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5楼

楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,: k b: g" R$ T4 }7 D1 n: _
不知道有人能帮忙看一下吗? - #===============================================================================
" Z# d2 e2 R9 W: a% E - # XAS - Hot Key HUD, S4 s1 j. ~. ]( t
- #===============================================================================; |( O' D) l2 N- C" t
- # By Mr_Wiggles) x0 d. B. V4 g. N6 p6 T
- # Version 1.3
* V5 W* c2 F0 K6 Z! g - # 7/6/105 A* C% B F( S3 @9 ]7 n
- #-------------------------------------------------------------------------------
. |+ @" I& w9 e; k `+ h3 d$ W - # Instructions:
( k" v) v* [1 W' U7 k - # Fill in the constants bellow, paste this script above main and bellow XAS in) d* I& a9 X- U% h3 d) ?7 I
- # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!
i/ }2 V# `: Y8 {& ]6 z3 @ - #
4 P4 {3 K* j% A2 N9 v: @ - # Place the "Hot_Keys_HUD" picture file into your game directory 7 |" Z- i# x8 a- ], F
- # Graphics/Pictures folder.4 Y4 E4 a+ s/ `9 p' o! @6 e
- #-------------------------------------------------------------------------------8 U* o8 i6 S' G! Y- O- Z# u
- # Directions of Use:
2 R, B9 r+ v- s - # Simple just press a number key (1 - 5) when the quick skill or item menu is
; Q6 P+ f6 L/ `, G8 o0 t. Y - # Showing.
2 w, d& d4 r9 `# I/ i' @: @ - #===============================================================================
' ^! a& S" J7 G$ v - HUD_X = 0 # X pos of HUD
& t. F! H0 N+ \! q - HUD_Y = 0 # Y pos of HUD
, M8 a0 E+ V, `) _7 K' o - ! v+ x0 W, F0 z$ b
- # Set true if XAS 3.7f3 h7 V' p3 N. A
- # set false if XAS 3.6
- p" X/ B9 x8 |2 `; \ - XASVER_37 = true
1 d6 S9 \( N) \& N
! W) D1 X) F9 |6 x7 K' A- #===============================================================================8 f" [0 R" d0 |# @) y) K
- # Numkeys Module
* ?4 `; j# F8 r+ w, Q" m T - #===============================================================================
4 h+ p+ c3 }" e" Z" J$ ?( e( H - module Input
2 }4 N3 W! ]3 |" ~ - Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}5 z- F9 j6 M) \; U W
- class << self( z& q4 h% X: t& C5 N
- Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')* a$ ]9 {) `% D9 O
- : i; m4 b: ]6 K i. s% V- y
- def testkey(key)
$ C: _+ U0 F+ Q# N1 _ Y1 L$ _ - Key.call(key) & 0x01 == 1% B4 g9 s1 `9 i6 Z
- end
' }! J1 H5 [/ d5 L - 6 f3 n' @9 [; r" R5 |2 F
- alias hud_key_update update
+ ^/ c9 \* z, H5 }0 u* {- t1 t - def update
$ i) O; x$ K3 U% s: R - hud_key_update0 t) q7 v0 H0 e# J
- @pressed = []% ^3 U$ x1 h) m, a% S
- for key in Numkey.values
6 J" J( g" H7 |0 G$ T - key -= 1000& v- M! |" \/ a/ V' N
- @pressed.push(key) if testkey(key)
/ e X) O7 Q+ W c9 ? - end( h# |3 ?: Q; C
- end+ q8 x/ N3 c/ T6 K5 G2 q& H N x1 U
-
/ C; H$ U1 l* ?* P! S - def pressed?(key): Q1 j- ^' X7 @+ `0 f) \
- key -= 1000. {; x( b! D* Z
- @pressed = [] if @pressed.nil?
# ?! {; T7 {9 m: j; G4 s6 h- G - return true if @pressed.include?(key)
2 ]+ C3 ~: E) b3 a - return false
# ~ J F' _( C - end- c1 H) u; J9 G% `6 M& T1 I
- & d$ d6 m& ~* C* {2 d: b
- alias hud_key_press? press?
