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它是通过渐进改变透明度来控制窗体显示的时间。。
永久显示地图名的代码: (直接覆盖原代码即可)
- #================================================
- # ■ Window_Pos
- #================================================
- class Window_Pos < Window_Base
- #------------------------------------------------
- # ● 初始化
- #------------------------------------------------
- def initialize
- super(0, 0, 122, 52)
- self.z = 151
- self.contents.font.size = 20
- refresh
- end
- #------------------------------------------------
- # ● 刷新
- #------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = system_color
- @x,@y = $game_player.x,$game_player.y
- self.contents.draw_text(0, 0, 90, 20, "(#{@x},#{@y})", 1)
- end
- #------------------------------------------------
- # ● 更新
- #------------------------------------------------
- def update
- return if $game_player.x == @x and $game_player.y == @y
- refresh
- end
- end
- #================================================
- # ■ Window_MapName
- #================================================
- class Window_MapName < Window_Base
- #------------------------------------------------
- # ● 初始化
- #------------------------------------------------
- def initialize
- @map_id = $game_map.map_id
- super(0, 0, 182, 52)
- self.contents.font.size = 20
- self.z = 151
- refresh
- end
- #------------------------------------------------
- # ● 刷新
- #------------------------------------------------
- def refresh
- self.opacity = 255
- self.contents_opacity = 255
- name = $data_mapinfos[@map_id].name
- width = self.contents.text_size(name).width
- height = self.contents.text_size(name).height
- self.width = width + 32
- self.height = height + 32
- self.contents = Bitmap.new(width, height)
- self.contents.font.size = 20
- self.x = (Graphics.width - self.width) / 2
- self.y = (Graphics.height - self.height) / 2
- self.contents.font.color = system_color
- self.contents.draw_text(0, 0, width, 20, name, 1)
- end
- #------------------------------------------------
- # ● 更新
- #------------------------------------------------
- def update
- if $game_map.map_id != @map_id
- @map_id = $game_map.map_id
- refresh
- self.opacity = 255
- self.contents_opacity = 255
- end
- return if self.opacity == 0
- self.opacity -= 0
- self.contents_opacity -= 0
- end
- end
- class Scene_Title < Scene_Base
- #------------------------------------------------
- # ● 数据库载入
- #------------------------------------------------
- alias old_ld load_database
- def load_database
- old_ld
- $data_mapinfos = load_data("Data/MapInfos.rvdata")
- end
- end
- class Scene_Map < Scene_Base
- #------------------------------------------------
- # ● 开始
- #------------------------------------------------
- alias old_start start
- def start
- old_start
- @pos_window = Window_Pos.new
- @mapname_window = Window_MapName.new
- end
- #------------------------------------------------
- # ● 结束
- #------------------------------------------------
- alias old_ter terminate
- def terminate
- old_ter
- @pos_window.dispose
- @mapname_window.dispose
- end
- #------------------------------------------------
- # ● 更新
- #------------------------------------------------
- alias old_update update
- def update
- old_update
- @pos_window.update
- @mapname_window.update
- end
- end
复制代码
减慢消失地图名的代码:(同样直接覆盖)
- #================================================
- # ■ Window_Pos
- #================================================
- class Window_Pos < Window_Base
- #------------------------------------------------
- # ● 初始化
- #------------------------------------------------
- def initialize
- super(0, 0, 122, 52)
- self.z = 151
- self.contents.font.size = 20
- refresh
- end
- #------------------------------------------------
- # ● 刷新
- #------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = system_color
- @x,@y = $game_player.x,$game_player.y
- self.contents.draw_text(0, 0, 90, 20, "(#{@x},#{@y})", 1)
- end
- #------------------------------------------------
- # ● 更新
- #------------------------------------------------
- def update
- return if $game_player.x == @x and $game_player.y == @y
- refresh
- end
- end
- #================================================
- # ■ Window_MapName
- #================================================
- class Window_MapName < Window_Base
- #------------------------------------------------
- # ● 初始化
- #------------------------------------------------
- def initialize
- @map_id = $game_map.map_id
- super(0, 0, 182, 52)
- self.contents.font.size = 20
- self.z = 151
- refresh
- end
- #------------------------------------------------
- # ● 刷新
- #------------------------------------------------
- def refresh
- self.opacity = 255
- self.contents_opacity = 255
- name = $data_mapinfos[@map_id].name
- width = self.contents.text_size(name).width
- height = self.contents.text_size(name).height
- self.width = width + 32
- self.height = height + 32
- self.contents = Bitmap.new(width, height)
- self.contents.font.size = 20
- self.x = (Graphics.width - self.width) / 2
- self.y = (Graphics.height - self.height) / 2
- self.contents.font.color = system_color
- self.contents.draw_text(0, 0, width, 20, name, 1)
- end
- #------------------------------------------------
- # ● 更新
- #------------------------------------------------
- def update
- if $game_map.map_id != @map_id
- @map_id = $game_map.map_id
- refresh
- self.opacity = 255
- self.contents_opacity = 255
- end
- return if self.opacity == 0
- self.opacity -= 1
- self.contents_opacity -= 1
- end
- end
- class Scene_Title < Scene_Base
- #------------------------------------------------
- # ● 数据库载入
- #------------------------------------------------
- alias old_ld load_database
- def load_database
- old_ld
- $data_mapinfos = load_data("Data/MapInfos.rvdata")
- end
- end
- class Scene_Map < Scene_Base
- #------------------------------------------------
- # ● 开始
- #------------------------------------------------
- alias old_start start
- def start
- old_start
- @pos_window = Window_Pos.new
- @mapname_window = Window_MapName.new
- end
- #------------------------------------------------
- # ● 结束
- #------------------------------------------------
- alias old_ter terminate
- def terminate
- old_ter
- @pos_window.dispose
- @mapname_window.dispose
- end
- #------------------------------------------------
- # ● 更新
- #------------------------------------------------
- alias old_update update
- def update
- old_update
- @pos_window.update
- @mapname_window.update
- end
- end
复制代码 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |
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