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 本帖最后由 沧笙 于 2016-3-4 11:36 编辑  
 
 
Terms of use 
All MV Plugins and Ace scripts are free for commercial and non-commercial use 
使用规则 
所有的MV以及ACE的脚本都是免费开放给商业和非商业使用  
 
Battle Enhancements  战斗加强类 
Counter After Hit – changes counterattack to hit target before counterattacking  连击 
Actor Battle Commands – provides a set of tools for managing your actors’ battle commands  战斗命令管理工具 
Battle Command: Use Skill – allows you to create a command that executes skills directly  自定义战斗命令 
Elemental Negation – negate the amount of damage/recovery you receive from elemental skills  取消技能效果 
Pre-Emptive Battle Events  预战斗事件 
 
Database Tools  数据库工具类 
Parameter Tables  参数表 
 
Event Tools  事件工具类 
Large Choices – Combines multiple show choice commands into a single, large list.  大型选择列表 
Conditional Choice Text – Allows you to dynamically set the text for each choice in your events.  选择项文本 
Disabled Choice Conditions – disable individual choices using your own conditions  关闭选择条件 
Hidden Choice Conditions – Allows you to hide choices with a simple event call  隐藏选择条件 
Hidden Shop Goods – provides commands to hide specific shop goods  隐藏商店商品 
Custom Page Conditions – Create your own page conditions  自定义条件页 
Battle Weather – Allows you to display weather effects during battle  战斗天气 
Level Up Events – Fully customize what happens when an actor levels up using events  事件升级玩家 
Common Event Queue – Allows you to reserve and execute multiple common events correctly  公共事件队列 
End Phase Triggers – execute more battle events before the victory or defeat sequences occur  触发结束阶段 
Pre-Title Events – create an event to create a pre-title/splash screen.  预显示事件 
Timer Pause – pause and resume the timer. Timer stays on screen when paused.  暂停 
Game Over Events – create your own game over scenes using events  游戏结束事件 
Sync Save Data – allows you to synchronize switches and variables between save files  同步数据 
Save Title – allows you to set the name that is shown in the save/load screen for each file  存储标题 
Self Variables – allows you to define your own variables for each event  独立变量 
Follower Event Touch – trigger a touch event when the event touches the follower  跟随者接触事件 
Event Trigger Labels – create events that can be triggered with different interactions  事件触发标签 
Common Event Buttons – execute a common event by pressing buttons  公共事件按钮 
Move Route Commands  移动路径命令 
 
Animations  动画类 
Change Battleback – allows you to change battlebacks during battle.  改变战斗背景 
 
Audio and Video  音效和视觉 
Easy Audio Looping – use a spreadsheet to create loop points for your music!  音效循环 
 
Actors and Parties  角色和队伍 
Multiple Inventories – provides functionality for switching and merging inventories  多仓库包裹 
Custom Party Leader – custom actor as the leader. Doesn’t have to be in the party  自定义队伍领队 
Exp Tables – specify experience required per level using tables  经验表 
Battle Exp Distribution – changes the amount of EXP that the enemies reward  战斗经验分配 
Instance Actors – Manage custom actors during the game. These actors can be created during the game    自定义建立角色 
Parameter Tables – Allows you to use spreadsheet software to maintain parameters for classes  参数能力表 
Party Manager – Create and manage multiples parties in your game.  多队伍管理 
 
Characters and Vehicles  玩家和交通工具 
Movement Direction Lock  移动方向锁定 
Disable Dashing  关闭冲刺 
Lock Facing Direction  面对方向锁定 
 
States  状态 
Custom Death States – Additional states that should be considered “death” which will be used to trigger battle defeat or game over.  自定义死亡状态 
Toggle-able States – create states that will be removed when you try to add them again  切换状态 
Overriding States – create states that will remove other states when the state is added  覆盖状态 
Progressive States – create states that will add other states when automatically removed  累积状态 
Remove States on Action – remove states by number of actions performed  移除状态 
State Countdown Popup – displays a countdown above battler’s heads during battle  状态计数 
State Change Animations – play an animation when a state is added or removed  状态动画 
State Damage Modifiers – apply extra damage formulas when a state is active  状态伤害 
Placeholder States  放置状态 
 
Equipment Systems  装备系统 
Equip Slots Core – customize equip slots for each actor individually!  装备位置核心 
Weapon Damage – define custom weapon damage formulas that you can use in skills  武器伤害 
 
Enemies and Troops  敌人和敌群 
Enemy Levels – add levels to your enemies  敌方等级 
Enemy Classes – manage your enemies’ parameters using classes  敌方职业 
Enemy Equips – allows you to give your enemies equips.  敌方装备 
Sideview Actor Enemies – use side-view actors as enemy sprites  横版玩家作为敌人 
More Enemy Drops – Allows you to add more drops to an enemy and use percentage probabilities for drop chance.  敌人掉落物品 
Enemy Reinforcements – summon more enemies to battle, dynamically!  敌人召唤 
Random Encounter Events – run a common event during a random encounter!  随机遇敌触发事件 
 
Messages  信息 
HMS: Message Pause Cursor – change the pause cursor in your message window  信息暂停光标 
 
Scenes and Windows  界面 
Menu Music – set your own music to play when the menu is opened.  主菜单音乐   
Placeholder Message Faces – set up message faces using placeholders that will be automatically replaced during the game  放置信息框脸图 
 
Skills, Items, and Actions  技能,物品和行动 
Double Cast State – create a state that will double the number of hits each skill makes  双倍状态 
Formula Effects – define your own custom effects using formulas right in the database!  公式定义状态 
Effect Conditions – control whether an effect can be executed using formula conditions!  自定义效果 |   
 
 
 
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