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Lv1.梦旅人
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发表于 2013-8-20 23:45:05
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- =begin
- #==============================================================================
- # ■ 天赋加点系统
- #------------------------------------------------------------------------------
- # By 轮回者
- #==============================================================================
- #==============================================================================
- #一些介绍:
- #==============================================================================
- 转职后天赋加点还原
- 降级减退点,没点减最后加的那个天赋
- 加天赋的时候有限制:除了某些天赋单独的限制以外,你在这一类加的天赋的总点数必
- 须不小于(所选天赋的行数 * 5 - 5)
- Part1是数据库,即需要使用者设定的部分,分3小块。
- Part2是处理部分,全部新建。
- Part3是所有修改原定义的处理部分,可搜索“=修改=”。
- 想扩充天赋效果种类的请搜索"扩充",可找到一个需要注意的地方。
- 调用方法:$scene = Scene_Genius.new
- 想设定天赋效果的请搜索"天赋效果000"
-
- 差不多就这些。
- ================================================================================
- #一些废话:
- #==============================================================================
- 虽然这个脚本略做修改可以做技能树,但带有的数据库应用的范围不是很大,因为想做魔
- 兽那类游戏的人大概不多,所以天赋的效果都没设,也因此,关于天赋效果的问题尚不清
- 楚,只对各项功能做了些测试,有些BUG已经修正。
- 数据库是直接从新浪的一个老版的天赋模拟器上弄下来的,转成了RGSS可用的格式,有些
- 没用的东西没删,嗯,由于某些原因……
- 感觉上这个脚本还有很大扩充余地,不过最近脑袋比较木,扩充就麻烦各位自己动手了。
- 想改脚本的可以看"Scripts_拆分版",嗯,舒服一点。
- 脚本17号就做完了,不过测试今天才做,感觉没有太大问题,所以就发了。
- 有错误的话请联系我(最好是PM),谢了!
- 轮回者
- 2006.9.19
- ================================================================================
- =end
- #====================================Part1======================================
- =begin
- 技能介绍、要求的数据库
- 增加方法:
- $talents[职业ID][天赋ID] = ["名称",类型ID, "类型", 纵列, 横行, "图标",Coords(不知道是干什么的-_-b)
- 详细资料, 介绍, 信息(按级别不同), 需求]
- 可对照Main下面的'RGSS化数据库'。
- 注意!!
- 不同职业不可有相同的天赋ID!!
- "名称"中'@'以后的部分会自动屏蔽!
- 纵列, 横行不是具体坐标值!
- '介绍'中只可插入一个'@',脚本会将'@'替换为本级天赋的'信息'!
- 图标在本脚本中未应用,若需使用,图标在"Graphics\WOW\"中。
- =end
- $talents = [nil,[],[],[],[],[],[],[],[],[]]
- $talents[1][225] = [ "易筋经[第一层]", 2, "易筋经", 1, 1, "Ability_GhoulFrenzy_sm.png", nil, nil, "易筋经入门.",[], [223, 5]]
- $talents[1][527] = [ "战斗耐力@[Combat Endurance]", 3, "恢复", 3, 2, "Spell_Nature_AncestralGuardian_sm.png", nil, nil, "战斗中可产生@的生命恢复",[], []]
- $talents[1][538] = [ "精灵之火(熊)@[Faerie Fire (Bear]]", 2, "野性战斗", 4, 4, "Spell_Nature_FaerieFire_sm.png", nil, "5 怒气即时施展30码范围必须熊态[Bear Form]或巨熊[Dire Bear Form]", "40秒内降低对方175点装甲,生效期间对方不能潜行或者隐身",[], []]
- $talents[1][537] = [ "精灵之火(豹)@[Faerie Fire (Cat]]", 2, "野性战斗", 4, 3, "Spell_Nature_FaerieFire_sm.png", nil, "15精力即时施展30码范围必须猫态[Cat Form]", "40秒内降低对方175点装甲,生效期间对方不能潜行或者隐身",[], []]
- $talents[1][540] = [ "豹之敏捷@[Feline Swiftness]", 2, "野性战斗", 5, 3, "Spell_Nature_SpiritWolf_sm.png", nil, nil, "提高豹形态下的移动速度,仅在户外有效。",[], []]
- $talents[1][786] = [ "野性冲锋@[Feral Charge]", 2, "野性战斗", 3, 2, "Ability_Hunter_Pet_Bear_sm.png", nil, "5 怒气即时施展15秒冷却时间8-25码范围必须熊态[Bear Form]或巨熊[Dire Bear Form]", "向敌人冲锋,终止其移动,令其4秒内无法使用任何法术.",[], []]
- $talents[1][220] = [ "凶暴@[Ferocity]", 2, "野性战斗", 1, 2, "Ability_Hunter_Pet_Hyena_sm.png", nil, nil, "虐击,挥击,爪击和耙击所消耗的怒气或精力减少@",[], []]
- $talents[1][190] = [ "狂怒@[Furor]", 3, "恢复", 1, 3, "Spell_Holy_BlessingOfStamina_sm.png", nil, nil, "变熊时有@几率获得10点怒气",[], []]
- $talents[1][528] = [ "自然的礼物@[Gift of Nature]", 3, "恢复", 3, 3, "Spell_Nature_ProtectionformNature_sm.png", nil, nil, "增加疗伤之触,返老还童,愈合和宁静法术的效果",[], []]
- $talents[1][784] = [ "飓风@[Hurricane]", 1, "平衡", 7, 2, "Spell_Nature_Cyclone_sm.png", nil, "665法力即时施展1 分冷却时间", "在施法者身边制造一个猛烈的风暴,让周围所有敌人每秒受到53点自然伤害,同时减慢敌人20%的攻击速度。持续10秒。",[], []]
- $talents[1][222] = [ "强化猛击@[Improved Bash]", 2, "野性战斗", 2, 2, "Ability_Druid_Bash_sm.png", nil, nil, "猛击的击昏效果延长@",[], []]
- $talents[1][221] = [ "强化挫志咆哮@[Improved Demoralizing Roar]", 2, "野性战斗", 1, 3, "Ability_Druid_DemoralizingRoar_sm.png", nil, nil, "挫志咆哮降低攻击能量增加@",[], []]
- $talents[1][526] = [ "强化激怒@[Improved Enrage]", 3, "恢复", 2, 3, "Ability_Druid_Enrage_sm.png", nil, nil, "激怒技能产生怒气的时间减少@,同时稍微减少护甲的降低",[], [190, 5]]
- $talents[1][207] = [ "强化缠绕之根@[Improved Entangling Roots]", 1, "平衡", 2, 1, "Spell_Nature_StrangleVines_sm.png", nil, nil, "施展缠绕之根时,有@几率避免伤害打断施法。",[], []]
- $talents[1][192] = [ "强化疗伤之触@[Improved Healing Touch]", 3, "恢复", 2, 2, "Spell_Nature_HealingTouch_sm.png", nil, nil, "疗伤之触所需的法力减少@",[], []]
- $talents[1][189] = [ "强化野性印记@[Improved Mark of the Wild]", 3, "恢复", 1, 2, "Spell_Nature_Regeneration_sm.png", nil, nil, "野性印记的效力增加@",[], []]
- $talents[1][208] = [ "强化月之火@[Improved Moonfire]", 1, "平衡", 2, 2, "Spell_Nature_StarFall_sm.png", nil, nil, "月之火的伤害和重击几率增加",[], []]
- $talents[1][782] = [ "强化自然之握@[Improved Nature's Grasp]", 1, "平衡", 1, 3, "Spell_Nature_NaturesWrath_sm.png", nil, nil, "自然之握缠绕敌人的几率提高@",[], [781, 1]]
- $talents[1][235] = [ "强化猛扑@[Improved Pounce]", 2, "野性战斗", 7, 3, "Ability_Druid_SupriseAttack_sm.png", nil, nil, "猛扑技能有@几率获得额外一个连击点",[], []]
- $talents[1][785] = [ "强化潜行@[Improved Prowl]", 2, "野性战斗", 3, 1, "Ability_Ambush_sm.png", nil, nil, "降低潜行时敌人发现你的概率.",[], []]
- $talents[1][542] = [ "强化破坏@[Improved Ravage]", 2, "野性战斗", 6, 3, "Ability_Druid_Ravage_sm.png", nil, nil, "破坏技能的重击几率提高@",[], []]
- $talents[1][532] = [ "强化愈合@[Improved Regrowth]", 3, "恢复", 6, 3, "Spell_Nature_ResistNature_sm.png", nil, nil, "愈合的重击几率提高@",[], []]
- $talents[1][198] = [ "强化返老还童@[Improved Rejuvenation]", 3, "恢复", 4, 4, "Spell_Nature_Rejuvenation_sm.png", nil, nil, "返老还童的效力提高@",[], []]
- $talents[1][227] = [ "强化割裂@[Improved Shred]", 2, "野性战斗", 4, 1, "INV_Misc_MonsterFang_01_sm.png", nil, nil, "割裂所需的精力减少@.",[], []]
- $talents[1][211] = [ "强化星之火@[Improved Starfire]", 1, "平衡", 3, 1, "Spell_Arcane_StarFire_sm.png", nil, nil, "星之火有@几率把敌人击昏3秒",[], []]
- $talents[1][214] = [ "强化荆棘@[Improved Thorns]", 1, "平衡", 4, 1, "Spell_Nature_Thorns_sm.png", nil, nil, "荆棘有@几率让敌人受到双倍伤害",[], []]
- $talents[1][201] = [ "强化宁静@[Improved Tranquility]", 3, "恢复", 5, 4, "Spell_Nature_Tranquility_sm.png", nil, nil, "施展宁静法术时,有@几率避免伤害打断施法",[], []]
- $talents[1][780] = [ "强化自然之怒@[Improved Wrath]", 1, "平衡", 1, 1, "Spell_Nature_AbolishMagic_sm.png", nil, nil, "自然之怒的施法时间减少@",[], []]
- $talents[1][788] = [ "聚精@[Innervate]", 3, "恢复", 7, 2, "Spell_Nature_Lightning_sm.png", nil, "42法力即时施展6 分冷却时间30码范围", "增加目标的法力重生速度400%,并允许目标在施法时以100%速度恢复法力。持续20秒。",[], [530, 5]]
- $talents[1][529] = [ "聚精@[Intensity]", 3, "恢复", 3, 4, "Spell_Shadow_DetectInvisibility_sm.png", nil, nil, "变为豹形态时,有@几率获得20点精力",[], []]
- $talents[1][534] = [ "月之怒@[Moonfury]", 1, "平衡", 5, 1, "Spell_Nature_MoonGlow_sm.png", nil, nil, "星之火和月之火的伤害提高@",[], []]
- $talents[1][215] = [ "月之辉@[Moonglow]", 1, "平衡", 4, 2, "Spell_Nature_Sentinal_sm.png", nil, nil, "星之火和月之火的法力消耗减少@",[], [208, 5]]
- $talents[1][191] = [ "自然专注@[Nature's Focus]", 3, "恢复", 2, 1, "Spell_Nature_HealingWaveGreater_sm.png", nil, nil, "施展疗伤之触和愈合法术时,有@几率避免伤害打断施法",[], []]
- $talents[1][544] = [ "自然之恩典@[Nature's Grace]", 1, "平衡", 5, 2, "Spell_Nature_NaturesBlessing_sm.png", nil, nil, "自然之怒,星之火和月之火的重击将恩赐你自然的祝福,下一个疗伤之触或愈合的施法时间减少 1 秒",[], []]
- $talents[1][781] = [ "自然之握@[Nature's Grasp]", 1, "平衡", 1, 2, "Spell_Nature_NaturesWrath_sm.png", nil, "50法力即时施展1 分冷却时间", "激活后,当敌人击中施法者时,有 35%几率被施与缠绕之根(1级)。只在室外生效。1发。持续45秒。",[], []]
- $talents[1][209] = [ "自然之触@[Nature's Reach]", 1, "平衡", 2, 3, "Spell_Nature_NatureTouchGrow_sm.png", nil, nil, "自然之怒,缠绕之根,精灵之火(仅施法者形态),月之火和星之火的射程增加@",[], []]
- $talents[1][199] = [ "自然之速@[Nature's Swiftness]", 3, "恢复", 5, 1, "Spell_Nature_RavenForm_sm.png", nil, "即时施展3 分冷却时间", "激活后下一个自然法术成为瞬时施放",[], [191, 5]]
- $talents[1][543] = [ "清晰预兆@[Omen of Clarity]", 1, "平衡", 3, 3, "Spell_Frost_ManaBurn_sm.png", nil, "120 法力即时施展", "在德鲁伊武器内注入自然的力量。每一次击中都有几率让德鲁伊进入零法力消耗状态。此状态下,下一个伤害或治疗法术的法力消耗降低100%。持续5分钟",[], []]
- $talents[1][536] = [ "掠食攻击@[Predatory Strikes]", 2, "野性战斗", 4, 2, "Ability_Hunter_Pet_Cat_sm.png", nil, nil, "豹形态下,技能的能量奖励提高@",[], []]
- $talents[1][787] = [ "原始之怒@[Primal Fury]", 2, "野性战斗", 3, 4, "Ability_Racial_Cannibalize_sm.png", nil, nil, "熊形态下只要打出重击,就有@几率获得5点怒气",[], [223, 5]]
- $talents[1][234] = [ "原始本能@[Primal Instinct]", 2, "野性战斗", 7, 2, "Spell_Nature_ForceOfNature_sm.png", nil, nil, "变形所需法力减少",[], []]
- $talents[1][530] = [ "沉思@[Reflection]", 3, "恢复", 4, 2, "Spell_Frost_WindWalkOn_sm.png", nil, nil, "使你在施法时能以@的速度恢复法力",[], []]
- $talents[1][223] = [ "尖利之爪@[Sharpened Claws]", 2, "野性战斗", 2, 3, "Ability_Druid_Maul_sm.png", nil, nil, "豹形态或熊形态下的重击几率提高@",[], []]
- $talents[1][541] = [ "野性力量@[Strength of the Wild]", 2, "野性战斗", 6, 2, "Spell_Holy_BlessingOfAgility_sm.png", nil, nil, "豹形态或熊形态下的力量增加@",[], [536, 5]]
- $talents[1][531] = [ "敏锐@[Subtlety]", 3, "恢复", 5, 3, "Ability_EyeOfTheOwl_sm.png", nil, nil, "治疗法术所产生的仇恨降低@",[], [528, 1]]
- $talents[1][783] = [ "速变@[Swiftshifting]", 1, "平衡", 2, 4, "Spell_Nature_WispSplode_sm.png", nil, nil, "当变回人形后,所有非变形法术的间隔时间减少@",[], []]
- $talents[1][539] = [ "厚皮@[Thick Hide]", 2, "野性战斗", 5, 1, "INV_Misc_Pelt_Bear_03_sm.png", nil, nil, "熊形态下,从装备上得到的护甲值增加@",[], []]
- $talents[1][545] = [ "复仇@[Vengeance]", 1, "平衡", 6, 2, "Spell_Nature_Purge_sm.png", nil, nil, "星之火,月之火和自然之怒的重击伤害提高@",[], [544, 1]]
- $talents[1][546] = [ "武器平衡@[Weapon Balance]", 1, "平衡", 5, 3, "INV_Staff_01_sm.png", nil, nil, "近距武器的伤害上升@",[], [543, 1]]
- $talents[1][225][9][0] = [1, "20%", nil, ""]
- $talents[1][225][9][1] = [2, "40%", nil, ""]
- $talents[1][225][9][2] = [3, "60%", nil, ""]
- $talents[1][225][9][3] = [4, "80%", nil, ""]
- $talents[1][225][9][4] = [5, "100%", nil, ""]
- $talents[1][527][9][0] = [1, "2%", nil, ""]
- $talents[1][527][9][1] = [2, "4%", nil, ""]
- $talents[1][527][9][2] = [3, "6%", nil, ""]
- $talents[1][527][9][3] = [4, "8%", nil, ""]
- $talents[1][527][9][4] = [5, "10%", nil, ""]
- $talents[1][538][9][0] = [1, nil, nil, ""]
- $talents[1][537][9][0] = [1, nil, nil, ""]
- $talents[1][540][9][0] = [1, nil, nil, ""]
- $talents[1][786][9][0] = [1, nil, nil, ""]
- $talents[1][220][9][0] = [1, "1 怒气或精力", nil, ""]
- $talents[1][220][9][1] = [2, "2 怒气或精力", nil, ""]
- $talents[1][220][9][2] = [3, "3 怒气或精力", nil, ""]
- $talents[1][220][9][3] = [4, "4 怒气或精力", nil, ""]
- $talents[1][220][9][4] = [5, "5 怒气或精力", nil, ""]
- $talents[1][190][9][0] = [1, "20%", nil, ""]
- $talents[1][190][9][1] = [2, "40%", nil, ""]
- $talents[1][190][9][2] = [3, "60%", nil, ""]
- $talents[1][190][9][3] = [4, "80%", nil, ""]
- $talents[1][190][9][4] = [5, "100%", nil, ""]
- $talents[1][528][9][0] = [1, "5%", nil, ""]
- $talents[1][784][9][0] = [1, nil, nil, ""]
- $talents[1][222][9][0] = [1, "0.5 秒", nil, ""]
- $talents[1][222][9][1] = [2, "1 秒", nil, ""]
- $talents[1][221][9][0] = [1, "5%", nil, ""]
- $talents[1][221][9][1] = [2, "10%", nil, ""]
- $talents[1][221][9][2] = [3, "15%", nil, ""]
- $talents[1][221][9][3] = [4, "20%", nil, ""]
- $talents[1][221][9][4] = [5, "25%", nil, ""]
- $talents[1][526][9][0] = [1, "2 秒", nil, ""]
- $talents[1][526][9][1] = [2, "4 秒", nil, ""]
- $talents[1][207][9][0] = [1, "40%", nil, ""]
- $talents[1][207][9][1] = [2, "70%", nil, ""]
- $talents[1][207][9][2] = [3, "100%", nil, ""]
- $talents[1][192][9][0] = [1, "3%", nil, ""]
- $talents[1][192][9][1] = [2, "6%", nil, ""]
- $talents[1][192][9][2] = [3, "9%", nil, ""]
- $talents[1][192][9][3] = [4, "12%", nil, ""]
- $talents[1][192][9][4] = [5, "15%", nil, ""]
- $talents[1][189][9][0] = [1, "7%", nil, ""]
- $talents[1][189][9][1] = [2, "14%", nil, ""]
- $talents[1][189][9][2] = [3, "21%", nil, ""]
- $talents[1][189][9][3] = [4, "28%", nil, ""]
- $talents[1][189][9][4] = [5, "35%", nil, ""]
- $talents[1][208][9][0] = [1, "2%", nil, ""]
- $talents[1][208][9][1] = [2, "4%", nil, ""]
- $talents[1][208][9][2] = [3, "6%", nil, ""]
- $talents[1][208][9][3] = [4, "8%", nil, ""]
- $talents[1][208][9][4] = [5, "10%", nil, ""]
- $talents[1][782][9][0] = [1, "15%", nil, ""]
- $talents[1][782][9][1] = [2, "30%", nil, ""]
- $talents[1][782][9][2] = [3, "45%", nil, ""]
- $talents[1][782][9][3] = [4, "65%", nil, ""]
- $talents[1][235][9][0] = [1, "50%", nil, ""]
- $talents[1][235][9][1] = [2, "100%", nil, ""]
- $talents[1][785][9][0] = [1, nil, nil, ""]
- $talents[1][785][9][1] = [2, "比强化潜行[Improved Prowl](1 级]更有效.", nil, ""]
- $talents[1][785][9][2] = [3, "比强化潜行[Improved Prowl](2 级]更有效.", nil, ""]
- $talents[1][785][9][3] = [4, "比强化潜行[Improved Prowl](3 级]更有效.", nil, ""]
- $talents[1][785][9][4] = [5, "比强化潜行[Improved Prowl](4 级]更有效.", nil, ""]
- $talents[1][542][9][0] = [1, "5%", nil, ""]
- $talents[1][542][9][1] = [2, "10%", nil, ""]
- $talents[1][532][9][0] = [1, "10%", nil, ""]
- $talents[1][532][9][1] = [2, "20%", nil, ""]
- $talents[1][532][9][2] = [3, "30%", nil, ""]
- $talents[1][532][9][3] = [4, "40%", nil, ""]
- $talents[1][532][9][4] = [5, "50%", nil, ""]
- $talents[1][198][9][0] = [1, "3%", nil, ""]
- $talents[1][198][9][1] = [2, "6%", nil, ""]
- $talents[1][198][9][2] = [3, "9%", nil, ""]
- $talents[1][198][9][3] = [4, "12%", nil, ""]
- $talents[1][198][9][4] = [5, "15%", nil, ""]
- $talents[1][227][9][0] = [1, "5", nil, ""]
- $talents[1][227][9][1] = [2, "10", nil, ""]
