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
楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,1 X$ m( T6 N. h+ i3 r- k- B- u
不知道有人能帮忙看一下吗? - #===============================================================================6 I1 a$ ] u7 D+ C
- # XAS - Hot Key HUD9 @6 Y% e4 [4 m' o M
- #===============================================================================9 R, q" j) p: i9 i, ~
- # By Mr_Wiggles7 {# X) y: W) T6 ?* U) `
- # Version 1.3. l. a B/ ^+ b2 o/ h
- # 7/6/102 Q9 Y+ K, _. \% Z5 m
- #-------------------------------------------------------------------------------
- v2 i: i8 d. K& S# I - # Instructions:1 T7 {/ @+ }, @& G* P( A1 U1 a
- # Fill in the constants bellow, paste this script above main and bellow XAS in' R# y) {& R$ I$ m l, S
- # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!
* x2 S( c: P7 |$ i' U - #
; W6 C. o4 W& F w0 ]: s - # Place the "Hot_Keys_HUD" picture file into your game directory ( j! g9 q- F6 k2 @# h+ u" c! g
- # Graphics/Pictures folder.8 ` J" f& a# a( p) R. A. d- W
- #-------------------------------------------------------------------------------
$ E- i |4 f" X5 | r5 `+ w$ @& X/ [6 c - # Directions of Use:, }5 v, f) u3 v
- # Simple just press a number key (1 - 5) when the quick skill or item menu is
$ `- G n; h& @ J- d V - # Showing.8 N# L7 m/ ~; u
- #===============================================================================; G- T8 y, r# x# d ~
- HUD_X = 0 # X pos of HUD
5 s( b) E5 W: x% R# f# z' X3 |2 G - HUD_Y = 0 # Y pos of HUD
2 G8 a5 @8 s7 ]& m
) f: M# |" A- A1 R S% s, S( F- # Set true if XAS 3.7f
) x9 y/ E. h2 T - # set false if XAS 3.6% h* k% i; a; V
- XASVER_37 = true8 c! s0 }% i+ C: g
% P8 @$ |3 H5 B4 Y- #===============================================================================$ x# `" B! L, G2 Z( U' B3 w- B
- # Numkeys Module
) Z6 o0 v; U! } - #===============================================================================
9 V$ f* b6 t4 G3 u% ^- K - module Input
7 n, G+ ]/ V! s6 b) C+ P! r2 F - Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}7 v* [- ~* {4 o& C9 u5 B$ Z0 Z7 J
- class << self
/ _# K7 _* ~0 ^( m# _; p - Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
6 O' k6 Q$ h: a. ~9 d& | - & d9 u- u# Y4 T0 c1 h) G
- def testkey(key) y% Z5 g7 o. R0 g% k3 z: ~! j
- Key.call(key) & 0x01 == 1, y1 Z& X3 f2 V8 e' w) L
- end' l! c1 r9 D$ X" K6 ~ G" D" E
-
% _* B2 N2 z0 z$ S/ P6 @ T* j - alias hud_key_update update
0 x+ |+ A! u F6 i( Z' `/ @ - def update% o8 k; p Y, I3 o
- hud_key_update
& y2 T D, [+ b2 W( c4 K; @% p - @pressed = []
: N- d# C/ C5 W- m - for key in Numkey.values% G1 }" I% B0 U
- key -= 10004 M4 h; W" X) {3 z
- @pressed.push(key) if testkey(key)% W( i0 e) H! Y! s! }4 I
- end7 K3 P0 a, A. a6 Z+ q" n4 z
- end
$ H( Z3 |" r% c! M) x. z# |( ? -
" M1 R( D- d8 o- u1 W7 l - def pressed?(key)+ K8 |1 I; R) m6 _. t$ W* C
- key -= 1000: C8 {9 x( P' U
- @pressed = [] if @pressed.nil?+ ?/ J! k/ E% H
- return true if @pressed.include?(key)8 {* |8 [% C) w6 @5 v. G
- return false1 y: ]! u9 K9 W) j
- end' [- H3 Q4 I8 V* m
- 3 M9 U9 G: W# I8 t
- alias hud_key_press? press? }+ v$ Q B% ~2 ~2 j
- def press?(key)! G- u; b- P1 L- {7 m" z' Z
- return pressed?(key) if key.to_f > 1000. S9 t6 x" p* X' \9 |' X' G( i
- hud_key_press?(key)
4 ?6 E/ m# m k/ Z - end! C' G3 h# V6 G, n( v+ w, @
- end |# v- x* b3 J
- end
0 M8 e* I* g. j" ]( V
k+ K1 s! Q# x- #===============================================================================
* U, M, R1 v! o' g2 |( b9 `( [7 S - # Game Player
; y! N9 W H' C - #===============================================================================0 n! P i! h- W. D" p& N
- class Game_Player < Game_Character
, U+ Z; ?6 m7 J2 C - attr_accessor :hud_equip
% X5 }" o$ B9 C% J -
# m# `2 M2 ^ X! f3 W) e* v - alias hot_key_hud_init initialize
9 W$ F9 d: f" A7 k+ P: Q a - def initialize. Y3 y3 f% d# G- I" w2 }% W
- hot_key_hud_init
9 V( Z2 k4 U1 f9 t* N6 S - @hud_equip = []
2 L( z9 @9 f. |: {! N9 S - end |! H4 I% X3 _" P# x; V! @
-
4 T" U! {6 V' U/ l - def equip_item_to_hud(n, item)" R( @2 L4 h2 E0 b/ b
- if item.nil?
