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我有一个你看看可不可以用 
 
  #========================================================== 
# 本脚本来自www.66RPG.com,使用和转载请保留此信息 
# 
# 作者:KKME,联系QQ:6690474 
#==========================================================  
# 开关定义: 
SYSTEM_不显示金钱窗口 = 41 
SYSTEM_不显示物品窗口 = 42 
SYSTEM_不显示武器窗口 = 43 
SYSTEM_不显示防具窗口 = 44 
# 以上开关,当打开的时候,获得物品将不会提示 
# 比如默认打开41号开关,获得金钱不再提示 
 
# 描绘文字的位置偏移: 
SYSTEM_X偏移 = 0 
SYSTEM_Y偏移 = 0 
#以上变量用于把文字整体挪动一段距离,一般用不上,除非你做了获得物品的图片 
 
#--------------------------------------------------------------------- 
# 高级说明: 
#--------------------------------------------------------------------- 
# 1、获得物品的背景图片:放在Graphics/Titles文件夹下,GET_ITEM.png 
# 2、失去物品的背景图片:放在Graphics/Titles文件夹下,LOST_ITEM.png 
# 3、获得金钱的背景图片:放在Graphics/Titles文件夹下,GET_MONEY.png 
# 4、失去金钱的背景图片:放在Graphics/Titles文件夹下,LOST_MONEY.png 
# 
# 当这几张图片不存在的时候,会用深蓝色填充。此功能为高级功能,如果图片 
# 做不好可能还不如不做。 
#--------------------------------------------------------------------- 
# 5、获得时候的声效:Audio/SE/文件夹下的“006-System06” 
# 6、获得时候的声效:Audio/SE/文件夹下的“005-System05” 
# 
# 这个如果你想替换,可以搜索脚本中的自己改。注意这两个文件可能不会被提 
# 取器提取,请手动放到文件夹下。 
#--------------------------------------------------------------------- 
# 7、特殊物品的大图:放在icon文件夹下,后面用_big即可。 
#    比如原来的图标是001-Weapon,则大图为001-Weapon_big,即可显示。 
#    金钱图:icon下的SYSTEM_MONEY_big.png。不过不推荐使用金钱大图, 
#            要用不如画在GET_MONEY.png和LOST_MONEY.png上。参考说明3、4 
# —————————————————————————————————— 
# 8、注意在对话后得到物品,请在对话后先用事件等待3帧。 
# —————————————————————————————————— 
 
class Interpreter   
 #-------------------------------------------------------------------------- 
 # ● 增减金钱 
 #-------------------------------------------------------------------------- 
 def command_125 
   value = operate_value(@parameters[0], @parameters[1], @parameters[2]) 
   $game_party.gain_gold(value) 
   if $game_switches[SYSTEM_不显示金钱窗口]==false 
 
     kkme_66RPG_item = $data_items[@parameters[0]] 
     kkme_66RPG = Sprite.new 
     kkme_66RPG.bitmap = Bitmap.new(640,480) 
     kkme_66RPG.x = 0 
     kkme_66RPG.y = 0 
     kkme_66RPG.opacity = 0 
     pic = false 
     if value >= 0 
       begin 
         #==================================== 
         # 这里可以自定义背景图片和声效,如果你需要的话 
         #==================================== 
         Audio.se_play("Audio/SE/"+"006-System06",80,100) 
         kkme_66RPG.bitmap = RPG::Cache.title("GET_MONEY.png") 
         pic = true 
       rescue         
         kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255)) 
       end         
       kkme_66RPG_line1 = Sprite.new 
       kkme_66RPG_line1.bitmap = Bitmap.new(320,32) 
       kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得金钱:") 
       kkme_66RPG_line1.opacity = 0 
     else 
       begin 
         #==================================== 
         # 这里可以自定义背景图片和声效,如果你需要的话 
         #==================================== 
         Audio.se_play("Audio/SE/"+"005-System05",80,100) 
         kkme_66RPG.bitmap = RPG::Cache.title("LOST_MONEY.png") 
         pic = true 
       rescue         
         kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255)) 
       end                 
       kkme_66RPG_line1 = Sprite.new 
       kkme_66RPG_line1.bitmap = Bitmap.new(320,32) 
       kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去金钱:") 
       kkme_66RPG_line1.opacity = 0 
     end 
        