- $talents[1][211][9][0] = [1, "3%", nil, ""]
- $talents[1][211][9][1] = [2, "6%", nil, ""]
- $talents[1][211][9][2] = [3, "9%", nil, ""]
- $talents[1][211][9][3] = [4, "12%", nil, ""]
- $talents[1][211][9][4] = [5, "15%", nil, ""]
- $talents[1][214][9][0] = [1, "5%", nil, ""]
- $talents[1][214][9][1] = [2, "10%", nil, ""]
- $talents[1][214][9][2] = [3, "15%", nil, ""]
- $talents[1][214][9][3] = [4, "20%", nil, ""]
- $talents[1][214][9][4] = [5, "25%", nil, ""]
- $talents[1][201][9][0] = [1, "40%", nil, ""]
- $talents[1][201][9][1] = [2, "80%", nil, ""]
- $talents[1][780][9][0] = [1, "0.1 秒", nil, ""]
- $talents[1][780][9][1] = [2, "0.2 秒", nil, ""]
- $talents[1][780][9][2] = [3, "0.3 秒", nil, ""]
- $talents[1][780][9][3] = [4, "0.4 秒", nil, ""]
- $talents[1][780][9][4] = [5, "0.5 秒", nil, ""]
- $talents[1][788][9][0] = [1, nil, nil, ""]
- $talents[1][529][9][0] = [1, "20%", nil, ""]
- $talents[1][529][9][1] = [2, "40%", nil, ""]
- $talents[1][529][9][2] = [3, "60%", nil, ""]
- $talents[1][529][9][3] = [4, "80%", nil, ""]
- $talents[1][529][9][4] = [5, "100%", nil, ""]
- $talents[1][534][9][0] = [1, "2%", nil, ""]
- $talents[1][534][9][1] = [2, "4%", nil, ""]
- $talents[1][534][9][2] = [3, "6%", nil, ""]
- $talents[1][534][9][3] = [4, "8%", nil, ""]
- $talents[1][534][9][4] = [5, "10%", nil, ""]
- $talents[1][215][9][0] = [1, "2%", nil, ""]
- $talents[1][215][9][1] = [2, "4%", nil, ""]
- $talents[1][215][9][2] = [3, "6%", nil, ""]
- $talents[1][215][9][3] = [4, "8%", nil, ""]
- $talents[1][215][9][4] = [5, "10%", nil, ""]
- $talents[1][191][9][0] = [1, "12%", nil, ""]
- $talents[1][191][9][1] = [2, "24%", nil, ""]
- $talents[1][191][9][2] = [3, "36%", nil, ""]
- $talents[1][191][9][3] = [4, "48%", nil, ""]
- $talents[1][191][9][4] = [5, "60%", nil, ""]
- $talents[1][544][9][0] = [1, nil, nil, ""]
- $talents[1][781][9][0] = [1, nil, nil, ""]
- $talents[1][209][9][0] = [1, "10%", nil, ""]
- $talents[1][209][9][1] = [2, "20%", nil, ""]
- $talents[1][199][9][0] = [1, nil, nil, ""]
- $talents[1][543][9][0] = [1, nil, nil, ""]
- $talents[1][536][9][0] = [1, "4%", nil, ""]
- $talents[1][536][9][1] = [2, "8%", nil, ""]
- $talents[1][536][9][2] = [3, "12%", nil, ""]
- $talents[1][536][9][3] = [4, "16%", nil, ""]
- $talents[1][536][9][4] = [5, "20%", nil, ""]
- $talents[1][787][9][0] = [1, "20%", nil, ""]
- $talents[1][787][9][1] = [2, "40%", nil, ""]
- $talents[1][787][9][2] = [3, "60%", nil, ""]
- $talents[1][787][9][3] = [4, "80%", nil, ""]
- $talents[1][787][9][4] = [5, "100%", nil, ""]
- $talents[1][234][9][0] = [1, "25%", nil, ""]
- $talents[1][530][9][0] = [1, "3%", nil, ""]
- $talents[1][530][9][1] = [2, "6%", nil, ""]
- $talents[1][530][9][2] = [3, "9%", nil, ""]
- $talents[1][530][9][3] = [4, "12%", nil, ""]
- $talents[1][530][9][4] = [5, "15%", nil, ""]
- $talents[1][223][9][0] = [1, "1%", nil, ""]
- $talents[1][223][9][1] = [2, "2%", nil, ""]
- $talents[1][223][9][2] = [3, "3%", nil, ""]
- $talents[1][223][9][3] = [4, "4%", nil, ""]
- $talents[1][223][9][4] = [5, "5%", nil, ""]
- $talents[1][541][9][0] = [1, "3%", nil, ""]
- $talents[1][541][9][1] = [2, "6%", nil, ""]
- $talents[1][541][9][2] = [3, "9%", nil, ""]
- $talents[1][541][9][3] = [4, "12%", nil, ""]
- $talents[1][531][9][0] = [1, "4%", nil, ""]
- $talents[1][531][9][1] = [2, "8%", nil, ""]
- $talents[1][531][9][2] = [3, "12%", nil, ""]
- $talents[1][531][9][3] = [4, "16%", nil, ""]
- $talents[1][531][9][4] = [5, "20%", nil, ""]
- $talents[1][783][9][0] = [1, "0.5 秒", nil, ""]
- $talents[1][783][9][1] = [2, "1 秒", nil, ""]
- $talents[1][783][9][2] = [3, "1.5 秒", nil, ""]
- $talents[1][539][9][0] = [1, "2%", nil, ""]
- $talents[1][539][9][1] = [2, "4%", nil, ""]
- $talents[1][539][9][2] = [3, "6%", nil, ""]
- $talents[1][539][9][3] = [4, "8%", nil, ""]
- $talents[1][539][9][4] = [5, "10%", nil, ""]
- $talents[1][545][9][0] = [1, "20%", nil, ""]
- $talents[1][545][9][1] = [2, "40%", nil, ""]
- $talents[1][545][9][2] = [3, "60%", nil, ""]
- $talents[1][545][9][3] = [4, "80%", nil, ""]
- $talents[1][545][9][4] = [5, "100%", nil, ""]
- $talents[1][546][9][0] = [1, "2%", nil, ""]
- $talents[1][546][9][1] = [2, "4%", nil, ""]
- $talents[1][546][9][2] = [3, "6%", nil, ""]
- $talents[1][546][9][3] = [4, "8%", nil, ""]
- $talents[1][546][9][4] = [5, "10%", nil, ""]
- $talents[2][688] = [ "瞄准射击@[Aimed Shot]", 2, "射击", 3, 1, "INV_Spear_07_sm.png", nil, "75 法力攻击速度 +3 秒6 秒 冷却时间8-35码范围必须 Ranged Weapon", "增加瞄准射击远程伤害 70",[], []]
- $talents[2][690] = [ "弹幕射击@[Barrage]", 2, "射击", 3, 4, "Ability_UpgradeMoonGlaive_sm.png", nil, nil, "增加多重射击和齐射的伤害 @",[], []]
- $talents[2][673] = [ "野兽纪律@[Bestial Discipline]", 1, "野兽掌握", 2, 3, "Spell_Nature_AbolishMagic_sm.png", nil, nil, "增加宠物的最大集中力 @",[], []]
- $talents[2][675] = [ "野兽迅驰@[Bestial Swiftness]", 1, "野兽掌握", 3, 2, "Ability_Druid_Dash_sm.png", nil, nil, "增加宠物在室外的移动速度 30%",[], []]
- $talents[2][711] = [ "反击@[Counterattack]", 3, "生存", 5, 3, "Ability_Warrior_Challange_sm.png", nil, "45 法力即时施展5 秒 冷却时间5码范围", "武器格档成功后即激活一次攻击,造成50点伤害并使目标原地固定5秒。反击无法被盾牌格档,闪避或武器格挡。",[], [705, 1]]
- $talents[2][708] = [ "偏转@[Deflection]", 3, "生存", 4, 4, "Ability_Parry_sm.png", nil, nil, "增加武器格档几率 @",[], [705, 1]]
- $talents[2][705] = [ "障碍@[Deterrence]", 3, "生存", 3, 3, "Ability_Whirlwind_sm.png", nil, "即时施展5 分冷却时间", "激活时,10秒内增加25%闪避和武器格档几率",[], []]
- $talents[2][685] = [ "效率@[Efficiency]", 2, "射击", 1, 3, "Spell_Frost_WizardMark_sm.png", nil, nil, "减少射击与刺击的魔法消耗 @",[], []]
- $talents[2][670] = [ "耐力训练@[Endurance Training]", 1, "野兽掌握", 1, 3, "Spell_Nature_Reincarnation_sm.png", nil, nil, "增加宠物的生命上限 @",[], []]
- $talents[2][700] = [ "诱捕@[Entrapment]", 3, "生存", 2, 1, "Spell_Nature_StrangleVines_sm.png", nil, nil, "火焰陷阱,霜冻陷阱,爆炸陷阱有 @ 几率诱陷目标,使目标5秒内无法移动",[], []]
- $talents[2][680] = [ "凶暴@[Ferocity]", 1, "野兽掌握", 4, 3, "INV_Misc_MonsterClaw_04_sm.png", nil, nil, "增加宠物的重击几率 @",[], []]
- $talents[2][682] = [ "狂暴@[Frenzy]", 1, "野兽掌握", 6, 3, "INV_Misc_MonsterClaw_03_sm.png", nil, nil, "宠物重击后8秒内有 @ 的几率增加30%攻击速度",[], [680, 5]]
- $talents[2][694] = [ "鹰眼@[Hawk Eye]", 2, "射击", 5, 2, "Ability_TownWatch_sm.png", nil, nil, "增加远程武器攻击距离 @",[], []]
- $talents[2][689] = [ "强化神秘射击@[Improved Arcane Shot]", 2, "射击", 3, 2, "Ability_ImpalingBolt_sm.png", nil, nil, "神秘射击的冷却时间减少 @",[], []]
- $talents[2][669] = [ "强化鹰之守护@[Improved Aspect of the Hawk]", 1, "野兽掌握", 1, 2, "Spell_Nature_RavenForm_sm.png", nil, nil, "增加鹰之守护远程攻击能量 @",[], []]
- $talents[2][672] = [ "强化猴之守护@[Improved Aspect of the Monkey]", 1, "野兽掌握", 2, 2, "Ability_Hunter_AspectOfTheMonkey_sm.png", nil, nil, "增加猴之守护闪避几率 @",[], []]
- $talents[2][684] = [ "强化振荡射击@[Improved Concussive Shot]", 2, "射击", 1, 2, "Spell_Frost_Stun_sm.png", nil, nil, "振荡射击有 @ 的几率击晕目标3秒",[], []]
- $talents[2][707] = [ "强化脱离@[Improved Disengage]", 3, "生存", 4, 2, "Ability_Rogue_Feint_sm.png", nil, nil, "强化脱离技能减少的仇恨 @",[], []]
- $talents[2][712] = [ "强化爆炸陷阱@[Improved Explosive Trap]", 3, "生存", 6, 1, "Spell_Fire_SelfDestruct_sm.png", nil, nil, "增加火焰陷阱最初攻击伤害 @",[], []]
- $talents[2][671] = [ "强化野兽之眼@[Improved Eyes of the Beast]", 1, "野兽掌握", 2, 1, "Ability_EyeOfTheOwl_sm.png", nil, nil, "增加野兽之眼的持续时间 @",[], []]
- $talents[2][706] = [ "强化冰冻陷阱@[Improved Freezing Trap]", 3, "生存", 4, 1, "Spell_Frost_ChainsOfIce_sm.png", nil, nil, "增加冰冻陷阱的持续时间 @",[], []]
- $talents[2][709] = [ "强化霜冻陷阱@[Improved Frost Trap]", 3, "生存", 5, 1, "Spell_Frost_FreezingBreath_sm.png", nil, nil, "强化霜冻陷阱降低目标移动速度的持续时间 @",[], []]
- $talents[2][686] = [ "强化猎人印记@[Improved Hunter's Mark]", 2, "射击", 2, 2, "Ability_Hunter_SniperShot_sm.png", nil, nil, "猎人印记额外增加远程攻击能量 @",[], []]
- $talents[2][703] = [ "强化火焰陷阱@[Improved Immolation Trap]", 3, "生存", 3, 1, "Spell_Fire_FlameShock_sm.png", nil, nil, "火焰陷阱的伤害增加 @",[], []]
- $talents[2][679] = [ "强化治疗宠物@[Improved Mend Pet]", 1, "野兽掌握", 4, 2, "Ability_Hunter_MendPet_sm.png", nil, nil, "治疗宠物的效果增加 @",[], []]
- $talents[2][704] = [ "强化猫鼬撕咬@[Improved Mongoose Bite]", 3, "生存", 3, 2, "Ability_Hunter_SwiftStrike_sm.png", nil, nil, "增加猫鼬撕咬的伤害 @",[], [701, 3]]
- $talents[2][699] = [ "强化猛禽打击@[Improved Raptor Strike]", 3, "生存", 1, 3, "Ability_MeleeDamage_sm.png", nil, nil, "减少猛禽打击的冷却时间 @",[], []]
- $talents[2][674] = [ "强化复活宠物@[Improved Revive Pet]", 1, "野兽掌握", 3, 1, "Ability_Hunter_BeastSoothe_sm.png", nil, nil, "减少复活宠物的施法时间 @",[], []]
- $talents[2][695] = [ "强化蝎刺@[Improved Scorpid Sting]", 2, "射击", 5, 3, "Ability_Hunter_CriticalShot_sm.png", nil, nil, "降低目标精力,数值等于目标被降低力量值的 @",[], []]
- $talents[2][691] = [ "强化毒蛇刺击@[Improved Serpent Sting]", 2, "射击", 4, 2, "Ability_Hunter_Quickshot_sm.png", nil, nil, "增加毒蛇刺击的伤害 @",[], []]
- $talents[2][702] = [ "强化翅夹@[Improved Wing Clip]", 3, "生存", 2, 3, "Ability_Rogue_Trip_sm.png", nil, nil, "翅夹有 @ 几率固定目标5秒",[], []]
- $talents[2][681] = [ "胁迫@[Intimidation]", 1, "野兽掌握", 5, 1, "Ability_Devour_sm.png", nil, "49 法力即时施展30码范围", "10秒内增加宠物产生的仇恨50%",[], []]
- $talents[2][714] = [ "割裂@[Lacerate]", 3, "生存", 7, 2, "Ability_Gouge_sm.png", nil, "65 法力即时施展5码范围必须 肉搏武器", "击伤目标使之处于流血状态,21秒内造成77点伤害",[], [710, 1]]
- $talents[2][687] = [ "致命射击@[Lethal Shots]", 2, "射击", 2, 3, "Ability_SearingArrow_sm.png", nil, nil, "远程攻击的重击几率增加 @",[], []]
- $talents[2][701] = [ "闪电反射@[Lightning Reflexes]", 3, "生存", 2, 2, "Spell_Nature_Invisibilty_sm.png", nil, nil, "增加闪避几率 @",[], []]
- $talents[2][713] = [ "肉搏专精@[Melee Specialization]", 3, "生存", 6, 3, "INV_Axe_02_sm.png", nil, nil, "肉搏武器伤害增加 @",[], []]
- $talents[2][692] = [ "致命射击@[Mortal Shots]", 2, "射击", 4, 3, "Ability_PierceDamage_sm.png", nil, nil, "增加重击伤害 @",[], [687, 5]]
- $talents[2][677] = [ "寻路@[Pathfinding]", 1, "野兽掌握", 3, 4, "Ability_Mount_WhiteTiger_sm.png", nil, nil, "增加豹之守护和豹群守护的速度 @",[], []]
- $talents[2][698] = [ "精确@[Precision]", 3, "生存", 1, 2, "Ability_Rogue_Ambush_sm.png", nil, nil, "增加肉搏武器的命中率 @",[], []]
- $talents[2][696] = [ "远程武器专精@[Ranged Weapon Specialization]", 2, "射击", 6, 3, "INV_Weapon_Rifle_06_sm.png", nil, nil, "远程武器的伤害增加 @",[], []]
- $talents[2][710] = [ "野蛮打击@[Savage Strikes]", 3, "生存", 5, 2, "Spell_Holy_BlessingOfStamina_sm.png", nil, nil, "增加肉搏武器重击几率 @",[], []]
- $talents[2][693] = [ "散射@[Scatter Shot]", 2, "射击", 5, 1, "Ability_GolemStormBolt_sm.png", nil, "16 法力即时有效30 秒 冷却时间15码范围必须远程武器", "近距离的射击对目标造成50%武器伤害,并使目标混乱4秒,任何伤害将取消其效果",[], []]
- $talents[2][683] = [ "灵魂结合@[Spirit Bond]", 1, "野兽掌握", 7, 2, "Ability_Druid_DemoralizingRoar_sm.png", nil, "180 法力即时施展30码范围", "每次宠物命中敌人,你得到@ 的生命",[], [679, 2]]
- $talents[2][678] = [ "厚皮@[Thick Hide]", 1, "野兽掌握", 4, 1, "INV_Misc_Pelt_Bear_03_sm.png", nil, nil, "增加宠物的盔甲 @",[], []]
- $talents[2][697] = [ "真实射击光环@[Trueshot Aura]", 2, "射击", 7, 2, "Ability_TrueShot_sm.png", nil, "650 法力即时施展", "增加30码内队友远程和肉搏攻击能量 30",[], [694, 3]]
- $talents[2][676] = [ "释放怒火@[Unleashed Fury]", 1, "野兽掌握", 3, 3, "Ability_BullRush_sm.png", nil, nil, "增加宠物造成的伤害 @",[], []]
- $talents[2][688][9][0] = [1, nil, nil, ""]
- $talents[2][690][9][0] = [1, "5%", nil, ""]
- $talents[2][690][9][1] = [2, "10%", nil, ""]
- $talents[2][673][9][0] = [1, "4%", nil, ""]
- $talents[2][673][9][1] = [2, "8%", nil, ""]
- $talents[2][673][9][2] = [3, "12%", nil, ""]
- $talents[2][673][9][3] = [4, "16%", nil, ""]
- $talents[2][673][9][4] = [5, "20%", nil, ""]
- $talents[2][675][9][0] = [1, "30%", nil, ""]
- $talents[2][711][9][0] = [1, nil, nil, ""]
- $talents[2][708][9][0] = [1, "1%", nil, ""]
- $talents[2][708][9][1] = [2, "2%", nil, ""]
- $talents[2][708][9][2] = [3, "3%", nil, ""]
- $talents[2][708][9][3] = [4, "4%", nil, ""]
- $talents[2][708][9][4] = [5, "5%", nil, ""]
- $talents[2][705][9][0] = [1, nil, nil, ""]
- $talents[2][685][9][0] = [1, "2%", nil, ""]
- $talents[2][685][9][1] = [2, "4%", nil, ""]
- $talents[2][685][9][2] = [3, "6%", nil, ""]
- $talents[2][685][9][3] = [4, "8%", nil, ""]
- $talents[2][685][9][4] = [5, "10%", nil, ""]
- $talents[2][670][9][0] = [1, "2%", nil, ""]
- $talents[2][670][9][1] = [2, "4%", nil, ""]
- $talents[2][670][9][2] = [3, "6%", nil, ""]
- $talents[2][670][9][3] = [4, "8%", nil, ""]
- $talents[2][670][9][4] = [5, "10%", nil, ""]
- $talents[2][700][9][0] = [1, "5%", nil, ""]
- $talents[2][700][9][1] = [2, "10%", nil, ""]
- $talents[2][700][9][2] = [3, "15%", nil, ""]
- $talents[2][700][9][3] = [4, "20%", nil, ""]
- $talents[2][700][9][4] = [5, "25%", nil, ""]
- $talents[2][680][9][0] = [1, "3%", nil, ""]
- $talents[2][680][9][1] = [2, "6%", nil, ""]
- $talents[2][680][9][2] = [3, "9%", nil, ""]
- $talents[2][680][9][3] = [4, "12%", nil, ""]
- $talents[2][680][9][4] = [5, "15%", nil, ""]
- $talents[2][682][9][0] = [1, "20%", nil, ""]
- $talents[2][682][9][1] = [2, "40%", nil, ""]
- $talents[2][682][9][2] = [3, "60%", nil, ""]
- $talents[2][682][9][3] = [4, "80%", nil, ""]
- $talents[2][682][9][4] = [5, "100%", nil, ""]
- $talents[2][694][9][0] = [1, "2 码", nil, ""]
- $talents[2][694][9][1] = [2, "4 码", nil, ""]
- $talents[2][694][9][2] = [3, "6 码", nil, ""]
- $talents[2][689][9][0] = [1, "0.2 秒", nil, ""]
- $talents[2][689][9][1] = [2, "0.4 秒", nil, ""]
