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Lv4.逐梦者 (版主) 无限の剣制 
	- 梦石
 - 0 
 
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        - 在线时间
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 - 2013-2-28
 
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- class RPG::BaseItem
 
 -   def load
 
 -     return if self.is_a?(RPG::Skill)
 
 -     self.note.split(/[\r\n]+/).each { |line|
 
 -       if line =~ /\[(?:load|负重|負重) (\w+)\]/
 
 -         return $1.nil? ? 0 : $1.to_i
 
 -       end}
 
 -     return 0
 
 -   end
 
 - end
 
  
- class Scene_Item < Scene_ItemBase
 
 -   alias load_start start
 
 -   alias load_terminate terminate
 
 -   alias load_update update
 
 -   def start
 
 -     load_start
 
 -     @load_window = Window_Base.new(392, 0, 152, 56)
 
 -     @load_window.viewport = @viewport
 
 -   end
 
 -   def terminate
 
 -     @load_window.dispose
 
 -     load_terminate
 
 -   end
 
 -   def update
 
 -     @load_window.update
 
 -     if @temp_load != $game_party.current_load
 
 -       @load_window.contents.clear
 
 -       @load_window.contents.draw_text(0, 0, 120, 24, "负重:#{$game_party.current_load}/#{$game_party.total_load}")
 
 -       @temp_load = $game_party.current_load
 
 -     end
 
 -     if Input.trigger?(Input::X)
 
 -       @item = @item_window.item
 
 -       $game_party.lose_item(@item, 1)
 
 -       @item_window.refresh
 
 -     end
 
 -     load_update
 
 -   end
 
 - end
 
  
- class Scene_Shop < Scene_MenuBase
 
 -   alias load_start start
 
 -   alias load_terminate terminate
 
 -   alias load_update update
 
 -   def start
 
 -     load_start
 
 -     @load_window = Window_Base.new(392, 0, 152, 56)
 
 -     @load_window.viewport = @viewport
 
 -   end
 
 -   def terminate
 
 -     @load_window.dispose
 
 -     load_terminate
 
 -   end
 
 -   def update
 
 -     @load_window.update
 
 -     if @temp_load != $game_party.current_load
 
 -       @load_window.contents.clear
 
 -       @load_window.contents.draw_text(0, 0, 120, 24, "负重:#{$game_party.current_load}/#{$game_party.total_load}")
 
 -       @temp_load = $game_party.current_load
 
 -     end
 
 -     load_update
 
 -   end
 
 - end
 
  
- class Game_Party < Game_Unit
 
 -   attr_reader :current_load
 
 -   alias load_initialize initialize
 
 -   alias load_gain_item gain_item
 
 -   def initialize
 
 -     load_initialize
 
 -     @current_load = 0
 
 -   end
 
 -   # 获取队伍最大负重
 
 -   def total_load
 
 -     party_load = 0
 
 -     #members.size.times do |i| 
 
 -     for i in 0...members.size
 
 -       actor = members[i]
 
 -       party_load += actor.load
 
 -     end
 
 -     return party_load
 
 -     
 
 -   end
 
  
-   def gain_item(item, n, include_equip = false)
 
 -     return if item.nil?
 
 -       load_gain_item(item, n, include_equip)
 
 -       @current_load += item.load * n if $load_ok == false || $load_ok == nil
 
 -   end
 
 - end
 
 - class Game_Actor < Game_Battler
 
 -   # 获取队员负重
 
 -   def load
 
 -     return (mhp + mmp) * @level / agi
 
 -   end
 
 - end
 
 - class Game_Interpreter
 
 -   alias load_command_126 command_126
 
 -   alias load_command_127 command_127
 
 -   alias load_command_128 command_128
 
 -   
 
 -   def command_126
 
 -     n = operate_value(@params[1], @params[2], @params[3])
 
 -     return command_115 if check_load(@params[0], 0, n)
 
 -     load_command_126
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增減武器
 
 -   #--------------------------------------------------------------------------
 
 -   def command_127
 
 -     n = operate_value(@params[1], @params[2], @params[3])
 
 -     return command_115 if check_load(@params[0], 1, n)
 
 -     load_command_127
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增減防具
 
 -   #--------------------------------------------------------------------------
 
 -   def command_128
 
 -     n = operate_value(@params[1], @params[2], @params[3])
 
 -     return command_115 if check_load(@params[0], 2, n)
 
 -     load_command_128
 
 -   end
 
 -   
 
 -   def check_load(item_id, type, n)
 
 -     case type
 
 -     when 0; item = $data_items[item_id]
 
 -     when 1; item = $data_weapons[item_id]
 
 -     when 2; item = $data_armors[item_id]
 
 -     end
 
 -     if (((item.load * n) + $game_party.current_load) > $game_party.total_load)
 
 -         $game_message.texts.push("负重过重,现在无法移动!请丢弃部分物品") if $game_message.visible != true
 
 -         $game_message.visible = true
 
 -     end
 
 -     return
 
 -   end
 
 - end
 
  
- class Game_Player < Game_Character
 
 -   
 
 -   alias vipmovable? movable?
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 判定是否负重已满
 
 -   #--------------------------------------------------------------------------
 
 -   def mfz_vip?
 
 -     $game_party.total_load < $game_party.current_load
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 判定是否可以移动
 
 -   #--------------------------------------------------------------------------
 
 -   def movable?
 
 -     return false if mfz_vip?
 
 -     vipmovable?
 
 -   end
 
 - end
 
 - class Game_Actor < Game_Battler
 
  
-   #--------------------------------------------------------------------------
 
 -   # ● 交换物品
 
 -   #     new_item : 取出的物品
 
 -   #     old_item : 放入的物品
 
 -   #--------------------------------------------------------------------------
 
 -   def trade_item_with_party(new_item, old_item)
 
 -     return false if new_item && !$game_party.has_item?(new_item)
 
 -     $load_ok = true
 
 -     $game_party.gain_item(old_item, 1)
 
 -     $game_party.lose_item(new_item, 1)
 
 -     $load_ok = false
 
 -     return true
 
 -   end
 
 - end
 
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