4 k# [0 Z- \( G. E8 F( Y& E q - def press?(key)9 Q5 \. \8 n+ P* m/ t9 `5 x6 L
- return pressed?(key) if key.to_f > 1000# g/ @, V: m) I7 n1 d9 ^3 P9 |
- hud_key_press?(key)
& P8 ]) O8 v3 W/ K, G - end
: |% p, z: C8 ?2 w I" o3 V - end
" g! ]+ v( m& h) S5 J - end2 x; X! D( T6 j. \; [
- 5 l! g$ y: ?7 n/ j1 _0 b: o
- #===============================================================================/ D+ f5 k, t! q0 p* G" l& S
- # Game Player
- H( E9 ?; ?- L! J - #===============================================================================+ z, |5 T/ y/ S0 n
- class Game_Player < Game_Character
' W$ C0 q8 N# y/ w, X1 Z9 Y - attr_accessor :hud_equip
8 r2 Z1 r, y& p1 r! S -
7 f: ^9 U3 d8 N9 m9 L/ S - alias hot_key_hud_init initialize: |0 ~% s4 Z/ g
- def initialize2 c, |: P6 U8 P, |1 p3 A2 u Y: A7 {
- hot_key_hud_init
9 ?! O# u6 X( P% `/ D- t - @hud_equip = []
+ ^4 g8 U2 I" b" |" b7 q - end$ O2 T# K V1 ]; |
- ! ]: H0 _! _+ R% s! ?. B+ F: O
- def equip_item_to_hud(n, item)
' q$ R1 V. H* g M8 L" u! @ - if item.nil?
6 P2 P$ g! q' ]- r - $game_system.se_play($data_system.buzzer_se)2 D d& k" [! `$ Z* f
- return
$ k& r9 G$ H9 u7 @% b5 d/ n - end
- Q; N R1 @/ o - $game_system.se_play($data_system.decision_se)
, o# h/ s7 b; A' U7 ?' p - @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item)) l5 F! {$ l' v0 N
- @hud_equip[n] = item3 B1 c8 \) }1 [. m( W( q l
- end$ `& E3 t4 ?& p6 S' Q7 f
- end+ V2 z) P1 X( y3 ]# W
- 2 _* o% g9 w0 B6 n5 i& C0 z5 q( B
- #===============================================================================
+ ^2 d) ]/ x4 d. s2 z$ j$ S# n - # Quick Skill Window
7 N: Y& l' Q* E! L9 b0 b" M! V+ b - #===============================================================================
" R9 w; e' |/ \ - if XASVER_37 == false
4 H2 ?2 A* x9 G/ p% }: a - class Xas_Scene_Skill% A$ Q S* j# R$ z" }2 ^8 O
- alias hud_quick_menu_main main
3 H9 ?1 } x$ S - def main3 O4 g2 H' G& Y1 ], R
- @hot_key_hud = Hot_Key_HUD.new" S3 L# U0 j5 b- _' [& i* M5 s! x7 ]
- hud_quick_menu_main
9 q& P+ a0 f. r1 L4 a( H4 F5 p - @hot_key_hud.dispose
' Q8 M, ]9 d; q3 T; E - end
- l# P _+ w$ Y4 |6 `: F - ! f( y6 h6 W4 F; }9 ^% t
- alias hotkey_hud_qucik_menu_update update
5 C' E! B& T+ E/ u; g h6 Z) | - def update
) x$ a# \, g# A' D/ t- Z - hotkey_hud_qucik_menu_update. @( [/ g, u8 U( [
- # Hot Key num 1
5 x% a* v+ ]& w7 w3 b5 i! ? - if Input.press?(Input::Numkey[1])' d+ ?( r1 [# U
- $game_player.equip_item_to_hud(0, @skill_window.skill)6 _8 a. Y- n5 }+ G2 j7 w" a/ y
- # Hot Key num 2
