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标题: 自己添加一些鬼畜的东西【第一弹】 [打印本页]

作者: chenmissjin    时间: 2017-4-22 06:50
标题: 自己添加一些鬼畜的东西【第一弹】
本帖最后由 chenmissjin 于 2017-4-22 07:08 编辑

这个帖子会讲一些比较另类的东西。

首先第一个,物品【圣书】,这个东西是受B站【迷样神君】启发做出来的。功能是随时随地存档,同时记录位置+全恢复,或者可以传送至上次记录的位置(必须先记录一次)
物品+公共事件属性如图所示。

这玩意有啥用?比如说某些不能随时存档的游戏啦,又比如说某些不能随时存档的游戏啦,再比如说某些不能随时存档的游戏啦。。。。。

不喜欢某些功能的话自己去除吧,毕竟还是比较明了的

还有,就算这个是第一弹,第二弹也不一定会有,看情况吧

4.JPG (51.08 KB, 下载次数: 11)

物品属性

物品属性

3.JPG (53.3 KB, 下载次数: 16)

公共事件属性

公共事件属性

作者: chenmissjin    时间: 2017-4-22 06:58
多个传送地点脚本正在研发中。。。。。不定期发布
作者: chenmissjin    时间: 2017-4-22 07:06
对了,这个物品的【传送】和【读取游戏存档】是两个完全不一样的东西哦
【传送】是只把玩家传送回记录的位置
【读取存档】是读取上一次保存的一切数据
表述不是很清楚的样子。。。。举例说明吧。
如果执行的操作是 使用圣书-选择存档-捡取物品A-向上走两格-使用圣书-传送,结果是传送回原先的位置,物品A【保留】
如果执行的操作是 直接存档-捡取物品A-向上走两格-读取游戏,结果是传送回原先的位置,物品A【不保留】
作者: dengwei    时间: 2017-4-22 08:37
给你赞一个
作者: chenmissjin    时间: 2017-4-24 02:21
恩,这个小玩意的作用其实【最重要的】我觉得不是【可以随时存档】,而应该是【随身传送小站】的功能。想想吧,在最终BOSS前想回一下第一个地图,只要“咻”一下就到了,多方便
作者: chenmissjin    时间: 2017-4-24 02:22
没什么人啊,难道这东西就没有人要吗?
作者: chenmissjin    时间: 2017-4-24 05:02
本帖最后由 chenmissjin 于 2017-4-24 05:07 编辑

【圣书升级版】基本已经完工了, 然而事件里面的【显示文字】用脚本死都做不出来。。。卡住了。。。有没有人救救我。。。
至于为什么要用脚本来表述这么简单的东西,讲不大清楚,上图好了。

而且,我后面还要加地图。。。(一个游戏不会只有3个地图吧?)

有几个位置就有几个分支.JPG (39.28 KB, 下载次数: 17)

所以了,8个记录位置就是8个分支

所以了,8个记录位置就是8个分支

作者: chenmissjin    时间: 2017-4-24 05:08
我用   puts  试过了, 完全没有用。难道是   print?
作者: guoxiaomi    时间: 2017-4-24 09:50
chenmissjin 发表于 2017-4-24 05:08
我用   puts  试过了, 完全没有用。难道是   print?

XP是 $game_temp.message_text = "你要的文字"
作者: chenmissjin    时间: 2017-4-25 05:32
guoxiaomi 发表于 2017-4-24 09:50
XP是 $game_temp.message_text = "你要的文字"

这个在ACE不适用。不过问题已解决。谢谢回复
作者: chenmissjin    时间: 2017-4-25 13:30
【圣书最终版】已经完成,以下是制作的过程:
1.首先要有一个物品,详细信息参考1楼
2.设置公共事件【圣书】,执行内容如图所示(有几样没放出来的都是重复的,仔细看一下就知道怎么弄了)
3.设置公共事件【圣书记录位置】,执行内容如图所示
4.设置公共事件【圣书传送到上一次位置】,执行内容如图所示

