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本帖最后由 腐琴琴 于 2012-7-3 18:55 编辑
我也不记得在什么地方看到的……反正是6R
XP_Gallery.rar
(292.35 KB, 下载次数: 105)
范例里面图片太大了,你自己把图片命名成数字放到那个Ga开头的文件夹里就可以了。- #==============================================================================
- # +++ MOG XP - Picture Gallery (v1.0) +++
- #==============================================================================
- # By Moghunter
- # http://www.atelier-rgss.com/
- #==============================================================================
- # Sistema de galeria de imagens.
- #==============================================================================
- # Para ativar o script use o comando abaixo através de um evento usando o
- # comando chamar script. (Call Script)
- #
- # $scene = Scene_Picture_Gallery.new
- #
- #==============================================================================
- # Para disponibilizar as imagens na galeria você deverá usar o seguinte
- # código através do comando chamar script.
- #
- # $game_system.gallery[ID] = true
- #
- # EX $game_system.gallery[10] = true
- #
- #==============================================================================
- # Você deverá criar uma pasta com o nome "Gallery" onde as imagens deverão
- # ser gravadas.
- #
- # Graphics/Gallery/
- #
- # A nomeação das imagens devem ser numéricas. (ID da imagem)
- # 0.jpg (Imagem não disponível.)
- # 1.jpg
- # 2.jpg
- # 3.jpg
- # ...
- #
- # Prefira usar imagens com resoluções igual ou maior a 640x480 pixels.
- #
- #==============================================================================
- module MOG_PICTURE_GALLERY
- #Quantidade maxima de imagens na galeria.
- MAX_PICTURES = 40
- end
-
- #==============================================================================
- # ■ Game_System
- #==============================================================================
- class Game_System
-
- attr_accessor :gallery
-
- #------------------------------------------------------------------------------
- # ● Initialize
- #------------------------------------------------------------------------------
- alias art_picture_initialize initialize
- def initialize
- art_picture_initialize
- @gallery = []
- end
- end
- #==============================================================================
- # ■ RPG
- #==============================================================================
- module RPG
- module Cache
- def self.gallery(filename)
- self.load_bitmap("Graphics/Gallery/", filename)
- end
- end
- end
- #==============================================================================
- # ■ Window_Base
- #==============================================================================
- class Window_Base < Window
- #--------------------------------------------------------------------------
- # Draw_Thumbnail
- #--------------------------------------------------------------------------
- def draw_thumbnail(x,y,id)
- image = RPG::Cache.gallery(id.to_s) rescue nil
- return if image == nil
- cw = image.width
- ch = image.height
- src_rect = Rect.new(0, 0, cw , ch)
- src_rect2 = Rect.new(x, y, 150, 80)
- self.contents.stretch_blt(src_rect2, image, src_rect)
- end
- end
- #==============================================================================
- # ■ Window_Picture
- #==============================================================================
- class Window_Picture < Window_Selectable
-
- #------------------------------------------------------------------------------
- # ● Initialize
- #------------------------------------------------------------------------------
- def initialize(page)
- super(0, 64, 640, 365)
- self.opacity = 0
- @column_max = 3
- @page = page
- @pic_max = MOG_PICTURE_GALLERY::MAX_PICTURES
- @pic_max = 1 if @pic_max <= 0
- @pag_max = @pic_max / 9
- if @pag_max == page
- o = @pag_max * 9
- o2 = @pic_max - o
- @item_max = o2
- else
- @item_max = 9
