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5楼

楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,
' c3 L3 s8 s1 B1 n, Y. T6 U不知道有人能帮忙看一下吗? - #===============================================================================
0 }- C" F0 V* v2 m4 |) O& t# v - # XAS - Hot Key HUD
. p3 K1 H# ~2 b' c" e - #===============================================================================, h# k$ N( X. a5 a: g
- # By Mr_Wiggles0 [; @+ I- [: G# p9 Q
- # Version 1.3
* L( H) ^% r# C/ m - # 7/6/10$ N* ~* T$ } h" h$ a
- #-------------------------------------------------------------------------------) G$ r" a8 n8 o6 O
- # Instructions:
- h: P; o; ]( A. v9 c; C5 { - # Fill in the constants bellow, paste this script above main and bellow XAS in5 f/ `- |+ R" w, t
- # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!
. ^+ W- U i. ?6 }& q% ^ - #
& \, h. ~: m( Q. |8 ~& l - # Place the "Hot_Keys_HUD" picture file into your game directory & q. y3 d6 E7 k) t3 V( V% x
- # Graphics/Pictures folder.0 E& l7 z+ s! n" D0 X
- #-------------------------------------------------------------------------------
6 I6 J) e, c2 o/ _2 c - # Directions of Use:
- P: U: P/ W# u - # Simple just press a number key (1 - 5) when the quick skill or item menu is7 R) t2 M& a- G, ~+ {& M0 g' r5 w
- # Showing.0 @) m Q) r3 r6 P8 a: {) C
- #===============================================================================
" x1 i1 y( E$ R/ x' L" U* i8 a" S - HUD_X = 0 # X pos of HUD$ U( V, k; t/ s6 e( I3 ~; g) b
- HUD_Y = 0 # Y pos of HUD3 d+ }) s% g- C1 Z
- + A* }5 s9 V' H6 i4 x9 L5 F$ u
- # Set true if XAS 3.7f2 d+ b/ B/ ], C! x$ ]
- # set false if XAS 3.6
* ~' {6 C( [. r+ X3 x" H - XASVER_37 = true3 n' c( K5 X( m
+ O- A' \2 |# }) J- #===============================================================================7 d3 l" R; ?( D0 E8 y" E
- # Numkeys Module# ^3 G& j5 W2 p: }( N7 }( q2 k
- #===============================================================================6 q$ ]4 j1 |2 e0 [$ W! |
- module Input
4 B% ^3 a- n9 r) D7 v3 K% y - Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}
7 ^4 T1 r( r4 b( i# ~ - class << self' v, ] x/ }# [! ?
- Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
0 b4 e7 b. o; H5 l -
+ B2 ~5 s9 Q6 _' ]& j - def testkey(key)2 \/ F0 E; j! B8 s) o2 s: Z
- Key.call(key) & 0x01 == 1- w$ @ i v: |0 P
- end) @. p' p9 H7 v7 N& L7 g" }
- ) y" p( n$ X2 V6 m$ l# N) k
- alias hud_key_update update- _* A% m" l% S) T# e/ q
- def update
( e4 G- m( E7 b, [$ T - hud_key_update
2 r: }9 J. u% y1 {( @* t+ a - @pressed = []
) J) d) e9 b' f0 @) q. M7 r- s7 M# A - for key in Numkey.values
% K5 o; V% G7 E* ` - key -= 1000
" C1 A" U0 p7 n' O: E2 V2 B/ B - @pressed.push(key) if testkey(key)
7 I! Z6 G7 J; p - end" K ?* ^; b9 r+ h3 |
- end9 }1 `! P3 j. g# I2 [" s/ R8 p
-
; k! V. U8 d& ^; U$ I - def pressed?(key)
# F, j7 L$ j* \& _& [* F' l - key -= 1000+ V$ }5 a' I' p5 W5 G/ \
- @pressed = [] if @pressed.nil?8 u$ S, G4 S# b% v
- return true if @pressed.include?(key)
6 i7 ]2 q5 b, X t0 P - return false6 b( Z, k! z6 \& B
- end
; u5 Q, l2 }7 C/ J -
. i2 {5 r3 V3 ]% c; I - alias hud_key_press? press?
