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5楼

楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,
+ q& d4 o% S1 Q/ p% U. h不知道有人能帮忙看一下吗? - #===============================================================================
1 ^7 v/ J, [6 N4 f7 `- s - # XAS - Hot Key HUD. J8 y6 O( V; p7 {
- #===============================================================================
' [8 \. z3 a( q; X" E+ _ - # By Mr_Wiggles& b. g# Z+ t2 G5 l5 B
- # Version 1.3: ]6 [, A- `: r' \% p8 \) }
- # 7/6/10) Q9 C4 i" F1 ^, g- Z
- #-------------------------------------------------------------------------------5 x/ R; M) y- V- J# N& U
- # Instructions:: P9 O" O0 A6 O. M* u
- # Fill in the constants bellow, paste this script above main and bellow XAS in& E2 K, Z2 U/ l y o/ Z8 b
- # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!
7 F2 n5 Q) ?9 s# p( ], r1 c - # ! v7 c/ n- A6 I6 i
- # Place the "Hot_Keys_HUD" picture file into your game directory
2 z1 A6 _* W+ a( g! N& z' C4 u - # Graphics/Pictures folder.
6 W! l+ y$ V/ \7 d* K - #-------------------------------------------------------------------------------
- e5 @/ C2 W0 f - # Directions of Use:) e7 h9 r& e& r
- # Simple just press a number key (1 - 5) when the quick skill or item menu is" V) v2 j6 p$ {
- # Showing.1 X$ Z- l2 |( v9 U- `
- #===============================================================================
{# M0 c8 [. e& Z& H) I, b - HUD_X = 0 # X pos of HUD* X/ g% Z# M$ w, O8 p, }% Y
- HUD_Y = 0 # Y pos of HUD6 W6 c* Q4 B9 |
6 O5 w8 L1 f- {- w: y- # Set true if XAS 3.7f
# ?& D* @$ k7 }; t - # set false if XAS 3.64 K' ^! H2 s. G* E
- XASVER_37 = true
# [* B2 I2 n! q9 W1 u& Y
# q/ N% _3 n2 D; z6 B% h/ b- #===============================================================================2 S6 ]0 a# h7 Z, d" C: N# q
- # Numkeys Module3 P) v5 R( J! J6 J: S9 n4 h8 V
- #===============================================================================
; c0 V9 z* J" y2 v( j) N - module Input! ?' M# j0 v2 C0 }: a
- Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}
7 L2 S$ T2 g/ O7 {: f. k - class << self% d9 j0 F' g9 [/ e, F
- Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')* e9 X1 ]2 Y* h# F
-
: u* W x# u) S! ?# K - def testkey(key)
# j7 Z/ _& }4 [+ j( Z" ? - Key.call(key) & 0x01 == 1+ f C n2 T- `0 w9 P) H
- end
. r9 H8 N7 ^6 Q5 v; ` -
3 T8 T8 s' g3 d* k - alias hud_key_update update ~: a: j+ Y4 b) L' J# n: L2 U0 s. a
- def update& t& w% U; ^/ I/ z6 q5 s; Z+ |$ o: Z
- hud_key_update. V: C1 ~% ?, p5 n. [$ [
- @pressed = []# `; ?$ Q2 N" Y9 F6 A5 ]: g
- for key in Numkey.values
! {0 I7 Q' y$ Y d* } - key -= 1000! d* U! N8 {" e) f+ H$ @
- @pressed.push(key) if testkey(key)3 n- {7 @$ y& Q- a' ?1 @
- end
4 \3 S0 x5 E! u' A. w' m - end; q& A9 g( V. Y+ p
