本帖最后由 金芒芒 于 2023-4-4 15:10 编辑
0就不行了 0是模板
module Figter_data # data_id = 0 #=====基本、模型信息========== CHARACTER_NAME = [] AMMO_NAME = [] AMMO_D_NAME = [] ATK_SE = [] ATK_SE_NUM = [] DEF_SE = [] DEF_SE_NUM = [] S_ATK_SE = [] S_ATK_SE_NUM = [] S_SHOOT_SE = [] S_SHOOT_SE_NUM = [] S_PASSBY_SE = [] S_PASSBY_SE_NUM = [] S_DROP_SE = [] S_DROP_SE_NUM = [] DEAD_ANIMATION_ID = [] S_FLY_TYPE = [] #=======类别================= THE_NAME = [] IS_CAL = [] IS_ARC = [] IS_OBJ= [] HEAVY = [] LABEL =[] DESCRIPTION = [] #1 light infan #2 heavy infan #3 light cav #4 heavy cav #5 missle_inf #6 missle_cav #7 elite #8 special #==========属性============== HP_MAX = [] AMMOR_HP = [] SHD_HP = [] BASE_ATK = [] BRO_ATK = [] S_BASE_ATK = [] S_BRO_ATK = [] ATK_SKILL = [] DEF_SKILL = [] ANTI_CAV = [] ANTI_INF = [] CHARGE_BOUN = [] MORALE = [] CRITICAL_HIT = [] EXPLOSION_SETTINGS = [] ATK_FR = [] ATK_RANGE = [] ENGAGE_RANGE = [] ENGAGE_RANGE_MIN = [] MOVEMENT_SPEED = [] ACCURATCY = [] AMMO_MAX = [] LIVE_CHANCE = [] ATK_CODE = [] #===========战略用============= EXP = [] PRICE = [] EXP_NEED = [] NEXT_LEVEL = [] CAPTAIN_SKILL = [] #==========Hero's only============== SP_MAX = [] #加速量 ACC_VALUE = [] #防御减少量 GUARD_VALUE = [] #加速消耗体力(每帧) ACC_COST_SP = [] #跳越消耗体力 JUMP_COST_SP = [] #大跳越消耗体力 BIG_JUMP_COST_SP = [] #恢复体力没帧(每帧) SP_REGAINED = [] #攻击体力消耗 ATK_COST_SP = [] #英雄攻击呻吟 HERO_ATK_SE = [] HERO_ATK_SE_NUM = [] #英雄死亡呻吟 HERO_DEAD_SE = [] HERO_DEAD_SE_NUM = [] #英雄受伤呻吟 HERO_GET_HIT_SE = [] HERO_GET_HIT_SE_NUM = [] end
module Figter_data
#
data_id = 0
#=====基本、模型信息==========
CHARACTER_NAME = []
AMMO_NAME = []
AMMO_D_NAME = []
ATK_SE = []
ATK_SE_NUM = []
DEF_SE = []
DEF_SE_NUM = []
S_ATK_SE = []
S_ATK_SE_NUM = []
S_SHOOT_SE = []
S_SHOOT_SE_NUM = []
S_PASSBY_SE = []
S_PASSBY_SE_NUM = []
S_DROP_SE = []
S_DROP_SE_NUM = []
DEAD_ANIMATION_ID = []
S_FLY_TYPE = []
#=======类别=================
THE_NAME = []
IS_CAL = []
IS_ARC = []
IS_OBJ= []
HEAVY = []
LABEL =[]
DESCRIPTION = []
#1 light infan #2 heavy infan #3 light cav #4 heavy cav
#5 missle_inf #6 missle_cav #7 elite #8 special
#==========属性==============
HP_MAX = []
AMMOR_HP = []
SHD_HP = []
BASE_ATK = []
BRO_ATK = []
S_BASE_ATK = []
S_BRO_ATK = []
ATK_SKILL = []
DEF_SKILL = []
ANTI_CAV = []
ANTI_INF = []
CHARGE_BOUN = []
MORALE = []
CRITICAL_HIT = []
EXPLOSION_SETTINGS = []
ATK_FR = []
ATK_RANGE = []
ENGAGE_RANGE = []
ENGAGE_RANGE_MIN = []
MOVEMENT_SPEED = []
ACCURATCY = []
AMMO_MAX = []
LIVE_CHANCE = []
ATK_CODE = []
#===========战略用=============
EXP = []
PRICE = []
EXP_NEED = []
NEXT_LEVEL = []
CAPTAIN_SKILL = []
#==========Hero's only==============
SP_MAX = []
#加速量
ACC_VALUE = []
#防御减少量
GUARD_VALUE = []
#加速消耗体力(每帧)
ACC_COST_SP = []
#跳越消耗体力
JUMP_COST_SP = []
#大跳越消耗体力
BIG_JUMP_COST_SP = []
#恢复体力没帧(每帧)
SP_REGAINED = []
#攻击体力消耗
ATK_COST_SP = []
#英雄攻击呻吟
HERO_ATK_SE = []
HERO_ATK_SE_NUM = []
#英雄死亡呻吟
HERO_DEAD_SE = []
HERO_DEAD_SE_NUM = []
#英雄受伤呻吟
HERO_GET_HIT_SE = []
HERO_GET_HIT_SE_NUM = []
end
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