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5楼

楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,
! J v' |' A% z3 I" F! W, [不知道有人能帮忙看一下吗? - #===============================================================================( ^: S" m& r. D
- # XAS - Hot Key HUD
$ o6 _! f) |# b$ j/ [2 @ - #===============================================================================# m# s" i' g# h' c' q$ V' R
- # By Mr_Wiggles
% O0 c, @$ w$ m# x; s - # Version 1.3
# v V F/ w% h% w0 h - # 7/6/10/ w" U. c3 d( [2 {! D
- #-------------------------------------------------------------------------------
2 I7 X8 a- a8 `! `% s - # Instructions:" J9 I. a; Z, Z* H) N8 Q. [
- # Fill in the constants bellow, paste this script above main and bellow XAS in
' ?; Y. a" Z* E - # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!' Q- x3 x7 [$ t1 I
- # % Q0 a* c5 m9 T/ J1 c0 H% Q
- # Place the "Hot_Keys_HUD" picture file into your game directory ) R2 u, V& H% X8 q* ^& _) W: U, T
- # Graphics/Pictures folder." j9 L- r9 e& d: p
- #-------------------------------------------------------------------------------, y [- n8 e/ ~+ z8 J% Z& }
- # Directions of Use:
6 P! l) k$ L7 P$ @# i! H) Q0 _/ Q( @ - # Simple just press a number key (1 - 5) when the quick skill or item menu is. \! ?' U9 F' L
- # Showing.
6 Y3 z; {1 _$ M4 f1 l - #===============================================================================- u6 {/ b; w [ N
- HUD_X = 0 # X pos of HUD
+ u% m) ]/ L( M# [; S4 p - HUD_Y = 0 # Y pos of HUD" l) M! w) z: d* Z5 E7 ^" v
- : |$ J2 w+ l0 f
- # Set true if XAS 3.7f
7 \4 j1 c* E6 M$ x - # set false if XAS 3.6
! w. |6 {! v8 F& @9 q - XASVER_37 = true
" L! |0 }/ U& N: W% w' X
, b+ f/ {( x. s r3 U$ y6 q- #===============================================================================
$ b1 t; i- k; T% p- \ - # Numkeys Module
3 X1 S% x) J d, f: _ - #===============================================================================+ G0 ^9 c6 g. U) e ]- f
- module Input
: K( z. Q3 V7 ]# u7 E9 n! b - Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}
. }' ]6 D6 w. v! T2 m5 c: P - class << self
4 j1 B6 A4 L# e1 J - Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')3 W4 e6 N! ?; M1 z
- % S6 w( X8 R2 {+ T( I
- def testkey(key)
& {/ |. v( q% @# }# `) w+ n - Key.call(key) & 0x01 == 1
& R' |. r% Y* g6 d" w' \ - end
) w/ A- p! y; k8 q -
. s- Y" \! W: u1 r2 J - alias hud_key_update update
" O4 H, c! Z# u5 U; {$ b6 q - def update
0 j! F! u6 i, H1 t! [" `# f# Q - hud_key_update
& g5 E5 B- j( N5 `/ @7 }7 T. U; F& c" \ - @pressed = []
% L D* ]( }4 f, J - for key in Numkey.values
& H1 ~( ~2 c, Y9 w* o - key -= 1000
% q& q" v, }% P9 s( |; r - @pressed.push(key) if testkey(key)
! l9 ^# G" @! { - end
4 _* k) B# f& F# V5 O+ {- i - end7 k1 Z! g/ d: j; J" X" T
-
' u7 M! H8 w0 z0 t I - def pressed?(key)
6 ]7 ?) ~* O t( C - key -= 1000/ f7 r# x7 d3 m4 T6 u% }; o
- @pressed = [] if @pressed.nil?! c* I8 A" |: c% H* s" s$ ?