- end
- refresh(page)
- self.index = 0
- end
- #------------------------------------------------------------------------------
- # ● Refresh
- #------------------------------------------------------------------------------
- def refresh(page = 0)
- if self.contents != nil
- self.contents.dispose
- self.contents = nil
- end
- if @item_max > 0
- self.contents = Bitmap.new(width - 32, row_max * 110)
- for i in 0...@item_max
- draw_item(i,page)
- end
- end
- end
-
- #------------------------------------------------------------------------------
- # ● draw_item
- #------------------------------------------------------------------------------
- def draw_item(index,page)
- np = 9 * page
- picture_number = index + 1 + np
- x = 15 + index % 3 * 215
- y = 12 + index / 3 *110
- s = picture_number
- s = 0 if $game_system.gallery[picture_number] == nil
- draw_thumbnail(x,y,s)
- self.contents.draw_text(x + 45,y + 70, 64, 32, "N - " + picture_number.to_s,1)
- end
-
- #------------------------------------------------------------------------------
- # ● update_cursor_rect
- #------------------------------------------------------------------------------
- def update_cursor_rect
- if @index < 0
- self.cursor_rect.empty
- return
- end
- row = @index / @column_max
- if row < self.top_row
- self.top_row = row
- end
- if row > self.top_row + (self.page_row_max - 1)
- self.top_row = row - (self.page_row_max - 1)
- end
- cursor_width = self.width / @column_max - 32
- x = index % 3 * 215
- y = index / 3 *110
- self.cursor_rect.set(x, y, cursor_width, 105)
- end
- end
- #==============================================================================
- # ■ Scene_ArtPictures
- #==============================================================================
- class Scene_Picture_Gallery
- include MOG_PICTURE_GALLERY
-
- #------------------------------------------------------------------------------
- # ● Main
- #------------------------------------------------------------------------------
- def main
- setup
- create_background
- create_window
- create_image
- create_cursor
- create_button
- execute_loop
- execute_dispose
- end
- #------------------------------------------------------------------------------
- # ● Setup
- #------------------------------------------------------------------------------
- def setup
- @max_pictures = MAX_PICTURES
- @max_pictures = 1 if @max_pictures <= 0
- v = (@max_pictures / 9)
- v2 = (v - 1) * 9
- v3 = (@max_pictures - v2) - 9
- if v3 != 0
- @max_pages = (@max_pictures / 9) + 1
- else
- @max_pages = (@max_pictures / 9)
- end
- @max_pages = 1 if @max_pages == 0
- @aw_center = 0
- @aw_left = 0
- @aw_right = 0
- @slide_type = 0
- @page_old = 0
- @picture_id = 0
- @image_active = false
- @old_index = 0
- @picures_enabled = 0
- @comp = 0
- @ex = 0
- @ey = 0
- @ex_max = 0
- @ey_max = 0
- @ex_max_zoom = 0
- @ey_max_zoom = 0
- for i in 0..MAX_PICTURES
- @picures_enabled += 1 if $game_system.gallery[i]
- end
- end
-
- #------------------------------------------------------------------------------
- # ● create_background
- #------------------------------------------------------------------------------
- def create_background
- @background = Sprite.new
- @background.bitmap = RPG::Cache.gallery("Background")
- @background.z = 0
- @background2 = Plane.new
- @background2.bitmap = RPG::Cache.gallery("Background2")
- @background2.z = -1
- end
-
- #------------------------------------------------------------------------------
- # ● Create Window
- #------------------------------------------------------------------------------
- def create_window
- @info = Window_Help.new
- @info.y = 416
- @info.opacity = 0
- @wp_page = 0
- @wp_page_old = @wp_page
- @wp_index = 0
- @wp =[]
- for i in 0...@max_pages
- @wp[i] = Window_Picture.new(i)
- @wp[i].x = 32 * i
- end
- check_active_window(true)
- refresh_info_window(true)
- end
-
