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存档太少了!

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Lv1.梦旅人

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发表于 2008-2-26 21:01:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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怎么只有4个,怎么改?
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Lv2.观梦者

神隐的主犯

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发表于 2008-2-26 21:41:59 | 只看该作者
四个还不过吗?我完RPG只要两个存档就足够了,嘎哦~~~

《天空之城 —— 破碎的命运》
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Lv3.寻梦者 (暗夜天使)

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发表于 2008-2-26 21:51:03 | 只看该作者
多个存档么。
http://rpg.blue/web/htm/news206.htm
也许这个可以帮助你。
P.S.这个是XP的脚本思路
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Lv2.观梦者

神隐的主犯

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发表于 2008-2-26 21:53:25 | 只看该作者
?这个脚本不是XP上的么?在VX上也可以用?

《天空之城 —— 破碎的命运》
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Lv3.寻梦者 (暗夜天使)

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发表于 2008-2-26 21:57:21 | 只看该作者
vx的存档扩展么。
我测试下看看。
看看能不能成功。
似乎有些麻烦了。默认脚本窗口的重新绘制感觉麻烦多了……
感觉自己真是失败……
不过修改思路应该是一样的吧……
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Lv2.观梦者

天仙

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发表于 2008-2-27 04:03:01 | 只看该作者
國外的腳本:

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  19.   Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

  20. RRR RPG RPG Revolution Forums > Scripting > Ruby Game Scripting System 2 (RGSS2)

  21.         Reply to this topicStart new topic
  22. > More Saveslots, The value of the saveslots can be set
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  34. ERZENGEL
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  40.        
  41. post Jan 27 2008, 10:43 AM
  42. Post #1


  43. Level 2
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  45. Group: Members
  46. Posts: 23
  47. Joined: 25-January 08
  48. From: Germany
  49. Member No.: 9,041
  50. Gender: Male
  51. Type: Musician
  52. RM Skill: Advanced



  53.        

  54.    1. Intro
  55.       In the RPG Maker 2000 had 15 saveslots. When the RPGXP appeared only 4 slots. But with a script by KGC could expand this. Since the default RPGVX only has 4 saveslots, I thought why I don't make myself such a script as KGC has done? So here is my conclusion:

  56.    2. Features
  57.           * Set the value of saveslots

  58.    3. Screenshots
  59.       [Show/Hide] #1
  60.    4. Guide
  61.       Create empty Script above Main and paste the script into it.
  62.       To change the value of saveslots, simply set the constant SAVE_MAX to positive numerical value. For example:
  63.       CODE
  64.       SAVE_MAX = 99
  65.       Now the value of saveslots is 99.

  66.    5. Script
  67.       [Show/Hide] v1.0
  68.       CODE
  69.       #==============================================================================
  70.       # ** More saveslots (v1.0 by ERZENGEL)
  71.       #------------------------------------------------------------------------------
  72.       #    The value of the saveslots can be set
  73.       #==============================================================================

