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Lv2.观梦者 傻♂逼
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来自:http://www.rpg-palace.com/downloads/details.php?id=4
下载:http://rpg.blue/upload_program/files/Scriptsyff100.rar
could move Pixel by Pixel, it was not possible to move directly next to a wall, a flower, etc. (= you couldn't move on a tiles which was already used by another object).
Because of this, I got the idea to make a similar script myself, but with those new features. "
- Credits:
arevulopapo (turn toward/away player methods)
Caesar (fill_circle method)
Fanha Giang (Autotile handling)
Caldaron (move_toward_player method)
- Important:
This script uses its own (optimized) Anti-Lag-Script and has many more
features than only Pixelmovement.
- What do I have to do if I would like to use this script in my game?
If your game is not commercial its enough to credit me (f0tz!bearchen) in your game, if you'd like to sell you game please contact me and we can talk about this (but normally I only would like to have some information about your project and a free version of the finished game).
Instructions for usage are included in the readme file in the root folder of the project folder (the same folder as game.exe), as well as a full feature list, and comes in either English or Deutsch. Settings can be changed in the section starting line 6050 of the script.
Before use please note:
-This script uses the Standard Development Kit for improved compatibility.
- This is in a Release Candidate Stage. It should work nigh on perfect, with a few bugs that are yet to be fixed
- For f
---以下为 KarEE 的大致翻译供参考:
挺有趣的系統,可惜必須要使用SDK。
意思即是,(此為個人理解,不一定正確)將RM的通行判定改為以象素,這樣會顯得更為真實。
默認的通行判定問題其實不大,但由於素材的緣故,也就會引起了例如在花朵附近有一定的空間是不能通行的,這樣的話會顯得很怪異。
因此,此腳本的作者就把它改為了以象素來判定,如此一來,花朵附近的空格就可以讓人走了。
而且好像連移動的格數也改變了,不再是默認的32*32為一格了。
亦增加了跳躍系統,也挺有意思的。人物跟隨也做得不錯,就是隊伍中的別的人物在領隊停了下來時便會跟隊長站在同一格中。
我說的並不多,或許還有很多錯誤。其實仔細看看介紹,然後進範例裡就能明白了。 |
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