- #------------------------------------------------------------------------------
- # ● Create_image
- #------------------------------------------------------------------------------
- def create_image
- @picture = Sprite.new
- @picture.bitmap = RPG::Cache.gallery("")
- @picture.z = 100
- @picture.opacity = 0
- end
-
- #------------------------------------------------------------------------------
- # ● Check Active Window
- #------------------------------------------------------------------------------
- def check_active_window(starting = false)
- for i in 0...@max_pages
- if i == @wp_page
- @wp[@wp_page].active = true
- @wp[@wp_page].visible = true
- if @slide_type == 0
- @wp[@wp_page].x = 640
- else
- @wp[@wp_page].x = -640
- end
- elsif i == @page_old and starting == false
- @wp[@page_old].active = false
- @wp[@page_old].visible = true
- @wp[@page_old].visible = false if starting
- @wp[@page_old].x = 0
- else
- @wp[i].active = false
- @wp[i].visible = false
- end
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Create Button
- #------------------------------------------------------------------------------
- def create_button
- @button_image = RPG::Cache.gallery("Button")
- @button_bitmap = Bitmap.new(@button_image.width, @button_image.height)
- @cw = @button_image.width
- @ch = @button_image.height / 2
- src_rect = Rect.new(0, 0, @cw, @ch)
- @button_bitmap .blt(0,0, @button_image, src_rect)
- @button = Sprite.new
- @button.bitmap = @button_bitmap
- @button.y = 443
- @button.z = 250
- @button.opacity = 0
- @button_fade_time = 0
- end
-
- #------------------------------------------------------------------------------
- # ● Create Cursor
- #------------------------------------------------------------------------------
- def create_cursor
- @cx1 = 0
- @cx2 = 0
- @cursor_speed = 0
- image = RPG::Cache.gallery("Cursor")
- @bitmap = Bitmap.new(image.width, image.height)
- cw = image.width / 2
- ch = image.height
- src_rect = Rect.new(cw, 0, cw, ch)
- @bitmap.blt(0,0, image, src_rect)
- @cursor1 = Sprite.new
- @cursor1.bitmap = @bitmap
- @cursor1.x = 0 + @cx1
- @cursor1.y = 220
- @cursor1.z = 200
- @bitmap2 = Bitmap.new(image.width, image.height)
- src_rect2 = Rect.new(0, 0, cw, ch)
- @bitmap2.blt(0,0, image, src_rect2)
- @cursor2 = Sprite.new
- @cursor2.bitmap = @bitmap2
- @cursor2.x = 610 + @cx2
- @cursor2.y = 220
- @cursor2.z = 200
- image.dispose
- if @max_pages == 1
- @cursor1.visible = false
- @cursor2.visible = false
- end
- end
- #------------------------------------------------------------------------------
- # ● Execute Loop
- #------------------------------------------------------------------------------
- def execute_loop
- Graphics.transition
- loop do
- Graphics.update
- Input.update
- update
- if $scene != self
- break
- end
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Execute Dispose
- #------------------------------------------------------------------------------
- def execute_dispose
- Graphics.freeze
- for i in 0...@max_pages
- @wp[i].dispose
- end
- @info.dispose
- if @picture.bitmap != nil
- @picture.bitmap.dispose
- end
- @picture.dispose
- @background.bitmap.dispose
- @background.dispose
- @background2.bitmap.dispose
- @background2.dispose
- @bitmap.dispose
- @bitmap2.dispose
- @cursor1.bitmap.dispose
- @cursor1.dispose
- @cursor2.bitmap.dispose
- @cursor2.dispose
- @button_bitmap.dispose
- @button.bitmap.dispose
- @button.dispose
- @button_image.dispose
- end
-
- #------------------------------------------------------------------------------
- # ● Update
- #------------------------------------------------------------------------------
- def update
- @wp[@wp_page].update
- @info.update
- if @image_active
- update_command_image
- else
- update_command
- end
- update_slide
- update_image_effect
- update_cursor_animation
- refresh_info_window
- end
-
- #------------------------------------------------------------------------------
