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Lv1.梦旅人
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随便改吧,不过请放弃使用系统默认的RPG::Cache.****** 等读取缓存的语句
当然你也可以重新定义RPG::Cache
- module RPG
- module Cache
- @cache = {}
- def self.load_bitmap(folder_name, filename, hue = 0)
- path = folder_name + filename
- if not @cache.include?(path) or @cache[path].disposed?
- if filename != ""
- @cache[path] = Bitmap.new(path)
- else
- @cache[path] = Bitmap.new(32, 32)
- end
- end
- if hue == 0
- @cache[path]
- else
- key = [path, hue]
- if not @cache.include?(key) or @cache[key].disposed?
- @cache[key] = @cache[path].clone
- @cache[key].hue_change(hue)
- end
- @cache[key]
- end
- end
- def self.animation(filename, hue)
- self.load_bitmap("Graphics/Animations/", filename, hue)
- end
- def self.autotile(filename)
- self.load_bitmap("Graphics/Autotiles/", filename)
- end
- def self.battleback(filename)
- self.load_bitmap("Graphics/Battlebacks/", filename)
- end
- def self.battler(filename, hue)
- self.load_bitmap("Graphics/Battlers/", filename, hue)
- end
- def self.character(filename, hue)
- self.load_bitmap("Graphics/Characters/", filename, hue)
- end
- def self.fog(filename, hue)
- self.load_bitmap("Graphics/Fogs/", filename, hue)
- end
- def self.gameover(filename)
- self.load_bitmap("Graphics/Gameovers/", filename)
- end
- def self.icon(filename)
- self.load_bitmap("Graphics/Icons/", filename)
- end
- def self.panorama(filename, hue)
- self.load_bitmap("Graphics/Panoramas/", filename, hue)
- end
- def self.picture(filename)
- self.load_bitmap("Graphics/Pictures/", filename)
- end
- def self.tileset(filename)
- self.load_bitmap("Graphics/Tilesets/", filename)
- end
- def self.title(filename)
- self.load_bitmap("Graphics/Titles/", filename)
- end
- def self.windowskin(filename)
- self.load_bitmap("Graphics/Windowskins/", filename)
- end
- def self.tile(filename, tile_id, hue)
- key = [filename, tile_id, hue]
- if not @cache.include?(key) or @cache[key].disposed?
- @cache[key] = Bitmap.new(32, 32)
- x = (tile_id - 384) % 8 * 32
- y = (tile_id - 384) / 8 * 32
- rect = Rect.new(x, y, 32, 32)
- @cache[key].blt(0, 0, self.tileset(filename), rect)
- @cache[key].hue_change(hue)
- end
- @cache[key]
- end
- def self.clear
- @cache = {}
- GC.start
- end
- end
- end
复制代码
都改成你想要的路径 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |
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