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5楼

楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错," S6 W) N6 t' m/ ` q
不知道有人能帮忙看一下吗? - #===============================================================================
. S' Q3 G5 ^ Y - # XAS - Hot Key HUD4 J7 b' S( ~0 `+ D3 Z' o7 x
- #===============================================================================
8 F. L8 H3 z: I% ]) ~$ @2 _" B - # By Mr_Wiggles
! V- s5 E# L$ n0 ` - # Version 1.39 F5 f' L% `4 x2 X/ H6 O1 O
- # 7/6/10 F: D& I( x1 Y _% u7 t& x) E. n
- #-------------------------------------------------------------------------------% ]: q0 j( y3 I {7 \$ D
- # Instructions:
2 o, y7 d9 q2 E) t+ S6 [ - # Fill in the constants bellow, paste this script above main and bellow XAS in& ?& m( W& I, D; u; `+ H
- # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!* j& W2 {. U/ t4 o! P
- # 4 t4 n! e4 h! h+ M Y+ }
- # Place the "Hot_Keys_HUD" picture file into your game directory * n3 {, A& M; i Y2 N
- # Graphics/Pictures folder.
- X2 j# r3 W, `7 @1 c+ I - #-------------------------------------------------------------------------------8 h7 |: \% N2 T- b3 J
- # Directions of Use:# y0 O" M: Z) P# h! W
- # Simple just press a number key (1 - 5) when the quick skill or item menu is
" j/ s7 y" {8 ?; W8 p - # Showing.
+ v* k& i/ M, \: Y - #===============================================================================
9 C U! [( ]% c; N- e* K9 \ - HUD_X = 0 # X pos of HUD9 d; ~; Z6 [8 M8 Y& L) d( V4 m
- HUD_Y = 0 # Y pos of HUD" Y$ t4 N1 A+ ?# ^
- ' a! [- @ _. t
- # Set true if XAS 3.7f0 t- y5 M- K% l/ n2 E
- # set false if XAS 3.6. X+ }1 S: g R) \2 M
- XASVER_37 = true
& M0 O& M8 K* j. O$ ]
( l. r6 ^3 F( H- #===============================================================================
' Y% Y) U' \/ S6 S& q- X - # Numkeys Module
2 ~9 r* A/ V3 ^ h9 |8 a; j% r - #===============================================================================. L* ^% G9 s% k h" w
- module Input0 n, v& W, a) s: n# h' B2 d
- Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}: L! O- [9 n- v) z9 w
- class << self
8 J9 C* T2 h" i2 i - Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')$ A; l& ?+ k6 v7 i! U
-
' ^4 Y) X/ Q4 {( d! y4 s3 L6 T0 t8 w - def testkey(key): o9 S: H9 D' @
- Key.call(key) & 0x01 == 1
; F1 \( ~2 f1 ^5 L) v% l: c4 `" L - end4 y4 c' K" _7 l! J6 g
-
( u8 M1 t! i1 {7 ^! `( p# D - alias hud_key_update update
! k( m, H; Y; Z& b - def update
* {5 Y# G4 b Z - hud_key_update
) I) o4 c& O9 J - @pressed = []- q. k$ a1 U8 y. I L0 Z; s1 K9 M
- for key in Numkey.values6 t% c5 D$ @) ?2 _( f" [
- key -= 1000
: N2 x9 d9 h* F+ Q1 \ - @pressed.push(key) if testkey(key)
4 n" R6 s+ L9 T3 D" X% W! z7 ~ - end" \! B8 m3 a) g i3 U
- end3 y- X# ]+ f; w2 R o$ v
-
- D4 g- T1 t( R. O% ^ - def pressed?(key)4 L& C/ R$ G1 V" s
- key -= 1000
, P" W/ M2 Q, K* E! d5 y3 n) k - @pressed = [] if @pressed.nil?
