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Lv1.梦旅人
- 梦石
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- 2007-4-2
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- 954
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发表于 2007-8-24 16:57:20
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显示全部楼层
自己写了个,你拿去用吧,第二张远景图命名后面加_2即可
我本来也想用远景脚本,问题是没有好的素材就放弃了
- class Spriteset_Map
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- def initialize
- # Make viewports
- @viewport1 = Viewport.new(0, 0, 640, 480)
- @viewport2 = Viewport.new(0, 0, 640, 480)
- @viewport3 = Viewport.new(0, 0, 640, 480)
- @viewport2.z = 200
- @viewport3.z = 1
- # Make tilemap
- @tilemap = Tilemap.new(@viewport1)
- @tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)
- for i in 0..6
- autotile_name = $game_map.autotile_names[i]
- @tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)
- end
- @tilemap.map_data = $game_map.data
- @tilemap.priorities = $game_map.priorities
-
- # Make panorama plane
- @panorama = Plane.new(@viewport1)
- @panorama.z = -1000
- @panorama2 = Plane.new(@viewport1)
- @panorama2.z = 3000
- # Make fog plane
- @fog = Plane.new(@viewport1)
- @fog.z = 3000
- # Make character sprites
- @character_sprites = []
- for i in $game_map.events.keys.sort
- sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
- @character_sprites.push(sprite)
- end
- # @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
- for i in 0...$game_players.players.size
- #If player exists in party
- @character_sprites.push(Sprite_Character.new(@viewport1, $game_players[i]))
- end
- # Make weather
- @weather = RPG::Weather.new(@viewport1)
- # Make picture sprites
- @picture_sprites = []
- for i in 1..1
- @picture_sprites.push(Sprite_Picture.new(@viewport3,
- $game_screen.pictures[i]))
- end
- for i in 2..50
- @picture_sprites.push(Sprite_Picture.new(@viewport2,
- $game_screen.pictures[i]))
- end
- # Make timer sprite
- @timer_sprite = Sprite_Timer.new
- # Frame update
- update
- end
- #--------------------------------------------------------------------------
- # * Dispose
- #--------------------------------------------------------------------------
- def dispose(keepdata=true)
- # Dispose of tilemap
- @tilemap.tileset.dispose
- for i in 0..6
- @tilemap.autotiles[i].dispose
- end
- @tilemap.dispose
- # Dispose of panorama plane
- @panorama.dispose
- @panorama2.dispose
- # Dispose of fog plane
- @fog.dispose
- # Dispose of character sprites
- for sprite in @character_sprites
- sprite.dispose_shots(keepdata)
- sprite.dispose
- end
- # for i in 0...@character_sprites.size
- # @character_sprites[i].dispose
- # end
- # Dispose of weather
- @weather.dispose
- # Dispose of picture sprites
- for sprite in @picture_sprites
- sprite.dispose
- end
- # Dispose of timer sprite
- @timer_sprite.dispose
- # Dispose of viewports
- @viewport1.dispose
- @viewport2.dispose
- @viewport3.dispose
- end
- #--------------------------------------------------------------------------
- def event_in_range(char)
- if char.monster==false
- x = ($game_map.display_x / 128) + 10
- y = ($game_map.display_y / 128) + 8
- dx = (x - char.x).abs
- if dx >= 20
- return false
- end
- dy = (y - char.y).abs
- if dy >= 20
- return false
- end
- end
- return true
- end
- #--------------------------------------------------------------------------
- def monster_in_range(char)
- if char.monster
- x = ($game_map.display_x / 128) + 10
- y = ($game_map.display_y / 128) + 8
- dx = (x - char.x).abs
- if dx >= 20
- return false
- end
- dy = (y - char.y).abs
- if dy >= 20
- return false
- end
- end
- return true
- end
- #--------------------------------------------------------------------------
- # * Frame Update
- #--------------------------------------------------------------------------
- def update
- # If panorama is different from current one
- if @panorama_name != $game_map.panorama_name or
- @panorama_hue != $game_map.panorama_hue
- @panorama_name = $game_map.panorama_name
- @panorama_hue = $game_map.panorama_hue
- if @panorama.bitmap != nil
- @panorama.bitmap.dispose
- @panorama.bitmap = nil
- end
- if @panorama_name != ""
- @panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)
- end
- Graphics.frame_reset
- end
-
- if @panorama2_name != $game_map.panorama_name or
- @panorama2_hue != $game_map.panorama_hue
- @panorama2_name = $game_map.panorama_name
- @panorama2_hue = $game_map.panorama_hue
- if @panorama2.bitmap != nil
- @panorama2.bitmap.dispose
- @panorama2.bitmap = nil
- end
- if @panorama2_name != ""
- @panorama2.bitmap = RPG::Cache.panorama(@panorama_name+"_2", @panorama_hue)
- end
- Graphics.frame_reset
- end
-
- # If fog is different than current fog
- if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue
- @fog_name = $game_map.fog_name
- @fog_hue = $game_map.fog_hue
- if @fog.bitmap != nil
- @fog.bitmap.dispose
- @fog.bitmap = nil
- end
- if @fog_name != ""
- @fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue)
- end
- Graphics.frame_reset
- end
- # Update tilemap
- @tilemap.ox = $game_map.display_x / 4
- @tilemap.oy = $game_map.display_y / 4
- @tilemap.update
- # Update panorama plane
- @panorama.ox = $game_map.display_x / 4
- @panorama.oy = $game_map.display_y / 4
- @panorama2.ox = $game_map.display_x / 4
- @panorama2.oy = $game_map.display_y / 4
- # Update fog plane
- @fog.zoom_x = $game_map.fog_zoom / 100.0
- @fog.zoom_y = $game_map.fog_zoom / 100.0
- @fog.opacity = $game_map.fog_opacity
- @fog.blend_type = $game_map.fog_blend_type
- @fog.ox = $game_map.display_x / 4 + $game_map.fog_ox
- @fog.oy = $game_map.display_y / 4 + $game_map.fog_oy
- @fog.tone = $game_map.fog_tone
- # Update character sprites
- for sprite in @character_sprites
- #if event_in_range(sprite.character)
- sprite.update
- #end
- end
- # Update weather graphic
- @weather.type = $game_screen.weather_type
- @weather.max = $game_screen.weather_max
- @weather.ox = $game_map.display_x / 4
- @weather.oy = $game_map.display_y / 4
- @weather.update
- # Update picture sprites
- for sprite in @picture_sprites
- sprite.update
- end
- # Update timer sprite
- @timer_sprite.update
- # Set screen color tone and shake position
- @viewport1.tone = $game_screen.tone
- @viewport1.ox = $game_screen.shake
- # Set screen flash color
- @viewport3.color = $game_screen.flash_color
- # Update viewports
- @viewport1.update
- @viewport3.update
- end
- end
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