" Y. F0 G r* C0 g. r- x" G - def press?(key)
% p. z, T7 ^$ J" x# n' _ - return pressed?(key) if key.to_f > 1000
- S7 e- c& [8 A/ K - hud_key_press?(key)* `# L- o! @: U+ K) u
- end
' @% m8 p) v/ c0 k4 d - end8 l- V+ f4 D$ a5 y9 b' m% t
- end
5 P. G+ [' S: I1 F6 `7 ]8 L - / g$ P3 n8 _0 i3 e& |; r
- #===============================================================================9 G+ J( }6 `5 \- \! z4 H- }
- # Game Player7 Z6 K5 s- g( T/ b' j- T
- #===============================================================================
3 _5 S( x/ ]' y( u+ U - class Game_Player < Game_Character
% m% k( Q6 N9 ] t% \0 \0 a8 N. R2 p - attr_accessor :hud_equip- U. w8 Z% y, M* ?- `( A
- ' y# v5 ]( U0 G2 }$ g
- alias hot_key_hud_init initialize
: I5 B+ b. w' }, F4 n - def initialize
6 ?" ]: q+ W& ^1 M - hot_key_hud_init8 y# I5 n6 E' B7 V! J
- @hud_equip = []
$ [. N4 G, g/ }' ?) m - end6 K, N$ j) B6 F( C( W8 P2 s, s! C! E
-
1 S v& t5 |: U - def equip_item_to_hud(n, item)( t1 u7 K6 z; n6 k" Z% o% N
- if item.nil?
3 {6 _; O. M! U0 q - $game_system.se_play($data_system.buzzer_se)
' B9 O! j- T1 Z: p - return0 X- u5 E6 d. m
- end
9 j0 }% u6 I6 z) Y - $game_system.se_play($data_system.decision_se)
2 v, S$ _1 h. g' e3 Y( U- V* ^7 b - @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item) f; c7 Z, G4 U- A8 |
- @hud_equip[n] = item
* s4 n2 f- p" v( {( M - end0 ] _* |3 a' Q2 `9 w) _! G
- end
5 V! \! A7 O" Z: p! L - ! r+ n9 g; U: T E/ x7 A6 ^
- #===============================================================================
- D! Q5 }& d4 h- w' o. ~3 x/ S0 _# [) K - # Quick Skill Window
7 I9 @7 O7 n! z - #===============================================================================7 [0 }4 c7 k/ g9 b, r
- if XASVER_37 == false
& j& B4 X2 L' Q& ?/ O - class Xas_Scene_Skill
( d% I" P# |4 B' k - alias hud_quick_menu_main main8 x9 P2 B' r+ O0 P2 `, G
- def main$ Z9 A, z. |* @
- @hot_key_hud = Hot_Key_HUD.new
! h" O+ R4 V5 b# l! Y - hud_quick_menu_main X! p/ }6 o% }1 Y3 ]& M
- @hot_key_hud.dispose# H: T- D% t- G6 _, {
- end
- l* }3 |. R" @) c) d& B -
8 A/ z) K' B4 P% `; n - alias hotkey_hud_qucik_menu_update update# Y3 O& w5 z, }) M! L D
- def update
$ f1 L4 X% \1 V) L7 G5 @ - hotkey_hud_qucik_menu_update
. l* s5 ^; i/ {( U - # Hot Key num 1
) n; y8 u* }4 v5 ^; ?8 C - if Input.press?(Input::Numkey[1])1 T% o: e2 F; [* ~* g' Z) W
- $game_player.equip_item_to_hud(0, @skill_window.skill); N7 J% Q! X& [: b' k4 x y7 J' r
- # Hot Key num 2
; L" ^& [; C) _ - elsif Input.press?(Input::Numkey[2]), X7 S- {$ c5 [1 J! E# e6 g
- $game_player.equip_item_to_hud(1, @skill_window.skill)
+ ]' H8 d, C$ m' ^! B3 k2 K: z - # Hot Key num 3
& z8 x7 G( k# z$ F3 h - elsif Input.press?(Input::Numkey[3]). M- `6 {; K# K& ?+ V
- $game_player.equip_item_to_hud(2, @skill_window.skill)( }) z5 Y8 t" F: a3 `