  74.       # value of the saveslots
  75.       SAVE_MAX = 99

  76.       #==============================================================================
  77.       class Window_SaveFile
  78.         #--------------------------------------------------------------------------
  79.         def initialize(file_index, filename)
  80.           super(0, 56 + file_index % SAVE_MAX * 90, 544, 90)
  81.           @file_index = file_index
  82.           @filename = filename
  83.           load_gamedata
  84.           refresh
  85.           @selected = false
  86.         end
  87.         #--------------------------------------------------------------------------
  88.       end
  89.       #==============================================================================
  90.       class Scene_File
  91.         #--------------------------------------------------------------------------
  92.         def start  
  93.           super
  94.           @file_max = SAVE_MAX
  95.           create_menu_background
  96.           @help_window = Window_Help.new
  97.           create_savefile_windows
  98.           if @saving
  99.             @index = $game_temp.last_file_index
  100.             @help_window.set_text(Vocab::SaveMessage)
  101.           else
  102.             @index = self.latest_file_index
  103.             @help_window.set_text(Vocab::LoadMessage)
  104.           end
  105.           @savefile_windows[@index].selected = true
  106.           @page_file_max = ((416 - @help_window.height) / 90).truncate
  107.           for i in 0...@file_max
  108.             window = @savefile_windows[i]
  109.             if @index > @page_file_max - 1
  110.               if @index < @file_max - @page_file_max - 1
  111.                 @top_row = @index
  112.                 window.y -= @index * window.height
  113.               elsif @index >= @file_max - @page_file_max
  114.                 @top_row = @file_max - @page_file_max
  115.                 window.y -= (@file_max - @page_file_max) * window.height
  116.               else
  117.                 @top_row = @index
  118.                 window.y -= @index * window.height
  119.               end
  120.             end
  121.             window.visible = (window.y >= @help_window.height and
  122.             window.y < @help_window.height + @page_file_max * window.height)
  123.           end
  124.         end
  125.         #--------------------------------------------------------------------------
  126.         def create_savefile_windows
  127.           @top_row = 0
  128.           @savefile_windows = []
  129.           for i in 0...@file_max
  130.             @savefile_windows.push(Window_SaveFile.new(i, make_filename(i)))
  131.           end
  132.         end
  133.         #--------------------------------------------------------------------------
  134.         def cursor_down(wrap)
  135.           if @index < @file_max - 1 or wrap
  136.             @index = (@index + 1) % @file_max
  137.             for i in 0...@file_max
  138.               window = @savefile_windows[i]
  139.               if @index == 0
  140.                 @top_row = 0
  141.                 window.y = @help_window.height + i % @file_max * window.height
  142.               elsif @index - @top_row > @page_file_max - 1
  143.                 window.y -= window.height
  144.               end
  145.               window.visible = (window.y >= @help_window.height and
  146.                 window.y < @help_window.height + @page_file_max * window.height)
  147.             end
  148.             if @index - @top_row > @page_file_max - 1
  149.               @top_row += 1
  150.             end
  151.           end
  152.         end
  153.         #--------------------------------------------------------------------------
  154.         def cursor_up(wrap)
  155.           if @index > 0 or wrap
  156.             @index = (@index - 1 + @file_max) % @file_max
  157.             for i in 0...@file_max
  158.               window = @savefile_windows[i]
  159.               if @index == @file_max - 1
  160.                 @top_row = @file_max - @page_file_max
  161.                 window.y = @help_window.height + i % @file_max * window.height
  162.                 window.y -= (@file_max - @page_file_max) * window.height
  163.               elsif @index - @top_row < 0
  164.                 window.y += window.height
  165.               end
  166.               window.visible = (window.y >= @help_window.height and
  167.                 window.y < @help_window.height + @page_file_max * window.height)
  168.             end
  169.             if @index - @top_row < 0
  170.               @top_row -= 1
  171.             end
  172.           end
  173.         end
  174.         #--------------------------------------------------------------------------  
  175.       end
  176.       #==============================================================================
  177.    6. Outro
  178.       I tested it till 255 saveslots, so it should work to this value without problems. Unfortunately, I have not the time or the necessary script had to test the compatibility. So if you have any suggestions or problems post them here. And sorry for my bad english wink.gif



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  189.        
  190. post Jan 27 2008, 06:21 PM
  191. Post #2


  192. Demented Moogle
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  202.        
  203. Hey nice. This could be like a staple script in everyone's games. biggrin.gif

  204. I PM'ed you too, have a read when you get the time. Cheers.


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  215.        
  216. post Jan 27 2008, 06:27 PM
  217. Post #3



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  226.        
  227. Tanks for this great script.
  228. He's enter to my Brazilian Pack, with credits to you of course.
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  230.        

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  238.        
  239. post Jan 31 2008, 02:49 AM
  240. Post #4


  241. Love me! I wanna you to love me!
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  243. Group: Revolutionary Member
  244. Posts: 127
  245. Joined: 10-January 08
  246. From: Indonesia
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  248. Gender: Male
  249. Type: None
  250. RM Skill: Beginner



  251.        
  252. Thanks ERZENGEL

  253. It cool...




  254. Signature

  255. Which Final Fantasy Character Are You?
  256. Final Fantasy 7



  257. Take the Magic: The Gathering 'What Color Are You?' Quiz.

  258. ~Time To sWallow tHe Pain and VaniSH OuR HuRt~
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  269. post Feb 16 2008, 10:44 AM
  270. Post #5


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  280.        
  281. i need this Script but on rpg maker xp
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  291.        
  292. post Feb 16 2008, 11:47 AM
  293. Post #6


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  296. Group: Members
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  298. Joined: 25-January 08
  299. From: Germany
  300. Member No.: 9,041
  301. Gender: Male
  302. Type: Musician
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  304.        
  305. http://www.phylomortis.com/resource/script/scr039.html


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在SAVE_MAX = 99可以調整最大存檔數
原作者已測試最大可達255,在大的話會出錯