- $talents[2][689][9][2] = [3, "0.6 秒", nil, ""]
- $talents[2][689][9][3] = [4, "0.8 秒", nil, ""]
- $talents[2][689][9][4] = [5, "1 秒", nil, ""]
- $talents[2][669][9][0] = [1, "4%", nil, ""]
- $talents[2][669][9][1] = [2, "8%", nil, ""]
- $talents[2][669][9][2] = [3, "12%", nil, ""]
- $talents[2][669][9][3] = [4, "16%", nil, ""]
- $talents[2][669][9][4] = [5, "20%", nil, ""]
- $talents[2][672][9][0] = [1, "1%", nil, ""]
- $talents[2][672][9][1] = [2, "2%", nil, ""]
- $talents[2][672][9][2] = [3, "3%", nil, ""]
- $talents[2][684][9][0] = [1, "4%", nil, ""]
- $talents[2][684][9][1] = [2, "8%", nil, ""]
- $talents[2][684][9][2] = [3, "12%", nil, ""]
- $talents[2][684][9][3] = [4, "16%", nil, ""]
- $talents[2][684][9][4] = [5, "20%", nil, ""]
- $talents[2][707][9][0] = [1, "10%", nil, ""]
- $talents[2][707][9][1] = [2, "20%", nil, ""]
- $talents[2][712][9][0] = [1, "30%", nil, ""]
- $talents[2][712][9][1] = [2, "60%", nil, ""]
- $talents[2][671][9][0] = [1, "30 秒", nil, ""]
- $talents[2][671][9][1] = [2, "60 秒", nil, ""]
- $talents[2][706][9][0] = [1, "2 秒", nil, ""]
- $talents[2][706][9][1] = [2, "4 秒", nil, ""]
- $talents[2][706][9][2] = [3, "6 秒", nil, ""]
- $talents[2][709][9][0] = [1, "1.5 秒", nil, ""]
- $talents[2][709][9][1] = [2, "3 秒", nil, ""]
- $talents[2][686][9][0] = [1, "3%", nil, ""]
- $talents[2][686][9][1] = [2, "6%", nil, ""]
- $talents[2][686][9][2] = [3, "9%", nil, ""]
- $talents[2][686][9][3] = [4, "12%", nil, ""]
- $talents[2][686][9][4] = [5, "15%", nil, ""]
- $talents[2][703][9][0] = [1, "3%", nil, ""]
- $talents[2][703][9][1] = [2, "6%", nil, ""]
- $talents[2][703][9][2] = [3, "9%", nil, ""]
- $talents[2][703][9][3] = [4, "12%", nil, ""]
- $talents[2][703][9][4] = [5, "15%", nil, ""]
- $talents[2][679][9][0] = [1, "5%", nil, ""]
- $talents[2][679][9][1] = [2, "10%", nil, ""]
- $talents[2][704][9][0] = [1, "4%", nil, ""]
- $talents[2][704][9][1] = [2, "8%", nil, ""]
- $talents[2][704][9][2] = [3, "12%", nil, ""]
- $talents[2][704][9][3] = [4, "16%", nil, ""]
- $talents[2][704][9][4] = [5, "20%", nil, ""]
- $talents[2][699][9][0] = [1, "0.2 秒", nil, ""]
- $talents[2][699][9][1] = [2, "0.4 秒", nil, ""]
- $talents[2][699][9][2] = [3, "0.6 秒", nil, ""]
- $talents[2][699][9][3] = [4, "0.8 秒", nil, ""]
- $talents[2][699][9][4] = [5, "1 秒", nil, ""]
- $talents[2][674][9][0] = [1, "2 秒", nil, ""]
- $talents[2][674][9][1] = [2, "4 秒", nil, ""]
- $talents[2][695][9][0] = [1, "10%", nil, ""]
- $talents[2][695][9][1] = [2, "20%", nil, ""]
- $talents[2][695][9][2] = [3, "30%", nil, ""]
- $talents[2][691][9][0] = [1, "2%", nil, ""]
- $talents[2][691][9][1] = [2, "4%", nil, ""]
- $talents[2][691][9][2] = [3, "6%", nil, ""]
- $talents[2][691][9][3] = [4, "8%", nil, ""]
- $talents[2][691][9][4] = [5, "10%", nil, ""]
- $talents[2][702][9][0] = [1, "4%", nil, ""]
- $talents[2][702][9][1] = [2, "8%", nil, ""]
- $talents[2][702][9][2] = [3, "12%", nil, ""]
- $talents[2][702][9][3] = [4, "16%", nil, ""]
- $talents[2][702][9][4] = [5, "20%", nil, ""]
- $talents[2][681][9][0] = [1, nil, nil, ""]
- $talents[2][714][9][0] = [1, nil, nil, ""]
- $talents[2][687][9][0] = [1, "1%", nil, ""]
- $talents[2][687][9][1] = [2, "2%", nil, ""]
- $talents[2][687][9][2] = [3, "3%", nil, ""]
- $talents[2][687][9][3] = [4, "4%", nil, ""]
- $talents[2][687][9][4] = [5, "5%", nil, ""]
- $talents[2][701][9][0] = [1, "1%", nil, ""]
- $talents[2][701][9][1] = [2, "2%", nil, ""]
- $talents[2][701][9][2] = [3, "3%", nil, ""]
- $talents[2][713][9][0] = [1, "1%", nil, ""]
- $talents[2][713][9][1] = [2, "2%", nil, ""]
- $talents[2][713][9][2] = [3, "3%", nil, ""]
- $talents[2][713][9][3] = [4, "4%", nil, ""]
- $talents[2][713][9][4] = [5, "5%", nil, ""]
- $talents[2][692][9][0] = [1, "10%", nil, ""]
- $talents[2][692][9][1] = [2, "20%", nil, ""]
- $talents[2][692][9][2] = [3, "30%", nil, ""]
- $talents[2][692][9][3] = [4, "40%", nil, ""]
- $talents[2][692][9][4] = [5, "50%", nil, ""]
- $talents[2][677][9][0] = [1, "1%", nil, ""]
- $talents[2][677][9][1] = [2, "2%", nil, ""]
- $talents[2][677][9][2] = [3, "3%", nil, ""]
- $talents[2][677][9][3] = [4, "4%", nil, ""]
- $talents[2][677][9][4] = [5, "5%", nil, ""]
- $talents[2][698][9][0] = [1, "1%", nil, ""]
- $talents[2][698][9][1] = [2, "2%", nil, ""]
- $talents[2][698][9][2] = [3, "3%", nil, ""]
- $talents[2][698][9][3] = [4, "4%", nil, ""]
- $talents[2][698][9][4] = [5, "5%", nil, ""]
- $talents[2][696][9][0] = [1, "1%", nil, ""]
- $talents[2][696][9][1] = [2, "2%", nil, ""]
- $talents[2][696][9][2] = [3, "3%", nil, ""]
- $talents[2][696][9][3] = [4, "4%", nil, ""]
- $talents[2][696][9][4] = [5, "5%", nil, ""]
- $talents[2][710][9][0] = [1, "1%", nil, ""]
- $talents[2][710][9][1] = [2, "2%", nil, ""]
- $talents[2][710][9][2] = [3, "3%", nil, ""]
- $talents[2][710][9][3] = [4, "4%", nil, ""]
- $talents[2][710][9][4] = [5, "5%", nil, ""]
- $talents[2][693][9][0] = [1, nil, nil, ""]
- $talents[2][683][9][0] = [1, nil, nil, ""]
- $talents[2][678][9][0] = [1, "2%", nil, ""]
- $talents[2][678][9][1] = [2, "4%", nil, ""]
- $talents[2][678][9][2] = [3, "6%", nil, ""]
- $talents[2][678][9][3] = [4, "8%", nil, ""]
- $talents[2][678][9][4] = [5, "10%", nil, ""]
- $talents[2][697][9][0] = [1, nil, nil, ""]
- $talents[2][676][9][0] = [1, "2%", nil, ""]
- $talents[2][676][9][1] = [2, "4%", nil, ""]
- $talents[2][676][9][2] = [3, "6%", nil, ""]
- $talents[2][676][9][3] = [4, "8%", nil, ""]
- $talents[2][676][9][4] = [5, "10%", nil, ""]
- $talents[3][315] = [ "奥术专注@[Arcane Concentration]", 1, "奥术", 2, 3, "Spell_Frost_ManaBurn_sm.png", nil, nil, "目标受到伤害法术打击后,施法者有@的机会进入零施法消耗状态,即减少下一个伤害法术法力消耗100%。",[], []]
- $talents[3][312] = [ "奥术专注@[Arcane Focus]", 1, "奥术", 1, 2, "Spell_Holy_Devotion_sm.png", nil, nil, "减少对手对你的奥术法术的抵抗几率@",[], []]
- $talents[3][571] = [ "奥术无常@[Arcane Instability]", 1, "奥术", 6, 2, "Spell_Shadow_Teleport_sm.png", nil, nil, "增加你的法术伤害与重击几率@",[], [569, 1]]
- $talents[3][760] = [ "奥术冥想@[Arcane Meditation]", 1, "奥术", 4, 4, "Spell_Shadow_SiphonMana_sm.png", nil, nil, "使你在施法时仍有@的法力回复速度",[], [759, 1]]
- $talents[3][761] = [ "奥术头脑@[Arcane Mind]", 1, "奥术", 5, 3, "Spell_Shadow_Charm_sm.png", nil, nil, "增加你的最大法力值@",[], [759, 1]]
- $talents[3][572] = [ "奥术能量@[Arcane Power]", 1, "奥术", 7, 2, "Spell_Nature_Lightning_sm.png", nil, "即时施展3 分冷却时间", "生效后,你的法术将增加 35% 的伤害,法力消耗增加 35%,持续15秒。",[], [571, 3]]
- $talents[3][487] = [ "奥术敏锐@[Arcane Subtlety]", 1, "奥术", 1, 1, "Spell_Holy_DispelMagic_sm.png", nil, nil, "奥术法术产生的仇恨减少@",[], []]
- $talents[3][558] = [ "极寒延伸@[Arctic Reach]", 2, "冰霜", 4, 1, "Spell_Shadow_DarkRitual_sm.png", nil, nil, "寒霜箭的射程、霜之新星和冰锥的范围增加@",[], []]
- $talents[3][553] = [ "冲击波@[Blast Wave]", 3, "火焰", 5, 3, "Spell_Holy_Excorcism_02_sm.png", nil, nil, "以施法者为中心向周围辐射火焰波,对爆炸范围内的所有敌人造成 154 至 186 点火焰伤害,并使之晕眩6秒。",[], [240, 3]]
- $talents[3][241] = [ "燃魂@[Burning Soul]", 3, "火焰", 3, 4, "Spell_Fire_Fire_sm.png", nil, nil, "火焰法术有@的机率不因伤害而延长施法时间。",[], []]
- $talents[3][557] = [ "寒流@[Cold Snap]", 2, "冰霜", 3, 2, "Spell_Frost_WizardMark_sm.png", nil, "即时施展10 分冷却时间", "生效后,取消所有冰霜法术的间隔时间。",[], []]
- $talents[3][555] = [ "燃烧@[Combustion]", 3, "火焰", 7, 2, "Spell_Fire_SealOfFire_sm.png", nil, "即时施展5 分冷却时间", "生效后,使下一个火焰法术有 100% 几率产生重击。",[], [554, 5]]
- $talents[3][552] = [ "重击聚集@[Critical Mass]", 3, "火焰", 5, 2, "Spell_Nature_WispHeal_sm.png", nil, nil, "增加火焰法术@的重击产生几率。",[], []]
- $talents[3][759] = [ "召唤@[Evocation]", 1, "奥术", 3, 3, "Spell_Nature_Purge_sm.png", nil, "即时施展10 分冷却时间", "引导该法术后,法力恢复生效且速度增加1500%,持续8秒。",[], []]
- $talents[3][554] = [ "火焰能量@[Fire Power]", 3, "火焰", 6, 2, "Spell_Fire_Immolation_sm.png", nil, nil, "增加火焰法术造成的伤害@。",[], [552, 3]]
- $talents[3][548] = [ "投掷火焰@[Flame Throwing]", 3, "火焰", 2, 4, "Spell_Fire_Flare_sm.png", nil, nil, "增加火焰法术的射程@",[], []]
- $talents[3][559] = [ "寒霜引导@[Frost Channeling]", 2, "冰霜", 4, 2, "Spell_Frost_Stun_sm.png", nil, nil, "减少冰霜法术的法力消耗@",[], [557, 1]]
- $talents[3][258] = [ "寒霜蚀害@[Frostbite]", 2, "冰霜", 6, 3, "Spell_Frost_FrostArmor_sm.png", nil, nil, "寒冷效果有@的几率冻住目标5秒钟。",[], []]
- $talents[3][561] = [ "寒冰防护@[Ice Barrier]", 2, "冰霜", 7, 2, "Spell_Ice_Lament_sm.png", nil, "305 法力即时施展2 分冷却时间", "立即防护,吸收455点伤害。持续1分钟。保持防护时,施法不会被中断。",[], [560, 1]]
- $talents[3][560] = [ "寒冰屏障@[Ice Block]", 2, "冰霜", 5, 2, "Spell_Frost_Frost_sm.png", nil, "15 法力即时施展5 分冷却时间", "你将被包在一块冰中,10秒钟内保护不受到任何物理和法术攻击。但此时无法攻击、移动或施法。",[], []]
- $talents[3][762] = [ "寒冰碎块@[Ice Shards]", 2, "冰霜", 2, 1, "Spell_Frost_IceShard_sm.png", nil, nil, "冰霜法术造成的重击伤害增加@",[], []]
- $talents[3][547] = [ "引燃@[Ignite]", 3, "火焰", 2, 1, "Spell_Fire_Incinerate_sm.png", nil, nil, "火焰法术造成的重击使得目标燃烧,4秒内额外造成@的法术伤害。",[], []]
- $talents[3][237] = [ "撞击@[Impact]", 3, "火焰", 1, 3, "Spell_Fire_MeteorStorm_sm.png", nil, nil, "火焰法术有@的几率击昏目标2秒。",[], []]
- $talents[3][564] = [ "强化奥术爆炸@[Improved Arcane Explosion]", 1, "奥术", 3, 2, "Spell_Nature_WispSplode_sm.png", nil, nil, "减少奥术爆炸施法时间@",[], []]
- $talents[3][313] = [ "强化奥术飞弹@[Improved Arcane Missiles]", 1, "奥术", 1, 3, "Spell_Nature_StarFall_sm.png", nil, nil, "引导奥术飞弹时,有@几率不被伤害打断。",[], []]
- $talents[3][562] = [ "强化暴风雪@[Improved Blizzard]", 2, "冰霜", 3, 4, "Spell_Frost_IceStorm_sm.png", nil, nil, "给暴风雪法术增加寒冷效果。该效果使目标移动速度降低到正常速度的@。持续8.5秒。",[], []]
- $talents[3][256] = [ "强化冰锥@[Improved Cone of Cold]", 2, "冰霜", 5, 3, "Spell_Frost_Glacier_sm.png", nil, nil, "增加冰锥法术伤害@",[], []]
- $talents[3][567] = [ "强化法术反制@[Improved Counterspell]", 1, "奥术", 4, 2, "Spell_Frost_IceShock_sm.png", nil, nil, "使你的法术反制有@的几率令目标沉默 4 秒",[], []]
- $talents[3][563] = [ "强化抑制魔法@[Improved Dampen Magic]", 1, "奥术", 3, 1, "Spell_Nature_AbolishMagic_sm.png", nil, nil, "抑制魔法效果增加@",[], []]
- $talents[3][238] = [ "强化烈焰术@[Improved Fire Blast]", 3, "火焰", 2, 3, "Spell_Fire_Fireball_sm.png", nil, nil, "减少烈焰术的间隔时间@",[], []]
- $talents[3][551] = [ "强化火焰守护@[Improved Fire Ward]", 3, "火焰", 4, 2, "Spell_Fire_FireArmor_sm.png", nil, nil, "反射火焰守护吸收伤害的@。",[], []]
- $talents[3][236] = [ "强化火球@[Improved Fireball]", 3, "火焰", 1, 2, "Spell_Fire_FlameBolt_sm.png", nil, nil, "减少火球术的施法时间@",[], []]
- $talents[3][240] = [ "强化烈焰冲击@[Improved Flamestrike]", 3, "火焰", 3, 3, "Spell_Fire_SelfDestruct_sm.png", nil, nil, "增加烈焰冲击@重击产生几率。",[], []]
- $talents[3][248] = [ "强化霜之新星@[Improved Frost Nova]", 2, "冰霜", 2, 3, "Spell_Frost_FrostNova_sm.png", nil, nil, "霜之新星法术的间隔时间减少@",[], []]
- $talents[3][255] = [ "强化霜之守护@[Improved Frost Ward]", 2, "冰霜", 4, 4, "Spell_Frost_FrostWard_sm.png", nil, nil, "霜之守护吸收伤害的@转化为法力。",[], []]
- $talents[3][24] = [ "强化寒霜箭@[Improved Frostbolt]", 2, "冰霜", 1, 2, "Spell_Frost_FrostBolt02_sm.png", nil, nil, "寒霜箭的施法时间减少@",[], []]
- $talents[3][566] = [ "强化魔法盾@[Improved Mana Shield]", 1, "奥术", 4, 1, "Spell_Shadow_DetectLesserInvisibility_sm.png", nil, nil, "魔法盾吸收伤害增加@",[], []]
- $talents[3][493] = [ "强化灼烧@[Improved Scorch]", 3, "火焰", 4, 1, "Spell_Fire_SoulBurn_sm.png", nil, nil, "灼烧法术对目标在5秒内额外造成@的伤害。",[], []]
- $talents[3][549] = [ "烧尽@[Incinerate]", 3, "火焰", 3, 1, "Spell_Fire_FlameShock_sm.png", nil, nil, "使你的炎爆术和灼烧法术造成致命一击的几率提高@",[], []]
- $talents[3][245] = [ "永久冻结@[Permafrost]", 2, "冰霜", 1, 3, "Spell_Frost_Wisp_sm.png", nil, nil, "增加寒冷效果持续时间@",[], []]
- $talents[3][556] = [ "刺骨寒冰@[Piercing Ice]", 2, "冰霜", 3, 1, "Spell_Frost_Frostbolt_sm.png", nil, nil, "增加冰霜法术造成的伤害@",[], []]
- $talents[3][569] = [ "气定神闲@[Presence of Mind]", 1, "奥术", 5, 2, "Spell_Nature_EnchantArmor_sm.png", nil, "即时施展3 分冷却时间", "生效后,下一个施放时间小于10秒的法术变为瞬时施放。",[], []]
- $talents[3][550] = [ "炎爆术@[Pyroblast]", 3, "火焰", 3, 2, "Spell_Fire_Fireball02_sm.png", nil, "125 法力6 秒 施法时间1 分冷却时间35码范围", "投掷出一个巨大的火焰石,造成141至187点火焰伤害,12秒内额外造成56点伤害。",[], [236, 5]]
- $talents[3][789] = [ "碎裂@[Shatter]", 2, "冰霜", 4, 3, "Spell_Frost_FrostShock_sm.png", nil, nil, "冰霜法术对冻住的目标增加@的重击产生几率。",[], [248, 2]]
- $talents[3][314] = [ "魔杖专精@[Wand Specialization]", 1, "奥术", 2, 2, "INV_Wand_01_sm.png", nil, nil, "魔杖造成的伤害增加@",[], []]
- $talents[3][247] = [ "深冬之寒@[Winter's Chill]", 2, "冰霜", 2, 2, "Spell_Frost_ChillingBlast_sm.png", nil, nil, "增加寒冷效果,额外降低目标的移动速度@",[], []]
- $talents[3][315][9][0] = [1, "2%", nil, ""]
- $talents[3][315][9][1] = [2, "4%", nil, ""]
- $talents[3][315][9][2] = [3, "6%", nil, ""]
- $talents[3][315][9][3] = [4, "8%", nil, ""]
- $talents[3][315][9][4] = [5, "10%", nil, ""]
- $talents[3][312][9][0] = [1, "2%", nil, ""]
- $talents[3][312][9][1] = [2, "4%", nil, ""]
- $talents[3][312][9][2] = [3, "6%", nil, ""]
- $talents[3][312][9][3] = [4, "8%", nil, ""]
- $talents[3][312][9][4] = [5, "10%", nil, ""]
- $talents[3][571][9][0] = [1, "1%", nil, ""]
- $talents[3][571][9][1] = [2, "2%", nil, ""]
- $talents[3][571][9][2] = [3, "3%", nil, ""]
- $talents[3][760][9][0] = [1, "3%", nil, ""]
- $talents[3][760][9][1] = [2, "6%", nil, ""]
- $talents[3][760][9][2] = [3, "9%", nil, ""]
- $talents[3][760][9][3] = [4, "12%", nil, ""]
- $talents[3][760][9][4] = [5, "15%", nil, ""]
- $talents[3][761][9][0] = [1, "2%", nil, ""]
- $talents[3][761][9][1] = [2, "4%", nil, ""]
- $talents[3][761][9][2] = [3, "6%", nil, ""]
