class Sprite_Battler < RPG::Sprite alias crs_ud update def update crs_ud self.opacity = (@battler.states.include?(4)? 128:255) if @battler end;end
class Sprite_Battler < RPG::Sprite alias crs_ud update def update crs_ud self.opacity = (@battler.states.include?(4)? 128:255) if @battler!= nil and Graphics.frame_count % 40 == 0 end;end
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