& b% O3 t" z. D, L" J, H1 O - elsif Input.press?(Input::Numkey[2])( S6 |; b+ k7 f' L8 x! [. R: _* I
- $game_player.equip_item_to_hud(1, @skill_window.skill)
8 D4 Z' `; E6 y u - # Hot Key num 3
: q8 r- b7 L# { - elsif Input.press?(Input::Numkey[3])) {8 J& m* ?9 s9 m
- $game_player.equip_item_to_hud(2, @skill_window.skill)' V+ Y/ f' n" @8 v: R
- # Hot Key num 4
8 ~" E0 \6 }. q+ J% K0 g0 o) }8 E V% S - elsif Input.press?(Input::Numkey[4])
4 l5 F9 ^" a' X( b - $game_player.equip_item_to_hud(3, @skill_window.skill)
E! [; ?; }- p! V6 N - # Hot Key num 5# }9 M! {7 A g: r' y8 B7 n
- elsif Input.press?(Input::Numkey[5]), c$ H H$ F c5 l# w% N
- $game_player.equip_item_to_hud(4, @skill_window.skill)
! p- a) h4 F! ?% t - end
: q) }- F' a# d+ ?) [/ t8 h - @hot_key_hud.update
- A( e- d2 P/ L1 a - end
o! S8 E) H* x, p$ f0 D+ Q$ @ - end
/ F+ [( n6 y& s' B - else2 {) L8 `5 \- m/ I
- class Quick_Menu_Skill$ O9 z3 r& X; d* j' h" u
- alias hud_quick_menu_main main
( N* R& U! A6 A! }, i% U% V2 t - def main
8 C- ]- q" X. X1 b - @hot_key_hud = Hot_Key_HUD.new
1 I8 {* D: M8 J0 l) R6 b4 I8 C - hud_quick_menu_main
/ E! h9 }. F' _, H7 o6 q+ M9 L. M - @hot_key_hud.dispose6 c( X/ h* q2 s
- end
; d N' z) z5 z - ( w, e) g+ J6 s
- alias hotkey_hud_qucik_menu_update update7 ], W% B6 G0 w. `! k
- def update
. `5 I7 [% [# M8 \3 L - hotkey_hud_qucik_menu_update
. S' R7 B; B6 m7 | - # Hot Key num 1! w# \. {$ U+ h( I* C! ]2 m
- if Input.press?(Input::Numkey[1])
6 P" C* i- Q* g - $game_player.equip_item_to_hud(0, @skill_window.skill)
/ z3 H- B! c2 Y3 i0 @$ ? - # Hot Key num 2
- K8 c& c, k, y( ]& F9 E" S - elsif Input.press?(Input::Numkey[2])
! G5 ]. ^ T+ ]* H - $game_player.equip_item_to_hud(1, @skill_window.skill)
6 q$ _& _5 |/ K8 F3 | o - # Hot Key num 3
) p* q% Q; [+ }/ Z# j - elsif Input.press?(Input::Numkey[3])
; \( W8 ?. ?/ f5 \ - $game_player.equip_item_to_hud(2, @skill_window.skill)
8 G# g) n$ S7 [! ^ - # Hot Key num 4
: P/ `2 }9 b7 r+ a - elsif Input.press?(Input::Numkey[4])
5 ?7 ]2 V/ U" C9 Y. V - $game_player.equip_item_to_hud(3, @skill_window.skill)
# s* L3 _. @3 q; v# Z$ R" L - # Hot Key num 50 x, `+ k, t) [3 ~) g% \
- elsif Input.press?(Input::Numkey[5])+ r7 C, z) U7 m; d" p t
- $game_player.equip_item_to_hud(4, @skill_window.skill)7 a3 m( M% o' b3 J
- end
- u5 x4 D2 I9 Z - @hot_key_hud.update
a8 o0 w5 B7 W/ [6 C3 O3 e - end" h( T/ W6 D4 E( d
- end
8 L2 ^# Z% d f - end
e: C/ ]& |9 ^( ?) R2 P+ E - 4 p4 P. s: k1 z9 w9 h' Y# a: d
- #===============================================================================4 G% m( ~) v+ s, `. a0 \7 |0 |8 h