- $talents[3][761][9][3] = [4, "8%", nil, ""]
- $talents[3][572][9][0] = [1, nil, nil, ""]
- $talents[3][487][9][0] = [1, "20%", nil, ""]
- $talents[3][487][9][1] = [2, "30%", nil, ""]
- $talents[3][487][9][2] = [3, "40%", nil, ""]
- $talents[3][558][9][0] = [1, "10%", nil, ""]
- $talents[3][558][9][1] = [2, "20%", nil, ""]
- $talents[3][553][9][0] = [1, nil, nil, ""]
- $talents[3][241][9][0] = [1, "25%", nil, ""]
- $talents[3][241][9][1] = [2, "50%", nil, ""]
- $talents[3][241][9][2] = [3, "65%", nil, ""]
- $talents[3][557][9][0] = [1, nil, nil, ""]
- $talents[3][555][9][0] = [1, nil, nil, ""]
- $talents[3][552][9][0] = [1, "2%", nil, ""]
- $talents[3][552][9][1] = [2, "4%", nil, ""]
- $talents[3][552][9][2] = [3, "6%", nil, ""]
- $talents[3][759][9][0] = [1, nil, nil, ""]
- $talents[3][554][9][0] = [1, "2%", nil, ""]
- $talents[3][554][9][1] = [2, "4%", nil, ""]
- $talents[3][554][9][2] = [3, "6%", nil, ""]
- $talents[3][554][9][3] = [4, "8%", nil, ""]
- $talents[3][554][9][4] = [5, "10%", nil, ""]
- $talents[3][548][9][0] = [1, "3 码", nil, ""]
- $talents[3][548][9][1] = [2, "6 码", nil, ""]
- $talents[3][559][9][0] = [1, "5%", nil, ""]
- $talents[3][559][9][1] = [2, "10%", nil, ""]
- $talents[3][559][9][2] = [3, "15%", nil, ""]
- $talents[3][258][9][0] = [1, "3%", nil, ""]
- $talents[3][258][9][1] = [2, "6%", nil, ""]
- $talents[3][258][9][2] = [4, "9%", nil, ""]
- $talents[3][258][9][3] = [4, "12%", nil, ""]
- $talents[3][258][9][4] = [5, "15%", nil, ""]
- $talents[3][561][9][0] = [1, nil, nil, ""]
- $talents[3][560][9][0] = [1, nil, nil, ""]
- $talents[3][762][9][0] = [1, "20%", nil, ""]
- $talents[3][762][9][1] = [2, "40%", nil, ""]
- $talents[3][762][9][2] = [3, "60%", nil, ""]
- $talents[3][762][9][3] = [4, "80%", nil, ""]
- $talents[3][762][9][4] = [5, "100%", nil, ""]
- $talents[3][547][9][0] = [1, "8%", nil, ""]
- $talents[3][547][9][1] = [2, "16%", nil, ""]
- $talents[3][547][9][2] = [3, "24%", nil, ""]
- $talents[3][547][9][3] = [4, "32%", nil, ""]
- $talents[3][547][9][4] = [5, "40%", nil, ""]
- $talents[3][237][9][0] = [1, "2%", nil, ""]
- $talents[3][237][9][1] = [2, "4%", nil, ""]
- $talents[3][237][9][2] = [3, "6%", nil, ""]
- $talents[3][237][9][3] = [4, "8%", nil, ""]
- $talents[3][237][9][4] = [5, "10%", nil, ""]
- $talents[3][564][9][0] = [1, "0.3 秒", nil, ""]
- $talents[3][564][9][1] = [2, "0.6 秒", nil, ""]
- $talents[3][564][9][2] = [3, "0.9 秒", nil, ""]
- $talents[3][564][9][3] = [4, "1.2 秒", nil, ""]
- $talents[3][564][9][4] = [5, "1.5 秒", nil, ""]
- $talents[3][313][9][0] = [1, "20%", nil, ""]
- $talents[3][313][9][1] = [2, "40%", nil, ""]
- $talents[3][313][9][2] = [3, "60%", nil, ""]
- $talents[3][313][9][3] = [4, "80%", nil, ""]
- $talents[3][313][9][4] = [5, "100%", nil, ""]
- $talents[3][562][9][0] = [1, "70%", nil, ""]
- $talents[3][562][9][1] = [2, "50%", nil, ""]
- $talents[3][562][9][2] = [3, "35%", nil, ""]
- $talents[3][256][9][0] = [1, "15%", nil, ""]
- $talents[3][256][9][1] = [2, "25%", nil, ""]
- $talents[3][256][9][2] = [3, "35%", nil, ""]
- $talents[3][567][9][0] = [1, "50%", nil, ""]
- $talents[3][567][9][1] = [2, "100%", nil, ""]
- $talents[3][563][9][0] = [1, "25%", nil, ""]
- $talents[3][563][9][1] = [2, "50%", nil, ""]
- $talents[3][238][9][0] = [1, "0.5 秒", nil, ""]
- $talents[3][238][9][1] = [2, "0.8 秒", nil, ""]
- $talents[3][238][9][2] = [3, "1 秒", nil, ""]
- $talents[3][238][9][3] = [4, "1.3 秒", nil, ""]
- $talents[3][238][9][4] = [5, "1.5 秒", nil, ""]
- $talents[3][551][9][0] = [1, "20%", nil, ""]
- $talents[3][551][9][1] = [2, "35%", nil, ""]
- $talents[3][236][9][0] = [1, "0.1 秒", nil, ""]
- $talents[3][236][9][1] = [2, "0.2 秒", nil, ""]
- $talents[3][236][9][2] = [3, "0.3 秒", nil, ""]
- $talents[3][236][9][3] = [4, "0.4 秒", nil, ""]
- $talents[3][236][9][4] = [5, "0.5 秒", nil, ""]
- $talents[3][240][9][0] = [1, "5%", nil, ""]
- $talents[3][240][9][1] = [2, "10%", nil, ""]
- $talents[3][240][9][2] = [3, "15%", nil, ""]
- $talents[3][248][9][0] = [1, "2 秒", nil, ""]
- $talents[3][248][9][1] = [2, "4 秒", nil, ""]
- $talents[3][255][9][0] = [1, nil, nil, ""]
- $talents[3][24][9][0] = [1, "0.1 秒", nil, ""]
- $talents[3][24][9][1] = [2, "0.2 秒", nil, ""]
- $talents[3][24][9][2] = [3, "0.3 秒", nil, ""]
- $talents[3][24][9][3] = [4, "0.4 秒", nil, ""]
- $talents[3][24][9][4] = [5, "0.5 秒", nil, ""]
- $talents[3][566][9][0] = [1, "50%", nil, ""]
- $talents[3][566][9][1] = [2, "75%", nil, ""]
- $talents[3][493][9][0] = [1, "5%", nil, ""]
- $talents[3][493][9][1] = [2, "10%", nil, ""]
- $talents[3][493][9][2] = [3, "15%", nil, ""]
- $talents[3][493][9][3] = [4, "20%", nil, ""]
- $talents[3][493][9][4] = [5, "25%", nil, ""]
- $talents[3][549][9][0] = [1, "2%", nil, ""]
- $talents[3][549][9][1] = [2, "4%", nil, ""]
- $talents[3][245][9][0] = [1, "1 秒", nil, ""]
- $talents[3][245][9][1] = [2, "1.5 秒", nil, ""]
- $talents[3][245][9][2] = [3, "2 秒", nil, ""]
- $talents[3][245][9][3] = [4, "2.5 秒", nil, ""]
- $talents[3][245][9][4] = [5, "3 秒", nil, ""]
- $talents[3][556][9][0] = [1, "2%", nil, ""]
- $talents[3][556][9][1] = [2, "4%", nil, ""]
- $talents[3][556][9][2] = [3, "6%", nil, ""]
- $talents[3][569][9][0] = [1, nil, nil, ""]
- $talents[3][550][9][0] = [1, nil, nil, ""]
- $talents[3][789][9][0] = [1, "10%", nil, ""]
- $talents[3][789][9][1] = [2, "20%", nil, ""]
- $talents[3][789][9][2] = [3, "30%", nil, ""]
- $talents[3][789][9][3] = [4, "40%", nil, ""]
- $talents[3][789][9][4] = [5, "50%", nil, ""]
- $talents[3][314][9][0] = [1, "5%", nil, ""]
- $talents[3][314][9][1] = [2, "10%", nil, ""]
- $talents[3][314][9][2] = [3, "15%", nil, ""]
- $talents[3][314][9][3] = [4, "20%", nil, ""]
- $talents[3][314][9][4] = [5, "25%", nil, ""]
- $talents[3][247][9][0] = [1, "4%", nil, ""]
- $talents[3][247][9][1] = [2, "7%", nil, ""]
- $talents[3][247][9][2] = [3, "10%", nil, ""]
- $talents[4][753] = [ "洞察先机@[Anticipation]", 3, "惩戒", 3, 4, "Spell_Nature_Invisibilty_sm.png", nil, nil, "防御技能增加@",[], []]
- $talents[4][747] = [ "祈福@[Benediction]", 3, "惩戒", 1, 3, "Spell_Frost_WindWalkOn_sm.png", nil, nil, "使你的惩戒系法术所消耗的法力值减少@",[], []]
- $talents[4][758] = [ "列王祝福@[Blessing of Kings]", 3, "惩戒", 7, 2, "Spell_Magic_MageArmor_sm.png", nil, "75 法力即时施展30 码 范围", "祝福一个队友,让他所有属性增加10%。每个队友从一个圣骑士只能获得一个祝福",[], []]
- $talents[4][734] = [ "庇护祝福@[Blessing of Sanctuary]", 2, "防护", 3, 1, "Spell_Nature_LightningShield_sm.png", nil, "45 法力即时施展30码范围", "祝福一个队友,5分钟内从各方攻击的伤害减少7点。每个队友从一个圣骑士只能获得一个祝福。",[], []]
- $talents[4][756] = [ "圣祭@[Consecration]", 3, "惩戒", 5, 3, "Spell_Holy_InnerFire_sm.png", nil, "235 法力即时施展8秒冷却时间", "使圣骑士脚下的土地变得神圣,对任何进入该区域的敌人8秒内造成120点神圣伤害。",[], []]
- $talents[4][757] = [ "定罪@[Conviction]", 3, "惩戒", 6, 2, "Spell_Holy_RighteousnessAura_sm.png", nil, nil, "肉搏武器的重击率提高@",[], [751, 5]]
- $talents[4][750] = [ "偏转@[Deflection]", 3, "惩戒", 3, 1, "Ability_Parry_sm.png", nil, nil, "增加武器格档几率 @",[], []]
- $talents[4][721] = [ "神恩@[Divine Favor]", 1, "神圣", 3, 1, "Spell_Holy_Heal_sm.png", nil, "7 法力即时施展2 分冷却时间", "激活后,下一个速光和圣光100%获得重击",[], []]
- $talents[4][728] = [ "神圣力量@[Divine Strength]", 1, "神圣", 6, 3, "Ability_GolemThunderClap_sm.png", nil, nil, "力量增加@",[], []]
- $talents[4][725] = [ "神圣智慧@[Divine Wisdom]", 1, "神圣", 4, 3, "Spell_Nature_Sleep_sm.png", nil, nil, "魔法的最高值提高@",[], [720, 5]]
- $talents[4][742] = [ "神圣之盾@[Holy Shield]", 2, "防护", 5, 3, "Spell_Holy_BlessingOfProtection_sm.png", nil, "140 法力即时施展10秒冷却时间必须盾牌", "在10秒内提高圣骑士的格档几率30%,并在格档成功时对敌人造成40点神圣系反击伤害。每次隔挡释放一发,共有4发",[], [736, 5]]
- $talents[4][729] = [ "神圣震击@[Holy Shock]", 1, "神圣", 7, 2, "Spell_Holy_SearingLight_sm.png", nil, "320法力即时施展30秒冷却时间20码范围", "用神圣的能量攻击敌人,造成205-219神圣伤害",[], [726, 1]]
- $talents[4][719] = [ "照明@[Illumination]", 1, "神圣", 2, 2, "Spell_Holy_GreaterHeal_sm.png", nil, nil, "当速光和圣光出重击,你将有@几率获得同量的法力",[], []]
- $talents[4][737] = [ "强化自由祝福@[Improved Blessing of Freedom]", 2, "防护", 3, 4, "Spell_Holy_SealOfValor_sm.png", nil, nil, "自由祝福的效果延长@",[], []]
- $talents[4][746] = [ "强化力量祝福@[Improved Blessing of Might]", 3, "惩戒", 1, 2, "Spell_Holy_FistOfJustice_sm.png", nil, nil, "使你的力量祝福增加攻击强度的效果提高@",[], []]
- $talents[4][732] = [ "强化保护祝福@[Improved Blessing of Protection]", 2, "防护", 2, 2, "Spell_Holy_SealOfProtection_sm.png", nil, nil, "保护祝福的冷却减少@",[], []]
- $talents[4][743] = [ "强化拯救祝福@[Improved Blessing of Salvation]", 2, "防护", 5, 4, "Spell_Holy_SealOfSalvation_sm.png", nil, nil, "你拯救圣印的效果延长@",[], []]
- $talents[4][720] = [ "强化智慧祝福@[Improved Blessing of Wisdom]", 1, "神圣", 2, 3, "Spell_Holy_SealOfWisdom_sm.png", nil, nil, "智力祝福的效力增强@",[], []]
- $talents[4][724] = [ "强化专心光环@[Improved Concentration Aura]", 1, "神圣", 4, 1, "Spell_Holy_MindSooth_sm.png", nil, nil, "专心光环的效力上升@",[], []]
- $talents[4][730] = [ "强化专注光环@[Improved Devotion Aura]", 2, "防护", 1, 2, "Spell_Holy_DevotionAura_sm.png", nil, nil, "上升专注光环所加护甲@",[], []]
- $talents[4][723] = [ "强化速光@[Improved Flash of Light]", 1, "神圣", 3, 4, "Spell_Holy_FlashHeal_sm.png", nil, nil, "速光的法力消耗减少@",[], []]
- $talents[4][717] = [ "强化圣光@[Improved Holy Light]", 1, "神圣", 1, 3, "Spell_Holy_HolyBolt_sm.png", nil, nil, "增加@圣光所能治疗的量",[], []]
- $talents[4][715] = [ "强化圣疗术@[Improved Lay on Hands]", 1, "神圣", 1, 1, "Spell_Holy_LayOnHands_sm.png", nil, nil, "让圣疗的目标在60秒内从装备获得的护甲增加@ ",[], []]
- $talents[4][754] = [ "强化惩戒光环@[Improved Retribution Aura]", 3, "惩戒", 4, 3, "Spell_Holy_AuraOfLight_sm.png", nil, nil, "惩戒光环的伤害提高@",[], [752, 1]]
- $talents[4][735] = [ "强化狂暴圣印@[Improved Seal of Fury]", 2, "防护", 3, 2, "Spell_Holy_SealOfFury_sm.png", nil, nil, "狂暴圣印和狂暴之审判所产生的仇恨上升@",[], []]
- $talents[4][738] = [ "强化正义圣印@[Improved Seal of Justice]", 2, "防护", 4, 2, "Spell_Holy_SealOfWrath_sm.png", nil, nil, "正义圣印击晕的频率的每分钟提高@下",[], []]
- $talents[4][727] = [ "强化光明圣印@[Improved Seal of Light]", 1, "神圣", 5, 3, "Spell_Holy_HealingAura_sm.png", nil, nil, "增加光明圣印的恢复量@。光明之审判的效果延长{1}",[], []]
- $talents[4][722] = [ "强化正直圣印@[Improved Seal of Righteousness]", 1, "神圣", 3, 2, "Ability_ThunderBolt_sm.png", nil, nil, "正直圣印的伤害上升@",[], []]
- $talents[4][749] = [ "强化十字军圣印@[Improved Seal of the Crusader]", 3, "惩戒", 2, 3, "Spell_Holy_HolySmite_sm.png", nil, nil, "使你的十字军圣印所增加的攻击强度和十字军审判的神圣伤害提高@",[], []]
- $talents[4][744] = [ "单手武器专精@[One-Handed Weapon Specialization]", 2, "防护", 6, 3, "INV_Sword_20_sm.png", nil, nil, "单手近战武器的伤害增加@",[], []]
- $talents[4][755] = [ "精确@[Precision]", 3, "惩戒", 5, 1, "Ability_Rogue_Ambush_sm.png", nil, nil, "增加肉搏武器的命中率 @",[], [750, 5]]
- $talents[4][741] = [ "清算@[Reckoning]", 2, "防护", 5, 1, "Spell_Holy_BlessingOfStrength_sm.png", nil, nil, "被受到重击后, 有@几率获得额外一次攻击",[], []]
- $talents[4][731] = [ "盾堡@[Redoubt]", 2, "防护", 1, 3, "Ability_Defend_sm.png", nil, nil, "受到重击后10秒内盾牌隔挡几率提高@",[], []]
- $talents[4][745] = [ "悔改@[Repentance]", 2, "防护", 7, 2, "Spell_Holy_PrayerOfHealing_sm.png", nil, "60 法力即时施展1 分冷却时间20码范围", "让一个敌人陷入反省6秒。只能用于人形目标。",[], [738, 5]]
- $talents[4][718] = [ "天启@[Revelation]", 1, "神圣", 2, 1, "INV_Misc_Book_07_sm.png", nil, nil, "圣疗术和神圣介入的冷却减少@",[], []]
- $talents[4][726] = [ "圣洁光环@[Sanctity Aura]", 1, "神圣", 5, 2, "Spell_Holy_MindVision_sm.png", nil, "即时施展", "30码内的队友所造成的神圣伤害上升10%。队友只能从每个圣骑士获得一个光环效果。",[], [722, 5]]
- $talents[4][752] = [ "命令圣印@[Seal of Command]", 3, "惩戒", 3, 3, "Ability_Warrior_InnerRage_sm.png", nil, "55法力即时施展", "30秒内让圣骑士充满统帅精神,给与圣骑士一定几率造成等于武器伤害的额外神圣伤害。圣骑士同时只能有一个圣印。释放这个圣印的能量审判敌人30秒,每次敌人被击晕时造成24点神圣伤害。每个圣骑士只能激活一个审判",[], []]
- $talents[4][736] = [ "盾牌专精@[Shield Specialization]", 2, "防护", 3, 3, "INV_Shield_06_sm.png", nil, nil, "增加盾牌吸收的伤害@",[], []]
- $talents[4][716] = [ "精神集中@[Spiritual Focus]", 1, "神圣", 1, 2, "Spell_Arcane_Blink_sm.png", nil, nil, "给与你的速光以及圣光@几率不被伤害打断。",[], []]
- $talents[4][733] = [ "强韧@[Toughness]", 2, "防护", 2, 3, "Spell_Holy_Devotion_sm.png", nil, nil, "物品所加的护甲增加@",[], []]
- $talents[4][748] = [ "双手武器专精@[Two-Handed Weapon Specialization]", 3, "惩戒", 2, 2, "INV_Hammer_04_sm.png", nil, nil, "双手武器造成的伤害增加@",[], []]
- $talents[4][751] = [ "复仇@[Vengeance]", 3, "惩戒", 3, 2, "Ability_Racial_Avatar_sm.png", nil, nil, "重击后的8秒内得到@的物理和神圣伤害加成。",[], []]
- $talents[4][753][9][0] = [1, "2", nil, ""]
- $talents[4][753][9][1] = [2, "4", nil, ""]
- $talents[4][753][9][2] = [3, "6", nil, ""]
- $talents[4][753][9][3] = [4, "8", nil, ""]
- $talents[4][753][9][4] = [5, "10", nil, ""]
- $talents[4][747][9][0] = [1, "3%", nil, ""]
- $talents[4][747][9][1] = [2, "6%", nil, ""]
- $talents[4][747][9][2] = [3, "9%", nil, ""]
- $talents[4][747][9][3] = [4, "12%", nil, ""]
- $talents[4][747][9][4] = [5, "15%", nil, ""]
- $talents[4][758][9][0] = [1, nil, nil, ""]
- $talents[4][734][9][0] = [1, nil, nil, ""]
- $talents[4][756][9][0] = [1, nil, nil, ""]
- $talents[4][757][9][0] = [1, "1%", nil, ""]
- $talents[4][757][9][1] = [2, "2%", nil, ""]
- $talents[4][757][9][2] = [3, "3%", nil, ""]
- $talents[4][757][9][3] = [4, "4%", nil, ""]
- $talents[4][757][9][4] = [5, "5%", nil, ""]
- $talents[4][750][9][0] = [1, "1%", nil, ""]
- $talents[4][750][9][1] = [2, "2%", nil, ""]
- $talents[4][750][9][2] = [3, "3%", nil, ""]
