| 
问题描述如下,请见图:
x
加入我们,或者,欢迎回来。您需要 登录 才可以下载或查看,没有帐号?注册会员  
   
 #--------------------------------------------------------------------------  # ● 计算伤害  #--------------------------------------------------------------------------  def make_damage_value(user, item)    value = item.damage.eval(user, self, $game_variables)    value *= item_element_rate(user, item)    value *= pdr if item.physical?    value *= mdr if item.magical?    value *= rec if item.damage.recover?    value = apply_critical(value) if @result.critical    value = apply_variance(value, item.damage.variance)    value = apply_guard(value)    @result.make_damage(value.to_i, item)#-------------------------# ● 祈祷#-------------------------         if self.skills.include?($data_skills[300])&&self.is_a?(Game_Actor)  if rand(100)<100        p "被攻击后有HP:#{$game_party.members[0].hp}"        $game_party.members.each {|actor| actor.hp += 5000}        p"├祈祷发动,生命值增加5000"        p "回复后HP:#{$game_party.members[0].hp}"  elsep"├×祈祷#{bcf}"  end  endend
#-------------------------------------------------------------------------- 
  # ● 计算伤害 
  #-------------------------------------------------------------------------- 
  def make_damage_value(user, item) 
    value = item.damage.eval(user, self, $game_variables) 
    value *= item_element_rate(user, item) 
    value *= pdr if item.physical? 
    value *= mdr if item.magical? 
    value *= rec if item.damage.recover? 
    value = apply_critical(value) if @result.critical 
    value = apply_variance(value, item.damage.variance) 
    value = apply_guard(value) 
    @result.make_damage(value.to_i, item) 
#------------------------- 
# ● 祈祷 
#-------------------------         
 if self.skills.include?($data_skills[300])&&self.is_a?(Game_Actor) 
  if rand(100)<100 
        p "被攻击后有HP:#{$game_party.members[0].hp}" 
        $game_party.members.each {|actor| actor.hp += 5000} 
        p"├祈祷发动,生命值增加5000" 
        p "回复后HP:#{$game_party.members[0].hp}" 
  else 
p"├×祈祷#{bcf}" 
  end 
  end 
end 
 |