- " L2 t7 S) l' t& k7 u0 @' ~
- def pressed?(key) ?7 G. C! Z3 }0 c2 ]
- key -= 1000
; p& O3 V# R" H9 C C* U7 z1 d - @pressed = [] if @pressed.nil?" r/ d; \" c9 W$ y
- return true if @pressed.include?(key)' ?, k8 [" J8 Q1 T% z- `8 B3 b4 V
- return false f) J1 u8 A. V5 N7 R$ V9 S) f
- end8 Q# E, J2 K% G' `7 Z$ [
-
5 R' j# ]0 o+ X" | - alias hud_key_press? press?' M! D; Y, O2 |1 i) W4 J" J+ w4 m
- def press?(key)
* _$ Z. Y4 Q- ?) j - return pressed?(key) if key.to_f > 10000 D/ M7 Z$ y7 I0 h8 n
- hud_key_press?(key)
, Q. n1 x" C: e, o - end
1 w9 c. L1 u2 W - end' y/ U0 c5 a0 N
- end
E3 ^) Y0 k7 |- Z
. H) W0 }0 D8 n7 d# A# D! T- #===============================================================================/ d# O! g4 s' O5 x
- # Game Player
% c# z3 m8 b$ P" J1 C. i( i K/ ? - #===============================================================================
" |6 `; T7 u$ l5 x- W9 f B - class Game_Player < Game_Character
# k" N" Q; k# B: j0 y5 G* h - attr_accessor :hud_equip/ ?7 g* i- a: R8 i" s, k: \1 G
-
5 _, L6 l% n' {6 k% T C4 r7 J6 ~ - alias hot_key_hud_init initialize) `. c' u) \7 T* X
- def initialize
' ~1 S5 C& G- J$ O( W - hot_key_hud_init6 ^& W6 O6 z; ~ L! L5 }3 }
- @hud_equip = []
4 Z( g. ~, V' {: R1 b; A- @* X - end; u$ C0 \! O' U7 K# r: Q
-
- p; C8 a$ I4 t4 \% C0 m, ` - def equip_item_to_hud(n, item)* ?: G5 |# t6 D/ c: ^
- if item.nil?/ b" P7 @4 z, c; R; h
- $game_system.se_play($data_system.buzzer_se)
: y" n5 K) i$ G' u7 \ - return% z1 Y+ ~* n. c* [3 P! ^1 f" |
- end2 l3 I, _4 g$ K
- $game_system.se_play($data_system.decision_se)
) t5 [( ?, T1 d8 o - @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item): {% y) h- ]" L0 S
- @hud_equip[n] = item
, ?" M# M D6 m) P$ a - end
! m, l: z- s( y: y- L" ^# k - end
& E+ r: Y* C7 O3 Q) Y/ h - . ? b, O5 d8 Y; g. v. x
- #===============================================================================" o7 f4 o! Y- f! Q+ a
- # Quick Skill Window
* _" C# c, g8 z' t- H% @ - #===============================================================================
. ?& ~* Z6 b9 Z9 u4 } - if XASVER_37 == false
+ E, d7 q. i' R - class Xas_Scene_Skill3 V( R% p+ \- ?
- alias hud_quick_menu_main main8 a/ `+ |. x- C: r- |
- def main
) M- t: Q1 P5 `' I0 u R- W - @hot_key_hud = Hot_Key_HUD.new# _+ U3 p6 w% V7 w z/ M
- hud_quick_menu_main: ~9 z1 E* w8 l2 j# \/ Q
- @hot_key_hud.dispose; X/ s0 v/ @1 [6 q! V( g$ [0 [2 [
- end
% K. s6 [8 u) A5 q- q" G -
5 [: m8 t4 s6 P9 Q - alias hotkey_hud_qucik_menu_update update) i% E' p- b" a2 M% }; q
- def update7 u c" P2 P% R2 R( U
- hotkey_hud_qucik_menu_update5 Q) g) f. ?( Y, `+ v# v# H$ W g
- # Hot Key num 1; @2 g5 r. ]7 d& t/ @$ w- u
- if Input.press?(Input::Numkey[1])" k8 r7 I0 D2 G
- $game_player.equip_item_to_hud(0, @skill_window.skill)