- $talents[4][750][9][3] = [4, "4%", nil, ""]
- $talents[4][750][9][4] = [5, "5%", nil, ""]
- $talents[4][721][9][0] = [1, nil, nil, ""]
- $talents[4][728][9][0] = [1, "2%", nil, ""]
- $talents[4][728][9][1] = [2, "4%", nil, ""]
- $talents[4][728][9][2] = [3, "6%", nil, ""]
- $talents[4][728][9][3] = [4, "8%", nil, ""]
- $talents[4][728][9][4] = [5, "10%", nil, ""]
- $talents[4][725][9][0] = [1, "2%", nil, ""]
- $talents[4][725][9][1] = [2, "4%", nil, ""]
- $talents[4][725][9][2] = [3, "6%", nil, ""]
- $talents[4][725][9][3] = [4, "8%", nil, ""]
- $talents[4][725][9][4] = [5, "10%", nil, ""]
- $talents[4][742][9][0] = [1, nil, nil, ""]
- $talents[4][729][9][0] = [1, nil, nil, ""]
- $talents[4][719][9][0] = [1, "20%", nil, ""]
- $talents[4][719][9][1] = [2, "40%", nil, ""]
- $talents[4][719][9][2] = [3, "60%", nil, ""]
- $talents[4][719][9][3] = [4, "80%", nil, ""]
- $talents[4][719][9][4] = [5, "100%", nil, ""]
- $talents[4][737][9][0] = [1, "1 秒", nil, ""]
- $talents[4][737][9][1] = [2, "2 秒", nil, ""]
- $talents[4][737][9][2] = [3, "3 秒", nil, ""]
- $talents[4][737][9][3] = [4, "4 秒", nil, ""]
- $talents[4][737][9][4] = [5, "5 秒", nil, ""]
- $talents[4][746][9][0] = [1, "4%", nil, ""]
- $talents[4][746][9][1] = [2, "8%", nil, ""]
- $talents[4][746][9][2] = [3, "12%", nil, ""]
- $talents[4][746][9][3] = [4, "16%", nil, ""]
- $talents[4][746][9][4] = [5, "20%", nil, ""]
- $talents[4][732][9][0] = [1, "60 秒", nil, ""]
- $talents[4][732][9][1] = [2, "120 秒", nil, ""]
- $talents[4][743][9][0] = [1, "5 分钟", nil, ""]
- $talents[4][743][9][1] = [2, "10 分钟", nil, ""]
- $talents[4][720][9][0] = [1, "4%", nil, ""]
- $talents[4][720][9][1] = [2, "8%", nil, ""]
- $talents[4][720][9][2] = [3, "12%", nil, ""]
- $talents[4][720][9][3] = [4, "16%", nil, ""]
- $talents[4][720][9][4] = [5, "20%", nil, ""]
- $talents[4][724][9][0] = [1, "5%", nil, ""]
- $talents[4][724][9][1] = [2, "10%", nil, ""]
- $talents[4][724][9][2] = [3, "15%", nil, ""]
- $talents[4][730][9][0] = [1, "5%", nil, ""]
- $talents[4][730][9][1] = [2, "10%", nil, ""]
- $talents[4][730][9][2] = [3, "15%", nil, ""]
- $talents[4][730][9][3] = [4, "20%", nil, ""]
- $talents[4][730][9][4] = [5, "25%", nil, ""]
- $talents[4][723][9][0] = [1, "4%", nil, ""]
- $talents[4][723][9][1] = [2, "8%", nil, ""]
- $talents[4][723][9][2] = [3, "12%", nil, ""]
- $talents[4][717][9][0] = [1, "4%", nil, ""]
- $talents[4][717][9][1] = [2, "8%", nil, ""]
- $talents[4][717][9][2] = [3, "12%", nil, ""]
- $talents[4][715][9][0] = [1, "15%", nil, ""]
- $talents[4][715][9][1] = [2, "30%", nil, ""]
- $talents[4][754][9][0] = [1, "5%", nil, ""]
- $talents[4][754][9][1] = [2, "10%", nil, ""]
- $talents[4][754][9][2] = [3, "15%", nil, ""]
- $talents[4][754][9][3] = [4, "20%", nil, ""]
- $talents[4][754][9][4] = [5, "25%", nil, ""]
- $talents[4][735][9][0] = [1, "3%", nil, ""]
- $talents[4][735][9][1] = [2, "6%", nil, ""]
- $talents[4][735][9][2] = [3, "9%", nil, ""]
- $talents[4][735][9][3] = [4, "12%", nil, ""]
- $talents[4][735][9][4] = [5, "15%", nil, ""]
- $talents[4][738][9][0] = [1, "1", nil, ""]
- $talents[4][738][9][1] = [2, "2", nil, ""]
- $talents[4][738][9][2] = [3, "3", nil, ""]
- $talents[4][738][9][3] = [4, "4", nil, ""]
- $talents[4][738][9][4] = [5, "5", nil, ""]
- $talents[4][727][9][0] = [1, "3%, 6 秒", nil, ""]
- $talents[4][727][9][1] = [2, "6%, 12 秒", nil, ""]
- $talents[4][727][9][2] = [3, "9%, 18 秒", nil, ""]
- $talents[4][727][9][3] = [4, "12%, 24 秒", nil, ""]
- $talents[4][727][9][4] = [5, "15%, 30 秒", nil, ""]
- $talents[4][722][9][0] = [1, "3%", nil, ""]
- $talents[4][722][9][1] = [2, "6%", nil, ""]
- $talents[4][722][9][2] = [3, "9%", nil, ""]
- $talents[4][722][9][3] = [4, "12%", nil, ""]
- $talents[4][722][9][4] = [5, "15%", nil, ""]
- $talents[4][749][9][0] = [1, "3%", nil, ""]
- $talents[4][749][9][1] = [2, "6%", nil, ""]
- $talents[4][749][9][2] = [3, "9%", nil, ""]
- $talents[4][749][9][3] = [4, "12%", nil, ""]
- $talents[4][749][9][4] = [5, "15%", nil, ""]
- $talents[4][744][9][0] = [1, "1%", nil, ""]
- $talents[4][744][9][1] = [2, "2%", nil, ""]
- $talents[4][744][9][2] = [3, "3%", nil, ""]
- $talents[4][744][9][3] = [4, "4%", nil, ""]
- $talents[4][744][9][4] = [5, "5%", nil, ""]
- $talents[4][755][9][0] = [1, "1%", nil, ""]
- $talents[4][755][9][1] = [2, "2%", nil, ""]
- $talents[4][755][9][2] = [3, "3%", nil, ""]
- $talents[4][741][9][0] = [1, "20%", nil, ""]
- $talents[4][741][9][1] = [2, "40%", nil, ""]
- $talents[4][741][9][2] = [3, "60%", nil, ""]
- $talents[4][741][9][3] = [4, "80%", nil, ""]
- $talents[4][741][9][4] = [5, "100%", nil, ""]
- $talents[4][731][9][0] = [1, "6%", nil, ""]
- $talents[4][731][9][1] = [2, "12%", nil, ""]
- $talents[4][731][9][2] = [3, "18%", nil, ""]
- $talents[4][731][9][3] = [4, "24%", nil, ""]
- $talents[4][731][9][4] = [5, "30%", nil, ""]
- $talents[4][745][9][0] = [1, nil, nil, ""]
- $talents[4][718][9][0] = [1, "10 分", nil, ""]
- $talents[4][718][9][1] = [2, "20 分", nil, ""]
- $talents[4][726][9][0] = [1, nil, nil, ""]
- $talents[4][752][9][0] = [1, nil, nil, ""]
- $talents[4][736][9][0] = [1, "5%", nil, ""]
- $talents[4][736][9][1] = [2, "10%", nil, ""]
- $talents[4][736][9][2] = [3, "15%", nil, ""]
- $talents[4][736][9][3] = [4, "20%", nil, ""]
- $talents[4][736][9][4] = [5, "25%", nil, ""]
- $talents[4][716][9][0] = [1, "14%", nil, ""]
- $talents[4][716][9][1] = [2, "28%", nil, ""]
- $talents[4][716][9][2] = [3, "42%", nil, ""]
- $talents[4][716][9][3] = [4, "56%", nil, ""]
- $talents[4][716][9][4] = [5, "70%", nil, ""]
- $talents[4][733][9][0] = [1, "2%", nil, ""]
- $talents[4][733][9][1] = [2, "4%", nil, ""]
- $talents[4][733][9][2] = [3, "6%", nil, ""]
- $talents[4][733][9][3] = [4, "8%", nil, ""]
- $talents[4][733][9][4] = [5, "10%", nil, ""]
- $talents[4][748][9][0] = [1, "1%", nil, ""]
- $talents[4][748][9][1] = [2, "2%", nil, ""]
- $talents[4][748][9][2] = [3, "3%", nil, ""]
- $talents[4][748][9][3] = [4, "4%", nil, ""]
- $talents[4][748][9][4] = [5, "5%", nil, ""]
- $talents[4][751][9][0] = [1, "3%", nil, ""]
- $talents[4][751][9][1] = [2, "6%", nil, ""]
- $talents[4][751][9][2] = [3, "9%", nil, ""]
- $talents[4][751][9][3] = [4, "12%", nil, ""]
- $talents[4][751][9][4] = [5, "15%", nil, ""]
- $talents[5][161] = [ "失魂@[Blackout]", 3, "暗影", 1, 3, "Spell_Shadow_GatherShadows_sm.png", nil, nil, "暗影伤害和心灵狂啸法术有@几率击晕目标3秒",[], []]
- $talents[5][774] = [ "黑暗@[Darkness]", 3, "暗影", 6, 2, "Spell_Shadow_Twilight_sm.png", nil, nil, "增加暗影法术伤害@",[], [773, 5]]
- $talents[5][769] = [ "神圣怒气@[Divine Fury]", 2, "神圣", 5, 1, "Spell_Holy_SealOfWrath_sm.png", nil, nil, "减少神圣重击和神圣之火的释放时间@",[], [767, 1]]
- $talents[5][659] = [ "神圣精神@[Divine Spirit]", 1, "戒律", 7, 2, "Spell_Holy_HolyProtection_sm.png", nil, "420 法力即时施展30码范围", "向目标注入神圣力量,增加其23点精神,持续30分钟",[], [656, 5]]
- $talents[5][651] = [ "专注施法@[Focused Casting]", 1, "戒律", 3, 2, "Spell_Arcane_Blink_sm.png", nil, "30 法力即时施展1 分冷却时间", "激活后,受到伤害不再减慢施法时间,持续8秒",[], [648, 2]]
- $talents[5][658] = [ "意志之力@[Force of Will]", 1, "戒律", 6, 3, "Spell_Nature_SlowingTotem_sm.png", nil, nil, "增加技能伤害@,增加攻击性技能重击几率{1}",[], []]
- $talents[5][767] = [ "神圣之火@[Holy Fire]", 2, "神圣", 3, 1, "Spell_Holy_SearingLight_sm.png", nil, "110 法力5 秒 施法时间1 分 冷却时间30码范围", "用火焰吞噬敌人,造成 90 至 116 点火伤害,同时 8 秒内附加 28 点火伤害",[], []]
- $talents[5][646] = [ "神圣新星@[Holy Nova]", 2, "神圣", 7, 2, "Spell_Holy_HolyBolt_sm.png", nil, "205 法力即时施展5秒冷却时间", "在施法者周围引起圣光爆炸,对10码范围内所有目标造成 80至88点神圣伤害。同时5秒内临时减少周围目标对施法者产生的仇恨等级",[], []]
- $talents[5][772] = [ "神圣新星@[Holy Nova]", 2, "神圣", 7, 2, "Spell_Holy_HolyBolt_sm.png", nil, "225 法力即时施展5秒冷却时间", "在施法者周围引起圣光爆炸,对10码范围内所有目标造成 80至88点神圣伤害。同时5秒内临时减少周围目标对施法者产生的仇恨等级",[], []]
- $talents[5][764] = [ "神圣专精@[Holy Specialization]", 2, "神圣", 1, 3, "Spell_Holy_SealOfSalvation_sm.png", nil, nil, "增加神圣法术的重击几率@",[], []]
- $talents[5][662] = [ "强化消失@[Improved Fade]", 3, "暗影", 4, 2, "Spell_Magic_LesserInvisibilty_sm.png", nil, nil, "增加消失的持续时间@",[], []]
- $talents[5][643] = [ "强化快速治疗@[Improved Flash Heal]", 2, "神圣", 4, 3, "Spell_Holy_FlashHeal_sm.png", nil, nil, "施放快速治疗时有@几率避免被伤害中断",[], []]
- $talents[5][642] = [ "强化治疗@[Improved Healing]", 2, "神圣", 4, 2, "Spell_Holy_Heal_sm.png", nil, nil, "减少低级治疗、治疗和高级治疗的法力消耗@",[], []]
- $talents[5][653] = [ "强化心火@[Improved Inner Fire]", 1, "戒律", 4, 1, "Spell_Holy_InnerFire_sm.png", nil, nil, "增加心火的效果@",[], []]
- $talents[5][655] = [ "强化法力燃烧@[Improved Mana Burn]", 1, "戒律", 4, 4, "Spell_Shadow_ManaBurn_sm.png", nil, nil, "减少法力燃烧的施法时间@",[], []]
- $talents[5][166] = [ "强化精神冲击@[Improved Mind Blast]", 3, "暗影", 3, 2, "Spell_Shadow_SpectralSight_sm.png", nil, nil, "减少精神冲击的时间间隔@",[], []]
- $talents[5][650] = [ "强化圣言术:韧@[Improved Power Word:Fortitude]", 1, "戒律", 2, 4, "Spell_Holy_WordFortitude_sm.png", nil, nil, "增加圣言术:韧的效果@",[], []]
- $talents[5][649] = [ "强化圣言术:盾@[Improved Power Word:Shield]", 1, "戒律", 2, 3, "Spell_Holy_PowerWordShield_sm.png", nil, nil, "减少圣言术:盾的虚弱灵魂效果持续时间@",[], []]
- $talents[5][483] = [ "强化治疗祷言@[Improved Prayer of Healing]", 2, "神圣", 5, 3, "Spell_Holy_PrayerOfHealing02_sm.png", nil, nil, "减少治疗祷文的法力消耗@",[], []]
- $talents[5][660] = [ "强化心灵狂啸@[Improved Psychic Scream]", 3, "暗影", 3, 1, "Spell_Shadow_PsychicScream_sm.png", nil, nil, "减少心灵狂啸的间隔时间@",[], []]
- $talents[5][763] = [ "强化恢复@[Improved Renew]", 2, "神圣", 1, 2, "Spell_Holy_Renew_sm.png", nil, nil, "增加恢复的治疗效果@",[], []]
- $talents[5][163] = [ "强化暗言术:痛@[Improved Shadow Word: Pain]", 3, "暗影", 2, 2, "Spell_Shadow_ShadowWordPain_sm.png", nil, nil, "增加暗言术:痛的持续时间@",[], []]
- $talents[5][766] = [ "强化重击@[Improve Smite]", 2, "神圣", 2, 3, "Spell_Holy_HolySmite_sm.png", nil, nil, "增加重击的伤害@",[], []]
- $talents[5][657] = [ "心神集中@[Inner Focus]", 1, "戒律", 5, 3, "Spell_Frost_WindWalkOn_sm.png", nil, "即时施展5 分冷却时间", "激活时,减少下一法术的法力消耗 100%,如果法术可有重击效果则增加重击几率 25%",[], [652, 5]]
- $talents[5][768] = [ "激励@[Inspiration]", 2, "神圣", 3, 2, "Spell_Holy_LayOnHands_sm.png", nil, nil, "目标受到快速治疗、治疗、高级治疗、治疗祷言的治疗重击时,15秒内增加从物品中获得的护甲值@",[], []]
- $talents[5][648] = [ "苦行@[Martyrdom]", 1, "戒律", 2, 2, "Spell_Nature_Tranquility_sm.png", nil, nil, "遭受重击后有@几率进入专注施法状态,持续6秒。",[], []]
- $talents[5][771] = [ "治疗大师@[Master Healer]", 2, "神圣", 6, 2, "Spell_Holy_HealingAura_sm.png", nil, nil, "减少治疗和高级治疗的施法时间@",[], [642, 5]]
- $talents[5][656] = [ "冥想@[Meditation]", 1, "戒律", 5, 2, "Spell_Nature_Sleep_sm.png", nil, nil, "施法时有@的法力恢复速度",[], []]
- $talents[5][652] = [ "精神敏捷@[Mental Agility]", 1, "戒律", 3, 3, "Ability_Hibernation_sm.png", nil, nil, "减少瞬时施放法术的法力消耗@",[], []]
- $talents[5][654] = [ "精神强壮@[Mental Strength]", 1, "戒律", 4, 2, "Spell_Nature_EnchantArmor_sm.png", nil, nil, "增加最大法力@",[], []]
- $talents[5][661] = [ "精神痛击@[Mind Flay]", 3, "暗影", 3, 3, "Spell_Shadow_SiphonMana_sm.png", nil, "45 法力即时施展20码范围", "用暗影能量攻击目标的精神,3秒内造成 75 点伤害,减慢目标移动速度50%",[], []]
- $talents[5][162] = [ "暗影嵌合@[Shadow Affinity]", 3, "暗影", 2, 1, "Spell_Shadow_ShadowWard_sm.png", nil, nil, "减少暗影法术产生的仇恨@",[], []]
- $talents[5][164] = [ "暗影聚焦@[Shadow Focus]", 3, "暗影", 2, 3, "Spell_Shadow_BurningSpirit_sm.png", nil, nil, "减少目标抵抗暗影法术的几率@",[], []]
- $talents[5][421] = [ "暗影延伸@[Shadow Reach]", 3, "暗影", 4, 4, "Spell_Shadow_ChillTouch_sm.png", nil, nil, "增加暗影伤害法术的射程@",[], []]
- $talents[5][773] = [ "暗影交织@[Shadow Weaving]", 3, "暗影", 5, 2, "Spell_Shadow_ShadeTrueSight_sm.png", nil, nil, "暗影伤害法术有@几率使目标易受到暗影伤害,即增加对目标的暗影伤害输出 3%,持续15秒,可叠加5次",[], []]
- $talents[5][775] = [ "暗影形态@[Shadowform]", 3, "暗影", 7, 2, "Spell_Shadow_Shadowform_sm.png", nil, "145 法力即时施展1.5秒冷却时间", "呈现暗影形态,增加暗影伤害 15%,减少承受的物理伤害 15%。在此形态下只能施放暗影和戒律法术",[], []]
- $talents[5][663] = [ "沉默@[Silence]", 3, "暗影", 5, 1, "Spell_Shadow_ImpPhaseShift_sm.png", nil, "225 法力即时施展45 秒 冷却时间20码范围", "沉默目标,使之5秒内无法施法",[], [660, 2]]
- $talents[5][175] = [ "无声消退@[Silent Resolve]", 1, "戒律", 1, 3, "Spell_Nature_ManaRegenTotem_sm.png", nil, nil, "减少伤害法术产生的仇恨@",[], []]
- $talents[5][770] = [ "救赎之魂@[Spirit of Redemption]", 2, "神圣", 5, 4, "INV_Enchant_EssenceEternalLarge_sm.png", nil, nil, "在死后召唤一个救赎之魂为附近的友方治疗318到360点伤害,并在接下来的21秒内再恢复343点",[], []]
- $talents[5][160] = [ "精神牵引@[Spirit Tap]", 3, "暗影", 1, 2, "Spell_Shadow_Requiem_sm.png", nil, nil, "杀死目标后有@几率获得 100% 精神奖励,若在施法期间法力则可以以50%的速度恢复,持续 15 秒。",[], []]
- $talents[5][765] = [ "精神治疗@[Spiritual Healing]", 2, "神圣", 2, 2, "Spell_Nature_MoonGlow_sm.png", nil, nil, "增加治疗法术的治愈量@",[], []]
- $talents[5][640] = [ "敏锐@[Subtlety]", 2, "神圣", 3, 3, "Ability_EyeOfTheOwl_sm.png", nil, nil, "治疗法术所产生的仇恨降低@",[], []]
- $talents[5][174] = [ "坚强意志@[Unbreakable Will]", 1, "戒律", 1, 2, "Spell_Magic_MageArmor_sm.png", nil, nil, "增加抵抗晕眩、恐惧和沉默的几率@",[], []]
- $talents[5][664] = [ "吸血缠绕@[Vampiric Embrace]", 3, "暗影", 5, 3, "Spell_Shadow_UnsummonBuilding_sm.png", nil, "40 法力即时施展10 秒 冷却时间30码范围", "用暗影力量折磨目标,1分钟内暗影伤害的 20% 转化为对所有队员的治疗",[], [661, 1]]
- $talents[5][467] = [ "魔杖专精@[Wand Specialization]", 1, "戒律", 2, 1, "INV_Wand_01_sm.png", nil, nil, "魔杖造成的伤害增加@",[], []]
- $talents[5][161][9][0] = [1, "2%", nil, "让你的暗影系伤害法术 2% 机会晕眩目标持续 3 秒."]