- return true if @pressed.include?(key)
8 P! c+ d2 z; ^8 L1 ` - return false
# U: h/ |' T/ z- f) [2 I - end" r. M1 B+ X6 ~ S0 P9 ^" V! N/ f
- t8 {0 g3 F4 Y) ~% `5 L
- alias hud_key_press? press?) u1 ^5 Z: T: n1 E4 Z, h
- def press?(key)4 `. L5 Z3 U% L; o2 u7 `. z4 |
- return pressed?(key) if key.to_f > 1000
+ | e: F9 \6 {& R0 t: ~ L - hud_key_press?(key)
7 {$ o4 A- H) ^ z - end
- S2 ?+ {" i+ n+ H# \$ M. v- [! B' L* [0 s - end/ v4 }* F/ t1 J- W# A! i U
- end
/ [2 F% N2 p- V7 { - $ W+ |* v) J1 K) F0 V1 s7 G; A: L$ g I
- #===============================================================================* Q4 D* @3 }5 ]/ g: w- s
- # Game Player
: }) ?- ~; u+ ^5 Q% T1 c! ? - #===============================================================================
6 ?0 B7 C& x# M } - class Game_Player < Game_Character- g. B+ j# |7 A
- attr_accessor :hud_equip' ]/ ~6 R# `, D8 k. W7 }5 M
-
1 F" D3 \) f5 Q2 ]8 M% l3 i3 w - alias hot_key_hud_init initialize
* u' [# m3 T$ W. d) R - def initialize
" z, T* D$ ^* ^# I9 { - hot_key_hud_init
3 k, }( [( ^3 Q" X' I - @hud_equip = []9 t% O) D- j; k- a5 e' [9 T
- end$ Q/ u( N0 c1 T6 t/ m v' r: y
-
; t. O0 G( J. U/ b$ T. t; _ - def equip_item_to_hud(n, item)
" d& @/ ]9 d' H - if item.nil?$ f. _8 A- f Z% q
- $game_system.se_play($data_system.buzzer_se)
: V* n# Y' w& ?& Z - return' M5 u4 a7 C* t: l
- end
; i( W& x4 q* e/ ~ - $game_system.se_play($data_system.decision_se). I- B. \3 w! p9 ^
- @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item)
% y* m4 t T9 T! J - @hud_equip[n] = item, z+ x; F4 }1 E) ]. `
- end
& T9 l$ Z: C9 Z+ G - end1 S, {. S4 r s0 W0 E
7 ]: ], W3 I7 N) s+ G- #=============================================================================== C! Y5 O, R- \6 ~! m
- # Quick Skill Window
+ ~: H1 L5 f7 _) ]& o' s* h" t - #===============================================================================3 k: q; ]) ~# l% l
- if XASVER_37 == false
: F" `5 ]1 Y% B" v5 }2 Z - class Xas_Scene_Skill+ y+ E$ K, U# n1 O4 l
- alias hud_quick_menu_main main1 d! {8 u% k: |( F
- def main ?/ c7 ^* n) F, Z; m
- @hot_key_hud = Hot_Key_HUD.new( V2 ^" T1 L" Y$ }# x0 F
- hud_quick_menu_main
2 l5 z' Q1 D7 @( Y - @hot_key_hud.dispose# {- d" A, u+ k& O- S" K3 a( e5 e
- end
+ r' e2 K( i, n$ P' T -
! T7 U3 w6 z w - alias hotkey_hud_qucik_menu_update update' z9 n. H$ Q. g" |& f3 m% @* L
- def update
: |) I+ C5 i0 Q% `5 ^ - hotkey_hud_qucik_menu_update
. {3 W0 C) U6 t, w& { - # Hot Key num 1, [5 q5 q, x% s; r1 w
- if Input.press?(Input::Numkey[1])
" e5 Q/ t, P. z# L7 b5 H - $game_player.equip_item_to_hud(0, @skill_window.skill)2 O6 u) B& g! f' ?/ h1 `5 @6 ~
- # Hot Key num 2
6 E' U! c; y4 W( k9 O4 G5 g ~ ? - elsif Input.press?(Input::Numkey[2]): s- j, T! q6 {0 t
- $game_player.equip_item_to_hud(1, @skill_window.skill)9 f# J0 M+ G+ C: ~
- # Hot Key num 35 Y# T& c' [6 s9 d/ B; {3 T" v
- elsif Input.press?(Input::Numkey[3])! I: q$ D& Q# ?1 |. A1 x$ ]; q# S! j
- $game_player.equip_item_to_hud(2, @skill_window.skill)