! K0 }' f3 y( r( i9 v& d - return true if @pressed.include?(key)5 u2 `1 o0 O$ Y9 E4 [' z1 U
- return false
e2 P3 A1 N0 E8 H1 V* x& } - end
0 K0 o- C; K0 p - 7 L8 C9 r2 t- b% b8 U0 l- k- u: f
- alias hud_key_press? press?, i! ] C& n7 |
- def press?(key)
! A4 }" }% V2 |9 z" b- v& v - return pressed?(key) if key.to_f > 1000* D4 z& |8 ], h' M. Y+ M2 t
- hud_key_press?(key)
; P7 X4 X1 ]" z4 ^- A( s0 D+ W9 { - end
5 r* ?. [; v# m - end# Y! Y% n8 O. T
- end. H8 G7 k; R. l% x9 A
- & V z0 e, {+ A/ }- R8 ~9 ~. Y- ^
- #===============================================================================
, c6 B7 Z# u! l) v - # Game Player$ [( L/ d5 w3 V" P' I5 a
- #===============================================================================" R& Z% r. Y# V7 v
- class Game_Player < Game_Character
! F. F0 O5 m: L - attr_accessor :hud_equip5 Z5 s& O3 _1 c& j& ]
- 2 H3 T+ T1 R/ @; H! ^4 Q
- alias hot_key_hud_init initialize$ _ c( K1 o% I! x, X
- def initialize) q& ?5 g& q) w9 B4 S
- hot_key_hud_init
, s/ E' p Y: d% `( _! \ X1 s& r - @hud_equip = []4 u' f& @6 H* O5 \5 q H5 r: a
- end" D k2 G' [8 d8 e, k
-
M6 I* V' w, @. D; O0 P$ A - def equip_item_to_hud(n, item)
/ q" _0 Q; M$ |; ~6 o$ G - if item.nil?5 m; p9 X% O; ]6 g/ M
- $game_system.se_play($data_system.buzzer_se)
! J" k$ [" x! [ - return
2 E, F6 Y: U* V6 } - end1 D( K1 v( ]! }: b, L/ H" _4 d
- $game_system.se_play($data_system.decision_se)7 ^& z1 B6 ~: _9 v2 U3 O: Z
- @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item), r6 [ Q( t% f4 H0 F
- @hud_equip[n] = item; L* U" d* ?0 H/ y$ E5 i) x
- end4 w" Y4 Z5 D3 s# y
- end
: @6 [. f! ?9 J' G( J! ? - * u' H7 D, m8 b4 h" L& O5 A
- #===============================================================================4 `9 W$ q4 h0 ^% w; c
- # Quick Skill Window
7 O( S0 G9 _* W8 @ - #===============================================================================$ w8 d+ R& D, d1 s$ }
- if XASVER_37 == false" o4 a9 Y B: e: W
- class Xas_Scene_Skill, Z1 J. }/ k5 j5 }0 M: E
- alias hud_quick_menu_main main
( U' `( q- T* \ - def main
& ?. A# A' g" [ - @hot_key_hud = Hot_Key_HUD.new
* n, Y/ L: s$ c - hud_quick_menu_main
: ` [/ Z! P# o- [) P0 y, I - @hot_key_hud.dispose
( \! R2 O! M! D$ Y - end! k- U0 O3 p1 ?; Y: L! Q( z
- 9 D5 M3 T. P# G, B8 }7 B
- alias hotkey_hud_qucik_menu_update update
0 r2 m3 i+ T/ _0 K1 Q" i - def update9 S5 q [/ ?" Y" U# b' @
- hotkey_hud_qucik_menu_update4 s h0 I! o9 ^# y2 b
- # Hot Key num 1
/ e- ^3 x, }' O9 y- p3 a( ?. w - if Input.press?(Input::Numkey[1])
0 a9 j- [+ y" P5 ?" w* S) S4 x7 c - $game_player.equip_item_to_hud(0, @skill_window.skill)
' a" S6 t/ l) i, [ ?3 X - # Hot Key num 2- P' ]" m m5 r; |9 T# ~4 ]# y7 a
- elsif Input.press?(Input::Numkey[2])" p) V. E- m( w. N2 C8 O% h9 ]