- # Quick Item Window( u1 M- X. S; M+ } ~! s2 l0 E
- #===============================================================================
" \3 e9 j9 a- s( U- \2 v5 T, i - if XASVER_37 == false& E, K. l$ p+ K" }% |+ L
- class Xas_Scene_Item9 e7 W% N8 n* E3 ], ?$ @
- alias hud_quick_menu_main main! V8 k; e% k/ t, ?- P5 b
- def main
) J/ e+ z* F) U% V - @hot_key_hud = Hot_Key_HUD.new9 ^$ p: v) X; p5 i: T- y. _$ V
- hud_quick_menu_main
" _( |3 p- t- }5 t. h6 c ?8 S% i - @hot_key_hud.dispose
K0 l3 ~. m- h: ]1 l+ C% t# x - end
9 ?. U" o& j5 A0 d% ^* | -
( @8 K- x+ F7 e: X - alias hud_key_update update
X- l& U F" [6 H" | w+ c5 I% i - def update. L. R' A2 ^8 C1 u& a5 _
- hud_key_update0 I) H" L) F4 | s
- # Hot Key num 1
) L2 r+ V/ Y* _7 Z+ _8 y - if Input.press?(Input::Numkey[1])
9 x; x; U. z' | \1 F - $game_player.equip_item_to_hud(0, @item_window.item)5 c* w! C! y. J) R. |
- # Hot Key num 2
4 t) X5 e# ~5 W' X+ C0 p - elsif Input.press?(Input::Numkey[2])
( t I W* I1 g/ b/ g& | - $game_player.equip_item_to_hud(1, @item_window.item)
g3 m7 z& n9 d6 z9 ~ - # Hot Key num 3
7 X$ k* H, J2 G: c! Z3 P Y1 G1 w, { - elsif Input.press?(Input::Numkey[3])
) v9 y3 O) U$ r6 m - $game_player.equip_item_to_hud(2, @item_window.item)
? a ~9 ~& _: i( _' N - # Hot Key num 4
' [! V$ }- H5 J2 k - elsif Input.press?(Input::Numkey[4])
; ]8 M p7 f) D3 A - $game_player.equip_item_to_hud(3, @item_window.item)
9 w# O3 Y" t0 g7 ? - # Hot Key num 5
( s0 }. C/ B2 T( {3 W, ~3 t - elsif Input.press?(Input::Numkey[5])
; T/ ^% r* c4 V: } - $game_player.equip_item_to_hud(4, @item_window.item)
( ^. {( L/ }2 D8 X$ { - end
+ V1 F1 Y6 i" y9 o3 T6 x3 S) @$ c( f - @hot_key_hud.update& g% s$ C6 ^' h% {
- end
! w/ S% _! J* ?* N& e- i& c3 K - end
- p( d' [" V3 A' [6 w - else
|3 g" ?' }) Q - class Quick_Menu_Item
6 S& I6 z5 S. S- r' r: N+ X: C - alias hud_quick_menu_main main
) f% ~) @# r5 ^ O - def main
! c6 B( k7 \: p# Y. o: P+ y+ l& C - @hot_key_hud = Hot_Key_HUD.new7 E. \# h8 Y) \$ X4 d0 }* A
- hud_quick_menu_main
" z* A/ T* x' x* O( K: l0 l - @hot_key_hud.dispose1 l$ s1 D. F9 o6 i0 l4 x* A
- end
( Y- _ i, F3 v -
* y$ y2 X! W7 y' z - alias hud_key_update update- S9 l8 J' M1 }+ f6 }* Q- d; U
- def update
$ R% v, N9 \( g2 K0 G' L- A - hud_key_update0 n0 h0 p# f6 v6 W, h. U4 x8 J5 Z
- # Hot Key num 1
$ p* o4 [; C L8 t4 \ - if Input.press?(Input::Numkey[1])# E8 \% t+ f$ j+ J2 M' _
- $game_player.equip_item_to_hud(0, @item_window.item)& Y+ j; t- h7 }. B2 U9 t
- # Hot Key num 2
/ T7 k7 v, d" Q# x( s - elsif Input.press?(Input::Numkey[2])$ a/ p0 Y- [. V L) ?