     kkme_66RPG_line2 = Sprite.new 
     kkme_66RPG_line2.bitmap = Bitmap.new(320,32) 
     kkme_66RPG_line2.opacity = 0       
 
     kkme_66RPG_bigicon = Sprite.new 
      
     begin 
       kkme_66RPG_bigicon.bitmap = RPG::Cache.icon("SYSTEM_MONEY_big") 
       kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2 
       kkme_66RPG_bigicon.opacity = 0 
       kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_line1.y = 200 
       kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_line2.y = 240  
       kkme_66RPG_line1.x += SYSTEM_X偏移 
       kkme_66RPG_line2.x += SYSTEM_X偏移 
       kkme_66RPG_line1.y += SYSTEM_Y偏移 
       kkme_66RPG_line2.y += SYSTEM_Y偏移         
       kkme_66RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s) 
       kkme_66RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2) 
       for i in 0..5 
         kkme_66RPG.opacity += 36 
         Graphics.update 
       end 
       kkme_66RPG.opacity = 255 if pic 
       for i in 0..10 
         kkme_66RPG_bigicon.opacity += 30 
         Graphics.update 
       end 
       for i in 0..10 
         kkme_66RPG_line1.opacity += 30 
         Graphics.update 
       end 
       for i in 0..50 
         kkme_66RPG_line2.opacity += 8 
         Graphics.update 
       end 
     rescue 
       kkme_66RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s) 
       kkme_66RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)     
       kkme_66RPG_line1.x = 176 
       kkme_66RPG_line1.y = 200 
       kkme_66RPG_line2.x = 176 
       kkme_66RPG_line2.y = 240 
       kkme_66RPG_line1.x += SYSTEM_X偏移 
       kkme_66RPG_line2.x += SYSTEM_X偏移 
       kkme_66RPG_line1.y += SYSTEM_Y偏移 
       kkme_66RPG_line2.y += SYSTEM_Y偏移    
       for i in 0..5 
         kkme_66RPG.opacity += 36 
         Graphics.update 
       end 
       kkme_66RPG.opacity = 255 if pic 
       for i in 0..10 
         kkme_66RPG_line1.opacity += 30 
         Graphics.update 
       end 
       for i in 0..50 
         kkme_66RPG_line2.opacity += 16 
         Graphics.update 
       end 
     end 
        
     for i in 0..10 
       kkme_66RPG.opacity -= 30 
       kkme_66RPG_bigicon.opacity -= 30 
       kkme_66RPG_line1.opacity -= 30 
       kkme_66RPG_line2.opacity -= 30 
       Graphics.update 
     end 
     kkme_66RPG.dispose 
     kkme_66RPG_bigicon.dispose 
     kkme_66RPG_line1.dispose 
     kkme_66RPG_line2.dispose 
       
      
   end 
   return true 
 end 
 #-------------------------------------------------------------------------- 
 # ● 增减物品 
 #-------------------------------------------------------------------------- 
 def command_126 
   value = operate_value(@parameters[1], @parameters[2], @parameters[3]) 
   $game_party.gain_item(@parameters[0], value) 
   if $game_switches[SYSTEM_不显示物品窗口]==false 
     kkme_66RPG_item = $data_items[@parameters[0]] 
     kkme_66RPG = Sprite.new 
     kkme_66RPG.bitmap = Bitmap.new(640,480) 
     kkme_66RPG.x = 0 
     kkme_66RPG.y = 0 
     kkme_66RPG.opacity = 0 
 
