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- class Scene_MenuBase < Scene_Base
- alias oldstart start
- def start
- oldstart
- @actor = $game_party.leader
- end
- end
- class Scene_Menu < Scene_MenuBase
- def create_command_window
- @command_window = Window_MenuCommand.new
- @command_window.set_handler(:item, method(:command_item))
- @command_window.set_handler(:skill, method(:on_personal_ok))
- @command_window.set_handler(:equip, method(:on_personal_ok))
- @command_window.set_handler(:status, method(:on_personal_ok))
- @command_window.set_handler(:formation, method(:command_formation))
- @command_window.set_handler(:save, method(:command_save))
- @command_window.set_handler(:game_end, method(:command_game_end))
- @command_window.set_handler(:cancel, method(:return_scene))
- end
- end
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