- $game_player.equip_item_to_hud(1, @item_window.item)
7 F) p# r4 R6 \: V0 Y - # Hot Key num 3
& @' e" f' S z& Y' G! U - elsif Input.press?(Input::Numkey[3])' D$ O* C4 g# V4 ~$ T6 i! A: V% }6 w
- $game_player.equip_item_to_hud(2, @item_window.item)
1 v* [. j7 X( D( d$ l( W. h - # Hot Key num 4- t% p- ^2 q9 x7 _6 B5 \1 b# a
- elsif Input.press?(Input::Numkey[4])
; H. }' _: _2 x }7 E - $game_player.equip_item_to_hud(3, @item_window.item)! |! p6 H; s8 l
- # Hot Key num 58 I+ d O$ D: G% f
- elsif Input.press?(Input::Numkey[5])! b0 S. f, V" |6 X
- $game_player.equip_item_to_hud(4, @item_window.item)! u. `+ J. D; c9 J' V
- end: w. K/ ^7 s5 N% \" U8 y
- @hot_key_hud.update8 |+ b9 q7 v, f; ^' C/ R! N
- end
; b% J/ \+ ^: R5 [ - end" K- B' m7 Y' c- P
- end5 I9 C# a' W5 |! v+ y$ f' B
- 3 V4 V* v4 z; U# Z* F5 U
- #===============================================================================
7 B/ B- T ]# D# C a - # HUD Window: L# G) F& O9 V1 F! E* J
- #===============================================================================* n: \/ Y! Z! N( D1 P; Y: g
- class Hot_Key_HUD < Window_Base" x; t% \& r, t& |$ u a& F$ f
- def initialize(x = HUD_X - 10, y = HUD_Y - 15)$ R3 [; e% l% F/ G
- super(x, y, 220, 80) @: _7 U6 @1 l& V
- self.contents = Bitmap.new(width - 32, height - 32)
Q% w" t1 H! `7 t0 M - self.opacity = 0
, s& H. U1 Y" I6 I& V - @actor = $game_party.actors[0]% A( r! G3 { V" M# W. b- q. |1 r8 c
- refresh
$ j' y$ T7 v) j. Y V2 Q; e( ? - end1 D( c6 c2 T; \7 X( R% P) t
- + i! Z+ S6 L: {2 U9 c- D; x
- def refresh
4 D% J- ?' y2 x3 V' z - self.contents.clear
, ?7 ?) V# q* I; F7 P7 ]5 N - bitmap = RPG::Cache.picture("Hot_Keys_HUD")$ r7 L7 s- B# v g9 A$ g; m0 f
- self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32))
6 G1 Q8 P* r3 t - for i in 0..47 K" X8 O# Y o& Q0 C5 E2 _
- x = 32 * i + 4
6 D/ x4 P' g* ` T* C% A3 i - item = $game_player.hud_equip[i]
) n; S2 W4 W! S$ F/ c - next if item.nil?6 ? ]* T2 Y1 Y2 b: K5 \, y8 a" ~
- if item.is_a?(RPG::Weapon): R0 J- W. L+ h0 O! O4 R) r2 k
- item = nil if $game_party.weapon_number(item.id) == 0 and- ^0 O" f( E+ U) `
- @actor.weapon_id != item.id& S8 O# N/ S5 @7 u7 b, B
- elsif item.is_a?(RPG::Armor)1 v H0 ^, S" T' ^- n+ s
- item = nil if $game_party.armor_number(item.id) == 0 and 7 s/ b. P% x9 y
- @actor.armor1_id != item.id
e7 f, c+ J; {, B8 ?! t$ J - elsif item.is_a?(RPG::Item)0 g1 ]- K3 ?+ P) _) ~- a' k7 P" l
- item = nil if $game_party.item_number(item.id) == 0 or
3 D9 E* A0 d; T5 J& j - !$game_party.item_can_use?(item.id), G% T0 W7 q4 c% o3 p
- end. k. L0 |1 G# X6 D6 W$ ]; ~5 z
- bitmap = RPG::Cache.icon(item.icon_name)
) w# P9 x# {) ~# |( z8 c' h - self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24)). Q% Q5 c* x, i/ h
- end
3 I8 ^- P3 c+ P* B - end
% A# j+ Y. q; A" t+ v6 u* z -
% ?% m: m6 s/ B7 i1 h - def equip(item)
8 ]: T. l! h& Y* [" p - if item.nil?