- $game_player.equip_item_to_hud(1, @skill_window.skill)8 L( e# F5 P b7 ^5 B E
- # Hot Key num 3
7 d8 r3 d0 `: s8 B; ?/ ?* m - elsif Input.press?(Input::Numkey[3])2 H) {# S8 U0 @# C( V' @7 ?, d! ?3 ~; I
- $game_player.equip_item_to_hud(2, @skill_window.skill)5 g6 H1 I5 z( _- d W! T. ]
- # Hot Key num 4
% e8 O4 ?; r; v5 G0 _' j5 r7 d - elsif Input.press?(Input::Numkey[4])
* O& n4 e) j D1 { - $game_player.equip_item_to_hud(3, @skill_window.skill)
( G' t) L! ] e$ Y" M - # Hot Key num 5* O9 d/ S' K0 T: D( Q0 q" I
- elsif Input.press?(Input::Numkey[5])
: D# J0 P* o) Z0 ^' n - $game_player.equip_item_to_hud(4, @skill_window.skill)
# t$ Q9 N! g* a; x7 j8 h - end5 z* d. k6 X* b# B5 b/ j
- @hot_key_hud.update
0 o$ H9 Y- C8 m - end" G5 i$ r; g0 G6 ~" _# @
- end
$ f o5 o' z# [6 b& \. L - else5 L! G& P$ l% }. z& Q3 x
- class Quick_Menu_Skill
7 w- R( h* k% ^. J - alias hud_quick_menu_main main
9 b% C8 x( |! F. A+ i& j6 t- q. J - def main- j9 d8 d7 D1 E2 l9 l
- @hot_key_hud = Hot_Key_HUD.new
+ u' J0 @2 E& X0 N# o1 p" ]: R - hud_quick_menu_main/ ?# F& D |+ C3 a( s* ?* Y7 j/ n
- @hot_key_hud.dispose' K$ |9 J1 @9 X
- end
7 F$ f/ F3 l. ], Y6 g -
@8 M2 Z8 E+ i# ^, I' y7 ? - alias hotkey_hud_qucik_menu_update update5 v# }" D# D' U( Y. ~
- def update% [* y T) ^7 @( S" D
- hotkey_hud_qucik_menu_update% a7 I( d7 R6 H( {& |: H/ |/ E
- # Hot Key num 1" _ C2 W4 t6 N. G
- if Input.press?(Input::Numkey[1])* P9 o+ U4 }7 [+ e1 ]
- $game_player.equip_item_to_hud(0, @skill_window.skill)5 J1 C$ k. a. T7 V }* t
- # Hot Key num 2
2 V7 f1 p( ~' i! C% R; Y$ m - elsif Input.press?(Input::Numkey[2])7 z$ X( `1 k+ Y: F
- $game_player.equip_item_to_hud(1, @skill_window.skill)
5 J% H0 P) K, M+ H' d, r" F - # Hot Key num 3
+ F" N2 ?; b) }* N& A - elsif Input.press?(Input::Numkey[3])
) K3 Y5 `. E8 C/ z) l1 i' z% T: s1 a0 { - $game_player.equip_item_to_hud(2, @skill_window.skill)
/ r8 {. X! w2 x) D( ?& g) F( \ - # Hot Key num 4
( A2 f4 }; x* i3 {' F& o m - elsif Input.press?(Input::Numkey[4])
: ^2 m2 R8 k6 m - $game_player.equip_item_to_hud(3, @skill_window.skill)
+ m! [6 P5 Q8 e2 s - # Hot Key num 5
( I3 N+ n9 b" a - elsif Input.press?(Input::Numkey[5])
& }! M0 C, N, t - $game_player.equip_item_to_hud(4, @skill_window.skill): |/ M7 i# z+ L6 i
- end3 @; I0 B2 L2 B" w
- @hot_key_hud.update- l, c, C- S, b8 Z" C& {, E* ]
- end
7 Q. r5 ?* Q$ {% D* f. k - end3 _; e/ |: S: ^( n& {* i
- end4 g7 \, y6 U7 R2 c! \3 w
& q8 E3 x1 H4 J; D- G+ V- #===============================================================================5 I' u% H4 ?; x6 J `# |7 |# }" o
- # Quick Item Window
0 s3 B# E* Q& [ - #===============================================================================