- # Hot Key num 4; x$ D/ W. U# S$ d
- elsif Input.press?(Input::Numkey[4])
2 v6 }/ E0 ~; x4 t- R - $game_player.equip_item_to_hud(3, @skill_window.skill)
( |% {+ I7 a; n3 z - # Hot Key num 56 h5 s0 r% s7 F% O& i, n
- elsif Input.press?(Input::Numkey[5])
v" ^% m: I; \! \2 O - $game_player.equip_item_to_hud(4, @skill_window.skill)6 _2 B# |$ A) u) ^8 j
- end
* V( |# I H4 d% R1 P- s - @hot_key_hud.update' Q2 n5 g g' p, y8 a, O# U4 J
- end+ b, ~- P4 P$ D3 s ]
- end" ~$ J5 ~2 x2 J5 ^$ ~6 A7 o
- else
8 U. L$ G8 W2 @0 |, i1 l* K - class Quick_Menu_Skill3 L. ?$ N/ ~! i" C/ z" Q
- alias hud_quick_menu_main main, D6 Z9 ^' L+ O
- def main
3 t9 ]- ^) _3 P6 p! i. ]2 [9 w - @hot_key_hud = Hot_Key_HUD.new) G' R j* Y6 v8 q
- hud_quick_menu_main! [& D' |1 n4 {% U: @& j( H$ ~
- @hot_key_hud.dispose# `& X9 u0 G; T3 n/ X, [
- end/ {# V) I+ {2 t
- 6 z( C* \1 W9 z7 [) l# p
- alias hotkey_hud_qucik_menu_update update
9 ]; H& V3 T, I \ - def update
% @7 T* Z- K1 m" H; P2 t: W - hotkey_hud_qucik_menu_update# E g5 ]$ I2 b7 t3 z/ s; {
- # Hot Key num 1
; J; K% {; Z3 N$ A' H - if Input.press?(Input::Numkey[1])
7 n4 p* S2 d! ?9 W+ e# E% k - $game_player.equip_item_to_hud(0, @skill_window.skill)
6 m) K4 I) d! G. p - # Hot Key num 2
* b0 s. ?6 A+ K* S1 ? - elsif Input.press?(Input::Numkey[2])
$ G t3 n/ v+ ]6 ?' \1 r8 Y% k - $game_player.equip_item_to_hud(1, @skill_window.skill)
! R5 t5 D2 R2 z( ]5 {* g6 ?0 r3 |: Z% E2 ]! ] - # Hot Key num 3
; b% F: A! P( [, U& G& Q - elsif Input.press?(Input::Numkey[3])! w/ Y& `0 r- n7 t* T
- $game_player.equip_item_to_hud(2, @skill_window.skill)
6 [8 m! Y& ^ I& y; `% W - # Hot Key num 4
, v6 w0 }2 D# E! u# t) V - elsif Input.press?(Input::Numkey[4])6 U6 X/ V/ w3 @5 ?$ M
- $game_player.equip_item_to_hud(3, @skill_window.skill)
9 B- f; f8 N6 q- D& I9 N4 _ - # Hot Key num 5% C, m L$ a7 h% I! W: `4 v1 ?/ o3 a
- elsif Input.press?(Input::Numkey[5])8 r/ L3 \! v, l
- $game_player.equip_item_to_hud(4, @skill_window.skill)
: T4 J4 ]1 q- h e - end& ]) S6 J4 [: J
- @hot_key_hud.update
8 @- L, `& G& \ ` - end
; `0 E% M. X( i7 D - end
: y4 Y; Q2 q' y' n9 u - end
9 C( g( A) s& a h" B& t
$ w: \0 C! ?$ ~6 Q- #===============================================================================) k5 {4 B7 B9 k; y2 u% v
- # Quick Item Window% `+ h& u: H1 {" E( e' ]
- #===============================================================================
: u5 a3 g: ^. m; ^! ? - if XASVER_37 == false- G8 e/ A/ V: B. B8 Y! U* y: h
- class Xas_Scene_Item; V; } a; \9 J" f8 J
- alias hud_quick_menu_main main5 h" T4 U$ V6 N% u* M
- def main+ Q& V3 U, w: r2 d* m4 U3 }4 g" F
- @hot_key_hud = Hot_Key_HUD.new0 g/ M/ a' A; [" W# E/ j- O
- hud_quick_menu_main
) V6 l2 R- I, x+ O) y( O5 a5 ? - @hot_key_hud.dispose
' }2 K+ K2 r" f. }$ K4 c" C - end
4 I$ W6 L% q$ n l# C" ^' d9 H -