: ^6 Q" r6 S; Q! o- F$ T9 W - $game_system.se_play($data_system.buzzer_se)& y. v- Z4 Y/ x6 a! \, f
- return# |: V+ w$ Y& s$ y
- end, H) Z# G8 _' y- o# Z+ _( M
- $game_system.se_play($data_system.decision_se)) W) {8 G% q( ~, @! u. v
- @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item)7 W# d0 r6 {) q
- @hud_equip[n] = item
8 [: ~+ f8 ?( t- _) e - end1 y" b# [' a( w& ~& q+ K
- end9 y5 X7 y; U0 }/ ^. b
% R+ @) {! M1 Q. z9 Z- #===============================================================================
, p' @8 u. O# o# @- N7 \8 x - # Quick Skill Window" r9 y- @/ z1 v8 C1 m8 B. z
- #===============================================================================3 D+ ^$ p+ t+ \/ q
- if XASVER_37 == false
& u ]3 t/ ^ G; a& L% D+ j - class Xas_Scene_Skill
! s' C! E5 N/ o - alias hud_quick_menu_main main
' h/ I z1 j* R% q4 i - def main' G4 l- o: I/ O/ `( j+ k+ g
- @hot_key_hud = Hot_Key_HUD.new8 v) j; _$ m+ Z" c3 a% U
- hud_quick_menu_main' ^) H4 P; M# Z, R1 t
- @hot_key_hud.dispose
) H0 S! b7 k$ ?) g7 f6 j - end
( ]# K S* s9 e, \0 K - 6 `: v j" {; V( h% j3 U
- alias hotkey_hud_qucik_menu_update update4 v4 a+ d0 b8 i8 _" z0 j
- def update/ M4 a& ~7 Z# j+ F: d" C
- hotkey_hud_qucik_menu_update/ N6 f- t- S+ [3 x
- # Hot Key num 1/ e+ [8 e! D$ ~# i# w/ ?! K
- if Input.press?(Input::Numkey[1])+ E; \4 ^) I! E$ l" h3 o8 ^
- $game_player.equip_item_to_hud(0, @skill_window.skill)" @9 `7 z0 a( g
- # Hot Key num 2
c' f- i }' k, f+ d - elsif Input.press?(Input::Numkey[2])
6 e5 n/ c8 G o1 G' I - $game_player.equip_item_to_hud(1, @skill_window.skill)' M' [* O" C$ \$ x3 j2 g j
- # Hot Key num 37 B, u: B, { X5 F
- elsif Input.press?(Input::Numkey[3])
0 I* w$ z8 b. K5 r$ X% O7 d: p - $game_player.equip_item_to_hud(2, @skill_window.skill)2 }5 Q9 d; r( v3 a8 ]+ z1 ]
- # Hot Key num 4$ d" l# I+ Q, ~/ p( t$ L7 H4 _
- elsif Input.press?(Input::Numkey[4])* ?# [: g# W5 z9 K: d8 f
