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本帖最后由 YamazakiRyusa 于 2015-11-16 15:39 编辑
找个地方方便放代码,也欢迎各位在这里对 ACTSEQ 进行整合。
效果如视频所示:(可能审核中)http://www.bilibili.com/video/av3227971/
先废话几句,物理动作有几个要点:
从原点跑动到目标的过程中,可以用 motion style_type: user 进行定义,例如 style_type 填成 attack 的话就是拿着武器进行突击,适用于枪之类的武器。
攻击完成之后的撤回原点的动作,可以用 motion evade: user 然后接着 move user: backward, 60,不要被 evade(闪避)形成刻板印象,应该以实际显示动作为基准,这个动作正好是面向目标小退几步,配合后面那句再加上 face user: target 面向目标即可做出比较合理的撤回姿势。
目标受到攻击而产生的击退效果可以由 move target: backward, 16, 2 来设置,这句话意味着往后移 16 个像素之后保持不动,这个动作要在 2 帧完成。别忘了后面要跟上 face target: user 这句话,不然攻击者是敌人的时候,你的角色都面向右侧了,冏。
同理模拟后坐力也可以用击退效果,并且可以用分段后退,依据不同的移动距离以及移动时间,还原出阻尼感。
枪技,适用于动画 ID 为 11~15 的单体技能:- <Target Action>
- // by Ryusa
- // for Pierce Effect
- immortal: targets, true
- opacity not focus: 0, 30
- wait for opacity
- camera focus: user, base, 30
- zoom: 1.5, 10
- wait for zoom
- wait for camera
- motion attack: user
- move user: target, base, 15
- face user: target
- wait for movement
- motion attack: user
- action animation
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- wait for animation
- immortal: targets, false
- motion evade: user
- move user: backward, 60
- face user: target
- wait for movement
- opacity not focus: 100%, 30
- wait for opacity
- reset camera: 30
- zoom: 1, 10
- wait for zoom
- clear battle log
- </Target Action>
复制代码 枪击,适用于 26~27 号动画的技能:- <Target Action>
- // by Ryusa
- // for Pierce Special 1 & 2
- immortal: targets, true
- tint screen: dark, 30
- opacity actors not user: 0, 30
- wait for opacity
- camera focus: user, base, 30
- zoom: 1.5, 10
- wait for zoom
- wait for camera
- motion attack: user
- move user: target, base, 15
- face user: target
- wait for movement
- motion attack: user
- action animation
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- wait for animation
- immortal: targets, false
- motion evade: user
- move user: backward, 60
- face user: target
- wait for movement
- opacity not focus: 100%, 30
- wait for opacity
- reset camera: 30
- zoom: 1, 10
- wait for zoom
- tint screen: normal, 30
- clear battle log
- </Target Action>
复制代码 斩击,适用于 6~10 号动画:- <Target Action>
- // by Ryusa
- // for Slash Effect
- immortal: targets, true
- opacity not focus: 0, 30
- wait for opacity
- camera focus: user, base, 30
- zoom: 1.5, 10
- wait for zoom
- wait for camera
- motion walk: user
- move user: target, base, 15
- face user: target
- wait for movement
- motion attack: user
- action animation
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- wait for animation
- immortal: targets, false
- motion evade: user
- move user: backward, 60
- face user: target
- wait for movement
- opacity not focus: 100%, 30
- wait for opacity
- reset camera: 30
- zoom: 1, 10
- wait for zoom
- clear battle log
- </Target Action>
复制代码 远程武器,适用于 11~15(穿刺)或者 111~112(流弹)动画:- <Target Action>
- // by Ryusa
- // for Arrow
- immortal: targets, true
- opacity not focus: 0, 30
- wait for opacity
- camera focus: target, base, 30
- zoom: 1.2, 10
- wait for zoom
- wait for camera
- move user: forward, 32, 30
- wait for movement
- motion missile: user
- wait: 40
- action animation
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- wait for animation
- immortal: targets, false
- opacity not focus: 100%, 30
- wait for opacity
- reset camera: 30
- zoom: 1, 10
- wait for zoom
- clear battle log
- </Target Action>
复制代码 远程武器技能,适用于 26~27 号(穿刺)技能:- <Target Action>
- // by Ryusa
- // for Arrow Special
- immortal: targets, true
- tint screen: dark, 30
- opacity not focus: 0, 30
- wait for opacity
- camera focus: target, base, 30
- zoom: 1.2, 10
- wait for zoom
- wait for camera
- move user: forward, 32, 30
- wait for movement
- motion missile: user
- wait: 60
- action animation
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- death break
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- death break
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- death break
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- death break
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- death break
- ani wait: 3
- move target: backward, 16, 2
- face target: user
- wait for movement
- action effect
- death break
- wait for animation
- immortal: targets, false
- opacity not focus: 100%, 30
- wait for opacity
- reset camera: 30
- zoom: 1, 10
- wait for zoom
- tint screen: normal, 30
- clear battle log
- </Target Action>
复制代码 喜闻乐见的六连射:- <Target Action>
- // by Ryusa
- // for Hexattack
- immortal: targets, true
- opacity not focus: 0, 30
- wait for opacity
- camera focus: target, base, 30
- zoom: 1.2, 10
- wait for zoom
- wait for camera
- move user: forward, 32, 30
- wait for movement
- motion missile: user
- wait: 30
- animation 111: target
- action effect
- death break
- ani wait: 3
- motion missile: user
- animation 111: target
- action effect
- death break
- move target: backward, 16, 2
- move user: backward, 16, 2
- face user: target
- wait for movement
- ani wait: 3
- motion missile: user
- animation 111: target
- action effect
- death break
- move target: backward, 16, 2
- move user: backward, 16, 2
- face user: target
- wait for movement
- ani wait: 3
- motion missile: user
- animation 111: target
- action effect
- death break
- move target: backward, 16, 2
- move user: backward, 16, 2
- face user: target
- wait for movement
- ani wait: 3
- motion missile: user
- animation 111: target
- action effect
- death break
- move target: backward, 16, 2
- move user: backward, 16, 2
- face user: target
- wait for movement
- ani wait: 5
- motion missile: user
- animation 111: target
- action effect
- death break
- move target: backward, 16, 2
- move user: backward, 32, 2
- face user: target
- wait for movement
- ani wait: 3
- wait for animation
- immortal: targets, false
- opacity not focus: 100%, 30
- wait for opacity
- reset camera: 30
- zoom: 1, 10
- wait for zoom
- clear battle log
- </Target Action>
复制代码 暂时就这些。 |
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