+ b+ q& @( J2 ]: A/ d - # Hot Key num 2! I2 K; N, |; Z: K; T
- elsif Input.press?(Input::Numkey[2])6 d7 v% v) k0 ^) _7 z5 Q
- $game_player.equip_item_to_hud(1, @skill_window.skill)
& V5 K8 Q" w+ N. j0 z" J - # Hot Key num 3
0 Z- {6 }) E8 @1 L4 Q - elsif Input.press?(Input::Numkey[3])
2 G- ~' `' F8 z. B1 c; v H7 P - $game_player.equip_item_to_hud(2, @skill_window.skill)7 ?. Y0 S, @- W: k& p
- # Hot Key num 46 O2 D, M$ \, h4 d8 d" x
- elsif Input.press?(Input::Numkey[4])
* n1 N8 k8 B/ ^' u6 N - $game_player.equip_item_to_hud(3, @skill_window.skill)
: B7 z0 }4 f5 ?3 v9 j - # Hot Key num 5" p4 d' ?: v M5 I! J6 E7 r, s
- elsif Input.press?(Input::Numkey[5])
4 ^% b3 k( P# q8 x2 j. U: s - $game_player.equip_item_to_hud(4, @skill_window.skill); A& J, z" Y$ b+ ]) f0 m
- end0 C' X# X( c) ^
- @hot_key_hud.update
- D+ O: ]# `! }4 e - end. K3 x7 b' X2 u1 Z
- end
, f+ t* N6 h. f Y' Z' F - else9 g [; H# e6 S u* {1 B
- class Quick_Menu_Skill
6 P+ r+ i# ]$ ^7 Y( m# Q$ w& V - alias hud_quick_menu_main main4 o- L2 q K- q2 P5 X% q" N
- def main
- C: I+ Y! O2 {& f6 z( J& V* I - @hot_key_hud = Hot_Key_HUD.new0 P S S8 Q2 X! O) B' R+ c
- hud_quick_menu_main# C6 d% p2 k6 k/ Z( R
- @hot_key_hud.dispose8 |- z# L; i- S: o3 Q( H
- end9 s" a0 b0 N8 b8 }
-
, C4 {* y! W9 Y( h( C: T - alias hotkey_hud_qucik_menu_update update; z. p% s0 _# i( u5 v5 C2 s, c
- def update
# F. P& |: V" W2 C - hotkey_hud_qucik_menu_update% b+ F f7 n% @! E+ D
- # Hot Key num 1! d& U! o' }! f! M
- if Input.press?(Input::Numkey[1])
% O/ X8 @: W/ Y% [' N, j- @ - $game_player.equip_item_to_hud(0, @skill_window.skill)( i* b, i* z2 C9 n& K! d5 q
- # Hot Key num 2! R0 H, q' L" u6 S3 y4 g
- elsif Input.press?(Input::Numkey[2])) ` F9 Q8 Q7 I
- $game_player.equip_item_to_hud(1, @skill_window.skill)
$ H# g' o1 O; b4 g. X& x - # Hot Key num 3
/ H1 V0 S" b+ e# X+ B - elsif Input.press?(Input::Numkey[3])
, H% D7 O. r3 M! u+ U" K( U1 c - $game_player.equip_item_to_hud(2, @skill_window.skill)6 t7 t# m6 Q) H: R( `& U* E
- # Hot Key num 4
% G' l. ^- } K& h$ [1 B - elsif Input.press?(Input::Numkey[4])
" i: s) i' V( \# G - $game_player.equip_item_to_hud(3, @skill_window.skill)
' S* [, o; @9 ?" T - # Hot Key num 5
7 o3 H7 r$ }% n7 I" P; w* a6 J/ F' x - elsif Input.press?(Input::Numkey[5])
9 {' B/ l U' S/ B4 }3 f! T - $game_player.equip_item_to_hud(4, @skill_window.skill) @+ F a6 b8 f8 y3 U% z6 I
- end
) B. E2 T% p( w, U; u' Y' T2 V - @hot_key_hud.update# l2 Y% ~3 [) n7 u5 e; x9 A$ u0 N4 E0 o
- end
0 P2 z$ h# h! I - end4 n# o3 b1 ~4 X; K7 ^
- end
r% h; J& `4 w) ~( i4 n# P* N" i
7 {1 \; ?# V& Q6 A5 G- #===============================================================================
: V% x; P/ O/ \+ m+ d9 a6 Z. s - # Quick Item Window