- $game_player.equip_item_to_hud(3, @skill_window.skill)
$ t3 w6 m7 S1 H, j c - # Hot Key num 5" e6 z% ^# Q1 c" [5 g
- elsif Input.press?(Input::Numkey[5])
; K+ T, K1 q: a1 | - $game_player.equip_item_to_hud(4, @skill_window.skill)* H# h# ~* h! R2 T3 f) E) T
- end( t8 D8 ~( \; ]1 z Q
- @hot_key_hud.update {+ v! i+ V& o# U! _* N
- end
( W$ f+ _& x+ t9 W+ Y/ G - end
, Z! Z0 R: e9 g' R l; `8 C - else% I* ~' c, }+ [3 z
- class Quick_Menu_Skill
& y7 l6 t6 |' a# H$ x* N; D# p8 J/ m* s - alias hud_quick_menu_main main
8 ~" A$ K* B S# p; o# N6 [ ]: p( { - def main! e" A. i" @: j2 _# V9 i
- @hot_key_hud = Hot_Key_HUD.new
6 t$ E. b; V" ? - hud_quick_menu_main* g8 o! d Q, C" _
- @hot_key_hud.dispose& m6 J) V3 F* K% X+ Y
- end
+ X2 Y! D" {6 T# }# @$ ` -
. D6 f2 z$ y- Z6 }' m1 e - alias hotkey_hud_qucik_menu_update update
' X6 k! ^( |6 [ E" W - def update- l+ W, }$ }! W+ j
- hotkey_hud_qucik_menu_update( V4 S [0 J& t o& z
- # Hot Key num 1
4 o$ B2 X8 H1 r3 Y - if Input.press?(Input::Numkey[1])# ]: v/ ?- @ x* {9 d
- $game_player.equip_item_to_hud(0, @skill_window.skill)
& N# p; \# J8 H- _" @3 M- M - # Hot Key num 2
( Q7 C6 V3 y) R0 [7 d3 f$ G - elsif Input.press?(Input::Numkey[2])
( C9 `* ^/ |0 s' `- G* d - $game_player.equip_item_to_hud(1, @skill_window.skill)
g9 Q8 z9 h- S - # Hot Key num 38 l1 o6 W' _8 T2 n; N& a
- elsif Input.press?(Input::Numkey[3])
+ H0 h" R' ^1 ]5 c. { - $game_player.equip_item_to_hud(2, @skill_window.skill); O1 q3 L, y" D# d: i0 y. W, Q
- # Hot Key num 4
+ D) ]# l8 ?$ U: I$ |+ b' G$ P - elsif Input.press?(Input::Numkey[4]): ~" v4 |0 p/ i6 G+ H7 L: h
- $game_player.equip_item_to_hud(3, @skill_window.skill)
- r: a+ n& V! J0 P) {( O - # Hot Key num 5- B) d" W2 B" s# O2 s
- elsif Input.press?(Input::Numkey[5])
( ^/ U4 l9 E: y" U8 w8 p - $game_player.equip_item_to_hud(4, @skill_window.skill)
- Z- t: O) E Y5 u, L - end4 z8 Y# E+ a/ [) F1 S, H
- @hot_key_hud.update5 V4 C5 m' z2 ?