     pic = false 
     if value >= 0 
       begin 
         #==================================== 
         # 这里可以自定义背景图片和声效,如果你需要的话 
         #==================================== 
         Audio.se_play("Audio/SE/"+"006-System06",80,100) 
         kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png") 
         pic = true 
       rescue         
         kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255)) 
       end         
       kkme_66RPG_line1 = Sprite.new 
       kkme_66RPG_line1.bitmap = Bitmap.new(320,32) 
       kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得物品:") 
       kkme_66RPG_line1.opacity = 0 
     else 
       begin 
         #==================================== 
         # 这里可以自定义背景图片和声效,如果你需要的话 
         #==================================== 
         Audio.se_play("Audio/SE/"+"005-System05",80,100) 
         kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png") 
         pic = true 
       rescue         
         kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255)) 
       end                 
       kkme_66RPG_line1 = Sprite.new 
       kkme_66RPG_line1.bitmap = Bitmap.new(320,32) 
       kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去物品:") 
       kkme_66RPG_line1.opacity = 0 
     end 
        
     kkme_66RPG_line2 = Sprite.new 
     kkme_66RPG_line2.bitmap = Bitmap.new(320,32) 
     kkme_66RPG_line2.opacity = 0       
 
     kkme_66RPG_bigicon = Sprite.new 
      
     begin 
       kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name + "_big") 
       kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2 
       kkme_66RPG_bigicon.opacity = 0 
       kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_line1.y = 200 
       kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_line2.y = 240 
       kkme_66RPG_line1.x += SYSTEM_X偏移 
       kkme_66RPG_line2.x += SYSTEM_X偏移 
       kkme_66RPG_line1.y += SYSTEM_Y偏移 
       kkme_66RPG_line2.y += SYSTEM_Y偏移    
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0) 
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)  
       for i in 0..5 
         kkme_66RPG.opacity += 36 
         Graphics.update 
       end 
       kkme_66RPG.opacity = 255 if pic 
       for i in 0..10 
         kkme_66RPG_bigicon.opacity += 30 
         Graphics.update 
       end 
       for i in 0..10 
         kkme_66RPG_line1.opacity += 30 
         Graphics.update 
       end 
       for i in 0..50 
         kkme_66RPG_line2.opacity += 8 
         Graphics.update 
       end 
     rescue 
       kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name) 
       kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255) 
       kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0) 
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)       
       kkme_66RPG_line1.x = 176 
       kkme_66RPG_line1.y = 200 
       kkme_66RPG_line2.x = 176 
       kkme_66RPG_line2.y = 240 
       kkme_66RPG_line1.x += SYSTEM_X偏移 
       kkme_66RPG_line2.x += SYSTEM_X偏移 
       kkme_66RPG_line1.y += SYSTEM_Y偏移 
       kkme_66RPG_line2.y += SYSTEM_Y偏移    
       for i in 0..5 
         kkme_66RPG.opacity += 36 
         Graphics.update 
       end 
       kkme_66RPG.opacity = 255 if pic 
       for i in 0..10 
         kkme_66RPG_line1.opacity += 30 
         Graphics.update 
       end 
       for i in 0..50 
         kkme_66RPG_line2.opacity += 16 
         Graphics.update 
       end       
       kkme_66RPG_smallicon_bitmap.dispose 
     end 
        
     for i in 0..10 
       kkme_66RPG.opacity -= 30 
       kkme_66RPG_bigicon.opacity -= 30 
       kkme_66RPG_line1.opacity -= 30 
       kkme_66RPG_line2.opacity -= 30 
       Graphics.update 
     end 
     kkme_66RPG.dispose 
     kkme_66RPG_bigicon.dispose 
     kkme_66RPG_line1.dispose 
     kkme_66RPG_line2.dispose 
   end 
   return true 
 end 
 #-------------------------------------------------------------------------- 
 # ● 增减武器 
 #-------------------------------------------------------------------------- 
 def command_127 
   value = operate_value(@parameters[1], @parameters[2], @parameters[3]) 
   $game_party.gain_weapon(@parameters[0], value) 
   if $game_switches[SYSTEM_不显示武器窗口]==false 
      
     kkme_66RPG_item = $data_weapons[@parameters[0]] 
     kkme_66RPG = Sprite.new 
     kkme_66RPG.bitmap = Bitmap.new(640,480) 
     kkme_66RPG.x = 0 
     kkme_66RPG.y = 0 
     kkme_66RPG.opacity = 0 
 
