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自己添加一些鬼畜的东西【第一弹】

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发布时间: 2017-4-22 06:50

正文摘要:

本帖最后由 chenmissjin 于 2017-4-22 07:08 编辑 这个帖子会讲一些比较另类的东西。 首先第一个,物品【圣书】,这个东西是受B站【迷样神君】启发做出来的。功能是随时随地存档,同时记录位置+全恢复,或者可以 ...

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chenmissjin 发表于 2017-4-25 15:22:04
我自己的帖子怎么都回复不了了?
chenmissjin 发表于 2017-4-25 13:32:09
这个是large choice

=begin
#==============================================================================
Title Large Choices
Author: Hime
Date: Nov 18, 2013
------------------------------------------------------------------------------
** Change log
Nov 18, 2013
   - updated to preserve the event page's original list
Apr 10, 2013
   - added option to disable automatic show combining
Mar 26, 2013
   - fixed bug where cancel choice was not properly updated
Jan 12, 2013
   - fixed bug where the first set of nested options were numbered incorrectly
Dec 7, 2012
   - implemented proper branch canceling
Dec 6, 2012
   - Initial release
------------------------------------------------------------------------------   
** Terms of Use
* Free to use in non-commercial projects
* Contact me for commercial use
* No real support. The script is provided as-is
* Will do bug fixes, but no compatibility patches
* Features may be requested but no guarantees, especially if it is non-trivial
* Preserve this header
------------------------------------------------------------------------------
** Description

This script combines groups of "show choice" options together as one large
command. This allows you to create more than 4 choices by simply creating
several "show choice" commands.
------------------------------------------------------------------------------
** Installation

Place this script below Materials and above Main

------------------------------------------------------------------------------
** Usage

Add a show choice command.
If you want more choices, add another one, and fill it out as usual.

Note that you should only specify one cancel choice (if you specify more than
one, then the last one is taken).

For "branch" canceling, note that *all* cancel branches are executed.
You should only have a cancel branch on the last set of choices

You can disable automatic choice combining by enabling the "Manual Combine"
option, which will require you to make this script call before the first
show choice command

    combine_choices
   
In order to combine choices together
#==============================================================================
=end
$imported = {} if $imported.nil?
$imported["TH_LargeChoices"] = true
#==============================================================================
# ** Configuration
#==============================================================================
module TH
  module Large_Choices
   
    # Turning this option on will require you to manually specify that
    # a sequence of Show Choice options should be combined
    Manual_Combine = false
   
#==============================================================================
# ** Rest of the script
#==============================================================================     
    Code_Filter = [402, 403, 404]
    Regex = /<large choices>/i
  end
end

class Game_Temp
  
  # temp solution to get this working
  attr_accessor :branch_choice
  
  def branch_choice
    @branch_choice || 5
  end
end

class Game_Interpreter
  
  #-----------------------------------------------------------------------------
  # Clean up
  #-----------------------------------------------------------------------------
  alias :th_large_choices_clear :clear
  def clear
    th_large_choices_clear
    @first_choice_cmd = nil
    @choice_search = 0
    @combine_choices = false
  end
  
  #-----------------------------------------------------------------------------
  # Prepare for more choices
  #-----------------------------------------------------------------------------
  alias :th_large_choices_setup_choices :setup_choices
  def setup_choices(params)
   
    # Make a copy of our list so we don't modify the original
    @list = Marshal.load(Marshal.dump(@list))
   
    # start with our original choices
    th_large_choices_setup_choices(params)
   
    return if TH::Large_Choices::Manual_Combine && !@combine_choices
   
    # store our "first" choice in the sequence
    @first_choice_cmd = @list[@index]
   
    # reset branch choice
    $game_temp.branch_choice = @first_choice_cmd.parameters[1]
   
    # Start searching for more choices
    @num_choices = $game_message.choices.size
    @choice_search = @index + 1
    search_more_choices
  end
  
  def combine_choices
    @combine_choices = true
  end
  
  #-----------------------------------------------------------------------------
  # New. Check whether the next command (after all branches) is another choice
  # command. If so, merge it with the first choice command.
  #-----------------------------------------------------------------------------
  def search_more_choices
    skip_choice_branches
    next_cmd = @list[@choice_search]
   