' } D9 w& M: Q5 c2 Z - #===============================================================================
* A& V& ^' N- e/ F- { - if XASVER_37 == false
0 B; G5 V* @: b - class Xas_Scene_Item
9 X5 y. u o& _. S4 Y2 Z - alias hud_quick_menu_main main
6 N9 e0 ^* }8 W3 b$ x - def main G: z2 R/ E3 r S6 }7 K
- @hot_key_hud = Hot_Key_HUD.new
/ ~7 k( M- v' ~) B% d6 O - hud_quick_menu_main/ y! D+ G8 q4 ^8 J2 Y
- @hot_key_hud.dispose
0 @* m" y- P6 B - end
7 j; E0 i8 L' _2 H, ] - 9 T9 L) Q: n, h' c; C
- alias hud_key_update update
" r2 x4 l# v2 Y+ E9 P% f+ Y% t) w - def update
+ M6 c$ u& \5 d6 O# i, I - hud_key_update: R$ N+ u% [) W$ F2 G& ~
- # Hot Key num 1
! t# P: {- K* ? - if Input.press?(Input::Numkey[1])
1 [! d( D. G! C/ f6 V - $game_player.equip_item_to_hud(0, @item_window.item)4 }" W& g. i/ y. `! y& a
- # Hot Key num 2% s5 p! S! R6 X+ K/ k; q/ m
- elsif Input.press?(Input::Numkey[2])+ N7 |0 K& Z# s+ x: q1 s
- $game_player.equip_item_to_hud(1, @item_window.item)
0 }! Y4 k% |3 l+ I! n - # Hot Key num 3
& f0 B/ P" |9 a, r - elsif Input.press?(Input::Numkey[3])! ~0 g* `0 J) C0 ]
- $game_player.equip_item_to_hud(2, @item_window.item)( `9 E$ L$ H6 m* i# o) C. N
- # Hot Key num 49 i7 t% I! T$ }, a
- elsif Input.press?(Input::Numkey[4])
$ C$ n% }- I* u5 `6 \! R z, x - $game_player.equip_item_to_hud(3, @item_window.item); e% Y, d. E& c' f; C1 J# v8 M
- # Hot Key num 5. t: N4 f Y$ w N! V6 ?( T
- elsif Input.press?(Input::Numkey[5])4 C$ _# y9 M' z2 A( |9 w
- $game_player.equip_item_to_hud(4, @item_window.item)
8 r u* R. }! N' b3 |: o9 ]9 a - end
6 q5 \2 ?+ F0 x: o1 e& i - @hot_key_hud.update
- p) Z6 c/ \! a/ c! _" q+ N7 C Q - end/ b1 ^7 M8 X% q1 w0 n
- end# b1 W7 I+ u' Z$ ~
- else/ a; o) x* u3 y2 S/ N0 q9 B; J
- class Quick_Menu_Item% W S4 t* j+ _7 i2 `/ d
- alias hud_quick_menu_main main
5 O5 t$ v$ n' B D7 k* v - def main g; n9 w9 i2 D' Q- ?
- @hot_key_hud = Hot_Key_HUD.new
* ^" P+ S0 P# d - hud_quick_menu_main
. m. ^% S" C* ^: O: q. r1 L - @hot_key_hud.dispose4 K! V/ @9 B$ R' X- P7 w; W+ @. O
- end3 P; v* z6 G1 {
-
% ]; o0 D) u/ ]8 k' `. \) n$ j3 {' z - alias hud_key_update update Q. ]1 Z; K9 N$ _- Y
- def update
8 k" A) N( C/ Y2 |& ~' `+ L - hud_key_update9 K# p; s4 B4 Z3 M5 ^7 U
- # Hot Key num 1
4 w7 F e8 q/ z x7 h) d: ]- e - if Input.press?(Input::Numkey[1])
8 ~8 m: ]/ o' I; g C, G8 m" t - $game_player.equip_item_to_hud(0, @item_window.item)- a" Q3 F8 q5 }
- # Hot Key num 24 A* C1 ~: n1 l2 w& l. d; L7 Z/ ^6 r
- elsif Input.press?(Input::Numkey[2])
1 F1 S# A0 u1 R2 @' n6 _0 L7 Y - $game_player.equip_item_to_hud(1, @item_window.item)* G" t% K5 `' m
- # Hot Key num 3/ m! i' t8 f: F3 A
- elsif Input.press?(Input::Numkey[3])) D7 f+ r/ ?$ S- e* m
- $game_player.equip_item_to_hud(2, @item_window.item)1 _" Z) ?8 w7 o5 c+ e
- # Hot Key num 4% r- Y% C' g) B( l! _. x9 ?