     pic = false 
     if value >= 0 
       begin 
         #==================================== 
         # 这里可以自定义背景图片和声效,如果你需要的话 
         #==================================== 
         Audio.se_play("Audio/SE/"+"006-System06",80,100) 
         kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png") 
         pic = true 
       rescue         
         kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255)) 
       end         
       kkme_66RPG_line1 = Sprite.new 
       kkme_66RPG_line1.bitmap = Bitmap.new(320,32) 
       kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得武器:") 
       kkme_66RPG_line1.opacity = 0 
     else 
       begin 
         #==================================== 
         # 这里可以自定义背景图片和声效,如果你需要的话 
         #==================================== 
         Audio.se_play("Audio/SE/"+"005-System05",80,100) 
         kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png") 
         pic = true 
       rescue         
         kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255)) 
       end                 
       kkme_66RPG_line1 = Sprite.new 
       kkme_66RPG_line1.bitmap = Bitmap.new(320,32) 
       kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去武器:") 
       kkme_66RPG_line1.opacity = 0 
     end 
        
     kkme_66RPG_line2 = Sprite.new 
     kkme_66RPG_line2.bitmap = Bitmap.new(320,32) 
     kkme_66RPG_line2.opacity = 0       
 
     kkme_66RPG_bigicon = Sprite.new 
      
     begin 
       kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name + "_big") 
       kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2 
       kkme_66RPG_bigicon.opacity = 0 
       kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_line1.y = 200 
       kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_line2.y = 245 
       kkme_66RPG_line1.x += SYSTEM_X偏移 
       kkme_66RPG_line2.x += SYSTEM_X偏移 
       kkme_66RPG_line1.y += SYSTEM_Y偏移 
       kkme_66RPG_line2.y += SYSTEM_Y偏移    
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0) 
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)  
       for i in 0..5 
         kkme_66RPG.opacity += 36 
         Graphics.update 
       end 
       kkme_66RPG.opacity = 255 if pic 
       for i in 0..10 
         kkme_66RPG_bigicon.opacity += 30 
         Graphics.update 
       end 
       for i in 0..10 
         kkme_66RPG_line1.opacity += 30 
         Graphics.update 
       end 
       for i in 0..50 
         kkme_66RPG_line2.opacity += 8 
         Graphics.update 
       end 
     rescue 
       kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name) 
       kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255) 
       kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0) 
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)       
       kkme_66RPG_line1.x = 176 
       kkme_66RPG_line1.y = 200 
       kkme_66RPG_line2.x = 176 
       kkme_66RPG_line2.y = 240 
       kkme_66RPG_line1.x += SYSTEM_X偏移 
       kkme_66RPG_line2.x += SYSTEM_X偏移 
       kkme_66RPG_line1.y += SYSTEM_Y偏移 
       kkme_66RPG_line2.y += SYSTEM_Y偏移    
       for i in 0..5 
         kkme_66RPG.opacity += 36 
         Graphics.update 
       end         
       kkme_66RPG.opacity = 255 if pic 
       for i in 0..10 
         kkme_66RPG_line1.opacity += 30 
         Graphics.update 
       end 
       for i in 0..50 
         kkme_66RPG_line2.opacity += 16 
         Graphics.update 
       end 
       kkme_66RPG_smallicon_bitmap.dispose 
     end 
        
     for i in 0..10 
       kkme_66RPG.opacity -= 30 
       kkme_66RPG_bigicon.opacity -= 30 
       kkme_66RPG_line1.opacity -= 30 
       kkme_66RPG_line2.opacity -= 30 
       Graphics.update 
     end 
     kkme_66RPG.dispose 
     kkme_66RPG_bigicon.dispose 
     kkme_66RPG_line1.dispose 
     kkme_66RPG_line2.dispose 
      
   end 
   return true 
 end 
 #-------------------------------------------------------------------------- 
 # ● 增减防具 
 #-------------------------------------------------------------------------- 
 def command_128 
   value = operate_value(@parameters[1], @parameters[2], @parameters[3]) 
   $game_party.gain_armor(@parameters[0], value) 
   if $game_switches[SYSTEM_不显示防具窗口]==false 
     kkme_66RPG_item = $data_armors[@parameters[0]] 
      