c5 K* [4 A6 R3 ~8 t7 F - alias hud_key_update update
7 K* ~ q; x m; R# D. B( ^# R - def update. f2 x! `; u( q! q5 U: n; J" h
- hud_key_update. m8 p8 e; D# N
- # Hot Key num 1- Z8 E5 U% W1 d% f8 f. d1 H
- if Input.press?(Input::Numkey[1])
) u4 k2 m8 e, I* i: N% S% | - $game_player.equip_item_to_hud(0, @item_window.item)
8 @; G0 Y& H: `3 S. @' I - # Hot Key num 2
& v' Y$ v+ d5 D, S2 l! p - elsif Input.press?(Input::Numkey[2])7 ]5 l! T7 r* `5 N
- $game_player.equip_item_to_hud(1, @item_window.item)
& {4 x5 ^# R8 X6 Y$ f# E0 } - # Hot Key num 3
# U: N9 ^: M* H6 e$ z - elsif Input.press?(Input::Numkey[3])
8 ]* ]' U* z0 G# `, t, w - $game_player.equip_item_to_hud(2, @item_window.item). z/ s' [3 [8 B, C; S5 c+ l
- # Hot Key num 4
7 }) O: M& b( k: }% \ A - elsif Input.press?(Input::Numkey[4])0 _& I+ t* h' p, t3 K- P
- $game_player.equip_item_to_hud(3, @item_window.item)" N0 G3 q; r1 D" n7 u$ r% n- o
- # Hot Key num 5
+ c, W- x$ }1 U' ]9 G, s- N - elsif Input.press?(Input::Numkey[5])5 G- M( S: _6 U3 T
- $game_player.equip_item_to_hud(4, @item_window.item)
% e0 Z: u. s, J3 X" _ - end# h9 U0 r$ L! E
- @hot_key_hud.update$ i: r3 K. v. H b2 P; W
- end
# n; E/ ]/ Y2 [2 l m B) c# e0 ~' H - end
( S0 d. Z) E3 [* p6 y1 p! j - else/ x" q( K; t/ _0 z J
- class Quick_Menu_Item6 Z1 K6 R$ w* ? H
- alias hud_quick_menu_main main
! H, O7 m0 N: F - def main
U% Z. y) f% B# m3 I2 j - @hot_key_hud = Hot_Key_HUD.new3 k# [, m0 D+ t& R) ^* T
- hud_quick_menu_main
: g0 y0 m& {6 A: H- J - @hot_key_hud.dispose
( r2 ]8 M4 d" @" [ - end' e6 {& ?9 {! Z2 {6 E
- 9 u" e- Q9 n7 @9 d
- alias hud_key_update update+ P3 M3 J3 G- A- v0 B$ u, c2 x( S. T
- def update
) t( X# e2 l! K! S! ? - hud_key_update
% v7 N0 {) F, b# s. ^: N& k7 a - # Hot Key num 1
3 Z, |5 u9 U, K9 |2 | - if Input.press?(Input::Numkey[1]): |$ G# j9 A1 T% k3 d
- $game_player.equip_item_to_hud(0, @item_window.item)
( q2 C' r5 x* W( [ - # Hot Key num 2
) z: L# t, F) L J. Y% g - elsif Input.press?(Input::Numkey[2]), D) B( ]+ Y6 d, f. `
- $game_player.equip_item_to_hud(1, @item_window.item)
& M1 W2 w( ]5 ^& u5 |* W - # Hot Key num 3
" E) ?( O/ X0 B) @ - elsif Input.press?(Input::Numkey[3])% s2 i4 F2 L' r7 X- t5 ~" C7 K c
- $game_player.equip_item_to_hud(2, @item_window.item)
% d% Y$ i# N7 H: z; |$ R - # Hot Key num 4
9 B& Z5 y& q8 ?, l7 B$ W1 } - elsif Input.press?(Input::Numkey[4])( H- L6 u5 f6 k4 `
- $game_player.equip_item_to_hud(3, @item_window.item)4 y2 ~% K9 \# B; q! q2 x b7 }
- # Hot Key num 5. `5 x' [; J" C& \2 y% P
- elsif Input.press?(Input::Numkey[5])$ \7 n+ L6 [# X. d9 Z& X0 i+ `9 P) I
- $game_player.equip_item_to_hud(4, @item_window.item)
. I* X' o1 R: a+ U$ q4 h* Y& T - end) s+ E- F# E" Q( I- @. s. j# ^
- @hot_key_hud.update
5 r' I c+ D% L - end
0 e9 E5 L$ f3 d, Z( e% F/ M0 e - end
+ c- n2 P0 ^: ~& j - end
6 w$ V, V8 a& H4 i - , O3 X0 _0 o! i ?