- elsif Input.press?(Input::Numkey[4]) x# G# s% F- W+ x
- $game_player.equip_item_to_hud(3, @item_window.item)1 f: c* Q3 h, z0 p& w! ^) W
- # Hot Key num 5
( c" R0 j% @; C/ S; D& w - elsif Input.press?(Input::Numkey[5])
9 N0 D/ ^5 A! D+ E# y( y; w - $game_player.equip_item_to_hud(4, @item_window.item)
' y% E* h- I9 X9 f5 q* D - end; y, y8 K* a. K' A6 H! C
- @hot_key_hud.update
# M2 t) K9 ~6 W9 A! U7 X1 v7 N - end
0 C+ K" M9 |8 |, S" g- [- n _ - end
4 v0 p) J$ l: {1 D# ~- _9 a - end
; L+ M [9 q& E
9 E7 ?* L/ R# v6 H6 |; g- #===============================================================================
& C9 [! S3 @# w$ x3 T - # HUD Window& N8 a$ O! e% Y
- #===============================================================================4 w8 R# l4 a) e
- class Hot_Key_HUD < Window_Base
7 i" h+ B/ g0 f0 O2 k8 ] - def initialize(x = HUD_X - 10, y = HUD_Y - 15)4 K! V. Y G; y" A0 B2 ^7 z% `. ]$ L
- super(x, y, 220, 80) Q) i* K, J# b! t9 J# v, Y
- self.contents = Bitmap.new(width - 32, height - 32)
& R8 D# o, Y, [; u# t8 U2 i - self.opacity = 0
" ?6 s/ C3 t6 f- X$ T - @actor = $game_party.actors[0]7 v0 a3 }# c A2 }) {: o
- refresh }5 ~& {% X- a* O
- end
$ p9 E9 n& S# Y1 _4 d6 v
. y5 Y- M, J7 V9 \/ _- def refresh7 ~" L( G0 m5 o+ P7 C/ j4 @, k& e
- self.contents.clear
6 @/ n2 ~: d( M# ] - bitmap = RPG::Cache.picture("Hot_Keys_HUD")8 {0 {! V" O3 L
- self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32))# P4 G8 |( z$ a9 }2 x# v2 F
- for i in 0..4
! z. t. t& R6 o9 U - x = 32 * i + 47 g+ M+ E2 Z% ~6 Y
- item = $game_player.hud_equip[i]' v' [) R# M3 W0 ?& v
- next if item.nil?
8 |4 }/ \8 p5 _! m - if item.is_a?(RPG::Weapon)! }6 K7 Z8 R; G! G! g
- item = nil if $game_party.weapon_number(item.id) == 0 and
# I2 B3 D3 [: Y9 B) o) a( t - @actor.weapon_id != item.id" |0 W8 ^7 B Z. O6 T$ k c2 ?) B7 h
- elsif item.is_a?(RPG::Armor)# H9 ^- _" a. T C6 `- E: }6 s8 a
- item = nil if $game_party.armor_number(item.id) == 0 and ( d: k( M ]* D; g8 K8 I2 h' p$ e
- @actor.armor1_id != item.id% V5 Q- F( p" r2 G3 v, x7 A! X5 }" w' o7 y
- elsif item.is_a?(RPG::Item), ]& R$ J( Z6 z. [9 F8 x; W6 V
- item = nil if $game_party.item_number(item.id) == 0 or5 G" P/ |4 {/ Y0 Q- m/ ~ _
- !$game_party.item_can_use?(item.id) e- T, E% |) N8 G6 Y6 O. J+ N
- end
, O' D8 @( B' z8 }2 u; W - bitmap = RPG::Cache.icon(item.icon_name)5 G' J5 @5 o! Y! T1 ~, d- T
- self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))) t+ b1 d: O1 k" f2 X# o( m
- end9 @; q( N5 l; o' v+ i. `9 c8 g
- end* c0 L; p" s) g1 m/ P8 O
- 6 U- {' S3 G4 B, M$ B" s u0 v7 A$ O
- def equip(item)+ l G/ M5 h0 h; d1 E4 _# A
- if item.nil?