     kkme_66RPG = Sprite.new 
     kkme_66RPG.bitmap = Bitmap.new(640,480) 
     kkme_66RPG.x = 0 
     kkme_66RPG.y = 0 
     kkme_66RPG.opacity = 0 
 
     pic = false 
     if value >= 0 
       begin 
         #==================================== 
         # 这里可以自定义背景图片和声效,如果你需要的话 
         #==================================== 
         Audio.se_play("Audio/SE/"+"006-System06",80,100) 
         kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png") 
         pic = true 
       rescue         
         kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255)) 
       end         
       kkme_66RPG_line1 = Sprite.new 
       kkme_66RPG_line1.bitmap = Bitmap.new(320,32) 
       kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得装备:") 
       kkme_66RPG_line1.opacity = 0 
     else 
       begin 
         #==================================== 
         # 这里可以自定义背景图片和声效,如果你需要的话 
         #==================================== 
         Audio.se_play("Audio/SE/"+"005-System05",80,100) 
         kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png") 
         pic = true 
       rescue         
         kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255)) 
       end                 
       kkme_66RPG_line1 = Sprite.new 
       kkme_66RPG_line1.bitmap = Bitmap.new(320,32) 
       kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去装备:") 
       kkme_66RPG_line1.opacity = 0 
     end 
        
     kkme_66RPG_line2 = Sprite.new 
     kkme_66RPG_line2.bitmap = Bitmap.new(320,32) 
     kkme_66RPG_line2.opacity = 0       
 
     kkme_66RPG_bigicon = Sprite.new 
      
     begin 
       kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name + "_big") 
       kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2 
       kkme_66RPG_bigicon.opacity = 0 
       kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_line1.y = 200 
       kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2 
       kkme_66RPG_line2.y = 240 
       kkme_66RPG_line1.x += SYSTEM_X偏移 
       kkme_66RPG_line2.x += SYSTEM_X偏移 
       kkme_66RPG_line1.y += SYSTEM_Y偏移 
       kkme_66RPG_line2.y += SYSTEM_Y偏移    
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0) 
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)  
       for i in 0..5 
         kkme_66RPG.opacity += 36 
         Graphics.update 
       end 
       kkme_66RPG.opacity = 255 if pic 
       for i in 0..10 
         kkme_66RPG_bigicon.opacity += 30 
         Graphics.update 
       end 
       for i in 0..10 
         kkme_66RPG_line1.opacity += 30 
         Graphics.update 
       end 
       for i in 0..50 
         kkme_66RPG_line2.opacity += 8 
         Graphics.update 
       end 
     rescue 
       kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name) 
       kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255) 
       kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0) 
       kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)       
       kkme_66RPG_line1.x = 176 
       kkme_66RPG_line1.y = 200 
       kkme_66RPG_line2.x = 176 
       kkme_66RPG_line2.y = 240 
       kkme_66RPG_line1.x += SYSTEM_X偏移 
       kkme_66RPG_line2.x += SYSTEM_X偏移 
       kkme_66RPG_line1.y += SYSTEM_Y偏移 
       kkme_66RPG_line2.y += SYSTEM_Y偏移    
       for i in 0..5 
         kkme_66RPG.opacity += 36 
         Graphics.update 
       end 
       kkme_66RPG.opacity = 255 if pic 
       for i in 0..10 
         kkme_66RPG_line1.opacity += 30 
         Graphics.update 
       end 
       for i in 0..50 
         kkme_66RPG_line2.opacity += 16 
         Graphics.update 
       end 
       kkme_66RPG_smallicon_bitmap.dispose 
     end 
        
     for i in 0..10 
       kkme_66RPG.opacity -= 30 
       kkme_66RPG_bigicon.opacity -= 30 
       kkme_66RPG_line1.opacity -= 30 
       kkme_66RPG_line2.opacity -= 30 
       Graphics.update 
     end 
     kkme_66RPG.dispose 
     kkme_66RPG_bigicon.dispose 
     kkme_66RPG_line1.dispose 
     kkme_66RPG_line2.dispose 
   end 
   return true 
 end 
end 
#========================================================== 
# 本脚本来自www.66RPG.com,使用和转载请保留此信息 
#========================================================== 
  
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