. B* m P: M, w9 [ - if XASVER_37 == false1 _* k8 K1 f: S/ a
- class Xas_Scene_Item: I& T- }4 V/ G! N0 r f
- alias hud_quick_menu_main main
7 `4 k2 s- p/ w: O7 R - def main0 ? W; s" Z( g
- @hot_key_hud = Hot_Key_HUD.new, C; ?$ L" q4 Z4 @( v2 e1 Y
- hud_quick_menu_main6 j0 e+ {7 M; y0 D
- @hot_key_hud.dispose4 _, ]' ~2 U/ f. T$ I
- end9 `" E3 M2 ]) v+ K
- 8 @; s, T# @6 v& g( V k
- alias hud_key_update update2 S# ?5 X; ~; H8 O' q6 D$ y$ _
- def update
% i$ t) O/ W7 z" U, E8 q - hud_key_update; A; o# ]5 f; A5 ]5 ]
- # Hot Key num 1( p1 `/ h" z* V8 K3 {4 n5 A" m
- if Input.press?(Input::Numkey[1])
) M$ U0 m$ X% a/ s" i - $game_player.equip_item_to_hud(0, @item_window.item): a" m1 V9 [) b# r5 o! F( o. p! T$ A& B3 ^
- # Hot Key num 2
) H6 E# a" i; p4 C4 _ - elsif Input.press?(Input::Numkey[2])8 ]: F* ?2 |/ v i' L, k% d- Q
- $game_player.equip_item_to_hud(1, @item_window.item), ~1 |1 X/ C5 C; q/ k! c- c
- # Hot Key num 3
, a9 @4 E, J/ `; k) E, m1 v - elsif Input.press?(Input::Numkey[3])
0 ~3 y* J3 f$ g7 E - $game_player.equip_item_to_hud(2, @item_window.item)3 d8 q! y) K0 m9 x
- # Hot Key num 4
, S6 u, f3 V' |) J. @1 | - elsif Input.press?(Input::Numkey[4])4 P7 s+ O2 R0 w4 ^
- $game_player.equip_item_to_hud(3, @item_window.item) R; m! |% x2 C' \3 b3 t: c; e
- # Hot Key num 5
0 G0 {1 L, a& T4 `1 c. O ~/ g2 O# ` - elsif Input.press?(Input::Numkey[5])
1 {9 T7 v u+ J - $game_player.equip_item_to_hud(4, @item_window.item)
) E8 D# F+ A: {* r% g) ^ - end; m+ l2 j2 V) j& g! z
- @hot_key_hud.update" e j/ m q, J4 C7 g7 B5 n
- end9 c4 R4 a: E2 o) E9 p8 X
- end" u H( P% X: c+ W. ]; X
- else* A: N8 [ l' k3 m
- class Quick_Menu_Item* i0 S5 j8 l& c9 _1 ]% u
- alias hud_quick_menu_main main
: F. H' i# G! G7 ~ - def main
& r' @2 T5 N$ I( x& D5 \3 |5 z4 T - @hot_key_hud = Hot_Key_HUD.new
, @3 r) r+ [" ?9 z6 I3 k/ {6 I - hud_quick_menu_main
t, R1 M8 f% ^ - @hot_key_hud.dispose
0 r% s. {0 l2 z) }, k6 V - end. \7 p+ G6 }* f& q) R6 O& r* _# n
- * I, u# l# o9 R! b: O- _
- alias hud_key_update update- ]: Y+ e7 E" J4 g! T: {8 m/ x) o e
- def update
; _( `: ?9 d& `+ U- _! D0 c: q - hud_key_update
, z7 @( g7 Y- a9 Z0 a2 q5 _- m: E: m - # Hot Key num 15 s+ f2 ?2 U- [4 a3 E
- if Input.press?(Input::Numkey[1])5 g- U& U. B2 A8 d' L& K$ p* h) X
- $game_player.equip_item_to_hud(0, @item_window.item)
$ h6 \ j6 V6 l2 }" R/ P+ R - # Hot Key num 2) j) F E. t1 z9 k9 ^
- elsif Input.press?(Input::Numkey[2])5 ~. }; i( r9 x8 d" }: a2 ~
- $game_player.equip_item_to_hud(1, @item_window.item)7 R1 ~# t5 R1 j1 d1 K
- # Hot Key num 30 ^( f1 l% w# ^6 y
- elsif Input.press?(Input::Numkey[3])1 Y- C* n3 m3 e! s
- $game_player.equip_item_to_hud(2, @item_window.item)" x l1 U4 f" Q2 x
- # Hot Key num 49 z$ B2 l# W% \' a) ]+ U4 {5 L f. ?
