var weapons = DataManager._independentWeapons;
for (var i = 0; i < weapons.length; i++) {if (weapons && !$gameParty.hasItem(weapons)) weapons = null;}
var armors = DataManager._independentArmors;
for (var i = 0; i < armors.length; i++) {if (armors && !$gameParty.hasItem(armors)) armors = null;}