" M0 O a X u* x - # Hot Key num 4+ ^1 J1 v/ T2 s$ E% r# I
- elsif Input.press?(Input::Numkey[4])6 O& @% Q9 o4 N4 h& U
- $game_player.equip_item_to_hud(3, @skill_window.skill)1 W9 f, R1 I& Q" t! y) H5 V7 ~: _. s
- # Hot Key num 50 M7 v8 o: \: v5 [2 K4 a
- elsif Input.press?(Input::Numkey[5])
) E+ i# o- X0 i w! ? - $game_player.equip_item_to_hud(4, @skill_window.skill)
: N1 a+ C1 h2 Q' f2 F1 ` - end
0 C0 o! K) }1 G - @hot_key_hud.update: f2 `" C6 r# Z3 p
- end, X* t$ f0 ~0 g; ~* M
- end5 p, M& Z% g6 w% m
- else% Z) [3 G4 G5 I
- class Quick_Menu_Skill* Y: d" G; a) \+ P9 L J, n$ }
- alias hud_quick_menu_main main
/ ~6 v* b7 w* [7 u/ \ T - def main
' H6 a3 a3 z s1 L0 L8 @: n! }. D - @hot_key_hud = Hot_Key_HUD.new9 G$ h1 M4 V+ C ~. |8 k/ q; d2 j
- hud_quick_menu_main1 p! T% f3 z5 O
- @hot_key_hud.dispose
, e" d6 h$ ?& }) G# `/ J; s6 F - end
9 a8 e# g B, |# Y -
8 w4 W! P/ F4 F1 D% l. L - alias hotkey_hud_qucik_menu_update update
9 q' T: @! y4 I7 s" x( c6 W6 E* g j - def update
0 a' _3 T# ]. V1 R1 X$ D m/ Q" b A - hotkey_hud_qucik_menu_update; ?3 |; M, ?/ s) t3 k
- # Hot Key num 1' s: M$ j: R/ j& f
- if Input.press?(Input::Numkey[1])
' v. u! k& G. P$ }, |3 q - $game_player.equip_item_to_hud(0, @skill_window.skill)* ?- @3 { {+ n1 w3 J# P
- # Hot Key num 2
. P$ R# X; I4 }9 Z3 i6 S4 ^ - elsif Input.press?(Input::Numkey[2]): w) `8 F. H$ M* W6 |1 f
- $game_player.equip_item_to_hud(1, @skill_window.skill)
$ l) |* X1 s2 Q' o, ]) R: X - # Hot Key num 3
0 \0 Y' D2 v" w# T- R, P - elsif Input.press?(Input::Numkey[3])% r. ^8 X1 Z; A) [
- $game_player.equip_item_to_hud(2, @skill_window.skill)
6 b9 D0 [% o6 m+ J3 n - # Hot Key num 4
: O8 k8 \& h4 t% R( I - elsif Input.press?(Input::Numkey[4])8 @0 l- S J0 P6 i: l& N" i4 `
- $game_player.equip_item_to_hud(3, @skill_window.skill)
" E. B( d3 ~( M! ] - # Hot Key num 5
6 |9 l6 C) N( v0 C2 ~$ A$ W - elsif Input.press?(Input::Numkey[5])
% s! r2 _1 h2 e0 k1 f1 G - $game_player.equip_item_to_hud(4, @skill_window.skill)
) G @( e2 x. [ - end
* ~! `- `4 x( g" ~* @2 G - @hot_key_hud.update
+ G9 C+ x O/ _* z; {' }3 n- P/ ^ - end |" n5 ^' ~' W% ?5 l
- end
/ G1 v9 y _+ F5 v/ X4 k - end0 A- B' Y7 W( s* [! z
- * P; c4 y( f* Z, f- O& o1 c8 a. @
- #===============================================================================
- [: u0 L$ e8 T6 ` - # Quick Item Window
) I( r; H" e% W% S& P/ U - #===============================================================================) a: f' X) Q4 i5 g: A/ ~+ [* U
- if XASVER_37 == false
9 ^/ w, j1 O- ]3 I - class Xas_Scene_Item
A- w, q7 Z4 Q* I1 v: s; W$ R! Q - alias hud_quick_menu_main main
, i' C9 ?, I/ ~ - def main
! }+ V1 J* n+ d+ r# U - @hot_key_hud = Hot_Key_HUD.new
+ U9 W% H/ Y: h2 J5 H$ h - hud_quick_menu_main
7 @5 M! x! e9 s% O( |, b5 C - @hot_key_hud.dispose0 z9 _; k; l0 \9 h/ b
- end
2 z) B! Q7 Y0 ]0 N! r -
0 A2 ^* I3 D' E) E - alias hud_key_update update
) U3 ?5 R/ U+ ^& | - def update4 l' v8 H! Q5 L8 t
- hud_key_update