- elsif Input.press?(Input::Numkey[4])& F. i8 B0 z- c/ Q) P/ n$ J
- $game_player.equip_item_to_hud(3, @item_window.item)+ W+ D; i# F4 M4 Q$ H
- # Hot Key num 5
' ~9 s/ A. U; b: K$ N" U& B - elsif Input.press?(Input::Numkey[5])
, s T7 x& s- P( t - $game_player.equip_item_to_hud(4, @item_window.item)
$ S& N: `2 t. Z9 H - end
3 A: v0 A$ h1 N. s4 I - @hot_key_hud.update8 P+ E, Y3 f8 t1 z
- end
; B- q* p8 e- S8 Z: P) v: I - end
; A: ]/ u I; ? - end
2 F! z; N3 {7 e - 9 @& w' x- q$ ^, K! s/ g
- #===============================================================================* |# K$ }; \+ f4 s/ a3 r% {
- # HUD Window6 I, w- X% Y/ R# o
- #===============================================================================6 y+ Q- Q; g9 Y/ q8 h& j0 |7 F
- class Hot_Key_HUD < Window_Base
, x' P! j L5 z$ {6 V - def initialize(x = HUD_X - 10, y = HUD_Y - 15)
1 T) E+ H/ p& q7 G4 S - super(x, y, 220, 80)
& U A) c; w4 K6 `! X, Z8 M6 a - self.contents = Bitmap.new(width - 32, height - 32)
( p$ k7 o* J6 Y' K; I8 H - self.opacity = 0$ D; \4 v) h4 e3 ]/ C6 ?
- @actor = $game_party.actors[0] D) \$ T3 s0 n' h' `; O5 M, F
- refresh
8 R1 _: D) h/ V5 u% O' E/ e( g+ o - end
1 e6 b. I6 E( f* x& I& G
: E/ |2 m6 i. Y6 ^" k- def refresh' |1 M6 ]3 I5 P( k! k& |8 o
- self.contents.clear
u6 G: g! q" F' m" O# l - bitmap = RPG::Cache.picture("Hot_Keys_HUD")
d6 l M# }) T" a: d - self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32))1 J! \2 ]" F' q- Q1 M
- for i in 0..4/ J# N) V7 ^% u, @
- x = 32 * i + 4 Y4 E1 A. q& ]$ h) W+ l
- item = $game_player.hud_equip[i]3 y0 X( a0 B; Q4 q" \
- next if item.nil?5 @4 T3 v9 [& x; S. V! x- i+ D$ l* l
- if item.is_a?(RPG::Weapon)
/ p. x; o# Q/ R2 l& ~ - item = nil if $game_party.weapon_number(item.id) == 0 and
1 `5 }' _( n; a6 H - @actor.weapon_id != item.id
; v P; Y! z) a" C+ ?8 w+ F - elsif item.is_a?(RPG::Armor)' l1 S0 Y3 y$ K0 ~
- item = nil if $game_party.armor_number(item.id) == 0 and & l1 T; F' g6 a1 v
- @actor.armor1_id != item.id7 |: W& z; s; }# ]
- elsif item.is_a?(RPG::Item)" M6 S |7 T, V: X
- item = nil if $game_party.item_number(item.id) == 0 or1 V% c+ i3 n7 n& {7 \9 S
- !$game_party.item_can_use?(item.id)
B( `/ y3 s( r4 [- d9 d# @ - end
# w2 C; R* X/ `' K; J+ |$ k - bitmap = RPG::Cache.icon(item.icon_name). U6 H/ K3 ?! \: |) i! }! o, e
- self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))
0 D4 i6 q- O: R1 } - end2 Q) b; h+ A% r
- end" N! y9 |. {4 i, I2 K* M3 i1 I
-
% T- ?' L4 v( m+ b2 ?$ Y/ f0 x - def equip(item); |! i* }5 O3 r+ ]
- if item.nil?: s2 M" c9 r% U0 D/ G R
- $game_system.se_play($data_system.buzzer_se)
8 z; }) v$ {/ O! M7 N2 ~ - return
' E: U1 F5 G6 Y% P$ O& e5 I - end$ V1 q3 [. b% ?, Z5 U" d4 {
- if item.is_a?(RPG::Skill)8 E' @8 w. n' I3 K$ Q
- if [email protected]_can_use?(item.id)
3 o, E9 u( t: }8 \9 F6 \ - $game_system.se_play($data_system.buzzer_se)
- t) Z) P; {- S. n - return! Z, x5 e) y; ]3 r
- end
+ b# i. V1 k$ o5 g0 K, N& Y3 ? - $game_system.xas_skill_id = item.id
