemy]Those enemies may have different speech skills and thus possess a different level of threat. They are not quite smart. Thus, they may still use Foul Speech on a creature in your group that is immune to emotional damage, such as zombies.
[Queensmouth]Changed the code of selling bandages to the doctor in the police station, bypassing a hard driver I/O that may cause problems on some computers. The price no longer directly modifies the value number. (Thanks to 18920059268's bug report.)
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Fixed a crash bug caused by a map's environment being totally void. (Such as the shade's dream.) (Thanks to 18920059268's bug report.)
From now on, the game system will automatically correct the nil to an array.
简体中文
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【信仰】自定义信仰的选项现在只会在你检查你的主角的信仰的时候显示。
【信仰】你现在可以在检查你的宠物的信仰的时候,把你当前的信仰复制给你的宠物。(当你再次改变信仰时,他们的信仰不会自动改变。)
【信仰】新信条:躺平主义。(+15%情感伤害抗性。和"无条件服从"信条互斥。如果是道教信仰,则增加该信条的消耗减半。)
【信仰】现在和某个在疁城躺平的男子对话可以解锁躺平主义的信条。
【技能】新技能:污言秽语。(基于使用者的说服力水平,对目标造成感情伤害和制造仇恨。适合高说服力的坦克角色吸引仇恨的同时稳定输出。可能适合川普使用。但是,由于伤害类型是感情伤害,所以估计你没法直接嘴炮干掉一只僵尸。)
【技能】只有少部分的宠物可以学习污言秽语。因为这非常祖安。-_- (其余人员可以在这是间酒吧里学习这个技能。)
【敌人】猫脸老太太不再免疫感情伤害,因为她们还保持一定的人性。
【敌人】疁城的市民被攻击时现在可能会使用污言秽语。(貌似属于正常的人类反应)
【敌人】疁城打工人遭到攻击时每回合选择逃跑的概率略微降低。
【敌人】埃及的强盗学会了使用污言秽语。
【敌人】阿腾邪教徒学会了使用污言秽语。
【敌人】被附体之人学会了使用污言秽语。
【敌人】下水道里流浪汉学会了使用污言秽语。
【敌人】发疯的幸存者学会了使用污言秽语
【敌人】以上敌人的说服力水平不同,因此使用污言秽语时对你的威胁也不同。并且,他们并不是非常聪明,会对你队伍中那些免疫感情伤害的生物(比如僵尸)使用这个技能。
【王后镇】修改了向某个在警察局的医生贩卖绷带的代码。跳过了一次可能导致问题的硬盘读写。并且价格变动不再是直接修改物品上的数值了。(感谢18920059268的Bug报告。)
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修复了一个因为某些地图的环境是空时导致的游戏崩溃bug。(比如在暗影的梦境里的时候)(感谢18920059268的Bug报告。)
从现在开始,游戏的系统会自动把空值设置成一个可读的数组。