- #===============================================================================
. W6 |( J% c$ @) B! _1 Q - # HUD Window
" l8 x, P6 J2 H& N% n, {( ] - #===============================================================================
4 e' X8 c* W. H6 w, `: a }. F - class Hot_Key_HUD < Window_Base. X* a: V, x6 ~
- def initialize(x = HUD_X - 10, y = HUD_Y - 15)/ A+ N( Z- A3 s. H' _, ]
- super(x, y, 220, 80), F. Q5 A9 W+ l
- self.contents = Bitmap.new(width - 32, height - 32)
& }1 _9 }/ `4 P1 t3 a - self.opacity = 03 {1 n& b) r- ~* A4 e$ E' }/ g
- @actor = $game_party.actors[0]( U7 k3 l% R$ ^2 ]9 z
- refresh, A! n6 V: k; h) y- Y
- end8 p9 L Q) {$ G! d/ A
Q+ D* {& V" C1 A% M% u5 N# v- def refresh: c) ~$ k$ D. m5 u
- self.contents.clear9 F6 d0 o" {! @# Y/ f2 e! ^
- bitmap = RPG::Cache.picture("Hot_Keys_HUD")
- R: M" \8 x+ g& L. t1 \/ ~! R2 U - self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32))/ u) d. D+ N+ ?" E! U9 ^/ e) h" N3 ` O E
- for i in 0..4* I/ H/ i( s# A8 J8 C% C
- x = 32 * i + 4& F( g' h% H$ D
- item = $game_player.hud_equip[i]$ r) a9 g, q1 q; M0 x
- next if item.nil?
3 c/ m/ u% O0 m: s" d, w# P- s2 P5 N - if item.is_a?(RPG::Weapon)
4 h6 E& s. ]" r/ a5 Z% k - item = nil if $game_party.weapon_number(item.id) == 0 and
$ v5 i/ q# Q; S' R - @actor.weapon_id != item.id9 u3 B1 |" u! n$ i4 i% S
- elsif item.is_a?(RPG::Armor)0 n! ~, l( Z; [, e0 [5 f
- item = nil if $game_party.armor_number(item.id) == 0 and
8 |. b7 y3 w6 j: j+ } t: H - @actor.armor1_id != item.id
* l3 _' g1 N# Y8 H( O; C - elsif item.is_a?(RPG::Item)
* U/ q, x: d+ X% \! K - item = nil if $game_party.item_number(item.id) == 0 or% w4 \1 P) R$ y' b
- !$game_party.item_can_use?(item.id)" ?1 x3 v$ x# I1 p2 b
- end
' L$ c7 U# E8 M6 y; L - bitmap = RPG::Cache.icon(item.icon_name)# _$ y9 ?) u: D
- self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))- G' I B3 P: U& b
- end
. I' K+ g u ~) R$ R2 [# W& j - end5 X3 T/ D) _" K2 f
- & z& O& K: U) [1 e6 l
- def equip(item), G$ [$ f3 Q n `; }/ i
- if item.nil?3 }* \5 _) m* P) q1 M- z9 o
- $game_system.se_play($data_system.buzzer_se)
5 ^* S4 v" [4 ^( p# d) ^ - return
$ u+ z t0 F5 ?! ]! g - end
. G$ C; D1 w8 |# [3 b* x0 D# t - if item.is_a?(RPG::Skill)
2 }3 \* f! U6 p - if [email protected]_can_use?(item.id)
( }4 |" y3 k5 _) l- l - $game_system.se_play($data_system.buzzer_se)
/ y& ~( ? x$ J, X/ ` - return3 J$ y8 J0 b |& T) d6 C3 w; q
- end$ O$ N' D, A7 G1 N: v2 Y0 d
- $game_system.xas_skill_id = item.id
5 a4 T5 d& y) `. P - elsif item.is_a?(RPG::Weapon)( Y5 B0 ]2 }5 F a8 ^
- @actor.equip(0, item.id)) o1 D% D3 |' F6 g \8 T5 c
- elsif item.is_a?(RPG::Armor)" Z8 m2 V. U5 n3 u/ h5 g
- @actor.equip(1, item.id)