- # ● update_cursor_animation
- #------------------------------------------------------------------------------
- def update_cursor_animation
- @cursor_speed += 1
- case @cursor_speed
- when 1..20
- @cx1 += 1
- @cx2 -= 1
- when 21..40
- @cx1 -= 1
- @cx2 += 1
- else
- @cursor_speed = 0
- @cx1 = 0
- @cx2 = 0
- end
- @cursor1.x = 0 + @cx1
- @cursor2.x = 610 + @cx2
- end
-
- #------------------------------------------------------------------------------
- # ● Update Image Effect
- #------------------------------------------------------------------------------
- def update_image_effect
- return if @wp[@wp_page].x != 0
- @button_fade_time -= 1 if @button_fade_time > 0
- if @image_active
- @picture.opacity += 25
- if @button_fade_time != 0
- @button.opacity += 10
- else
- if @button.y < 640
- @button.opacity -= 15
- @button.y += 1
- end
- end
- @wp[@wp_page].contents_opacity -= 25
- @info.contents_opacity -= 25
- @background.opacity -= 25
- @cursor1.opacity -= 25
- @cursor2.opacity -= 25
- else
- @picture.opacity -= 10
- @button.opacity -= 25
- @wp[@wp_page].contents_opacity += 25
- @info.contents_opacity += 25
- @background.opacity += 25
- @cursor1.opacity += 25
- @cursor2.opacity += 25
- end
- end
- #------------------------------------------------------------------------------
- # ● Refresh Info Window
- #------------------------------------------------------------------------------
- def refresh_info_window(starting = false)
- return if @image_active
- return if @wp_page_old == @wp_page and starting == false
- @wp_page_old = @wp_page
- page = @wp_page + 1
- @picture_id = (9 * @wp_page) + @wp[@wp_page].index + 1
- p_pages = "Page - " + page.to_s + " / " + @max_pages.to_s
- comp = " Completed " + (@picures_enabled.to_f / @max_pictures.to_f * 100).truncate.to_s + "%"
- p_number = " Pictures " + @picures_enabled.to_s + " / " + @max_pictures.to_s
- @info.set_text(" " + p_pages + comp + p_number)
- end
-
- #------------------------------------------------------------------------------
- # ● Update Slide
- #------------------------------------------------------------------------------
- def update_slide
- @background2.ox += 1
- return if @wp[@wp_page].x == 0
- slide_speed = 35
- @picture.opacity = 0
- @background.opacity = 255
- if @slide_type == 1
- if @wp[@wp_page].x < 0
- @wp[@wp_page].x += slide_speed
- if @wp[@wp_page].x >= 0
- @wp[@wp_page].x = 0
- end
- end
- if @wp[@page_old].x < 640
- @wp[@page_old].x += slide_speed
- if @wp[@page_old].x >= 640
- @wp[@page_old].x = 640
- end
- end
- else
- if @wp[@wp_page].x > 0
- @wp[@wp_page].x -= slide_speed
- if @wp[@wp_page].x <= 0
- @wp[@wp_page].x = 0
- end
- end
- if @wp[@page_old].x > -640
- @wp[@page_old].x -= slide_speed
- if @wp[@page_old].x <= -640
- @wp[@page_old].x = -640
- end
- end
- end
- if @slide_type == 0
- @wp[@wp_page].x = 0 if @wp[@wp_page].x <= 0
- else
- @wp[@wp_page].x = 0 if @wp[@wp_page].x >= 0
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Check_limite
- #------------------------------------------------------------------------------
- def check_limit
- if @wp_page < 0
- @wp_page = @max_pages - 1
- elsif @wp_page >= @max_pages
- @wp_page = 0
- end
- check_active_window
- end
-
- #------------------------------------------------------------------------------
- # ● Update Command Image
- #------------------------------------------------------------------------------
- def update_command_image
- if Input.trigger?(Input::B) or Input.trigger?(Input::C)
- $game_system.se_play($data_system.cursor_se)
- @image_active = false
- @wp[@wp_page].active = true
- return
- end
- if Input.trigger?(Input::R) or Input.trigger?(Input::L)
- $game_system.se_play($data_system.cursor_se)
- execute_zoom
- end
- if Input.press?(Input::RIGHT)
- @ex += 6
- elsif Input.press?(Input::LEFT)
- @ex -= 6
- elsif Input.press?(Input::DOWN)
- @ey += 6
- elsif Input.press?(Input::UP)
- @ey -= 6
