白嫩白嫩的 发表于 2021-7-15 19:26 哦~~~~~~ 原来是要都放上去啊! 终于懂了,谢谢大佬! |
13904415870 发表于 2021-7-15 14:04 这是很久以前写的一段技能代码,可以参考,里面有夹杂公共事件 注: 公共事件的执行可以根据你的需要放在你认为合适的节奏点上 |
<common event:1> <common event: 1> <common event: 0001> common event:1 common event:0001 common event: 1 common event: 0001 大佬,这个插件到底怎么用啊? 上面那几种备注写法我都试过了,全都没效果……都快试吐了,到底怎么用啊……? |
本帖最后由 白嫩白嫩的 于 2019-6-12 19:22 编辑 用yep的动作插件可以实现,也是在技能备注那里写打开公共事件,然后再开始技能设置 Yanfly Engine Plugins - Battle Engine Extension - Action Sequence Pack 1 // YEP_X_ActSeqPack1.js plugindesc v1.12 (Requires YEP_BattleEngineCore.js) Basic functions are * added to the Battle Engine Core's action sequences. COMMON EVENT: X *- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Plays common event X at that point in the action sequence. Nothing else * will continue until the common event is finished (unless it is a forced * action, in which case, it will wait until the action is complete first). *- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Usage Example: common event: 1 其他推荐: 奶牛的yep转载 老鹰的原创动作 老杨的动作生成器 |
站长信箱:[email protected]|手机版|小黑屋|无图版|Project1游戏制作
GMT+8, 2024-11-18 15:52
Powered by Discuz! X3.1
© 2001-2013 Comsenz Inc.