就是va里边开火车的情况下,队友是有判定体积的。 就会发生以下情况。 、 墙壁 墙壁 ...
class Game_Player def collide?(x, y, follower=true) !@through && (pos?(x, y) || (follower && followers.collide?(x, y))) endendclass Game_Event def collide_with_player_characters?(x, y) normal_priority? && $game_player.collide?(x, y, false) endend
class Game_Player def collide?(x, y, follower=true) !@through && (pos?(x, y) || (follower && followers.collide?(x, y))) end end class Game_Event def collide_with_player_characters?(x, y) normal_priority? && $game_player.collide?(x, y, false) end end
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