- end
% H7 J# |5 j8 k" I; Z# R9 G3 ]# p - end
! e7 l0 ?8 C) q, d( u1 j5 ] - end
! u, d) p% `6 t
' J, f4 M. @* r- O6 s* l- #===============================================================================
$ K* |) G; O5 ^; g$ p - # Quick Item Window
0 d( a$ r7 A8 k9 J* f: a' X' ^7 p - #===============================================================================( z" L+ C: E) h
- if XASVER_37 == false
% y- z, a3 } b; U$ k - class Xas_Scene_Item3 O3 f, f) O7 Z7 k5 W" Z
- alias hud_quick_menu_main main. H5 w+ P* d& \4 |4 q/ c) j& E
- def main c3 N- }" ?) u6 ^* L6 R# w4 Z; b
- @hot_key_hud = Hot_Key_HUD.new7 R3 c/ l6 [$ I# p
- hud_quick_menu_main, s( c- { q) l1 d' c2 Q6 ~7 Q% z8 m7 @
- @hot_key_hud.dispose
0 j- x" ~6 T X/ s - end
. y3 z- R6 P5 F9 {/ W - # A+ C4 V* p5 j1 K5 r6 h
- alias hud_key_update update% U7 u3 X! T7 ~9 W7 J7 R2 a$ @
- def update
5 i" ]& b' i. A% ^ - hud_key_update! `7 p7 X" x/ i# c+ V/ ^5 ]7 [
- # Hot Key num 1
" i4 o Z- H% k) t. U - if Input.press?(Input::Numkey[1]), n h1 y8 L( ~' A
- $game_player.equip_item_to_hud(0, @item_window.item)
! k" m+ u8 k- b" _% d- k - # Hot Key num 29 B, m1 n. w v5 v% L
- elsif Input.press?(Input::Numkey[2])
! y; ?; p @$ \, ^2 y% Y - $game_player.equip_item_to_hud(1, @item_window.item)
* A5 l& G2 N0 ]" Y - # Hot Key num 3
+ z; C: r1 h2 D( x# E& L& i - elsif Input.press?(Input::Numkey[3])5 c- k1 F, [! ~! @/ G: X9 z
- $game_player.equip_item_to_hud(2, @item_window.item)
; R* ^4 Y7 G* X+ V4 @5 |% T - # Hot Key num 49 W6 Y( Z4 H! @
- elsif Input.press?(Input::Numkey[4])
" \9 W8 o% n1 _% J - $game_player.equip_item_to_hud(3, @item_window.item)
$ ?: [, @! S5 U2 J& k- { - # Hot Key num 5
% m2 x1 o6 F( z" P" X - elsif Input.press?(Input::Numkey[5])- m5 o/ v0 x( u4 _, W9 e% M/ i8 a
- $game_player.equip_item_to_hud(4, @item_window.item)
5 E5 B2 ^* e& U% u - end3 ]+ f* k% k* v- i0 x: n
- @hot_key_hud.update3 C! Y/ f9 a* i h
- end& `0 p/ e% S3 m W0 a! f x. E
- end
1 N0 a r1 C# a6 Q8 ~ h, b5 Y: m - else2 f: w, d0 e$ B2 A2 [
- class Quick_Menu_Item
4 Y% R$ \# z: r - alias hud_quick_menu_main main& f) j7 x: T. s5 y# p
- def main! V3 Z& Z# Z$ }: a8 S/ a
- @hot_key_hud = Hot_Key_HUD.new3 |1 V6 M4 B1 |; b" X8 S
- hud_quick_menu_main/ H6 V4 T: U% I& R2 N
- @hot_key_hud.dispose
# O: g- I* ~6 ^& j - end
& l! g# Q4 U: f1 N4 \. f2 Q$ L; [ - ! K/ T6 t* m' M# d9 D4 G
- alias hud_key_update update
8 q4 y, a) a# v% I" [4 i) A - def update: r" Q( a" L% T+ H
- hud_key_update
3 ]' K: R" Y" ?! W. e8 C - # Hot Key num 1/ C) I5 W2 M& c: j z
- if Input.press?(Input::Numkey[1])' S2 U# p6 ?$ E
- $game_player.equip_item_to_hud(0, @item_window.item)
8 ^$ ?; ] Z2 q - # Hot Key num 27 Y& V0 A. S1 p" o
- elsif Input.press?(Input::Numkey[2]). J& b) Q5 A; @4 H5 i5 g
- $game_player.equip_item_to_hud(1, @item_window.item)
" J5 J% M( L3 ~7 D' d- W% K5 j - # Hot Key num 3
: _6 X$ c3 u$ v: i - elsif Input.press?(Input::Numkey[3])* ^. A. h' r) R" ~9 z& r* T0 }
- $game_player.equip_item_to_hud(2, @item_window.item)7 E4 s6 P% l0 C9 D( _