% `1 M4 j8 p# c - # Hot Key num 17 |( }6 A* Q( u, K
- if Input.press?(Input::Numkey[1])6 W1 Q$ ~$ G. T* L2 I3 q
- $game_player.equip_item_to_hud(0, @item_window.item)! F4 g- m; i7 e- Q' E4 B
- # Hot Key num 2
1 u5 U- `0 I6 M( ^, ?, q - elsif Input.press?(Input::Numkey[2])' l0 a" a2 n. p. Q7 _5 T8 z
- $game_player.equip_item_to_hud(1, @item_window.item)- @5 N7 r$ R7 N& }/ O" }; Y
- # Hot Key num 3% ^6 `2 |7 S% y* M0 N/ J
- elsif Input.press?(Input::Numkey[3])/ e) Y9 G6 B& E/ `* _( v0 x* Q B
- $game_player.equip_item_to_hud(2, @item_window.item)
6 d# y$ x! `* {. p7 t% u - # Hot Key num 4
+ E+ q4 \* K( ~9 b! t7 g - elsif Input.press?(Input::Numkey[4])
6 U5 y. a9 y3 X- K - $game_player.equip_item_to_hud(3, @item_window.item)% b/ ~! g9 `$ v# i& l
- # Hot Key num 5
& c$ l: b1 f; }; u, O- Z0 W - elsif Input.press?(Input::Numkey[5])8 z. N4 w8 P; t) l! ?
- $game_player.equip_item_to_hud(4, @item_window.item)- J5 @9 {: Z0 Y/ M( o
- end
( L5 e: i. d6 R/ b5 {9 |) ^; K - @hot_key_hud.update
# T; |7 ^& v" Q. G& M% J6 ?$ ` - end1 K# V1 z: }2 N" _& y
- end
* X; V) g0 T- z0 h' s9 H - else
! h5 D8 Q- j0 l - class Quick_Menu_Item0 O3 p' |0 [# x; |2 l* j
- alias hud_quick_menu_main main
. D" R. Q1 I% r- J% F, o! F - def main
+ y8 l4 O3 E! K9 } - @hot_key_hud = Hot_Key_HUD.new
" Y8 Q. i4 K7 H' Z; h" n" ^6 b" n - hud_quick_menu_main
* @, z& L8 g6 ]: i X' I! \2 H! @9 U - @hot_key_hud.dispose
8 K/ ^- y/ }5 ?' a) V; K D" s - end( ^: i3 s6 R7 R# N" j
-
7 c7 m: U" B8 s9 K- E o9 {( p - alias hud_key_update update
* P) ? M3 Y* w( R. x - def update. @4 ~" F9 k5 a' T! X4 h/ m- G# C
- hud_key_update* B: v9 P& Z9 Z) D! T
- # Hot Key num 1' d3 o! H' ?, r2 z. \3 I8 Z
- if Input.press?(Input::Numkey[1])
3 t. d. C/ A% ~ - $game_player.equip_item_to_hud(0, @item_window.item)/ r4 \& I( ]* |* j* a: v
- # Hot Key num 27 T* o2 G, \: r* {% \" m5 c
- elsif Input.press?(Input::Numkey[2])
5 j* h1 ?8 Z+ Q; a3 k# `& @ - $game_player.equip_item_to_hud(1, @item_window.item)
- p- l t v( X/ r* G - # Hot Key num 3
# e1 M; ]1 ^) @# ~, {* s. Q4 _8 r - elsif Input.press?(Input::Numkey[3])* u& m& c1 W7 d9 P0 Z
- $game_player.equip_item_to_hud(2, @item_window.item). V! E) g$ F: ]4 w
- # Hot Key num 4( {" E) G8 c8 m7 e
- elsif Input.press?(Input::Numkey[4])
/ l) v" h* M2 X" v. w: Y4 d6 D - $game_player.equip_item_to_hud(3, @item_window.item)' B& r: j4 q7 ~$ O
- # Hot Key num 53 w* M$ h' n/ h" f- z' D, v+ k" @
- elsif Input.press?(Input::Numkey[5])6 f( r! X. r, r) a! l& V8 y
- $game_player.equip_item_to_hud(4, @item_window.item)4 Q8 \" H- n+ ~9 L- [
- end
. O$ C( J7 d5 \2 @. F# [ - @hot_key_hud.update
2 F8 y" g" ~- _" @7 E, x- e - end
. @; Z E9 K1 k0 D - end
- x+ j! j6 h9 s" q% k - end
) f" V* j0 b0 u. M3 Q- P8 v2 ~ y
& X1 }% v7 t* c: A3 J- #===============================================================================
m! G& m8 {" _& M4 b - # HUD Window
4 R0 f, o3 b# p2 B- e" S# R - #===============================================================================: K) x. R9 ?8 s
