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 Lv1.梦旅人 
	梦石0 星屑63 在线时间61 小时注册时间2008-3-9帖子71 | 
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 楼主|
发表于 2008-3-16 01:46:50
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| #============================================================================== # ■ VX-RGSS2 改变战斗背景 [版本.1.0.0]     by Claimh
 #------------------------------------------------------------------------------
 # 英语翻译 By: Elemental Crisis [http://www.rpgcrisis.net]
 # 中文翻译 By: zero2 [http://rpg.blue/web]
 #------------------------------------------------------------------------------
 # 改变战斗的背景图.
 #==============================================================================
 
 
 module BattleBack
 #   选择战斗背景
 #   0:当前地图的战斗背景,为战斗背景(默认VX的样式)
 #   1:目前使用的地图作为战斗背景
 #   2:使用自己的图片,为战斗背景
 BB_TYPE = 2  # 在这里输入上面提到的编号
 
 # 显示战斗地面
 BT_FLOOR = false
 
 # 使用的图片(如果你选择的编号为2)
 M_B_BACK = {
 # 地图编号 => "(Graphics/System/图片名)"
 1 => "ads.jpg"
 end
 
 
 #==============================================================================
 # ■ Spriteset_Battle
 #==============================================================================
 class Spriteset_Battle
 #--------------------------------------------------------------------------
 # ● Creating Battle Back Sprite
 #--------------------------------------------------------------------------
 def create_battleback
 case BattleBack::BB_TYPE
 when 0
 source = $game_temp.background_bitmap
 bitmap = Bitmap.new(640, 480)
 bitmap.stretch_blt(bitmap.rect, source, source.rect)
 bitmap.radial_blur(90, 12)
 @battleback_sprite = Sprite.new(@viewport1)
 @battleback_sprite.bitmap = bitmap
 @battleback_sprite.ox = 320
 @battleback_sprite.oy = 240
 @battleback_sprite.x = 272
 @battleback_sprite.y = 176
 @battleback_sprite.wave_amp = 8
 @battleback_sprite.wave_length = 240
 @battleback_sprite.wave_speed = 120
 when 1
 source = $game_temp.background_bitmap
 bitmap = Bitmap.new(640, 480)
 bitmap.stretch_blt(bitmap.rect, source, source.rect)
 @battleback_sprite = Sprite.new(@viewport1)
 @battleback_sprite.bitmap = bitmap
 @battleback_sprite.ox = 320
 @battleback_sprite.oy = 240
 @battleback_sprite.x = 272
 @battleback_sprite.y = 176
 when 2
 @battleback_sprite = BattleBackSprite.new(@viewport1)
 end
 end
 #--------------------------------------------------------------------------
 # ● Creating Battle Floor Sprite
 #--------------------------------------------------------------------------
 alias create_battlefloor_mbb create_battlefloor
 def create_battlefloor
 create_battlefloor_mbb if BattleBack::BT_FLOOR
 end
 #--------------------------------------------------------------------------
 # ● Delete Battle Floor Sprite
 #--------------------------------------------------------------------------
 alias dispose_battlefloor_mbb dispose_battlefloor
 def dispose_battlefloor
 dispose_battlefloor_mbb if BattleBack::BT_FLOOR
 end
 #--------------------------------------------------------------------------
 # ● Update Battle Floor Sprite
 #--------------------------------------------------------------------------
 alias update_battlefloor_mbb update_battlefloor
 def update_battlefloor
 update_battlefloor_mbb if BattleBack::BT_FLOOR
 end
 end
 
 
 #==============================================================================
 # ■ BattleBackSprite
 #==============================================================================
 class BattleBackSprite < Sprite
 # Background Screen Size
 WIDTH  = 544.00
 HEIGHT = 288.00
 #--------------------------------------------------------------------------
 # ● Object Initialization
 #     viewport : viewport
 #--------------------------------------------------------------------------
 def initialize(viewport = nil)
 super(viewport)
 self.bitmap = Cache.system(BattleBack::M_B_BACK[$game_map.map_id])
 # Zoom is carried out according to picture size.
 @x_zoom = WIDTH / self.bitmap.width
 @y_zoom = HEIGHT / self.bitmap.height
 @zoom = @x_zoom > @y_zoom ? @x_zoom : @y_zoom
 # Zoom is carried out.
 self.zoom_x = @zoom
 self.zoom_y = @zoom
 # Made into central display.
 self.ox = self.bitmap.width / 2
 self.oy = self.bitmap.height / 2
 self.x = (self.bitmap.width / 2)  * @zoom
 self.y = (self.bitmap.height / 2) * @zoom
 end
 end
 
 就是这一个脚本啊
 如果想插入第二张地图的背景该怎样做?
 如果从 1 => "ads.jpg" 的下一行再打上 2 => "xxx.jpg"
 就会显示SyntaxError.
 
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