viewport = Viewport.new(0,0,640,480)
viewport.z = 200
$message_sprite = Sprite.new(viewport)
$message_sprite.bitmap = Bitmap.new(640,480)
$message_sprite.x = 6
$message_sprite.y = 5
$message_sprite.z = 99999
$message_sprite.visible = true
$message_sprite.bitmap.font.size = 15
$message_sprite.bitmap.font.color.set(255,255,255,255)
$message_index = 0
class Window_Goods < Window_Base
def initialize
super(0, 0, 300, 480)
self.opacity = 255
self.visible = true
$game_party.update_message("养成存档习惯,避免从头再来!","_系统")
end
end
def update_message(txt,a="_系统")
bitmap = RPG::Cache.picture(a)
rect = Rect.new(0,0,bitmap.width,bitmap.height)
if $message_index < 19
$message_sprite.bitmap.blt(1,4 + $message_index * 25, bitmap,rect)
$message_sprite.bitmap.draw_text(5+bitmap.width, 4 + $message_index * 25, 300,bitmap.height, txt)
$message_index += 1
else
$message_sprite.bitmap.clear
$message_sprite.bitmap.blt(1,4,bitmap,rect)
$message_sprite.bitmap.draw_text(5+bitmap.width, 4, 300,bitmap.height, txt)
$message_index = 1
end
end
viewport = Viewport.new(0,0,640,480)
viewport.z = 200
$message_sprite = Sprite.new(viewport)
$message_sprite.bitmap = Bitmap.new(640,480)
$message_sprite.x = 6
$message_sprite.y = 5
$message_sprite.z = 99999
$message_sprite.visible = true
$message_sprite.bitmap.font.size = 15
$message_sprite.bitmap.font.color.set(255,255,255,255)
$message_index = 0
class Window_Goods < Window_Base
def initialize
super(0, 0, 300, 480)
self.opacity = 255
self.visible = true
$game_party.update_message("养成存档习惯,避免从头再来!","_系统")
end
end
def update_message(txt,a="_系统")
bitmap = RPG::Cache.picture(a)
rect = Rect.new(0,0,bitmap.width,bitmap.height)
if $message_index < 19
$message_sprite.bitmap.blt(1,4 + $message_index * 25, bitmap,rect)
$message_sprite.bitmap.draw_text(5+bitmap.width, 4 + $message_index * 25, 300,bitmap.height, txt)
$message_index += 1
else
$message_sprite.bitmap.clear
$message_sprite.bitmap.blt(1,4,bitmap,rect)
$message_sprite.bitmap.draw_text(5+bitmap.width, 4, 300,bitmap.height, txt)
$message_index = 1
end
end