- class Hot_Key_HUD < Window_Base
) m+ G9 P6 u7 H$ V4 Z - def initialize(x = HUD_X - 10, y = HUD_Y - 15)
5 M, n8 i( h# n# d; L5 s5 g: P - super(x, y, 220, 80). ~/ n5 G& ^4 B9 ]% p
- self.contents = Bitmap.new(width - 32, height - 32)
; `) g% D, [9 |( O3 C3 |5 } - self.opacity = 0% D$ ?, T# @+ R n6 P
- @actor = $game_party.actors[0]- v5 T0 l! x0 E) c
- refresh, u7 B! r1 L2 R/ L% b$ w
- end
; e! v% W# N3 I' G5 c" t" N% ~' A
1 u. j$ J3 ?3 S' \6 b7 B- def refresh
) Y+ _" I: ~4 g, q, g - self.contents.clear1 \% M$ N4 A/ o# [: `) R1 l: j; O* u
- bitmap = RPG::Cache.picture("Hot_Keys_HUD")- F: H6 Q9 X/ p- }9 s+ M/ U# K
- self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32))+ Z, p/ W. u7 m* |
- for i in 0..4! m: R0 L" C! P
- x = 32 * i + 4
$ v/ N. ~+ G( | - item = $game_player.hud_equip[i]
# Z( S J" H" r2 B0 o - next if item.nil?
7 H7 t- P: t2 R* B9 u9 d. S( \ - if item.is_a?(RPG::Weapon)
8 v2 `& Q/ b ?$ G: ^ - item = nil if $game_party.weapon_number(item.id) == 0 and0 g3 _/ y. g4 ^1 u
- @actor.weapon_id != item.id, _# l7 f# Z/ S i: ]: j' P
- elsif item.is_a?(RPG::Armor)
% Y4 q2 o A" L - item = nil if $game_party.armor_number(item.id) == 0 and ! j3 c1 p2 K3 ]8 w' C0 e
- @actor.armor1_id != item.id# F0 j: l0 k* Q1 E0 Z& i' Q3 y
- elsif item.is_a?(RPG::Item)' |+ F4 d3 E! q3 d' e3 E7 `
- item = nil if $game_party.item_number(item.id) == 0 or
2 _* z5 ]) m7 I - !$game_party.item_can_use?(item.id)
" {) S K: D4 c. X! `+ z - end
/ N1 v$ V0 \: P( H5 ^' N- ? - bitmap = RPG::Cache.icon(item.icon_name)3 h! S9 V% i2 |6 ?5 w v9 S x/ M) Y
- self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))
& S; |5 }. M9 h - end0 q7 E1 \9 T: g1 [
- end2 b h/ l8 o: N& k4 d2 E
-
) w0 B8 F" F0 m Y$ }; F" t6 K - def equip(item)
) [' L- e$ N3 E" U$ W% ~ - if item.nil?' E* R) e# L9 v& E/ d& M
- $game_system.se_play($data_system.buzzer_se)
3 C! v5 X* F2 U: F1 z - return
" o2 K7 o% b+ ? - end$ _; H d, k/ B( ]) E/ m
- if item.is_a?(RPG::Skill)& V. w) R d3 F+ x' y5 R0 h
- if [email protected]_can_use?(item.id)
' Q6 k B( E, M" S0 R8 s" e5 w - $game_system.se_play($data_system.buzzer_se)2 R! W1 \9 w$ K- l* e! P6 P
- return
2 d" W7 Z+ G& i$ ?# L - end+ q; d. l+ D! ~0 G4 E+ T+ n
- $game_system.xas_skill_id = item.id7 n4 b- |& D G) z9 A' n
- elsif item.is_a?(RPG::Weapon)
7 _0 s* x7 a& A4 z9 H - @actor.equip(0, item.id)
4 r2 F, O5 m$ x# O/ x. ` - elsif item.is_a?(RPG::Armor)" C7 h+ e: r; Q' y
- @actor.equip(1, item.id)9 ]1 k$ L- B5 J7 E# @2 i6 ?9 u
- elsif item.is_a?(RPG::Item)
, _+ `" o& H: S - item_tool_id = XAS::XASITEM_ID[item.id]
, f* Y2 h$ t O: g; K - if item_tool_id != nil
: G) @0 [' ^4 T# G/ m* _1 u - unless $game_party.item_can_use?(item.id): I/ ]. X) c! v2 X
- $game_system.se_play($data_system.buzzer_se)
6 D# O5 m) Z( y& v. G& B4 M5 ^ - return
; e% K, @4 L. K! @ C$ v - end
: D1 Z8 |6 _3 W1 z& a$ k - $game_system.xas_item_id = item.id4 @8 r( c6 D0 Y* O( K
- end* k3 z9 r# u) |: s/ g1 M0 d# ]
- end# j. W; W9 @; J" M9 P- B1 ?
