我自己的帖子怎么都回复不了了? |
这个是large choice =begin #============================================================================== Title Large Choices Author: Hime Date: Nov 18, 2013 ------------------------------------------------------------------------------ ** Change log Nov 18, 2013 - updated to preserve the event page's original list Apr 10, 2013 - added option to disable automatic show combining Mar 26, 2013 - fixed bug where cancel choice was not properly updated Jan 12, 2013 - fixed bug where the first set of nested options were numbered incorrectly Dec 7, 2012 - implemented proper branch canceling Dec 6, 2012 - Initial release ------------------------------------------------------------------------------ ** Terms of Use * Free to use in non-commercial projects * Contact me for commercial use * No real support. The script is provided as-is * Will do bug fixes, but no compatibility patches * Features may be requested but no guarantees, especially if it is non-trivial * Preserve this header ------------------------------------------------------------------------------ ** Description This script combines groups of "show choice" options together as one large command. This allows you to create more than 4 choices by simply creating several "show choice" commands. ------------------------------------------------------------------------------ ** Installation Place this script below Materials and above Main ------------------------------------------------------------------------------ ** Usage Add a show choice command. If you want more choices, add another one, and fill it out as usual. Note that you should only specify one cancel choice (if you specify more than one, then the last one is taken). For "branch" canceling, note that *all* cancel branches are executed. You should only have a cancel branch on the last set of choices You can disable automatic choice combining by enabling the "Manual Combine" option, which will require you to make this script call before the first show choice command combine_choices In order to combine choices together #============================================================================== =end $imported = {} if $imported.nil? $imported["TH_LargeChoices"] = true #============================================================================== # ** Configuration #============================================================================== module TH module Large_Choices # Turning this option on will require you to manually specify that # a sequence of Show Choice options should be combined Manual_Combine = false #============================================================================== # ** Rest of the script #============================================================================== Code_Filter = [402, 403, 404] Regex = /<large choices>/i end end class Game_Temp # temp solution to get this working attr_accessor :branch_choice def branch_choice @branch_choice || 5 end end class Game_Interpreter #----------------------------------------------------------------------------- # Clean up #----------------------------------------------------------------------------- alias :th_large_choices_clear :clear def clear th_large_choices_clear @first_choice_cmd = nil @choice_search = 0 @combine_choices = false end #----------------------------------------------------------------------------- # Prepare for more choices #----------------------------------------------------------------------------- alias :th_large_choices_setup_choices :setup_choices def setup_choices(params) # Make a copy of our list so we don't modify the original @list = Marshal.load(Marshal.dump(@list)) # start with our original choices th_large_choices_setup_choices(params) return if TH::Large_Choices::Manual_Combine && !@combine_choices # store our "first" choice in the sequence @first_choice_cmd = @list[@index] # reset branch choice $game_temp.branch_choice = @first_choice_cmd.parameters[1] # Start searching for more choices @num_choices = $game_message.choices.size @choice_search = @index + 1 search_more_choices end def combine_choices @combine_choices = true end #----------------------------------------------------------------------------- # New. Check whether the next command (after all branches) is another choice # command. If so, merge it with the first choice command. #----------------------------------------------------------------------------- def search_more_choices skip_choice_branches next_cmd = @list[@choice_search] # Next command isn't a "show choice" so we're done return if next_cmd.code != 102 @choice_search += 1 # Otherwise, push the choices into the first choice command to merge # the commands. @first_choice_cmd.parameters[0].concat(next_cmd.parameters[0]) # Update all cases to reflect merged choices update_show_choices(next_cmd.parameters) update_cancel_choice(next_cmd.parameters) update_choice_numbers # delete the command to effectively merge the branches @list.delete(next_cmd) # Now search for more search_more_choices end #----------------------------------------------------------------------------- # New. Update the options for the first "show choice" command #----------------------------------------------------------------------------- def update_show_choices(params) params[0].each {|s| $game_message.choices.push(s) } end #----------------------------------------------------------------------------- # New. If cancel specified, update it to reflect merged choice numbers # The last one is taken if multiple cancel choices are specified #----------------------------------------------------------------------------- def update_cancel_choice(params) # disallow, just ignore return if params[1] == 0 # branch on cancel return update_branch_choice if params[1] == 5 # num_choices is not one-based cancel_choice = params[1] + (@num_choices) # update cancel choice, as well as the first choice command $game_message.choice_cancel_type = cancel_choice @first_choice_cmd.parameters[1] = cancel_choice end #----------------------------------------------------------------------------- # New. Set the initial choice command to "branch cancel" #----------------------------------------------------------------------------- def update_branch_choice branch_choice = $game_message.choices.size + 1 $game_message.choice_cancel_type = branch_choice $game_temp.branch_choice = branch_choice @first_choice_cmd.parameters[1] = branch_choice end def command_403 command_skip if @branch[@indent] != $game_temp.branch_choice - 1 end #----------------------------------------------------------------------------- # New. For each branch, update it to reflect the merged choice numbers. #----------------------------------------------------------------------------- def update_choice_numbers # Begin searching immediately after cmd 102 (show choice) i = @choice_search # Rough search for "When" commands. The search must skip nested commands while TH::Large_Choices::Code_Filter.include?(@list.code) || @list.indent != @indent if @list.code == 402 && @list.indent == @indent @list.parameters[0] = @num_choices @num_choices += 1 end i += 1 end end #----------------------------------------------------------------------------- # New. Returns the next command after our choice branches #----------------------------------------------------------------------------- def skip_choice_branches # start search at the next command # skip all choice branch-related commands and any branches while TH::Large_Choices::Code_Filter.include?(@list[@choice_search].code) || @list[@choice_search].indent != @indent @choice_search += 1 end return @choice_search end end |
guoxiaomi 发表于 2017-4-24 09:50 这个在ACE不适用。不过问题已解决。谢谢回复 |
chenmissjin 发表于 2017-4-24 05:08 XP是 $game_temp.message_text = "你要的文字" |
我用 puts 试过了, 完全没有用。难道是 print? |
没什么人啊,难道这东西就没有人要吗? |
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