系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
VA脚本开工中...
偷窃脚本1.0 - 已完成
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Lv1.梦旅人

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 楼主| 发表于 2008-2-27 06:18:26 | 只看该作者
太帅了!
  1. #==============================================================================
  2.       # ** More saveslots (v1.0 by ERZENGEL)
  3.       #------------------------------------------------------------------------------
  4.       #    The value of the saveslots can be set
  5.       #==============================================================================

  6.       # value of the saveslots
  7.       SAVE_MAX = 99

  8.       #==============================================================================
  9.       class Window_SaveFile
  10.         #--------------------------------------------------------------------------
  11.         def initialize(file_index, filename)
  12.           super(0, 56 + file_index % SAVE_MAX * 90, 544, 90)
  13.           @file_index = file_index
  14.           @filename = filename
  15.           load_gamedata
  16.           refresh
  17.           @selected = false
  18.         end
  19.         #--------------------------------------------------------------------------
  20.       end
  21.       #==============================================================================
  22.       class Scene_File
  23.         #--------------------------------------------------------------------------
  24.         def start  
  25.           super
  26.           @file_max = SAVE_MAX
  27.           create_menu_background
  28.           @help_window = Window_Help.new
  29.           create_savefile_windows
  30.           if @saving
  31.             @index = $game_temp.last_file_index
  32.             @help_window.set_text(Vocab::SaveMessage)
  33.           else
  34.             @index = self.latest_file_index
  35.             @help_window.set_text(Vocab::LoadMessage)
  36.           end
  37.           @savefile_windows[@index].selected = true
  38.           @page_file_max = ((416 - @help_window.height) / 90).truncate
  39.           for i in 0...@file_max
  40.             window = @savefile_windows[i]
  41.             if @index > @page_file_max - 1
  42.               if @index < @file_max - @page_file_max - 1
  43.                 @top_row = @index
  44.                 window.y -= @index * window.height
  45.               elsif @index >= @file_max - @page_file_max
  46.                 @top_row = @file_max - @page_file_max
  47.                 window.y -= (@file_max - @page_file_max) * window.height
  48.               else
  49.                 @top_row = @index
  50.                 window.y -= @index * window.height
  51.               end
  52.             end
  53.             window.visible = (window.y >= @help_window.height and
  54.             window.y < @help_window.height + @page_file_max * window.height)
  55.           end
  56.         end
  57.         #--------------------------------------------------------------------------
  58.         def create_savefile_windows
  59.           @top_row = 0
  60.           @savefile_windows = []
  61.           for i in 0...@file_max
  62.             @savefile_windows.push(Window_SaveFile.new(i, make_filename(i)))
  63.           end
  64.         end
  65.         #--------------------------------------------------------------------------
  66.         def cursor_down(wrap)
  67.           if @index < @file_max - 1 or wrap
  68.             @index = (@index + 1) % @file_max
  69.             for i in 0...@file_max
  70.               window = @savefile_windows[i]
  71.               if @index == 0
  72.                 @top_row = 0
  73.                 window.y = @help_window.height + i % @file_max * window.height
  74.               elsif @index - @top_row > @page_file_max - 1
  75.                 window.y -= window.height
  76.               end
  77.               window.visible = (window.y >= @help_window.height and
  78.                 window.y < @help_window.height + @page_file_max * window.height)
  79.             end
  80.             if @index - @top_row > @page_file_max - 1
  81.               @top_row += 1
  82.             end
  83.           end
  84.         end
  85.         #--------------------------------------------------------------------------
  86.         def cursor_up(wrap)
  87.           if @index > 0 or wrap
  88.             @index = (@index - 1 + @file_max) % @file_max
  89.             for i in 0...@file_max
  90.               window = @savefile_windows[i]
  91.               if @index == @file_max - 1
  92.                 @top_row = @file_max - @page_file_max
  93.                 window.y = @help_window.height + i % @file_max * window.height
  94.                 window.y -= (@file_max - @page_file_max) * window.height
  95.               elsif @index - @top_row < 0
  96.                 window.y += window.height
  97.               end
  98.               window.visible = (window.y >= @help_window.height and
  99.                 window.y < @help_window.height + @page_file_max * window.height)
  100.             end
  101.             if @index - @top_row < 0
  102.               @top_row -= 1
  103.             end
  104.           end
  105.         end
  106.         #--------------------------------------------------------------------------  
  107.       end
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