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本帖最后由 protosssonny 于 2013-2-27 09:35 编辑
论坛中sideview3.4d 1.2c95%汉化版本貌似没有汉化 枪攻击 和 弓攻击(←一个贴不能问两个问题,这个先不说啦)
里面的脚本[Guns Action Sequence (K)]里的内容是
#============================================================================== # + Guns Action Sequence Addon for RPG Tankentai Sideview Battle System # v1.3 (Only for Kaduki battlers) #------------------------------------------------------------------------------ # Script original by: Kylock # 1.2 By Night'Walker #============================================================================== # Requested by gend0 (rpgrevolution.com) # This is a script that adds new functionality to the Sideview battle System # in the way of an additional animation for gun weapons. # To use this script, simply add it below the Sideview Battle System scripts # and make sure your gun have element 6(Whip) checked in the game database on # the weapons tab. This can be changed below if you like your whip element. #------------------------------------------------------------------------------ # ++ Assigning a Gun Action to Skills and Weapons # # [With Notetag] # * In the Notes field of a skill or weapon, type in # # <action: GUN_ATTACK> # # You do not need quotes around GUN_ATTACK. Remember that it requires # Notetags for Tankentai Add-on # #==============================================================================(这里以上的鸟语貌似是废话,我不会告诉你我看不懂的~~~) module N01 RANGED_ANIME = { # Magic Animation "FIRE_GUN" => ["m_a", 87, 4, 0, 12, 0, 0, 0, 2, true,""], # Weapon Animations "DOWN_TO_LEFT" => [ 3, 0, false, 120, 45, 4, false, 1, 1, 0, 0, false], "LEFT_TO_UP" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, false], "LEFT_TO_UPL" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, true], "VERT_SWING-" => [ 3, 0,false,-15, 45, 4,false, 1, 1, 0, 0,false], # Battler Animations "DRAW_WEAPON" => [ 1, 0, 4, 2, 0, -1, 0, true,"DOWN_TO_LEFT"], "GUN_FIRE" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UP"], "GUN_FIREL" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UPL"], "WPN_SWING_V-" => [ 1, 0, 4, 2, 0, -1, 0, true,"VERT_SWING-"], "FRONT_JUMP" => [ 0, -32, 0, 16, 0, -3, "JUMP_ATTACK_POSE"],} ANIME.merge!(RANGED_ANIME) # Action Sequence RANGED_ATTACK_ACTION = { "GUN_ATTACK" => ["FRONT_JUMP","DRAW_WEAPON","14","DAMAGE_ANIM","6","FIRE_GUN","GUN_FIRE", "5","WPN_SWING_V-","20","WEAPON2_DAMAGE","6","Two Wpn Only","FIRE_GUN", "GUN_FIREL","Two Wpn Only", "5","Can Collapse","MOVE_TO","RESET"],} ACTION.merge!(RANGED_ATTACK_ACTION) end ------------------------------------------------------------------------------------------------------------------------
#==============================================================================
# + Guns Action Sequence Addon for RPG Tankentai Sideview Battle System
# v1.3 (Only for Kaduki battlers)
#------------------------------------------------------------------------------
# Script original by: Kylock
# 1.2 By Night'Walker
#==============================================================================
# Requested by gend0 (rpgrevolution.com)
# This is a script that adds new functionality to the Sideview battle System
# in the way of an additional animation for gun weapons.
# To use this script, simply add it below the Sideview Battle System scripts
# and make sure your gun have element 6(Whip) checked in the game database on
# the weapons tab. This can be changed below if you like your whip element.
#------------------------------------------------------------------------------
# ++ Assigning a Gun Action to Skills and Weapons
#
# [With Notetag]
# * In the Notes field of a skill or weapon, type in
#
# <action: GUN_ATTACK>
#
# You do not need quotes around GUN_ATTACK. Remember that it requires
# Notetags for Tankentai Add-on
#
#==============================================================================(这里以上的鸟语貌似是废话,我不会告诉你我看不懂的~~~)
module N01
RANGED_ANIME = {
# Magic Animation
"FIRE_GUN" => ["m_a", 87, 4, 0, 12, 0, 0, 0, 2, true,""],
# Weapon Animations
"DOWN_TO_LEFT" => [ 3, 0, false, 120, 45, 4, false, 1, 1, 0, 0, false],
"LEFT_TO_UP" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, false],
"LEFT_TO_UPL" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, true],
"VERT_SWING-" => [ 3, 0,false,-15, 45, 4,false, 1, 1, 0, 0,false],
# Battler Animations
"DRAW_WEAPON" => [ 1, 0, 4, 2, 0, -1, 0, true,"DOWN_TO_LEFT"],
"GUN_FIRE" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UP"],
"GUN_FIREL" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UPL"],
"WPN_SWING_V-" => [ 1, 0, 4, 2, 0, -1, 0, true,"VERT_SWING-"],
"FRONT_JUMP" => [ 0, -32, 0, 16, 0, -3, "JUMP_ATTACK_POSE"],}
ANIME.merge!(RANGED_ANIME)
# Action Sequence
RANGED_ATTACK_ACTION = {
"GUN_ATTACK" => ["FRONT_JUMP","DRAW_WEAPON","14","DAMAGE_ANIM","6","FIRE_GUN","GUN_FIRE",
"5","WPN_SWING_V-","20","WEAPON2_DAMAGE","6","Two Wpn Only","FIRE_GUN",
"GUN_FIREL","Two Wpn Only",
"5","Can Collapse","MOVE_TO","RESET"],}
ACTION.merge!(RANGED_ATTACK_ACTION)
end
------------------------------------------------------------------------------------------------------------------------
上面的脚本哪段的哪个数字是设定动画的啊...(我不会告诉你我看不懂的~~~)
记得那啥啥设定脚本设定攻击上面都有备注的
像表格一样,而这个却没有,所以看不懂啊,难道要一个一个试?囧,,,
就是普通设定的那个[id]比如这个:- # 名称 文件ID 行 速度 循环 等待 固定 Z 影子 武器
- "STANDBY_POSE" => [ 1, 0, 15, 0, 0, -1, 0, true, "" ],
复制代码 想这个的[文件id←汉化过的]里面的1↑,在上面那个脚本中用哪个数字设定啊(默认好像是2号技能...)
范例在这里,有空的大大帮忙看看呗~~~
http://rpg.blue/thread-190310-1-1.html
里面的[火枪射击]脚本,谢谢啊~~~
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