# e2 G& V' X& }+ [0 B, W - $game_system.se_play($data_system.buzzer_se)( L7 ~ ?& {+ {& e, B6 x
- return
R, c- S6 c$ h7 W - end5 N# D+ u4 U# ~# L0 t/ V' r
- if item.is_a?(RPG::Skill)
( v) d. E9 e/ u/ X - if [email protected]_can_use?(item.id)* y* T2 i3 ^3 ^4 t4 h
- $game_system.se_play($data_system.buzzer_se)
9 x9 e6 k5 k0 Q) T! A- ?1 k3 s - return
4 O4 s- G! c7 ]' z2 A - end
! o* ~3 i. Y; T. L! r' p) g - $game_system.xas_skill_id = item.id1 }8 ]( W: U0 I ?& m* t* K
- elsif item.is_a?(RPG::Weapon)
2 i! b3 u) Q2 D5 @ - @actor.equip(0, item.id)8 ]& W( S$ U+ R4 s' H9 A0 |
- elsif item.is_a?(RPG::Armor)- i+ ]0 |! Q0 A. S- t
- @actor.equip(1, item.id)
, m5 r6 g1 r- r/ p, Q Y$ g; ~) G% I - elsif item.is_a?(RPG::Item)$ K; `% t$ e( V4 R5 |# S) k9 f
- item_tool_id = XAS::XASITEM_ID[item.id]
( w4 ^$ B# {9 e" n9 [ s+ M - if item_tool_id != nil2 F6 p* l. P. Z# A1 P7 b
- unless $game_party.item_can_use?(item.id)
0 ]6 v5 v1 k* D& p/ I# g- t - $game_system.se_play($data_system.buzzer_se)
! V# K n* p4 @: p9 C& @ `, g - return+ w% \4 J J1 T
- end
# b$ t; F! w, v8 C* q# J - $game_system.xas_item_id = item.id5 ~4 \" C9 @+ c# E7 N
- end) W5 m; n( G Q$ }9 n
- end; [7 B5 M, c% |1 r3 p# R( Z- R
- $game_system.se_play($data_system.equip_se)
- d4 i, y9 G& Q1 e - end
! O, C, t; |3 W% ^: w6 ^ - 1 r5 K% J, [- R/ T. R
- def update
- ?& `0 `/ f' I - @actor = $game_party.actors[0]0 k u9 C6 N! K$ z
- @hot_keys = $game_player.hud_equip
( @, H4 ?& R* U I0 A- ` - refresh
$ y f5 P" q% E - return if !$scene.is_a?(Scene_Map)
9 \& J6 n- |2 p/ [# \! q+ T - if Input.press?(Input::Numkey[1])
$ s8 h" A% }5 t3 C - equip($game_player.hud_equip[0])2 }$ p) @3 Q4 |
- elsif Input.press?(Input::Numkey[2])0 J, P9 D! a. D, @/ X
- equip($game_player.hud_equip[1])6 y/ p7 [4 e! M/ S
- elsif Input.press?(Input::Numkey[3])- ~/ e; z0 R( P, K0 M* u$ p
- equip($game_player.hud_equip[2])
) k; w7 y* ?$ P4 N8 K - elsif Input.press?(Input::Numkey[4])
- P6 C. a! i8 O4 o; X% c6 s - equip($game_player.hud_equip[3])
% C: Z, c& c; J6 y; {8 b - elsif Input.press?(Input::Numkey[5])
- J4 w# c2 s+ Y8 B H9 _& \ - equip($game_player.hud_equip[4])$ t: Q. V5 L0 B% k
- end$ A$ z& S# i! h) Q, d* l0 y2 ?
- end
0 Y& W0 G: D) C8 c, v) ^+ J - end( a7 [8 @+ c6 Z& Z# v, t" l
. b5 @) E% V+ u" U- #===============================================================================. K, n8 p* S: U4 k
- # Scene Map
; B$ s* g Z1 Z6 G4 ?# c - #===============================================================================
3 P$ J7 f* @' ~. Y3 ^ - class Scene_Map) |5 f7 s; R. d
- alias hot_key_hud_init main
Q a7 z: j# O" P# p - def main
7 H" f5 R2 H& D1 G - @hot_key_hud = Hot_Key_HUD.new
$ X+ g; C T5 g) g' { - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]% l# \- S; e4 ]) P: E6 S. l/ q5 x, f
- hot_key_hud_init
" G) m, X1 ^$ l- w8 H - @hot_key_hud.dispose" \( r5 ]- A- m" C
- end/ X& M1 [/ f6 w( N; T( I/ q$ q
- ; W( Q( }: `9 k+ F0 m& w- r. J
- alias hot_key_hud_update update
8 |/ w, Q% c% {' m$ E# \ - def update
2 A) T2 [( k! T' I/ Y1 ?" b+ r - hot_key_hud_update! r$ e5 j; E4 Q6 R4 z2 R
- @hot_key_hud.update
# e! m" y1 \+ l" y; a2 g& [ - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]0 g0 `& _7 @ R; j
- @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
; \5 ]; Z1 Z0 W( o - end
7 }0 F9 V$ V, f* z( l# a - end
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