- $talents[5][161][9][1] = [2, "4%", nil, "让你的暗影系伤害法术 4% 机会晕眩目标持续 3 秒."]
- $talents[5][161][9][2] = [3, "6%", nil, "让你的暗影系伤害法术 6% 机会晕眩目标持续 3 秒."]
- $talents[5][161][9][3] = [4, "8%", nil, "让你的暗影系伤害法术 8% 机会晕眩目标持续 3 秒."]
- $talents[5][161][9][4] = [5, "10%", nil, "让你的暗影系伤害法术 10% 机会晕眩目标持续 3 秒."]
- $talents[5][774][9][0] = [1, "2%", nil, ""]
- $talents[5][774][9][1] = [2, "4%", nil, ""]
- $talents[5][774][9][2] = [3, "6%", nil, ""]
- $talents[5][774][9][3] = [4, "8%", nil, ""]
- $talents[5][774][9][4] = [5, "10%", nil, ""]
- $talents[5][769][9][0] = [1, "0.1 秒", nil, ""]
- $talents[5][769][9][1] = [2, "0.2 秒", nil, ""]
- $talents[5][769][9][2] = [3, "0.3 秒", nil, ""]
- $talents[5][769][9][3] = [4, "0.4 秒", nil, ""]
- $talents[5][769][9][4] = [5, "0.5 秒", nil, ""]
- $talents[5][659][9][0] = [1, nil, nil, ""]
- $talents[5][651][9][0] = [1, nil, nil, ""]
- $talents[5][658][9][0] = [1, "1%, 1%", nil, ""]
- $talents[5][658][9][1] = [2, "2%, 2%", nil, ""]
- $talents[5][658][9][2] = [3, "3%, 3%", nil, ""]
- $talents[5][658][9][3] = [4, "4%, 4%", nil, ""]
- $talents[5][658][9][4] = [5, "5%, 5%", nil, ""]
- $talents[5][767][9][0] = [1, nil, nil, ""]
- $talents[5][646][9][0] = [1, nil, nil, ""]
- $talents[5][772][9][0] = [1, nil, nil, ""]
- $talents[5][764][9][0] = [1, "1%", nil, ""]
- $talents[5][764][9][1] = [2, "2%", nil, ""]
- $talents[5][764][9][2] = [3, "3%", nil, ""]
- $talents[5][764][9][3] = [4, "4%", nil, ""]
- $talents[5][764][9][4] = [5, "5%", nil, ""]
- $talents[5][662][9][0] = [1, "5 秒", nil, ""]
- $talents[5][662][9][1] = [2, "10 秒", nil, ""]
- $talents[5][643][9][0] = [1, "35%", nil, ""]
- $talents[5][643][9][1] = [2, "70%", nil, ""]
- $talents[5][642][9][0] = [1, "3%", nil, ""]
- $talents[5][642][9][1] = [2, "6%", nil, ""]
- $talents[5][642][9][2] = [3, "9%", nil, ""]
- $talents[5][642][9][3] = [4, "12%", nil, ""]
- $talents[5][642][9][4] = [5, "15%", nil, ""]
- $talents[5][653][9][0] = [1, "15%", nil, ""]
- $talents[5][653][9][1] = [2, "30%", nil, ""]
- $talents[5][653][9][2] = [3, "45%", nil, ""]
- $talents[5][655][9][0] = [1, "0.3 秒", nil, ""]
- $talents[5][655][9][1] = [2, "0.5 秒", nil, ""]
- $talents[5][166][9][0] = [1, "0.5 秒", nil, "减少你精神冲击[Mind Blast]法术冷却时间 0.5 秒."]
- $talents[5][166][9][1] = [2, "1 秒", nil, "减少你精神冲击[Mind Blast]法术冷却时间 1 秒."]
- $talents[5][166][9][2] = [3, "1.5 秒", nil, "减少你精神冲击[Mind Blast]法术冷却时间 1.5 秒."]
- $talents[5][166][9][3] = [4, "2 秒", nil, "减少你精神冲击[Mind Blast]法术冷却时间 2 秒."]
- $talents[5][166][9][4] = [5, "2.5 秒", nil, "减少你精神冲击[Mind Blast]法术冷却时间 2.5 秒."]
- $talents[5][650][9][0] = [1, "15%", nil, ""]
- $talents[5][650][9][1] = [2, "30%", nil, ""]
- $talents[5][649][9][0] = [1, "5 秒", nil, ""]
- $talents[5][649][9][1] = [2, "10 秒", nil, ""]
- $talents[5][649][9][2] = [3, "15 秒", nil, ""]
- $talents[5][483][9][0] = [1, "10%", nil, ""]
- $talents[5][483][9][1] = [2, "20%", nil, ""]
- $talents[5][660][9][0] = [1, "2 秒", nil, ""]
- $talents[5][660][9][1] = [2, "4 秒", nil, ""]
- $talents[5][763][9][0] = [1, "3%", nil, ""]
- $talents[5][763][9][1] = [2, "6%", nil, ""]
- $talents[5][763][9][2] = [3, "9%", nil, ""]
- $talents[5][763][9][3] = [4, "12%", nil, ""]
- $talents[5][763][9][4] = [5, "15%", nil, ""]
- $talents[5][163][9][0] = [1, "3 秒", nil, "增加你的暗言术:痛[Shadow Word: Pain]的持续时间 3 秒."]
- $talents[5][163][9][1] = [2, "6 秒", nil, "增加你的暗言术:痛[Shadow Word: Pain]的持续时间 6 秒."]
- $talents[5][766][9][0] = [1, "2%", nil, ""]
- $talents[5][766][9][1] = [2, "4%", nil, ""]
- $talents[5][766][9][2] = [3, "6%", nil, ""]
- $talents[5][766][9][3] = [4, "8%", nil, ""]
- $talents[5][766][9][4] = [5, "10%", nil, ""]
- $talents[5][657][9][0] = [1, nil, nil, ""]
- $talents[5][768][9][0] = [1, "5%", nil, ""]
- $talents[5][768][9][1] = [2, "10%", nil, ""]
- $talents[5][768][9][2] = [3, "15%", nil, ""]
- $talents[5][768][9][3] = [4, "20%", nil, ""]
- $talents[5][768][9][4] = [5, "25%", nil, ""]
- $talents[5][648][9][0] = [1, "50%", nil, ""]
- $talents[5][648][9][1] = [2, "100%", nil, ""]
- $talents[5][771][9][0] = [1, "0.1 秒", nil, ""]
- $talents[5][771][9][1] = [2, "0.2 秒", nil, ""]
- $talents[5][771][9][2] = [3, "0.3 秒", nil, ""]
- $talents[5][771][9][3] = [4, "0.4 秒", nil, ""]
- $talents[5][771][9][4] = [5, "0.5 秒", nil, ""]
- $talents[5][656][9][0] = [1, "3%", nil, ""]
- $talents[5][656][9][1] = [2, "6%", nil, ""]
- $talents[5][656][9][2] = [3, "9%", nil, ""]
- $talents[5][656][9][3] = [4, "12%", nil, ""]
- $talents[5][656][9][4] = [5, "15%", nil, ""]
- $talents[5][652][9][0] = [1, "2%", nil, ""]
- $talents[5][652][9][1] = [2, "4%", nil, ""]
- $talents[5][652][9][2] = [3, "6%", nil, ""]
- $talents[5][652][9][3] = [4, "8%", nil, ""]
- $talents[5][652][9][4] = [5, "10%", nil, ""]
- $talents[5][654][9][0] = [1, "2%", nil, ""]
- $talents[5][654][9][1] = [2, "4%", nil, ""]
- $talents[5][654][9][2] = [3, "6%", nil, ""]
- $talents[5][654][9][3] = [4, "8%", nil, ""]
- $talents[5][654][9][4] = [5, "10%", nil, ""]
- $talents[5][661][9][0] = [1, nil, nil, ""]
- $talents[5][162][9][0] = [1, "5%", nil, "减少你的暗影系法术产生的仇恨 5%."]
- $talents[5][162][9][1] = [2, "10%", nil, "减少你的暗影系法术产生的仇恨 10%."]
- $talents[5][162][9][2] = [3, "15%", nil, "减少你的暗影系法术产生的仇恨 15%."]
- $talents[5][162][9][3] = [4, "20%", nil, "减少你的暗影系法术产生的仇恨 20%."]
- $talents[5][162][9][4] = [5, "25%", nil, "减少你的暗影系法术产生的仇恨 25%."]
- $talents[5][164][9][0] = [1, "2%", nil, "减少你的目标对暗影系法术产生抵抗的机会 2%."]
- $talents[5][164][9][1] = [2, "4%", nil, "减少你的目标对暗影系法术产生抵抗的机会 4%."]
- $talents[5][164][9][2] = [3, "6%", nil, "减少你的目标对暗影系法术产生抵抗的机会 6%."]
- $talents[5][164][9][3] = [4, "8%", nil, "减少你的目标对暗影系法术产生抵抗的机会 8%."]
- $talents[5][164][9][4] = [5, "10%", nil, "减少你的目标对暗影系法术产生抵抗的机会 10%."]
- $talents[5][421][9][0] = [1, "6%", nil, "增加你的暗影伤害魔法的距离 6%."]
- $talents[5][421][9][1] = [2, "13%", nil, "增加你的暗影伤害魔法的距离 13%."]
- $talents[5][421][9][2] = [3, "20%", nil, "增加你的暗影伤害魔法的距离 20%."]
- $talents[5][773][9][0] = [1, "20%", nil, ""]
- $talents[5][773][9][1] = [2, "40%", nil, ""]
- $talents[5][773][9][2] = [3, "60%", nil, ""]
- $talents[5][773][9][3] = [4, "80%", nil, ""]
- $talents[5][773][9][4] = [5, "100%", nil, ""]
- $talents[5][775][9][0] = [1, nil, nil, ""]
- $talents[5][663][9][0] = [1, nil, nil, ""]
- $talents[5][175][9][0] = [1, "4%", nil, "减少你的伤害法术所产生的仇恨 4%."]
- $talents[5][175][9][1] = [2, "8%", nil, "减少你的伤害法术所产生的仇恨 8%."]
- $talents[5][175][9][2] = [3, "12%", nil, "减少你的伤害法术所产生的仇恨 12%."]
- $talents[5][175][9][3] = [4, "16%", nil, "减少你的伤害法术所产生的仇恨 16%."]
- $talents[5][175][9][4] = [5, "20%", nil, "减少你的伤害法术所产生的仇恨 20%."]
- $talents[5][770][9][0] = [1, nil, nil, ""]
- $talents[5][160][9][0] = [1, "20%", nil, "在你干掉一个目标后, 20% 的机会获得 100% 精神的奖励. 在持续时间内, 施法时候可以50%的速率回复法力. 持续15秒."]
- $talents[5][160][9][1] = [2, "40%", nil, "在你干掉一个目标后, 40% 的机会获得 100% 精神的奖励. 在持续时间内, 施法时候可以50%的速率回复法力. 持续15秒."]
- $talents[5][160][9][2] = [3, "60%", nil, "在你干掉一个目标后, 60% 的机会获得 100% 精神的奖励. 在持续时间内, 施法时候可以50%的速率回复法力. 持续15秒."]
- $talents[5][160][9][3] = [4, "80%", nil, "在你干掉一个目标后, 80% 的机会获得 100% 精神的奖励. 在持续时间内, 施法时候可以50%的速率回复法力. 持续15秒."]
- $talents[5][160][9][4] = [5, "100%", nil, "在你干掉一个目标后, 100% 的机会获得 100% 精神的奖励. 在持续时间内, 施法时候可以50%的速率回复法力. 持续15秒."]
- $talents[5][765][9][0] = [1, "2%", nil, ""]
- $talents[5][765][9][1] = [2, "4%", nil, ""]
- $talents[5][765][9][2] = [3, "6%", nil, ""]
- $talents[5][765][9][3] = [4, "8%", nil, ""]
- $talents[5][765][9][4] = [5, "10%", nil, ""]
- $talents[5][640][9][0] = [1, "4%", nil, ""]
- $talents[5][640][9][1] = [2, "8%", nil, ""]
- $talents[5][640][9][2] = [3, "12%", nil, ""]
- $talents[5][640][9][3] = [4, "16%", nil, ""]
- $talents[5][640][9][4] = [5, "20%", nil, ""]
- $talents[5][174][9][0] = [1, "3%", nil, "加强你抵抗晕眩、恐惧和沉默的几率 3%."]
- $talents[5][174][9][1] = [2, "6%", nil, "加强你抵抗晕眩、恐惧和沉默的几率 6%."]
- $talents[5][174][9][2] = [3, "9%", nil, "加强你抵抗晕眩、恐惧和沉默的几率 9%."]
- $talents[5][174][9][3] = [4, "12%", nil, "加强你抵抗晕眩、恐惧和沉默的几率 12%."]
- $talents[5][174][9][4] = [5, "15%", nil, "加强你抵抗晕眩、恐惧和沉默的几率 15%."]
- $talents[5][664][9][0] = [1, nil, nil, ""]
- $talents[5][467][9][0] = [1, "5%", nil, "增加你使用法杖的伤害 5%."]
- $talents[5][467][9][1] = [2, "10%", nil, "增加你使用法杖的伤害 10%."]
- $talents[5][467][9][2] = [3, "15%", nil, "增加你使用法杖的伤害 15%."]
- $talents[5][467][9][3] = [4, "20%", nil, "增加你使用法杖的伤害 20%."]
- $talents[5][467][9][4] = [5, "25%", nil, "增加你使用法杖的伤害 25%."]
