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https://rpg.blue/forum.php?mod=r ... amp;fromuid=2731820
可以参考我曾经的一个回答,核心思路就是利用ConfigManager相关代码来追加【第五音量】这样的全局量。
- //-----------------------------------------------------------------------------
- // ConfigManager
- //
- // The static class that manages the configuration data.
- function ConfigManager() {
- throw new Error("This is a static class");
- }
- ConfigManager.alwaysDash = false;
- ConfigManager.commandRemember = false;
- ConfigManager.touchUI = true;
- ConfigManager._isLoaded = false;
- Object.defineProperty(ConfigManager, "bgmVolume", {
- get: function() {
- return AudioManager._bgmVolume;
- },
- set: function(value) {
- AudioManager.bgmVolume = value;
- },
- configurable: true
- });
- Object.defineProperty(ConfigManager, "bgsVolume", {
- get: function() {
- return AudioManager.bgsVolume;
- },
- set: function(value) {
- AudioManager.bgsVolume = value;
- },
- configurable: true
- });
- Object.defineProperty(ConfigManager, "meVolume", {
- get: function() {
- return AudioManager.meVolume;
- },
- set: function(value) {
- AudioManager.meVolume = value;
- },
- configurable: true
- });
- Object.defineProperty(ConfigManager, "seVolume", {
- get: function() {
- return AudioManager.seVolume;
- },
- set: function(value) {
- AudioManager.seVolume = value;
- },
- configurable: true
- });
- ConfigManager.load = function() {
- StorageManager.loadObject("config")
- .then(config => this.applyData(config || {}))
- .catch(() => 0)
- .then(() => {
- this._isLoaded = true;
- return 0;
- })
- .catch(() => 0);
- };
- ConfigManager.save = function() {
- StorageManager.saveObject("config", this.makeData());
- };
- ConfigManager.isLoaded = function() {
- return this._isLoaded;
- };
- ConfigManager.makeData = function() {
- const config = {};
- config.alwaysDash = this.alwaysDash;
- config.commandRemember = this.commandRemember;
- config.touchUI = this.touchUI;
- config.bgmVolume = this.bgmVolume;
- config.bgsVolume = this.bgsVolume;
- config.meVolume = this.meVolume;
- config.seVolume = this.seVolume;
- return config;
- };
- ConfigManager.applyData = function(config) {
- this.alwaysDash = this.readFlag(config, "alwaysDash", false);
- this.commandRemember = this.readFlag(config, "commandRemember", false);
- this.touchUI = this.readFlag(config, "touchUI", true);
- this.bgmVolume = this.readVolume(config, "bgmVolume");
- this.bgsVolume = this.readVolume(config, "bgsVolume");
- this.meVolume = this.readVolume(config, "meVolume");
- this.seVolume = this.readVolume(config, "seVolume");
- };
- ConfigManager.readFlag = function(config, name, defaultValue) {
- if (name in config) {
- return !!config[name];
- } else {
- return defaultValue;
- }
- };
- ConfigManager.readVolume = function(config, name) {
- if (name in config) {
- return Number(config[name]).clamp(0, 100);
- } else {
- return 100;
- }
- };
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