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· 你指的是 Community_Basic 这个插件吧。
· 它并没有支持战斗背景自动拉伸、玩家/敌人精灵位置兼容分辨率。
· 下面是我已经添加了这些功能后的 【优化版】。
· 你将下述代码复制粘贴,覆盖掉 Community_Basic 里面的所有代码即可解决。
· 如果不会覆盖,你直接 新建一个插件,把下面的代码复制粘贴进去,改名 Community_Basic 也可。
————————————————————————————————————————————————————
- /*:
- * @plugindesc Plugin used to set basic parameters.
- * @author RM CoreScript team
- *
- * @help This plugin does not provide plugin commands.
- *
- * @param cacheLimit
- * @desc For setting the upper limit of image memory cache. (MPix)
- * @default 10
- *
- * @param screenWidth
- * @desc For setting the screen width.
- * @default 816
- *
- * @param screenHeight
- * @desc For setting the screen height.
- * @default 624
- *
- * @param changeWindowWidthTo
- * @desc If set, change window width to this value
- *
- * @param changeWindowHeightTo
- * @desc If set, change window height to this value
- *
- * @param renderingMode
- * @desc Rendering mode (canvas/webgl/auto)
- * @default auto
- *
- * @param alwaysDash
- * @desc To set initial value as to whether the player always dashes. (on/off)
- * @default off
- */
- /*:ja
- * @plugindesc 基本的なパラメーターを設定するプラグインです。
- * @author RM CoreScript team
- *
- * @help このプラグインにはプラグインコマンドはありません。
- *
- * @param cacheLimit
- * @desc 画像のメモリへのキャッシュの上限値 (MPix)
- * @default 10
- *
- * @param screenWidth
- * @desc 画面サイズの幅
- * @default 816
- *
- * @param screenHeight
- * @desc 画面サイズの高さ
- * @default 624
- *
- * @param changeWindowWidthTo
- * @desc 値が設定された場合、ウインドウの幅を指定した値に変更
- *
- * @param changeWindowHeightTo
- * @desc 値が設定された場合、ウインドウの高さを指定した値に変更
- *
- * @param renderingMode
- * @desc レンダリングモード (canvas/webgl/auto)
- * @default auto
- *
- * @param alwaysDash
- * @desc プレイヤーが常時ダッシュするかどうかの初期値 (on/off)
- * @default off
- */
- (function() {
- function toNumber(str, def) {
- return isNaN(str) ? def : +(str || def);
- }
- var parameters = PluginManager.parameters('Community_Basic');
- var cacheLimit = toNumber(parameters['cacheLimit'], 10);
- var screenWidth = toNumber(parameters['screenWidth'], 816);
- var screenHeight = toNumber(parameters['screenHeight'], 624);
- var renderingMode = parameters['renderingMode'].toLowerCase();
- var alwaysDash = parameters['alwaysDash'].toLowerCase() === 'on';
- var windowWidthTo = toNumber(parameters['changeWindowWidthTo'], 0);
- var windowHeightTo = toNumber(parameters['changeWindowHeightTo'], 0);
- var windowWidth;
- var windowHeight;
- if(windowWidthTo){
- windowWidth = windowWidthTo;
- }else if(screenWidth !== SceneManager._screenWidth){
- windowWidth = screenWidth;
- }
- if(windowHeightTo){
- windowHeight = windowHeightTo;
- }else if(screenHeight !== SceneManager._screenHeight){
- windowHeight = screenHeight;
- }
- ImageCache.limit = cacheLimit * 1000 * 1000;
- SceneManager._screenWidth = screenWidth;
- SceneManager._screenHeight = screenHeight;
- SceneManager._boxWidth = screenWidth;
- SceneManager._boxHeight = screenHeight;
- SceneManager.preferableRendererType = function() {
- if (Utils.isOptionValid('canvas')) {
- return 'canvas';
- } else if (Utils.isOptionValid('webgl')) {
- return 'webgl';
- } else if (renderingMode === 'canvas') {
- return 'canvas';
- } else if (renderingMode === 'webgl') {
- return 'webgl';
- } else {
- return 'auto';
- }
- };
- var _ConfigManager_applyData = ConfigManager.applyData;