好,现在我们已经把【事件】部分做完了,要上脚本了
这里涉及到4个脚本,分别是 large choice, disable choice, check mapname, 和move_to
这四个脚本我会在楼下发出来,请依次安装

公共事件【圣书】1.JPG (62.96 KB, 下载次数: 19)

公共事件【圣书】1.JPG

公共事件【圣书】2.JPG (44.79 KB, 下载次数: 18)

公共事件【圣书】2.JPG

公共事件【圣书传送】.JPG (37.04 KB, 下载次数: 11)

公共事件【圣书传送】.JPG

公共事件【圣书第一次传送】.JPG (70.05 KB, 下载次数: 14)

公共事件【圣书第一次传送】.JPG

公共事件【圣书记录】(选项不保存也要开启开关).JPG (53.31 KB, 下载次数: 18)

公共事件【圣书记录】(选项不保存也要开启开关).JPG

作者: chenmissjin    时间: 2017-4-25 13:32
这个是large choice

=begin
#==============================================================================
Title Large Choices
Author: Hime
Date: Nov 18, 2013
------------------------------------------------------------------------------
** Change log
Nov 18, 2013
   - updated to preserve the event page's original list
Apr 10, 2013
   - added option to disable automatic show combining
Mar 26, 2013
   - fixed bug where cancel choice was not properly updated
Jan 12, 2013
   - fixed bug where the first set of nested options were numbered incorrectly
Dec 7, 2012
   - implemented proper branch canceling
Dec 6, 2012
   - Initial release
------------------------------------------------------------------------------   
** Terms of Use
* Free to use in non-commercial projects
* Contact me for commercial use
* No real support. The script is provided as-is
* Will do bug fixes, but no compatibility patches
* Features may be requested but no guarantees, especially if it is non-trivial
* Preserve this header
------------------------------------------------------------------------------
** Description

This script combines groups of "show choice" options together as one large
command. This allows you to create more than 4 choices by simply creating
several "show choice" commands.
------------------------------------------------------------------------------
** Installation

Place this script below Materials and above Main

------------------------------------------------------------------------------
** Usage

Add a show choice command.
If you want more choices, add another one, and fill it out as usual.

Note that you should only specify one cancel choice (if you specify more than
one, then the last one is taken).

For "branch" canceling, note that *all* cancel branches are executed.
You should only have a cancel branch on the last set of choices

You can disable automatic choice combining by enabling the "Manual Combine"
option, which will require you to make this script call before the first
show choice command

    combine_choices
   
In order to combine choices together
#==============================================================================
=end
$imported = {} if $imported.nil?
$imported["TH_LargeChoices"] = true
#==============================================================================
# ** Configuration
#==============================================================================
module TH
  module Large_Choices
   
    # Turning this option on will require you to manually specify that
    # a sequence of Show Choice options should be combined
    Manual_Combine = false
   
#==============================================================================
# ** Rest of the script
#==============================================================================     
    Code_Filter = [402, 403, 404]
    Regex = /<large choices>/i
  end
end

class Game_Temp
  
  # temp solution to get this working
  attr_accessor :branch_choice
  
  def branch_choice
    @branch_choice || 5
  end
end

class Game_Interpreter
  
  #-----------------------------------------------------------------------------
  # Clean up
  #-----------------------------------------------------------------------------
  alias :th_large_choices_clear :clear
  def clear
    th_large_choices_clear
    @first_choice_cmd = nil
    @choice_search = 0
    @combine_choices = false
  end
  
  #-----------------------------------------------------------------------------
  # Prepare for more choices
  #-----------------------------------------------------------------------------
  alias :th_large_choices_setup_choices :setup_choices
  def setup_choices(params)
   