- $game_system.se_play($data_system.equip_se)
" T( u/ u8 ]0 s' Q - end
3 D3 |$ _- c/ U# m g% @* I6 L - ! K; M) ] k% x9 _8 C; v1 Z
- def update+ o9 _7 [1 Q7 d( d0 x
- @actor = $game_party.actors[0]! {' k7 ]! E# v1 \
- @hot_keys = $game_player.hud_equip
5 ~2 R3 k' v4 \ - refresh7 X3 M2 j+ f% N9 M3 X) c6 r; ?. U) o
- return if !$scene.is_a?(Scene_Map)
6 o) |5 }3 q) J+ i3 w: w - if Input.press?(Input::Numkey[1])9 |2 e$ {) Z6 ]) `+ s
- equip($game_player.hud_equip[0])# }! a! |8 F; C; ?
- elsif Input.press?(Input::Numkey[2])
% Q5 h. l1 n7 S" }% S% ]+ i. J. z7 h - equip($game_player.hud_equip[1])- o2 N% Q; c. Y" d7 b! |. l
- elsif Input.press?(Input::Numkey[3]) G- v$ e/ T3 C+ \
- equip($game_player.hud_equip[2]) ' b5 ?5 c' o8 t; m7 [- c
- elsif Input.press?(Input::Numkey[4])
# d, G3 |6 u9 B' p; i% t) B0 E8 q - equip($game_player.hud_equip[3])
9 ?- s3 X: {& T6 _ - elsif Input.press?(Input::Numkey[5])1 N" A/ ^8 z2 E- ^' C9 Z0 R
- equip($game_player.hud_equip[4]): n2 c7 G5 A% O$ O' J8 Q
- end: f/ W8 J' l* i- b
- end
' x$ O3 e/ ^. T [% C0 b - end$ h& ], n1 r1 Q E0 u8 z' ~
4 f+ Q6 t4 _: v7 s3 ?5 C/ w1 t+ }9 k- #===============================================================================
1 [8 k! ]; A" m- N. A - # Scene Map
3 A: I1 g9 Y& o: f0 J - #===============================================================================
+ e# I: d& I u! S- A: O1 D! e/ o - class Scene_Map6 g. Y' n4 F" J8 t$ L
- alias hot_key_hud_init main# ]9 A1 r6 C. R( ]) G
- def main: r3 d1 Q' m) k9 K
- @hot_key_hud = Hot_Key_HUD.new
9 m+ `: y+ X# D& J: [ - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]9 w) }3 @7 k0 w3 b8 @
- hot_key_hud_init
9 X% ^+ ^/ o: @% T" V6 T - @hot_key_hud.dispose
& f3 l8 Q/ _8 Z* l' T$ O/ [ - end/ {9 d3 W% l9 T; w& f
-
2 [9 G6 G4 C2 ?5 A$ `% ` - alias hot_key_hud_update update
: _5 }4 i, y5 j& Z% ]# L - def update# L# A6 L6 J" |" c
- hot_key_hud_update
/ U2 P6 B' o4 N- k2 J8 o8 U- ] - @hot_key_hud.update. K' Y: ?2 F" Z* g6 a
- @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]" M" i; c1 \7 {. n+ S( k6 a
- @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
# x3 H0 M, N5 e! Y6 ]$ A - end* r7 F1 p* n, m; g
- end
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