- ConfigManager.applyData = function(config) {
- _ConfigManager_applyData.apply(this, arguments);
- if (config['alwaysDash'] === undefined) {
- this.alwaysDash = alwaysDash;
- }
- };
- var _SceneManager_initNwjs = SceneManager.initNwjs;
- SceneManager.initNwjs = function() {
- _SceneManager_initNwjs.apply(this, arguments);
- if (Utils.isNwjs() && windowWidth && windowHeight) {
- var dw = windowWidth - window.innerWidth;
- var dh = windowHeight - window.innerHeight;
- window.moveBy(-dw / 2, -dh / 2);
- window.resizeBy(dw, dh);
- }
- };
- var _sprite_Actor_setActorHome = Sprite_Actor.prototype.setActorHome;
- Sprite_Actor.prototype.setActorHome = function(index) {
- _sprite_Actor_setActorHome.call(this, index);
- this._homeX += Graphics.boxWidth - 816;
- this._homeY += Graphics.boxHeight - 624;
- };
- Sprite_Actor.prototype.retreat = function() {
- this.startMove(1200, 0, 120);
- };
- var _sprite_Enemy_setBattler = Sprite_Enemy.prototype.setBattler;
- Sprite_Enemy.prototype.setBattler = function(battler) {
- _sprite_Enemy_setBattler.call(this, battler);
- if (!this._enemy._alteredScreenY) {
- this._homeY += Graphics.boxHeight - 624;
- this._enemy._screenY = this._homeY;
- this._enemy._alteredScreenY = true;
- }
- if ($gameSystem.isSideView()) return;
- if (!this._enemy._alteredScreenX) {
- this._homeX += (Graphics.boxWidth - 816) / 2;
- this._enemy._screenX = this._homeX;
- this._enemy._alteredScreenX = true;
- }
- };
- function Sprite_Battleback() {
- this.initialize.apply(this, arguments);
- }
- Sprite_Battleback.prototype = Object.create(Sprite.prototype);
- Sprite_Battleback.prototype.constructor = Sprite_Battleback;
- Sprite_Battleback.prototype.initialize = function(bitmapName, type) {
- Sprite.prototype.initialize.call(this);
- this._bitmapName = bitmapName;
- this._battlebackType = type;
- this.createBitmap();
- };
- Sprite_Battleback.prototype.createBitmap = function() {
- if (this._bitmapName === '') {
- this.bitmap = new Bitmap(Graphics.boxWidth, Graphics.boxHeight);
- } else {
- if (this._battlebackType === 1) {
- this.bitmap = ImageManager.loadBattleback1(this._bitmapName);
- } else {
- this.bitmap = ImageManager.loadBattleback2(this._bitmapName);
- }
- this.scaleSprite();
- }
- };
- Sprite_Battleback.prototype.scaleSprite = function() {
- if (this.bitmap.width <= 0) return setTimeout(this.scaleSprite.bind(this), 5);
- var width = Graphics.boxWidth;
- var height = Graphics.boxHeight;
- if (this.bitmap.width < width) {
- this.scale.x = width / this.bitmap.width;
- }
- if (this.bitmap.height < height) {
- this.scale.y = height / this.bitmap.height;
- }
- this.anchor.x = 0.5;
- this.x = Graphics.boxWidth / 2;
- if ($gameSystem.isSideView()) {
- this.anchor.y = 1;
- this.y = Graphics.boxHeight;
- } else {
- this.anchor.y = 0.5;
- this.y = Graphics.boxHeight / 2;
- }
- };
- Spriteset_Battle.prototype.createBattleback = function() {
- this._back1Sprite = new Sprite_Battleback(this.battleback1Name(), 1);
- this._back2Sprite = new Sprite_Battleback(this.battleback2Name(), 2);
- this._battleField.addChild(this._back1Sprite);
- this._battleField.addChild(this._back2Sprite);
- };
- Spriteset_Battle.prototype.updateBattleback = function() {
- };
- })();
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