    # Next command isn't a "show choice" so we're done
    return if next_cmd.code != 102
   
    @choice_search += 1
    # Otherwise, push the choices into the first choice command to merge
    # the commands.
    @first_choice_cmd.parameters[0].concat(next_cmd.parameters[0])
   
    # Update all cases to reflect merged choices
    update_show_choices(next_cmd.parameters)
    update_cancel_choice(next_cmd.parameters)
    update_choice_numbers
   
    # delete the command to effectively merge the branches
    @list.delete(next_cmd)
   
    # Now search for more
    search_more_choices
  end

  #-----------------------------------------------------------------------------
  # New. Update the options for the first "show choice" command
  #-----------------------------------------------------------------------------
  def update_show_choices(params)
    params[0].each {|s| $game_message.choices.push(s) }
  end
  
  #-----------------------------------------------------------------------------
  # New. If cancel specified, update it to reflect merged choice numbers
  # The last one is taken if multiple cancel choices are specified
  #-----------------------------------------------------------------------------
  def update_cancel_choice(params)
   
    # disallow, just ignore
    return if params[1] == 0   
   
    # branch on cancel
    return update_branch_choice if params[1] == 5
   
    # num_choices is not one-based
    cancel_choice = params[1] + (@num_choices)
    # update cancel choice, as well as the first choice command
    $game_message.choice_cancel_type = cancel_choice
    @first_choice_cmd.parameters[1] = cancel_choice
  end
  
  #-----------------------------------------------------------------------------
  # New. Set the initial choice command to "branch cancel"
  #-----------------------------------------------------------------------------
  def update_branch_choice
    branch_choice = $game_message.choices.size + 1
    $game_message.choice_cancel_type = branch_choice
    $game_temp.branch_choice = branch_choice
    @first_choice_cmd.parameters[1] = branch_choice
  end
  
  def command_403
    command_skip if @branch[@indent] != $game_temp.branch_choice - 1
  end
  
  #-----------------------------------------------------------------------------
  # New. For each branch, update it to reflect the merged choice numbers.
  #-----------------------------------------------------------------------------
  def update_choice_numbers
   
    # Begin searching immediately after cmd 102 (show choice)
    i = @choice_search
   
    # Rough search for "When" commands. The search must skip nested commands
    while TH::Large_Choices::Code_Filter.include?(@list.code) || @list.indent != @indent
      if @list.code == 402 && @list.indent == @indent
        @list.parameters[0] = @num_choices
        @num_choices += 1
      end
      i += 1
    end
  end
  
  #-----------------------------------------------------------------------------
  # New. Returns the next command after our choice branches
  #-----------------------------------------------------------------------------
  def skip_choice_branches
    # start search at the next command
    # skip all choice branch-related commands and any branches
    while TH::Large_Choices::Code_Filter.include?(@list[@choice_search].code) || @list[@choice_search].indent != @indent
      @choice_search += 1
    end
    return @choice_search
  end
end
chenmissjin 发表于 2017-4-25 05:32:10
guoxiaomi 发表于 2017-4-24 09:50
XP是 $game_temp.message_text = "你要的文字"

这个在ACE不适用。不过问题已解决。谢谢回复

点评

话是这么说……但是有人整理写出来还是该鼓励吧  发表于 2017-4-25 12:21
这些功能,稍微会点事件的,都是一抓一大把系列。  发表于 2017-4-25 10:24
guoxiaomi 发表于 2017-4-24 09:50:09
chenmissjin 发表于 2017-4-24 05:08
我用   puts  试过了, 完全没有用。难道是   print?

XP是 $game_temp.message_text = "你要的文字"
chenmissjin 发表于 2017-4-24 05:08:16
我用   puts  试过了, 完全没有用。难道是   print?
chenmissjin 发表于 2017-4-24 02:22:18
没什么人啊,难道这东西就没有人要吗?
拿上你的纸笔,建造一个属于你的梦想世界,加入吧。
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