' ]. p, E& e2 p4 f5 ?0 N. y - elsif item.is_a?(RPG::Item)
( M- b8 H4 \) g4 c+ T - item_tool_id = XAS::XASITEM_ID[item.id], Q0 G* E1 y- d! x) y( t
- if item_tool_id != nil
2 O3 D% [' `6 F3 u9 ] - unless $game_party.item_can_use?(item.id)
& L% S2 l" O& u/ a - $game_system.se_play($data_system.buzzer_se)3 a+ |2 D/ {# Z; U+ j
- return
8 z4 y& l# J' R, f% p! s - end
; _7 h4 u, u/ q - $game_system.xas_item_id = item.id
" D& A/ D7 A C: w( y - end
' Y/ n) N& K e' d d7 L/ m - end
. u/ b: U2 s# }1 y- C - $game_system.se_play($data_system.equip_se)
/ e W: F/ m. N0 K - end
& `: F9 s: N/ I* ~$ I( v -
) B# b0 G; j6 f9 J# I9 F( k - def update9 Q' G; k0 \6 |. K. i. t) V# X
- @actor = $game_party.actors[0]
" R$ P5 a: |% Y# G% e- h - @hot_keys = $game_player.hud_equip
2 B/ q% l: y. @$ _ m4 S - refresh% [) |& D8 n* P4 ~" r W. i5 o3 ?
- return if !$scene.is_a?(Scene_Map)5 G4 u/ X0 C+ ?7 @
- if Input.press?(Input::Numkey[1])/ t8 ^; T* w; O; k
- equip($game_player.hud_equip[0])
$ |$ ?2 ?& a8 }% R# M6 h# U - elsif Input.press?(Input::Numkey[2])
- _7 {6 A% E) i3 ` - equip($game_player.hud_equip[1])- M7 m3 ]0 E+ ^/ A
- elsif Input.press?(Input::Numkey[3])- W( F( G4 {; c7 A
- equip($game_player.hud_equip[2]) . }3 O4 U' c5 @7 x) i
- elsif Input.press?(Input::Numkey[4])
) M$ S w6 v+ i- j - equip($game_player.hud_equip[3])
9 \+ Y. e/ Z. |+ m9 g - elsif Input.press?(Input::Numkey[5]) U5 C( l- {$ |4 s8 n& F- @
- equip($game_player.hud_equip[4])3 c, h- E& X! L3 |' p' Y% A& m
- end# @4 V- ?5 {1 ]; _% S
- end
- F& N: F1 M) C+ Q/ j% M @ - end, `7 o+ }- h6 C6 S: U# m
- 7 ~6 q3 Z( ]* @9 Y% A8 I2 \+ s# @
- #===============================================================================
: `# u$ B' L. b4 o- X - # Scene Map! v) Y+ r* ?8 q, u
- #===============================================================================
. G+ t: C6 H" R6 Z; h - class Scene_Map$ i$ J V. \; e+ e
- alias hot_key_hud_init main" |0 M+ I0 H1 B9 U
- def main9 A3 L% ]1 {! Q4 Z
- @hot_key_hud = Hot_Key_HUD.new
, D. V# R* h8 _, J' _+ H; e - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]. {! d- D' [& }& p5 g7 O$ a# H. L5 g
- hot_key_hud_init
' m& G+ l _* T+ M - @hot_key_hud.dispose" G) Y9 `1 E0 T- k
- end5 V+ J/ M. R& c* F6 i: w
-
% `! E3 t& U5 J' S - alias hot_key_hud_update update6 _8 `7 n5 V( A5 G2 P: m% x0 |; b! C
- def update! l" Y2 x- i& {9 J
- hot_key_hud_update! B* M2 x$ A7 X
- @hot_key_hud.update6 C$ B `5 z. k' }+ n3 ^
- @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]& G9 j* i/ H8 J+ w
- @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]4 A# M+ e2 f5 U
- end
# w7 J: f m0 w7 @6 P - end
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