0 l* e7 v" i; A3 j7 u$ E - elsif item.is_a?(RPG::Weapon)0 S& q9 P: Q& G7 z& V( k- i( s P
- @actor.equip(0, item.id)% J# \* H! u2 B" [
- elsif item.is_a?(RPG::Armor)
f/ w& y }* _ - @actor.equip(1, item.id)" F( D) d& X [& V
- elsif item.is_a?(RPG::Item)) N; K7 t6 q) y/ x
- item_tool_id = XAS::XASITEM_ID[item.id]. s; v" y/ \; Z" w
- if item_tool_id != nil
# `3 k* V* A9 e - unless $game_party.item_can_use?(item.id)
6 A+ ?# b8 \+ G. J* Q0 a - $game_system.se_play($data_system.buzzer_se)
6 P' W- _5 y! H. o6 f0 w - return
9 a. G1 w+ c) b3 C - end( e/ e; d8 O/ F V; u8 b# n2 R
- $game_system.xas_item_id = item.id
- b A1 \4 i# r2 A( x2 ~8 F$ ~ M - end
* X( {$ z/ E( j9 z! E: m - end6 I% E! R' B/ `" {% Q. m
- $game_system.se_play($data_system.equip_se)
1 F! C! m" s" Q - end
8 A3 @3 T8 @/ Z3 G3 C" A* ] -
, p* R4 k7 O( @0 m: a3 K) @2 v, S - def update6 ^, J! b: x$ v7 M' A6 e) e4 Z
- @actor = $game_party.actors[0]& C* ]. w% U) G: U8 m
- @hot_keys = $game_player.hud_equip X* S3 y( N* O4 W
- refresh/ m V, v2 i0 C/ E
- return if !$scene.is_a?(Scene_Map)
T }/ _* `+ V2 ] - if Input.press?(Input::Numkey[1])' g# x& l, ^5 J8 B D
- equip($game_player.hud_equip[0])
) i. F: I( Z7 [ h3 Q$ B - elsif Input.press?(Input::Numkey[2])& W/ Z9 l4 b2 u' B: S3 |: G1 V
- equip($game_player.hud_equip[1])
4 M: u6 {9 B" a" h5 }& w2 e - elsif Input.press?(Input::Numkey[3])- m$ y8 b X$ @% C% p5 z. q. M
- equip($game_player.hud_equip[2]) - b9 }2 h4 R% |0 v* x
- elsif Input.press?(Input::Numkey[4])
% [9 h& @8 n% w6 A1 \0 b - equip($game_player.hud_equip[3])
( A) v" e t; a5 C+ X3 ?- d - elsif Input.press?(Input::Numkey[5])
- x" }3 U' I# m9 s - equip($game_player.hud_equip[4])
( `/ \- s5 g& F P/ w4 W5 j7 u& J1 ` - end
, ^- h+ ]2 i+ j; l( q( G4 T& ^ - end
2 S* M, Q$ o: {8 ?; c4 b, ] - end( E: G8 z ?) r* z
" |/ T& _" M4 C3 E0 e% z- #===============================================================================
' O0 G, R. g) e( P( A( W - # Scene Map. }. w& P% O8 O) i% s/ d9 F. M
- #===============================================================================! _7 r/ |* ], i1 S" e& V' I
- class Scene_Map
6 x9 G$ u+ g: R: }) m% w - alias hot_key_hud_init main
- l: r3 C6 a0 f+ A - def main
: U' n; k: b6 c6 o1 q - @hot_key_hud = Hot_Key_HUD.new
0 L6 ^6 E# ?9 U9 v - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
5 _3 T8 J% v5 Z& r$ O - hot_key_hud_init% ^9 u& }% s6 B; C! j
- @hot_key_hud.dispose
9 c+ Y k8 j; m C W - end; ~0 t1 i: w1 V
- ) U/ K" A# r/ P( I8 E7 l- T
- alias hot_key_hud_update update
) m2 c+ n" i, z0 n v3 @; ]1 n/ n - def update
5 p8 C: p+ q2 T6 ~7 T9 | - hot_key_hud_update4 R6 P1 M: {4 q5 E& `
- @hot_key_hud.update
; U' t1 o, Q$ _8 S - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]9 o* Z8 ?% {: N; ^& R$ p: f
- @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]( `: V, E( S9 p D/ Q6 _
- end5 j4 ~7 F) ~2 M+ A9 M; c, Q7 A
- end
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