2 t/ Y, P: G9 [) J - $game_system.se_play($data_system.buzzer_se)( B) r8 ]' ?3 y8 t% q
- return6 Z) D( f) W0 g0 g
- end
9 u* r# m, H& e7 W5 P - if item.is_a?(RPG::Skill)
) M, Q; ]4 s0 p6 k! H# p3 d; X) w - if [email protected]_can_use?(item.id)( C% D4 M1 G) v2 v6 Y
- $game_system.se_play($data_system.buzzer_se)( A1 O- x- }# n% Q) y. ]/ K
- return
% q2 [9 B! h& Z) n, {4 x0 x - end
' r& w) q6 f9 l/ g- _ o6 p8 m! O - $game_system.xas_skill_id = item.id
" E8 [( [( E9 s3 R1 x( f; S - elsif item.is_a?(RPG::Weapon)4 D. l/ `5 O8 Q. L- `
- @actor.equip(0, item.id)
2 a) e; x0 x7 Z0 M5 o& N - elsif item.is_a?(RPG::Armor)
9 p$ f$ R9 @3 w( E7 Z - @actor.equip(1, item.id)( J! U8 j# g: @- B* _
- elsif item.is_a?(RPG::Item)
& \8 }8 w: c; L/ Z9 O: w - item_tool_id = XAS::XASITEM_ID[item.id]
5 o! X0 }" s% T0 t$ o! N( q; H - if item_tool_id != nil
+ w5 D. ^8 s9 W5 w - unless $game_party.item_can_use?(item.id)* F* L. _8 I* f, [. T& W5 ]
- $game_system.se_play($data_system.buzzer_se)
i5 B! `, J1 F# ^1 `0 ~ - return6 w5 p, c/ N' x% C; M
- end
5 j: M# L( {+ e* t) I8 ^8 q - $game_system.xas_item_id = item.id6 r7 G$ ?5 E0 l+ D% F& R, T
- end
2 v$ N+ a, p( C5 ]9 [ - end
m- E/ F, L B! o% t - $game_system.se_play($data_system.equip_se)
+ x5 H1 E4 j9 S- [ - end
' f& t# g" Y3 t6 w; v% R$ j# N -
4 D; @! Y4 j1 d% }1 \/ Z/ ~ - def update. a9 D c" b) C* p& h
- @actor = $game_party.actors[0]
4 [; y/ `! W! Q" L7 ?" l9 l4 o - @hot_keys = $game_player.hud_equip
8 ~, e' R8 e; E" V! o - refresh, B0 M+ f3 H0 U" G
- return if !$scene.is_a?(Scene_Map)
+ B0 v' A8 J3 Q3 c% m5 z - if Input.press?(Input::Numkey[1])
. P0 Y) J R* q3 D - equip($game_player.hud_equip[0])" P, s( }2 z( t8 P. R9 w
- elsif Input.press?(Input::Numkey[2])
- m6 K. M; I2 {! U Z - equip($game_player.hud_equip[1])
4 t0 `: M* c ]/ W - elsif Input.press?(Input::Numkey[3])
6 A8 v7 X& M( J2 r - equip($game_player.hud_equip[2]) ! i5 f# h& V- S( f2 M- b
- elsif Input.press?(Input::Numkey[4])
! p& d2 ]7 s0 l( n: s$ g- t - equip($game_player.hud_equip[3])
; `. r P% S- i# G* K - elsif Input.press?(Input::Numkey[5])* A. H$ F1 P$ G0 v, }0 f. b
- equip($game_player.hud_equip[4])
/ ?7 d( t; T" x9 X - end4 z' I, e% h% K- S. V G
- end6 L% S. K! Q% \* x$ X+ g4 n
- end
' ~: |) ?8 F, r7 |4 U! j
7 n4 O1 E! K& v8 E- #===============================================================================
& _4 b3 _5 x0 P9 d9 C5 ~$ o) T8 B - # Scene Map
) T. ~, k/ @( } - #===============================================================================; I j8 u* p0 g: L% P
- class Scene_Map3 d4 w, t5 c# s! U7 ^- C
- alias hot_key_hud_init main
4 v9 j& h) H0 H* _: S4 m1 W5 ~ - def main0 g. M; N7 p9 O1 K
- @hot_key_hud = Hot_Key_HUD.new
) u. d. R" ~: m4 g - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
8 f# ^9 K! U6 @9 n0 q- C/ _% C0 O/ w, x - hot_key_hud_init
/ d _ x5 ^( I - @hot_key_hud.dispose1 B! O: p& @- y$ ]7 ~+ _/ S$ b
- end& S# B% S1 F ^# X. b
-
. n4 @/ t2 q+ ?" {& N8 ^ - alias hot_key_hud_update update' D6 b6 c4 p( D
- def update' E& B) |7 `, b0 l; x
- hot_key_hud_update! P* b# r/ H; o3 Z. h# s0 j
- @hot_key_hud.update2 P) D; T2 J/ V
- @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]; ?' ^8 W1 j8 z- e( V
- @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]3 Z* q0 u7 Q' O6 E" m9 H
- end
1 t O& F8 D: c* B+ A7 E9 Y! g - end
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