- end
- @ex = @ex_max + @ex_max_zoom if @ex > @ex_max + @ex_max_zoom
- @ex = 0 if @ex < 0
- @ey = @ey_max + @ey_max_zoom if @ey > @ey_max + @ey_max_zoom
- @ey = 0 if @ey < 0
- @picture.x = -@ex
- @picture.y = -@ey
- end
-
- #------------------------------------------------------------------------------
- # ● Execute Zoom
- #------------------------------------------------------------------------------
- def execute_zoom
- if @picture.zoom_x == 1.0
- @picture.zoom_x = 1.5
- @picture.zoom_y = 1.5
- refresh_button(1)
- @ex_max_zoom = (@picture.bitmap.width / 2)
- if @ex != @ex_max
- @ex += @ex_max_zoom / 2
- else
- if @ex_max != 0
- @ex += @ex_max_zoom
- else
- @ex += @ex_max_zoom / 2
- end
- end
- @ey_max_zoom = (@picture.bitmap.height / 2)
- if @ey != @ey_max
- @ey += @ey_max_zoom / 2
- else
- if @ey_max != 0
- @ey += @ey_max_zoom
- else
- @ey += @ey_max_zoom / 2
- end
- end
- else
- if @picture.bitmap.width > 640 or
- @picture.bitmap.height > 480
- refresh_button(1)
- else
- refresh_button(0)
- end
- @ex -= @ex_max_zoom / 2
- @ey -= @ey_max_zoom / 2
- @picture.zoom_x = 1.0
- @picture.zoom_y = 1.0
- @ex_max_zoom = 0
- @ey_max_zoom = 0
- end
- end
-
- #------------------------------------------------------------------------------
- # ● check_avaliable_picture?
- #------------------------------------------------------------------------------
- def check_avaliable_picture?
- @picture_id = (9 * @wp_page) + @wp[@wp_page].index + 1
- return false if $game_system.gallery[@picture_id] == nil
- return true
- end
-
- #------------------------------------------------------------------------------
- # ● create_bitmap
- #------------------------------------------------------------------------------
- def create_bitmap
- @picture.opacity = 0
- @picture.bitmap.dispose
- @picture.bitmap = RPG::Cache.gallery(@picture_id.to_s) rescue nil
- @ex = 0
- @ey = 0
- @ex_max_zoom = 0
- @ey_max_zoom = 0
- @picture.zoom_x = 1.0
- @picture.zoom_y = 1.0
- if @picture.bitmap == nil
- @picture.bitmap = RPG::Cache.gallery("")
- refresh_button(0)
- return
- end
- if @picture.bitmap.width > 640
- @ex_max = @picture.bitmap.width - 640
- else
- @ex_max = 0
- end
- if @picture.bitmap.height > 480
- @ey_max = @picture.bitmap.height - 480
- else
- @ey_max = 0
- end
- if @picture.bitmap.width > 640 or
- @picture.bitmap.height > 480
- refresh_button(1)
- else
- refresh_button(0)
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Refresh Button
- #------------------------------------------------------------------------------
- def refresh_button(type = 0)
- @button.bitmap.clear
- if type == 0
- src_rect = Rect.new(0, 0, @cw, @ch)
- else
- src_rect = Rect.new(0, @ch, @cw, @ch)
- end
- @button_bitmap .blt(0,0, @button_image, src_rect)
- @button.y = 443
- @button_fade_time = 120
- @button.opacity = 0 unless @button.y == 443
- end
-
- #------------------------------------------------------------------------------
- # ● Update Command
- #------------------------------------------------------------------------------
- def update_command
- return if @wp[@wp_page].x != 0
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cursor_se)
- $scene = Scene_Map.new
- return
- end
- if Input.trigger?(Input::C)
- if check_avaliable_picture?
- $game_system.se_play($data_system.decision_se)
- @image_active = true
- @wp[@wp_page].active = false
- create_bitmap
- else
- $game_system.se_play($data_system.buzzer_se)
- end
- return
- end
- if Input.trigger?(Input::L) and @max_pages != 1
- $game_system.se_play($data_system.cursor_se)
- @page_old = @wp_page
- @wp_page -= 1
- @slide_type = 1
- check_limit
- return
- elsif Input.trigger?(Input::R) and @max_pages != 1
- $game_system.se_play($data_system.cursor_se)
- @page_old = @wp_page
- @wp_page += 1
- @slide_type = 0
- check_limit
- return
- end
- end
- end
- $mog_xp_picture_gallery = true
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