- $talents[6][358] = ["兴奋激发@[Adrenaline Rush]", 2, "格斗", 7, 2, "Spell_Shadow_ShadowWordDominate_sm.png", nil, "即时施展冷却时间6分钟", nil,[], []]
- $talents[6][833] = ["侵攻@[Aggression]", 2, "格斗", 6, 3, "Ability_Racial_Avatar_sm.png", nil, nil, "增加你险恶攻击[SS]和剔骨[Eviscerate]技能的伤害 @.",[], []]
- $talents[6][581] = ["刀刃速攻@[Blade Flurry]", 2, "格斗", 5, 2, "Ability_Warrior_PunishingBlow_sm.png", nil, "25 精力即时施展2 分钟冷却时间需要肉搏武器", "增加你的攻击速度20%. 另外增加击中附近一个目标. 持续15秒钟.",[], []]
- $talents[6][588] = ["伪装@[Camouflage]", 3, "敏锐", 1, 3, "Ability_Stealth_sm.png", nil, nil, "增加你潜行的速度 @.",[], []]
- $talents[6][829] = ["冷血@[Cold Blood]", 1, "刺杀", 5, 2, "Spell_Ice_Lament_sm.png", nil, "即时施展3 分钟冷却时间", "当激活后,下一个险恶攻击[Sinister Strike], 背刺[Backstab], 埋伏[Ambush], 或剔骨[Eviscerate]的重击率为100%.",[], []]
- $talents[6][580] = ["匕首专精@[Dagger Specialization]", 2, "格斗", 4, 2, "INV_Weapon_ShortBlade_05_sm.png", nil, nil, "增加你使用匕首的重击[crit]率 @.",[], []]
- $talents[6][576] = ["偏转@[Deflection]", 2, "格斗", 2, 2, "Ability_Parry_sm.png", nil, nil, "增加你格挡机会 @.",[], []]
- $talents[6][352] = ["双挥专精@[Dual Wield Specialization]", 2, "格斗", 4, 3, "Ability_DualWield_sm.png", nil, nil, nil,[], [347, 5]]
- $talents[6][589] = ["狡诈@[Elusiveness]", 3, "敏锐", 2, 2, "Spell_Magic_LesserInvisibilty_sm.png", nil, nil, "减少规避[Evasion]消失[Vanish]致盲[Blind]技能的冷却时间 @.",[], []]
- $talents[6][110] = ["拳头武器专精@[Fist Weapon Specialization]", 2, "格斗", 5, 4, "INV_Gauntlets_04_sm.png", nil, nil, nil,[], []]
- $talents[6][590] = ["幽魂击@[Ghostly Strike]", 3, "敏锐", 3, 2, "Spell_Shadow_Curse_sm.png", nil, "50 精力即时施展20 秒冷却时间5 码范围", "特殊一击获得125% 武器伤害并且增加你躲避几率15%持续7秒钟. 奖励 1 组合点.",[], []]
- $talents[6][594] = ["出血@[Hemorrhage]", 3, "敏锐", 6, 3, "Spell_Shadow_LifeDrain_sm.png", nil, "35 精力即时施展5 码范围必须肉搏武器", "即时一击使得目标放血,增加对目标的物理伤害最多达3,持续30 charges或者15秒,奖励一个组合点.",[], []]
- $talents[6][363] = ["强化伏击@[Improved Ambush]", 3, "敏锐", 3, 4, "Ability_Rogue_Ambush_sm.png", nil, nil, nil,[], [359, 5]]
- $talents[6][575] = ["强化背刺@[Improved Backstab]", 2, "格斗", 2, 1, "Ability_BackStab_sm.png", nil, nil, "增加你背刺技能的重击[Crit]率 @.",[], []]
- $talents[6][369] = ["强化偷袭@[Improved Cheap Shot]", 3, "敏锐", 5, 3, "Ability_CheapShot_sm.png", nil, nil, nil,[], []]
- $talents[6][339] = ["强化致命毒@[Improved Deadly Poison]", 1, "刺杀", 5, 3, "Ability_Rogue_DualWeild_sm.png", nil, nil, nil,[], []]
- $talents[6][592] = ["强化分散精神@[Improved Distract]", 3, "敏锐", 5, 4, "Ability_Rogue_Distract_sm.png", nil, nil, "增加转移目标技能的范围 @.",[], []]
- $talents[6][577] = ["强化规避@[Improved Evasion]", 2, "格斗", 3, 1, "Spell_Shadow_ShadowWard_sm.png", nil, nil, "增加你规避[Evasion]技能效率 @.",[], []]
- $talents[6][326] = ["强化剔骨@[Improved Eviscerate]", 1, "刺杀", 1, 1, "Ability_Rogue_Eviscerate_sm.png", nil, nil, nil,[], []]
- $talents[6][332] = ["强化破甲@[Improved Expose Armor]", 1, "刺杀", 3, 2, "Ability_Warrior_Riposte_sm.png", nil, nil, nil,[], []]
- $talents[6][362] = ["强化绞喉@[Improved Garrote]", 3, "敏锐", 3, 3, "Ability_Rogue_Garrote_sm.png", nil, nil, nil,[], [359, 5]]
- $talents[6][573] = ["强化凿击@[Improved Gouge]", 2, "格斗", 1, 1, "Ability_Gouge_sm.png", nil, nil, "增加你凿击[Gouge]技能的持续有效时间 @.",[], []]
- $talents[6][337] = ["强化急性毒@[Improved Instant Poison]", 1, "刺杀", 4, 3, "Ability_Poisons_sm.png", nil, nil, nil,[], []]
- $talents[6][579] = ["强化踢@[Improved Kick]", 2, "格斗", 4, 1, "Ability_Kick_sm.png", nil, nil, "踢[Kick]技能有 @ 机会让目标沉默2秒钟.",[], []]
- $talents[6][585] = ["强化腰斩@[Improved Kidney Shot]", 1, "刺杀", 5, 1, "Ability_Rogue_KidneyShot_sm.png", nil, nil, "降低你腰斩[Kidney Shot]技能的冷却时间 @.",[], []]
- $talents[6][591] = ["强化割裂@[Improved Rupture]", 3, "敏锐", 4, 3, "Ability_Rogue_Rupture_sm.png", nil, nil, "增加你割裂[Rupture]技能 @.",[], []]
- $talents[6][367] = ["强化闷棍@[Improved Sap]", 3, "敏锐", 4, 4, "Ability_Sap_sm.png", nil, nil, nil,[], []]
- $talents[6][574] = ["强化险恶攻击@[Improved Sinister Strike]", 2, "格斗", 1, 2, "Spell_Shadow_RitualOfSacrifice_sm.png", nil, nil, "降低你险恶攻击[Sinister Strike]技能的精力消耗 @.",[], []]
- $talents[6][331] = ["强化大卸八块@[Improved Slice and Dice]", 1, "刺杀", 2, 4, "Ability_Rogue_SliceDice_sm.png", nil, nil, nil,[], []]
- $talents[6][350] = ["强化疾跑@[Improved Sprint]", 2, "格斗", 3, 4, "Ability_Rogue_Sprint_sm.png", nil, nil, nil,[], []]
- $talents[6][364] = ["强化消失@[Improved Vanish]", 3, "敏锐", 4, 1, "Ability_Vanish_sm.png", nil, nil, nil,[], []]
- $talents[6][360] = ["主动@[Initiative]", 3, "敏锐", 3, 1, "Spell_Shadow_Fumble_sm.png", nil, nil, nil,[], []]
- $talents[6][828] = ["致命伤@[Lethality]", 1, "刺杀", 3, 3, "Ability_CriticalStrike_sm.png", nil, nil, "增加险恶攻击[SS] 凿击[Gouge]背刺[Backstab]埋伏[Ambush]幽魂击[Ghostly Strike]放血[Hemorrhage]技能的重击[crit]伤害 @ .",[], [328, 5]]
- $talents[6][96] = ["闪电反应@[Lightning Reflexes]", 2, "格斗", 1, 3, "Spell_Nature_Invisibilty_sm.png", nil, nil, nil,[], []]
- $talents[6][353] = ["锤专精@[Mace Specialization]", 2, "格斗", 5, 1, "INV_Mace_01_sm.png", nil, nil, nil,[], []]
- $talents[6][328] = ["凶残@[Malice]", 1, "刺杀", 1, 3, "Ability_Racial_BloodRage_sm.png", nil, nil, nil,[], []]
- $talents[6][587] = ["诡计大师@[Master of Deception]", 3, "敏锐", 1, 2, "Spell_Shadow_Charm_sm.png", nil, nil, "减少你在潜行状态下被敌人侦测到的机率. @",[], []]
- $talents[6][330] = ["谋杀@[Murder]", 1, "刺杀", 2, 2, "Spell_Shadow_DeathScream_sm.png", nil, nil, nil,[], []]
- $talents[6][359] = ["时机@[Opportunity]", 3, "敏锐", 2, 3, "Ability_Warrior_WarCry_sm.png", nil, nil, nil,[], []]
- $talents[6][347] = ["精准@[Precision]", 2, "格斗", 2, 3, "Ability_Marksmanship_sm.png", nil, nil, nil,[], []]
- $talents[6][834] = ["预谋@[Premeditation]", 3, "敏锐", 7, 2, "Spell_Shadow_Possession_sm.png", nil, "10 精力1 秒施展时间2 分钟冷却时间5 码范围必须潜行状态", "当使用时, 加 2 个组合点到目标上. 目标必须在5秒钟内进入格斗,否则2点组合点消失.",[], []]
- $talents[6][368] = ["预备@[Preparation]", 3, "敏锐", 5, 1, "Spell_Shadow_AntiShadow_sm.png", nil, "即时施展10 分冷却时间", nil,[], []]
- $talents[6][586] = ["快速隐藏@[Rapid Concealment]", 3, "敏锐", 1, 1, "Ability_Ambush_sm.png", nil, nil, "减少你潜行技能的冷却时间 @.",[], []]
- $talents[6][584] = ["持续攻击@[Relentless Strikes]", 1, "刺杀", 3, 1, "Ability_Warrior_DecisiveStrike_sm.png", nil, nil, "使用终结技时,具有每组合点 @ 几率来回复 25 精力.",[], [329, 3]]
- $talents[6][827] = ["残忍攻击@[Remorseless Attacks]", 1, "刺杀", 1, 2, "Ability_FiegnDead_sm.png", nil, nil, "在杀死一个获得经验的目标后, 增加下次险恶攻击[SS] 背刺[Backstab] 埋伏[Ambush]幽魂击[Ghostly Strike]的重击几率@.",[], []]
- $talents[6][831] = ["回刺@[Riposte]", 2, "格斗", 3, 2, "Ability_Warrior_Challange_sm.png", nil, "10 精力即时施展6 秒冷却时间5 码范围", "在成功格挡后的一次还击,获得 150% 武器伤害和解除目标武装持续 6 秒钟.",[], [576, 5]]
- $talents[6][329] = ["无情@[Ruthlessness]", 1, "刺杀", 2, 1, "Ability_Druid_Disembowel_sm.png", nil, nil, nil,[], []]
- $talents[6][830] = ["决定命运@[Seal Fate]", 1, "刺杀", 6, 2, "Spell_Shadow_ChillTouch_sm.png", nil, nil, "组合技的重击有 @ 几率增加额外一个组合点.",[], [829, 1]]
- $talents[6][593] = ["骗招@[Setup]", 3, "敏锐", 6, 2, "Spell_Nature_MirrorImage_sm.png", nil, nil, "在躲避目标攻击后,具有 @ 几率增加一个组合点.",[], [590, 1]]
- $talents[6][355] = ["剑专精@[Sword Specialization]", 2, "格斗", 5, 3, "INV_Sword_27_sm.png", nil, nil, nil,[], []]
- $talents[6][832] = ["投掷专精@[Throwing Weapon Specialization]", 2, "格斗", 6, 2, "INV_ThrowingKnife_01_sm.png", nil, nil, "增加投掷武器的范围 @.",[], []]
- $talents[6][342] = ["活力@[Vigor]", 1, "刺杀", 7, 2, "Spell_Nature_EarthBindTotem_sm.png", nil, nil, nil,[], []]
- $talents[6][336] = ["邪恶之毒@[Vile Poisons]", 1, "刺杀", 4, 2, "Ability_Rogue_FeignDeath_sm.png", nil, nil, nil,[], []]
- $talents[6][358][9][0] = [1, "100%", nil, "增加你精力恢复速度100%持续15秒钟."]
- $talents[6][833][9][0] = [1, "2%", nil, ""]
- $talents[6][833][9][1] = [2, "4%", nil, ""]
- $talents[6][833][9][2] = [3, "6%", nil, ""]
- $talents[6][581][9][0] = [1, nil, nil, ""]
- $talents[6][588][9][0] = [1, "3%", nil, ""]
- $talents[6][588][9][1] = [2, "6%", nil, ""]
- $talents[6][588][9][2] = [3, "9%", nil, ""]
- $talents[6][588][9][3] = [4, "12%", nil, ""]
- $talents[6][588][9][4] = [5, "15%", nil, ""]
- $talents[6][829][9][0] = [1, nil, nil, ""]
- $talents[6][580][9][0] = [1, "1%", nil, ""]
- $talents[6][580][9][1] = [2, "2%", nil, ""]
- $talents[6][580][9][2] = [3, "3%", nil, ""]
- $talents[6][580][9][3] = [4, "4%", nil, ""]
- $talents[6][580][9][4] = [5, "5%", nil, ""]
- $talents[6][576][9][0] = [1, "1%", nil, ""]
- $talents[6][576][9][1] = [2, "2%", nil, ""]
- $talents[6][576][9][2] = [3, "3%", nil, ""]
- $talents[6][576][9][3] = [4, "4%", nil, ""]
- $talents[6][576][9][4] = [5, "5%", nil, ""]
- $talents[6][352][9][0] = [1, "10%", nil, "增加副手武器的伤害 10%."]
- $talents[6][352][9][1] = [2, "20%", nil, "增加副手武器的伤害 20%."]
- $talents[6][352][9][2] = [3, "30%", nil, "增加副手武器的伤害 30%."]
- $talents[6][352][9][3] = [4, "40%", nil, "增加副手武器的伤害 40%."]
- $talents[6][352][9][4] = [5, "50%", nil, "增加副手武器的伤害 50%."]
- $talents[6][589][9][0] = [1, "15 秒", nil, ""]
- $talents[6][589][9][1] = [2, "30 秒", nil, ""]
- $talents[6][589][9][2] = [3, "45 秒", nil, ""]
- $talents[6][589][9][3] = [4, "1 分", nil, ""]
- $talents[6][589][9][4] = [5, "1.3 分", nil, ""]
- $talents[6][110][9][0] = [1, "1%", nil, "增加你拳头武器的重击[Crit]率 1%."]
- $talents[6][110][9][1] = [2, "2%", nil, "增加你拳头武器的重击[Crit]率 2%."]
- $talents[6][110][9][2] = [3, "3%", nil, "增加你拳头武器的重击[Crit]率 3%."]
- $talents[6][110][9][3] = [4, "4%", nil, "增加你拳头武器的重击[Crit]率 4%."]
- $talents[6][110][9][4] = [5, "5%", nil, "增加你拳头武器的重击[Crit]率 5%."]
- $talents[6][590][9][0] = [1, nil, nil, ""]
- $talents[6][594][9][0] = [1, nil, nil, ""]
- $talents[6][363][9][0] = [1, "15%", nil, "增加你埋伏[Ambush]的重击[crit]率 15%."]
- $talents[6][363][9][1] = [2, "30%", nil, "增加你埋伏[Ambush]的重击[crit]率 30%."]
- $talents[6][363][9][2] = [3, "40%", nil, "增加你埋伏[Ambush]的重击[crit]率 40%."]
- $talents[6][575][9][0] = [1, "10%", nil, ""]
- $talents[6][575][9][1] = [2, "20%", nil, ""]
- $talents[6][575][9][2] = [3, "30%", nil, ""]
- $talents[6][369][9][0] = [1, "10", nil, "降低你暗算技能[Cheap Shot]的精力消耗 10."]
- $talents[6][369][9][1] = [2, "20", nil, "降低你暗算技能[Cheap Shot]的精力消耗 20."]
- $talents[6][339][9][0] = [1, "3%", nil, "增加你获得致命毒[Deadly Poison]的中标率 3%."]
- $talents[6][339][9][1] = [2, "6%", nil, "增加你获得致命毒[Deadly Poison]的中标率 6%."]
- $talents[6][339][9][2] = [3, "9%", nil, "增加你获得致命毒[Deadly Poison]的中标率 9%."]
- $talents[6][339][9][3] = [4, "12%", nil, "增加你获得致命毒[Deadly Poison]的中标率 12%."]
- $talents[6][339][9][4] = [5, "15%", nil, "增加你获得致命毒[Deadly Poison]的中标率 15%."]
- $talents[6][592][9][0] = [1, "3 码", nil, ""]
- $talents[6][592][9][1] = [2, "5 码", nil, ""]
- $talents[6][577][9][0] = [1, "2 秒", nil, ""]
- $talents[6][577][9][1] = [2, "4 秒", nil, ""]
- $talents[6][326][9][0] = [1, "5%", nil, "增加你剔骨[Eviscerate]的伤害 5%."]
- $talents[6][326][9][1] = [2, "10%", nil, "增加你剔骨[Eviscerate]的伤害 10%."]
- $talents[6][326][9][2] = [3, "15%", nil, "增加你剔骨[Eviscerate]的伤害 15%."]
- $talents[6][332][9][0] = [1, "15%", nil, "增加你破甲[Expose Armor]技能的降低防御能力 15%."]
- $talents[6][332][9][1] = [2, "30%", nil, "增加你破甲[Expose Armor]技能的降低防御能力 30%."]
- $talents[6][332][9][2] = [3, "45%", nil, "增加你破甲[Expose Armor]技能的降低防御能力 45%."]
- $talents[6][362][9][0] = [1, "3 秒, 5%", nil, "增加绞喉[Garrote]技能持续时间 3 秒, 但减少伤害 5%."]
- $talents[6][362][9][1] = [2, "6 秒, 10%", nil, "增加绞喉[Garrote]技能持续时间 6 秒, 但减少伤害 10%."]
- $talents[6][573][9][0] = [1, "0.5 秒", nil, ""]
- $talents[6][573][9][1] = [2, "1 秒", nil, ""]
- $talents[6][573][9][2] = [3, "1.5 秒", nil, ""]
- $talents[6][337][9][0] = [1, "2%", nil, "增加你急性毒[Instant Poison]的中标率 2%."]
- $talents[6][337][9][1] = [2, "4%", nil, "增加你急性毒[Instant Poison]的中标率 4%."]
- $talents[6][337][9][2] = [3, "6%", nil, "增加你急性毒[Instant Poison]的中标率 6%."]
- $talents[6][337][9][3] = [4, "8%", nil, "增加你急性毒[Instant Poison]的中标率 8%."]
- $talents[6][337][9][4] = [5, "10%", nil, "增加你急性毒[Instant Poison]的中标率 10%."]
- $talents[6][579][9][0] = [1, "50%", nil, ""]
- $talents[6][579][9][1] = [2, "100%", nil, ""]
- $talents[6][585][9][0] = [1, "2 秒", nil, ""]
- $talents[6][585][9][1] = [2, "4 秒", nil, ""]
- $talents[6][585][9][2] = [3, "5 秒", nil, ""]
- $talents[6][591][9][0] = [1, "10%", nil, ""]
- $talents[6][591][9][1] = [2, "20%", nil, ""]
- $talents[6][591][9][2] = [3, "30%", nil, ""]
- $talents[6][367][9][0] = [1, "30%", nil, "加 30% 机会在使用闷棍[Sap]技能后重返潜行状态."]
- $talents[6][367][9][1] = [2, "60%", nil, "加 60% 机会在使用闷棍[Sap]技能后重返潜行状态."]
- $talents[6][367][9][2] = [3, "90%", nil, "加 90% 机会在使用闷棍[Sap]技能后重返潜行状态."]
- $talents[6][574][9][0] = [1, "3 精力", nil, ""]
- $talents[6][574][9][1] = [2, "5 精力", nil, ""]
- $talents[6][331][9][0] = [1, "15%", nil, "增加你大卸八块[Slice and Dice]技能的持续时间 15%."]
- $talents[6][331][9][1] = [2, "30%", nil, "增加你大卸八块[Slice and Dice]技能的持续时间 30%."]
- $talents[6][331][9][2] = [3, "45%", nil, "增加你大卸八块[Slice and Dice]技能的持续时间 45%."]
- $talents[6][350][9][0] = [1, "30 秒", nil, "减少你疾跑技能[Sprint]的冷却时间 30 秒."]
- $talents[6][350][9][1] = [2, "60 秒", nil, "减少你疾跑技能[Sprint]的冷却时间 60 秒."]
- $talents[6][350][9][2] = [3, "90 秒", nil, "减少你疾跑技能[Sprint]的冷却时间 90 秒."]
- $talents[6][364][9][0] = [1, "10%", nil, "增加你消失[vanish]时候的移动速度 10%."]
- $talents[6][364][9][1] = [2, "20%", nil, "增加你消失[vanish]时候的移动速度 20%."]
- $talents[6][364][9][2] = [3, "30%", nil, "增加你消失[vanish]时候的移动速度 30%."]
- $talents[6][360][9][0] = [1, "15%", nil, "埋伏[Ambush]、绞喉[Garrote]、偷袭[Cheap Shot]时,有 15% 的机会在你目标上增加一个组合点."]
- $talents[6][360][9][1] = [2, "30%", nil, "埋伏[Ambush]、绞喉[Garrote]、偷袭[Cheap Shot]时,有 30% 的机会在你目标上增加一个组合点."]
- $talents[6][360][9][2] = [3, "45%", nil, "埋伏[Ambush]、绞喉[Garrote]、偷袭[Cheap Shot]时,有 45% 的机会在你目标上增加一个组合点."]
- $talents[6][360][9][3] = [4, "60%", nil, "埋伏[Ambush]、绞喉[Garrote]、偷袭[Cheap Shot]时,有 60% 的机会在你目标上增加一个组合点."]
- $talents[6][360][9][4] = [5, "75%", nil, "埋伏[Ambush]、绞喉[Garrote]、偷袭[Cheap Shot]时,有 75% 的机会在你目标上增加一个组合点."]
- $talents[6][828][9][0] = [1, "6%", nil, ""]
- $talents[6][828][9][1] = [2, "12%", nil, ""]
- $talents[6][828][9][2] = [3, "18%", nil, ""]
- $talents[6][828][9][3] = [4, "24%", nil, ""]
- $talents[6][828][9][4] = [5, "30%", nil, ""]
- $talents[6][96][9][0] = [1, "1%", nil, "增加你的躲避率 1%."]
- $talents[6][96][9][1] = [2, "2%", nil, "增加你的躲避率 2%."]
- $talents[6][96][9][2] = [3, "3%", nil, "增加你的躲避率 3%."]
- $talents[6][96][9][3] = [4, "4%", nil, "增加你的躲避率 4%."]
- $talents[6][96][9][4] = [5, "5%", nil, "增加你的躲避率 5%."]
- $talents[6][353][9][0] = [1, "1%", nil, "使用锤子有 1% 几率眩晕目标持续 3 秒."]
- $talents[6][353][9][1] = [2, "2%", nil, "使用锤子有 2% 几率眩晕目标持续 3 秒."]
- $talents[6][353][9][2] = [3, "3%", nil, "使用锤子有 3% 几率眩晕目标持续 3 秒."]
- $talents[6][353][9][3] = [4, "4%", nil, "使用锤子有 4% 几率眩晕目标持续 3 秒."]
- $talents[6][353][9][4] = [5, "6%", nil, "使用锤子有 6% 几率眩晕目标持续 3 秒."]
- $talents[6][328][9][0] = [1, "1%", nil, "增加你的重击[crit]率 1%."]
- $talents[6][328][9][1] = [2, "2%", nil, "增加你的重击[crit]率 2%."]