    # Make a copy of our list so we don't modify the original
    @list = Marshal.load(Marshal.dump(@list))
   
    # start with our original choices
    th_large_choices_setup_choices(params)
   
    return if TH::Large_Choices::Manual_Combine && !@combine_choices
   
    # store our "first" choice in the sequence
    @first_choice_cmd = @list[@index]
   
    # reset branch choice
    $game_temp.branch_choice = @first_choice_cmd.parameters[1]
   
    # Start searching for more choices
    @num_choices = $game_message.choices.size
    @choice_search = @index + 1
    search_more_choices
  end
  
  def combine_choices
    @combine_choices = true
  end
  
  #-----------------------------------------------------------------------------
  # New. Check whether the next command (after all branches) is another choice
  # command. If so, merge it with the first choice command.
  #-----------------------------------------------------------------------------
  def search_more_choices
    skip_choice_branches
    next_cmd = @list[@choice_search]
   
    # Next command isn't a "show choice" so we're done
    return if next_cmd.code != 102
   
    @choice_search += 1
    # Otherwise, push the choices into the first choice command to merge
    # the commands.
    @first_choice_cmd.parameters[0].concat(next_cmd.parameters[0])
   
    # Update all cases to reflect merged choices
    update_show_choices(next_cmd.parameters)
    update_cancel_choice(next_cmd.parameters)
    update_choice_numbers
   
    # delete the command to effectively merge the branches
    @list.delete(next_cmd)
   
    # Now search for more
    search_more_choices
  end

  #-----------------------------------------------------------------------------
  # New. Update the options for the first "show choice" command
  #-----------------------------------------------------------------------------
  def update_show_choices(params)
    params[0].each {|s| $game_message.choices.push(s) }
  end
  
  #-----------------------------------------------------------------------------
  # New. If cancel specified, update it to reflect merged choice numbers
  # The last one is taken if multiple cancel choices are specified
  #-----------------------------------------------------------------------------
  def update_cancel_choice(params)
   
    # disallow, just ignore
    return if params[1] == 0   
   
    # branch on cancel
    return update_branch_choice if params[1] == 5
   
    # num_choices is not one-based
    cancel_choice = params[1] + (@num_choices)
    # update cancel choice, as well as the first choice command
    $game_message.choice_cancel_type = cancel_choice
    @first_choice_cmd.parameters[1] = cancel_choice
  end
  
  #-----------------------------------------------------------------------------
  # New. Set the initial choice command to "branch cancel"
  #-----------------------------------------------------------------------------
  def update_branch_choice
    branch_choice = $game_message.choices.size + 1
    $game_message.choice_cancel_type = branch_choice
    $game_temp.branch_choice = branch_choice
    @first_choice_cmd.parameters[1] = branch_choice
  end
  
  def command_403
    command_skip if @branch[@indent] != $game_temp.branch_choice - 1
  end
  
  #-----------------------------------------------------------------------------
  # New. For each branch, update it to reflect the merged choice numbers.
  #-----------------------------------------------------------------------------
  def update_choice_numbers
   
    # Begin searching immediately after cmd 102 (show choice)
    i = @choice_search
   
    # Rough search for "When" commands. The search must skip nested commands
    while TH::Large_Choices::Code_Filter.include?(@list.code) || @list.indent != @indent
      if @list.code == 402 && @list.indent == @indent
        @list.parameters[0] = @num_choices
        @num_choices += 1
      end
      i += 1
    end
  end
  
  #-----------------------------------------------------------------------------
  # New. Returns the next command after our choice branches
  #-----------------------------------------------------------------------------
  def skip_choice_branches
    # start search at the next command
    # skip all choice branch-related commands and any branches
    while TH::Large_Choices::Code_Filter.include?(@list[@choice_search].code) || @list[@choice_search].indent != @indent
      @choice_search += 1
    end
    return @choice_search
  end
end

作者: chenmissjin    时间: 2017-4-25 15:22
我自己的帖子怎么都回复不了了?
作者: chenmissjin    时间: 2017-4-25 15:24
真是搞笑了,难道长度超出就报错?

报错.JPG (25.96 KB, 下载次数: 15)

报错.JPG





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