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[搬运汉化] 【汉化】姫HimeWorks系列整理贴

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发表于 2016-3-4 11:36:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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本帖最后由 沧笙 于 2016-3-4 11:36 编辑

译者声明
1、暂时只开坑标题,比肩Yanfly的大神
2、原文http://himeworks.com

Terms of use
All MV Plugins and Ace scripts are free for commercial and non-commercial use
使用规则
所有的MV以及ACE的脚本都是免费开放给商业和非商业使用


Battle Enhancements  战斗加强类
Counter After Hit – changes counterattack to hit target before counterattacking  连击
Actor Battle Commands – provides a set of tools for managing your actors’ battle commands  战斗命令管理工具
Battle Command: Use Skill – allows you to create a command that executes skills directly  自定义战斗命令
Elemental Negation – negate the amount of damage/recovery you receive from elemental skills  取消技能效果
Pre-Emptive Battle Events  预战斗事件

Database Tools  数据库工具类
Parameter Tables  参数表

Event Tools  事件工具类
Large Choices – Combines multiple show choice commands into a single, large list.  大型选择列表
Conditional Choice Text – Allows you to dynamically set the text for each choice in your events.  选择项文本
Disabled Choice Conditions – disable individual choices using your own conditions  关闭选择条件
Hidden Choice Conditions – Allows you to hide choices with a simple event call  隐藏选择条件
Hidden Shop Goods – provides commands to hide specific shop goods  隐藏商店商品
Custom Page Conditions – Create your own page conditions  自定义条件页
Battle Weather – Allows you to display weather effects during battle  战斗天气
Level Up Events – Fully customize what happens when an actor levels up using events  事件升级玩家
Common Event Queue – Allows you to reserve and execute multiple common events correctly  公共事件队列
End Phase Triggers – execute more battle events before the victory or defeat sequences occur  触发结束阶段
Pre-Title Events – create an event to create a pre-title/splash screen.  预显示事件
Timer Pause – pause and resume the timer. Timer stays on screen when paused.  暂停
Game Over Events – create your own game over scenes using events  游戏结束事件
Sync Save Data – allows you to synchronize switches and variables between save files  同步数据
Save Title – allows you to set the name that is shown in the save/load screen for each file  存储标题
Self Variables – allows you to define your own variables for each event  独立变量
Follower Event Touch – trigger a touch event when the event touches the follower  跟随者接触事件
Event Trigger Labels – create events that can be triggered with different interactions  事件触发标签
Common Event Buttons – execute a common event by pressing buttons  公共事件按钮
Move Route Commands  移动路径命令

Animations  动画类
Change Battleback – allows you to change battlebacks during battle.  改变战斗背景

Audio and Video  音效和视觉
Easy Audio Looping – use a spreadsheet to create loop points for your music!  音效循环

Actors and Parties  角色和队伍
Multiple Inventories – provides functionality for switching and merging inventories  多仓库包裹
Custom Party Leader – custom actor as the leader. Doesn’t have to be in the party  自定义队伍领队
Exp Tables – specify experience required per level using tables  经验表
Battle Exp Distribution – changes the amount of EXP that the enemies reward  战斗经验分配
Instance Actors – Manage custom actors during the game. These actors can be created during the game    自定义建立角色
Parameter Tables – Allows you to use spreadsheet software to maintain parameters for classes  参数能力表
Party Manager – Create and manage multiples parties in your game.  多队伍管理

Characters and Vehicles  玩家和交通工具
Movement Direction Lock  移动方向锁定
Disable Dashing  关闭冲刺
Lock Facing Direction  面对方向锁定

States  状态
Custom Death States – Additional states that should be considered “death” which will be used to trigger battle defeat or game over.  自定义死亡状态
Toggle-able States – create states that will be removed when you try to add them again  切换状态
Overriding States – create states that will remove other states when the state is added  覆盖状态
Progressive States – create states that will add other states when automatically removed  累积状态
Remove States on Action – remove states by number of actions performed  移除状态
State Countdown Popup – displays a countdown above battler’s heads during battle  状态计数
State Change Animations – play an animation when a state is added or removed  状态动画
State Damage Modifiers – apply extra damage formulas when a state is active  状态伤害
Placeholder States  放置状态

Equipment Systems  装备系统
Equip Slots Core – customize equip slots for each actor individually!  装备位置核心
Weapon Damage – define custom weapon damage formulas that you can use in skills  武器伤害

Enemies and Troops  敌人和敌群
Enemy Levels – add levels to your enemies  敌方等级
Enemy Classes – manage your enemies’ parameters using classes  敌方职业
Enemy Equips – allows you to give your enemies equips.  敌方装备
Sideview Actor Enemies – use side-view actors as enemy sprites  横版玩家作为敌人
More Enemy Drops – Allows you to add more drops to an enemy and use percentage probabilities for drop chance.  敌人掉落物品
Enemy Reinforcements – summon more enemies to battle, dynamically!  敌人召唤
Random Encounter Events – run a common event during a random encounter!  随机遇敌触发事件

Messages  信息
HMS: Message Pause Cursor – change the pause cursor in your message window  信息暂停光标

Scenes and Windows  界面
Menu Music – set your own music to play when the menu is opened.  主菜单音乐  
Placeholder Message Faces – set up message faces using placeholders that will be automatically replaced during the game  放置信息框脸图

Skills, Items, and Actions  技能,物品和行动
Double Cast State – create a state that will double the number of hits each skill makes  双倍状态
Formula Effects – define your own custom effects using formulas right in the database!  公式定义状态
Effect Conditions – control whether an effect can be executed using formula conditions!  自定义效果
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