- # Hot Key num 4
2 g. x! l( p: I. w% l - elsif Input.press?(Input::Numkey[4])# V1 z4 R: v8 Z4 b/ S
- $game_player.equip_item_to_hud(3, @item_window.item). v$ D/ |, b% Y7 Z( `; ^6 L, T
- # Hot Key num 5
/ g# B& D; N2 _( r- ^ P: X) X* L - elsif Input.press?(Input::Numkey[5])
* Q- H% D% \! m) h0 o( \6 m - $game_player.equip_item_to_hud(4, @item_window.item): V2 r6 W( B4 ]6 N( n) |% `( H0 Z5 E
- end. n" Z6 @! e0 X
- @hot_key_hud.update
[$ k7 D( v6 C5 u E) C - end
+ }4 m, W. c0 E7 N" Q - end
4 M9 y8 \8 t& a B) y" S - end* h; q! q# u, | p
- j8 H8 g. J7 i" N
- #===============================================================================
d3 M+ C% t8 s, M - # HUD Window) K# s0 w6 W: ]% m( S
- #===============================================================================
9 a. Z* S1 \$ d+ f8 D - class Hot_Key_HUD < Window_Base
: T: H' E! L$ g( E- B - def initialize(x = HUD_X - 10, y = HUD_Y - 15)7 l9 L0 J/ E3 @* m$ t- O
- super(x, y, 220, 80)
) y/ E0 r0 l4 O q - self.contents = Bitmap.new(width - 32, height - 32)
3 m4 F8 Q. J8 \; N. o! d6 i4 n+ s - self.opacity = 09 ~* ]+ p N4 o/ s6 n
- @actor = $game_party.actors[0]
) d/ t# ], Q+ {9 _4 i - refresh
% K/ g# |5 }3 Z0 a* }" k4 w7 | - end
~9 Z0 R3 d8 J5 {& v7 \ - # W1 ~* N Y; X# w5 p* }5 F! B
- def refresh
7 S8 q% I R# {# Z) ? - self.contents.clear! f% V: J: s" q
- bitmap = RPG::Cache.picture("Hot_Keys_HUD")
+ Q0 p. @5 A" n1 F' V+ k! c - self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32)): U% [+ @. ?3 c' Q. q4 _8 x
- for i in 0..4, f7 j5 j: q2 ~( X" R* V/ m- b; Y
- x = 32 * i + 4
7 j+ j x: u s( `- `9 A, r" u - item = $game_player.hud_equip[i]
* _, c7 ]/ C1 g$ r - next if item.nil?
* e5 r1 Z1 a9 v5 S' Z5 M$ c# M - if item.is_a?(RPG::Weapon)3 p7 X, \" b" D E
- item = nil if $game_party.weapon_number(item.id) == 0 and
P7 O1 N% `: ^# U) I. R - @actor.weapon_id != item.id6 E0 y% O' X* p7 }) R
- elsif item.is_a?(RPG::Armor); {4 o0 f8 T- U. }9 `
- item = nil if $game_party.armor_number(item.id) == 0 and . w; J- m2 _) B' _' R3 q
- @actor.armor1_id != item.id# @$ X: [7 c( ~! e% W
- elsif item.is_a?(RPG::Item)+ N$ L5 G# g+ z0 a- }
- item = nil if $game_party.item_number(item.id) == 0 or6 v- H/ Q1 _5 i7 {4 M5 n
- !$game_party.item_can_use?(item.id)
8 w% G0 J! Z5 T0 e8 F - end/ X0 L+ c$ q4 v) h7 q9 C
- bitmap = RPG::Cache.icon(item.icon_name)
- j1 c# v' I+ T! o4 t - self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))/ C: m: |$ e1 P, u. _
- end
$ j. C* Y4 E/ j8 i - end
7 j' A. D' h8 l; ] - ' [( m4 m+ b& n: Z3 D9 b
- def equip(item)# @5 F4 d/ i) p h& _) _
- if item.nil?" I- S b# h0 \4 W' |
- $game_system.se_play($data_system.buzzer_se)) g0 ?/ b$ m' Q. \
- return
1 k* _' i5 ?# j$ { - end- ^" z2 g3 D1 X3 A+ O1 ^8 q
- if item.is_a?(RPG::Skill)
+ }* R, x0 F' ~$ Z9 z. u: K - if [email protected]_can_use?(item.id): i# N8 { N7 {1 H& ~0 W8 N7 z0 e
- $game_system.se_play($data_system.buzzer_se)
( ~6 h+ ]; Q% {4 w - return
2 X5 y) L3 r& K1 y - end
g6 g- j5 }1 F) S* V - $game_system.xas_skill_id = item.id
