| 一句话脚本就可以了:$dataWeapons[n].wtypeId=数字; n是物品在数据库ID,wtypeId是装备类型,‘数字’是你自定义更换装备类型ID。
 
 如下:
 
 $dataWeapons[4].wtypeId=1010$dataWeapons(301) [null, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, …][0 … 99]0:null1:{id: 1, animationId: 6, description: "", etypeId: 1, traits: Array(2), …}2:{id: 2, animationId: 1, description: "无级别", etypeId: 1, traits: Array(2), …}3:{id: 3, animationId: 6, description: "无级别", etypeId: 1, traits: Array(2), …}4:animationId:0description:""etypeId:1iconIndex:0id:4maxItem:30meta:{}name:"---10级---"note:""params:(8) [0, 0, 0, 0, 0, 0, 0, 0]price:0traits:(2) [{…}, {…}]wtypeId:10
$dataWeapons[4].wtypeId=10 
10 
$dataWeapons 
(301) [null, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, …] 
[0 … 99] 
0 
: 
null 
1 
: 
{id: 1, animationId: 6, description: "", etypeId: 1, traits: Array(2), …} 
2 
: 
{id: 2, animationId: 1, description: "无级别", etypeId: 1, traits: Array(2), …} 
3 
: 
{id: 3, animationId: 6, description: "无级别", etypeId: 1, traits: Array(2), …} 
4 
: 
animationId 
: 
0 
description 
: 
"" 
etypeId 
: 
1 
iconIndex 
: 
0 
id 
: 
4 
maxItem 
: 
30 
meta 
: 
{} 
name 
: 
"---10级---" 
note 
: 
"" 
params 
: 
(8) [0, 0, 0, 0, 0, 0, 0, 0] 
price 
: 
0 
traits 
: 
(2) [{…}, {…}] 
wtypeId 
: 
10 
 控制台输入后可以看到ID已经给改成10了。
 
 其他道具也一样:
 $dataItems[4].itypeId=10//把道具4号的类型ID改成10;
 $dataArmors[4].atypeId=10//把护甲4号的类型ID改成10;
 这个‘10’任意填,比如你可以把一些道具的ID类型统一改成21,然后遍历ID类型21的放到一起,自己取个名字叫袜子,那么就相当于增加了一个袜子类型……可以无限拓展。
 
 
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