$game_temp.battle_can_escape = true $game_temp.battle_can_lose = false $game_temp.battle_proc = nil
$game_temp.battle_can_escape = (not $game_switches[1]) $game_temp.battle_can_lose = $game_switches[2] $game_temp.battle_proc = Proc.new{|n| $game_switches[3 + n] = true}
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