, M3 h' I1 _3 G/ f - elsif item.is_a?(RPG::Weapon)
, T, D. K2 o: ~. m9 K4 n) L7 z - @actor.equip(0, item.id) q" x, d- j: R; c# H5 \% x
- elsif item.is_a?(RPG::Armor)
" m8 Q# l. f/ K6 ?0 J% ~6 B - @actor.equip(1, item.id)3 M: j0 ] N6 ~+ u4 D
- elsif item.is_a?(RPG::Item)0 [2 Y! B' e" m
- item_tool_id = XAS::XASITEM_ID[item.id]) D9 p3 l6 |3 ^5 k: D9 [3 M
- if item_tool_id != nil% y$ Q, E( x. c1 g8 S* ? P
- unless $game_party.item_can_use?(item.id)
+ |9 C1 o" A9 b) x6 d - $game_system.se_play($data_system.buzzer_se)
) _( J! y' j+ H, ~ - return
) n) T" O2 B5 f" V# K$ O( G, r; @ - end
K8 Q! h- \0 |' T/ F - $game_system.xas_item_id = item.id# u# D: p2 Z% @2 `( }2 n, L
- end; T; U0 o8 z. g+ P3 I& a0 x
- end8 f3 G, D0 h% U) c( j# R4 I8 n
- $game_system.se_play($data_system.equip_se)
! x' u- S k1 F3 I4 V' I0 y - end
7 Q) `& F6 A8 k6 [# f! m7 D9 m -
1 T2 p7 t1 ?7 k9 [( q. F0 ~4 q - def update
% p2 ^8 ^: `* F7 ~* v8 o/ p. J5 q - @actor = $game_party.actors[0]
* n! ]% U1 D& C. e2 ^' L8 c - @hot_keys = $game_player.hud_equip
* N0 y. I. Z0 G( I1 S0 i - refresh
. i0 Y a: |9 G9 D, E$ ? - return if !$scene.is_a?(Scene_Map)
* I0 c/ [1 ^2 q1 {/ ] - if Input.press?(Input::Numkey[1]), w7 x p" W8 b7 V; e5 R
- equip($game_player.hud_equip[0])
) w, @( l) } Z) \ - elsif Input.press?(Input::Numkey[2])' W: ] c% C! y# j
- equip($game_player.hud_equip[1])9 m4 P4 Y' R. T0 V( ?# B
- elsif Input.press?(Input::Numkey[3])" y% l" B6 h) p/ j4 G7 B* y x, o: P
- equip($game_player.hud_equip[2])
/ c+ F) P S1 d: ^" q0 m - elsif Input.press?(Input::Numkey[4])
) x+ G1 R, j) m( @3 x$ L H - equip($game_player.hud_equip[3]) 0 h$ _1 x5 Z' Z6 I6 p, T- p) T3 Y
- elsif Input.press?(Input::Numkey[5]): G+ J5 L/ B& T2 a
- equip($game_player.hud_equip[4])
. Z8 G: y( |! o" Y - end
0 U4 I8 k1 K2 N$ X. l - end8 a. a' i* }' k
- end' u8 }: l. o6 h+ q! X
& U3 }/ M; J3 A4 A+ b" w- #===============================================================================
, j5 T# K9 F( O* m - # Scene Map
% f2 o, \3 ~1 l" k: D - #===============================================================================
- q) ]& I6 @( J4 f& _0 d - class Scene_Map
8 Z5 k3 d |- w* `; y! y, v9 s - alias hot_key_hud_init main2 p: E, ]; z# s9 D, e
- def main
) x& l* f# H3 i& y) E) w - @hot_key_hud = Hot_Key_HUD.new9 {5 b0 H J0 _: ?/ u8 w
- @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
$ n& {' J4 E! V j- Q$ i3 s; r4 f - hot_key_hud_init% J. g% a& Q1 J' M/ l
- @hot_key_hud.dispose6 w/ `, |6 F/ T5 Y1 p
- end @; O& `( W& @3 f7 k* |6 {5 t
- 6 {: `, c. H; _* c" z
- alias hot_key_hud_update update
; d5 {5 N* v% ~6 E/ { - def update! O: ]0 {9 B& g+ t
- hot_key_hud_update
& {0 @9 ^' e) V - @hot_key_hud.update
6 |/ O: R: E. H' x. A& n& k - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
, ]- t& S: I4 {' X6 ?6 `2 t - @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]# W! w0 t3 F& e8 M
- end
$ i4 s% Q& n6 X/ _$ t; w+ [0 I- n- v& Y9 Y - end
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