- $talents[6][328][9][2] = [3, "3%", nil, "增加你的重击[crit]率 3%."]
- $talents[6][328][9][3] = [4, "4%", nil, "增加你的重击[crit]率 4%."]
- $talents[6][328][9][4] = [5, "5%", nil, "增加你的重击[crit]率 5%."]
- $talents[6][587][9][0] = [1, "比普通潜行更有效", nil, ""]
- $talents[6][587][9][1] = [2, "比 诡计大师[阶 1] 更有效", nil, ""]
- $talents[6][587][9][2] = [3, "比 诡计大师[阶 2] 更有效", nil, ""]
- $talents[6][587][9][3] = [4, "比 诡计大师[阶 3] 更有效", nil, ""]
- $talents[6][587][9][4] = [5, "比 诡计大师[阶 4] 更有效", nil, ""]
- $talents[6][330][9][0] = [1, "3%", nil, "增加你闷棍[Sap]、埋伏[Ambush]、绞喉[Garrote]、偷袭[Cheap Shot] 3%."]
- $talents[6][330][9][1] = [2, "5%", nil, "增加你闷棍[Sap]、埋伏[Ambush]、绞喉[Garrote]、偷袭[Cheap Shot] 5%."]
- $talents[6][359][9][0] = [1, "4%", nil, "增加你使用背后技能背刺[Backstab]、埋伏[Ambush]、绞喉[Garrote]时候的伤害 4%."]
- $talents[6][359][9][1] = [2, "8%", nil, "增加你使用背后技能背刺[Backstab]、埋伏[Ambush]、绞喉[Garrote]时候的伤害 8%."]
- $talents[6][359][9][2] = [3, "12%", nil, "增加你使用背后技能背刺[Backstab]、埋伏[Ambush]、绞喉[Garrote]时候的伤害 12%."]
- $talents[6][359][9][3] = [4, "16%", nil, "增加你使用背后技能背刺[Backstab]、埋伏[Ambush]、绞喉[Garrote]时候的伤害 16%."]
- $talents[6][359][9][4] = [5, "20%", nil, "增加你使用背后技能背刺[Backstab]、埋伏[Ambush]、绞喉[Garrote]时候的伤害 20%."]
- $talents[6][347][9][0] = [1, "1%", nil, "增加你肉搏武器的命中率 1%."]
- $talents[6][347][9][1] = [2, "2%", nil, "增加你肉搏武器的命中率 2%."]
- $talents[6][347][9][2] = [3, "3%", nil, "增加你肉搏武器的命中率 3%."]
- $talents[6][347][9][3] = [4, "4%", nil, "增加你肉搏武器的命中率 4%."]
- $talents[6][347][9][4] = [5, "5%", nil, "增加你肉搏武器的命中率 5%."]
- $talents[6][834][9][0] = [1, nil, nil, ""]
- $talents[6][368][9][0] = [1, nil, nil, "当该技能激活,则立即结束其他盗贼技能的冷却时间."]
- $talents[6][586][9][0] = [1, "1 秒", nil, ""]
- $talents[6][586][9][1] = [2, "2 秒", nil, ""]
- $talents[6][586][9][2] = [3, "3 秒", nil, ""]
- $talents[6][586][9][3] = [4, "4 秒", nil, ""]
- $talents[6][586][9][4] = [5, "5 秒", nil, ""]
- $talents[6][584][9][0] = [1, "20%", nil, ""]
- $talents[6][827][9][0] = [1, "8%", nil, ""]
- $talents[6][827][9][1] = [2, "16%", nil, ""]
- $talents[6][827][9][2] = [3, "24%", nil, ""]
- $talents[6][827][9][3] = [4, "32%", nil, ""]
- $talents[6][827][9][4] = [5, "40%", nil, ""]
- $talents[6][831][9][0] = [1, nil, nil, ""]
- $talents[6][329][9][0] = [1, "20%", nil, "在使用终结技时候获得 20% 机会增加一个组合点到你目标上."]
- $talents[6][329][9][1] = [2, "40%", nil, "在使用终结技时候获得 40% 机会增加一个组合点到你目标上."]
- $talents[6][329][9][2] = [3, "60%", nil, "在使用终结技时候获得 60% 机会增加一个组合点到你目标上."]
- $talents[6][830][9][0] = [1, "20%", nil, ""]
- $talents[6][830][9][1] = [2, "40%", nil, ""]
- $talents[6][830][9][2] = [3, "60%", nil, ""]
- $talents[6][830][9][3] = [4, "80%", nil, ""]
- $talents[6][830][9][4] = [5, "100%", nil, ""]
- $talents[6][593][9][0] = [1, "15%", nil, ""]
- $talents[6][593][9][1] = [2, "30%", nil, ""]
- $talents[6][593][9][2] = [3, "45%", nil, ""]
- $talents[6][355][9][0] = [1, "1%", nil, "用剑伤害后有 1% 机会获得一次额外的攻击."]
- $talents[6][355][9][1] = [2, "2%", nil, "用剑伤害后有 2% 机会获得一次额外的攻击."]
- $talents[6][355][9][2] = [3, "3%", nil, "用剑伤害后有 3% 机会获得一次额外的攻击."]
- $talents[6][355][9][3] = [4, "4%", nil, "用剑伤害后有 4% 机会获得一次额外的攻击."]
- $talents[6][355][9][4] = [5, "6%", nil, "用剑伤害后有 6% 机会获得一次额外的攻击."]
- $talents[6][832][9][0] = [1, "3 码", nil, ""]
- $talents[6][832][9][1] = [2, "6 码", nil, ""]
- $talents[6][342][9][0] = [1, "10", nil, "增加你最大精力值 10."]
- $talents[6][336][9][0] = [1, "3%", nil, "增加你的用毒伤害值 3%."]
- $talents[6][336][9][1] = [2, "6%", nil, "增加你的用毒伤害值 6%."]
- $talents[6][336][9][2] = [3, "9%", nil, "增加你的用毒伤害值 9%."]
- $talents[6][336][9][3] = [4, "12%", nil, "增加你的用毒伤害值 12%."]
- $talents[6][336][9][4] = [5, "15%", nil, "增加你的用毒伤害值 15%."]
- $talents[7][280] = [ "远古治疗@[Ancestral Healing]", 3, "恢复", 2, 2, "Spell_Nature_UndyingStrength_sm.png", nil, nil, "治疗法术产生重击后,目标的装备护甲值增加@,持续15秒。",[], []]
- $talents[7][291] = [ "远古知识@[Ancestral Knowledge]", 2, "增强", 1, 2, "Spell_Shadow_GrimWard_sm.png", nil, nil, "法力最大值增加@",[], []]
- $talents[7][606] = [ "洞察先机@[Anticipation]", 2, "增强", 3, 4, "Spell_Nature_MirrorImage_sm.png", nil, nil, "防御技能增加@",[], []]
- $talents[7][265] = [ "火焰召唤@[Call of Flame]", 1, "元素战斗", 2, 2, "Spell_Fire_Immolation_sm.png", nil, nil, "火系图腾的伤害增加@",[], []]
- $talents[7][268] = [ "雷霆召唤@[Call of Thunder]", 1, "元素战斗", 3, 2, "Spell_Nature_CallStorm_sm.png", nil, nil, "闪电法术的重击产生几率增加@",[], []]
- $talents[7][601] = [ "战斗耐力@[Combat Endurance]", 3, "恢复", 3, 3, "Spell_Nature_AncestralGuardian_sm.png", nil, nil, "战斗中可产生10%的生命恢复",[], []]
- $talents[7][263] = [ "冲击@[Concussion]", 1, "元素战斗", 1, 3, "Spell_Fire_Fireball_sm.png", nil, nil, "震荡法术的伤害增加@",[], []]
- $talents[7][266] = [ "传导@[Convection]", 1, "元素战斗", 2, 3, "Spell_Nature_WispSplode_sm.png", nil, nil, "震荡法术的法力消耗减少@",[], [263, 5]]
- $talents[7][596] = [ "元素专注@[Elemental Focus]", 1, "元素战斗", 3, 1, "Spell_Frost_ManaBurn_sm.png", nil, nil, "施放任何火焰、冰霜或自然法术后,有@的机会进入零施法消耗状态,即减少下一个伤害法术法力消耗100%。",[], []]
- $talents[7][272] = [ "元素狂暴@[Elemental Fury]", 1, "元素战斗", 5, 2, "Spell_Fire_Volcano_sm.png", nil, nil, "增加火焰、冰霜或自然法术的重击伤害@。",[], [268, 5]]
- $talents[7][598] = [ "元素掌握@[Elemental Mastery]", 1, "元素战斗", 7, 2, "Spell_Nature_WispHeal_sm.png", nil, "即时施展5 分冷却时间", "激活后,下一个火焰、冰霜或自然法术有100%几率产生重击。",[], [272, 1]]
- $talents[7][282] = [ "黄昏@[Eventide]", 3, "恢复", 3, 2, "Spell_Frost_Stun_sm.png", nil, nil, "增加治疗之泉图腾的持续时间@",[], []]
- $talents[7][299] = [ "疾风@[Flurry]", 2, "增强", 4, 2, "Ability_GhoulFrenzy_sm.png", nil, nil, "重击后下3次攻击速度增加@",[], [294, 5]]
- $talents[7][275] = [ "强化链状闪电@[Improved Chain Lightning]", 1, "元素战斗", 6, 3, "Spell_Nature_ChainLightning_sm.png", nil, nil, "链状闪电的伤害增加@",[], []]
- $talents[7][271] = [ "强化火之新星图腾@[Improved Fire Nova Totem]", 1, "元素战斗", 4, 3, "Spell_Fire_SealOfFire_sm.png", nil, nil, "火之新星图腾的生效延迟时间减少@",[], []]
- $talents[7][608] = [ "强化焰舌武器@[Improved Flametongue Weapon]", 2, "增强", 5, 1, "Spell_Fire_FlameTounge_sm.png", nil, nil, "焰舌武器效果的伤害赠加@",[], []]
- $talents[7][303] = [ "强化霜印武器@[Improved Frostbrand Weapon]", 2, "增强", 5, 3, "Spell_Frost_FrostBrand_sm.png", nil, nil, "霜印武器效果的伤害增加@",[], []]
- $talents[7][295] = [ "强化幽灵狼@[Improved Ghost Wolf]", 2, "增强", 2, 3, "Spell_Nature_SpiritWolf_sm.png", nil, nil, "减少幽灵狼的施放时间@",[], []]
- $talents[7][309] = [ "强化风赐图腾@[Improved Grace of Air Totem]", 2, "增强", 7, 3, "Spell_Nature_Windfury_sm.png", nil, nil, "风赐图腾增加的敏捷属性提升@",[], []]
- $talents[7][611] = [ "强化接地图腾@[Improved Grounding Totem]", 2, "增强", 6, 3, "Spell_Nature_NullWard_sm.png", nil, nil, "加快接地图腾吸收法术的频率@",[], []]
- $talents[7][777] = [ "强化治疗之泉图腾@[Improved Healing Stream Totem]", 3, "恢复", 4, 1, "INV_Spear_04_sm.png", nil, nil, "治疗之泉图腾的效果增加@",[], [282, 5]]
- $talents[7][277] = [ "强化治疗波@[Improved Healing Wave]", 3, "恢复", 1, 2, "Spell_Nature_ResistMagic_sm.png", nil, nil, "治疗波法术的施放时间减少@",[], []]
- $talents[7][283] = [ "强化次级治疗波@[Improved Lesser Healing Wave]", 3, "恢复", 3, 4, "Spell_Nature_HealingWaveLesser_sm.png", nil, nil, "施放次级治疗波的时候,有@的几率不被伤害打断。",[], []]
- $talents[7][262] = [ "强化闪电箭@[Improved Lightning Bolt]", 1, "元素战斗", 1, 2, "Spell_Nature_Lightning_sm.png", nil, nil, "闪电箭的法力消耗减少@",[], []]
- $talents[7][296] = [ "强化闪电盾@[Improved Lightning Shield]", 2, "增强", 2, 4, "Spell_Nature_LightningShield_sm.png", nil, nil, "闪电盾的闪电球伤害增加@",[], []]
- $talents[7][273] = [ "强化熔岩图腾@[Improved Magma Totem]", 1, "元素战斗", 5, 3, "Spell_Fire_SelfDestruct_sm.png", nil, nil, "熔岩图腾的法力消耗减少@",[], []]
- $talents[7][287] = [ "强化法力之泉图腾@[Improved Mana Spring Totem]", 3, "恢复", 5, 2, "Spell_Nature_ManaRegenTotem_sm.png", nil, nil, "法力之泉图腾的效果增加@",[], [282, 5]]
- $talents[7][607] = [ "强化石啮武器@[Improved Rockbiter Weapon]", 2, "增强", 4, 3, "Spell_Nature_RockBiter_sm.png", nil, nil, "石啮武器增加的攻击能量提升@",[], []]
- $talents[7][267] = [ "强化灼热图腾@[Improved Searing Totem]", 1, "元素战斗", 2, 4, "Spell_Fire_SearingTotem_sm.png", nil, nil, "灼热图腾的持续时间增加@",[], []]
- $talents[7][778] = [ "强化重生@[Improved Self-Reincarnation]", 3, "恢复", 2, 1, "Spell_Nature_Reincarnation_sm.png", nil, nil, "自我复活法术的冷却时间减少@",[], []]
- $talents[7][264] = [ "强化石爪图腾@[Improved Stoneclaw Totem]", 1, "元素战斗", 2, 1, "Spell_Nature_StoneClawTotem_sm.png", nil, nil, "石爪图腾的生命值增加@",[], []]
- $talents[7][293] = [ "强化石肤图腾@[Improved Stoneskin Totem]", 2, "增强", 2, 1, "Spell_Nature_StoneSkinTotem_sm.png", nil, nil, "石肤图腾吸收的伤害增加@",[], []]
- $talents[7][297] = [ "强化大地力量图腾@[Improved Strength of Earth Totem]", 2, "增强", 3, 1, "Spell_Nature_EarthBindTotem_sm.png", nil, nil, "大地力量图腾提升的力量属性增加@",[], []]
- $talents[7][776] = [ "强化风怒武器@[Improved Windfury Weapon]", 2, "增强", 5, 4, "Spell_Nature_Cyclone_sm.png", nil, nil, "风怒武器效果激发几率增加@",[], []]
- $talents[7][597] = [ "闪电掌握@[Lightning Mastery]", 1, "元素战斗", 6, 1, "Spell_Lightning_LightningBolt01_sm.png", nil, nil, "闪电箭和链状闪电的施法时间减少@",[], []]
- $talents[7][779] = [ "法力潮汐图腾@[Mana Tide Totem]", 3, "恢复", 7, 2, "Spell_Frost_SummonWaterElemental_sm.png", nil, "20 法力即时施展5 分 冷却时间工具: 水图腾[Water Totem]", "在施法者脚下召唤法力潮汐图腾,5点生命,持续12秒,20码内队员每3秒恢复140点法力。",[], [287, 5]]
- $talents[7][603] = [ "自然之速@[Nature's Swiftness]", 3, "恢复", 5, 3, "Spell_Nature_RavenForm_sm.png", nil, "即时施展3 分冷却时间", "激活后10秒内下一个自然法术成为瞬时施放",[], [602, 5]]
- $talents[7][609] = [ "武器格挡@[Parry]", 2, "增强", 5, 2, "Ability_Parry_sm.png", nil, nil, "有机会武器格挡敌人的近身攻击。",[], []]
- $talents[7][613] = [ "净化@[Purification]", 3, "恢复", 6, 3, "Spell_Frost_WizardMark_sm.png", nil, nil, "增加治疗法术效果@",[], []]
- $talents[7][269] = [ "重复反射@[Reverberation]", 1, "元素战斗", 3, 3, "Spell_Frost_FrostWard_sm.png", nil, nil, "震荡[Shock]法术的间隔时间减少@",[], [266, 5]]
- $talents[7][292] = [ "盾牌专精@[Shield Specialization]", 2, "增强", 1, 3, "INV_Shield_06_sm.png", nil, nil, "使用盾牌格挡攻击的几率增加@",[], []]
- $talents[7][612] = [ "暴风攻击@[Stormstrike]", 2, "增强", 7, 2, "Spell_Holy_SealOfMight_sm.png", nil, "230 法力即时施展25 秒 施法时间5码范围", "获得额外攻击。此外,下2个自然伤害增加20%。持续12秒。",[], []]
- $talents[7][294] = [ "雷霆攻击@[Thundering Strikes]", 2, "增强", 2, 2, "Ability_ThunderBolt_sm.png", nil, nil, "武器攻击的重击产生几率提高@",[], []]
- $talents[7][599] = [ "潮汐专注@[Tidal Focus]", 3, "恢复", 1, 3, "Spell_Frost_ManaRecharge_sm.png", nil, nil, "治疗法术法力消耗减少@",[], []]
- $talents[7][602] = [ "潮汐掌握@[Tidal Mastery]", 3, "恢复", 4, 3, "Spell_Nature_Tranquility_sm.png", nil, nil, "治疗和自然伤害法术的重击几率增加@",[], []]
- $talents[7][600] = [ "图腾专注@[Totemic Focus]", 3, "恢复", 2, 3, "Spell_Nature_MoonGlow_sm.png", nil, nil, "减少图腾法术的法力消耗@",[], []]
- $talents[7][610] = [ "强韧@[Toughness]", 2, "增强", 6, 2, "Spell_Holy_Devotion_sm.png", nil, nil, "物品所加的护甲增加@",[], [609, 1]]
- $talents[7][605] = [ "双手斧和锤@[Two-Handed Axes and Maces]", 2, "增强", 3, 3, "INV_Axe_10_sm.png", nil, nil, "允许使用双手斧和双手锤。",[], []]
- $talents[7][280][9][0] = [1, "5%", nil, "在治疗法术产生双重效果后,增加你目标从装备上获得的装甲值 5% 持续15秒 ."]
- $talents[7][280][9][1] = [2, "10%", nil, "在治疗法术产生双重效果后,增加你目标从装备上获得的装甲值 10% 持续15秒 ."]
- $talents[7][280][9][2] = [3, "15%", nil, "在治疗法术产生双重效果后,增加你目标从装备上获得的装甲值 15% 持续15秒 ."]
- $talents[7][280][9][3] = [4, "20%", nil, "在治疗法术产生双重效果后,增加你目标从装备上获得的装甲值 20% 持续15秒 ."]
- $talents[7][280][9][4] = [5, "25%", nil, "在治疗法术产生双重效果后,增加你目标从装备上获得的装甲值 25% 持续15秒 ."]
- $talents[7][291][9][0] = [1, "1%", nil, "增加你法力最大值 1%."]
- $talents[7][291][9][1] = [2, "2%", nil, "增加你法力最大值 2%."]
- $talents[7][291][9][2] = [3, "3%", nil, "增加你法力最大值 3%."]
- $talents[7][291][9][3] = [4, "4%", nil, "增加你法力最大值 4%."]
- $talents[7][291][9][4] = [5, "5%", nil, "增加你法力最大值 5%."]
- $talents[7][606][9][0] = [1, "2", nil, ""]
- $talents[7][606][9][1] = [2, "4", nil, ""]
- $talents[7][606][9][2] = [3, "6", nil, ""]
- $talents[7][606][9][3] = [4, "8", nil, ""]
- $talents[7][606][9][4] = [5, "10", nil, ""]
- $talents[7][265][9][0] = [1, "2%", nil, "增加你的火图腾伤害 2%."]
- $talents[7][265][9][1] = [2, "4%", nil, "增加你的火图腾伤害 4%."]
- $talents[7][265][9][2] = [3, "6%", nil, "增加你的火图腾伤害 6%."]
- $talents[7][265][9][3] = [4, "8%", nil, "增加你的火图腾伤害 8%."]
- $talents[7][265][9][4] = [5, "10%", nil, "增加你的火图腾伤害 10%."]
- $talents[7][268][9][0] = [1, "1%", nil, "增加你的闪电法术的重击率 1%."]
- $talents[7][268][9][1] = [2, "2%", nil, "增加你的闪电法术的重击率 2%."]
- $talents[7][268][9][2] = [3, "3%", nil, "增加你的闪电法术的重击率 3%."]
- $talents[7][268][9][3] = [4, "4%", nil, "增加你的闪电法术的重击率 4%."]
- $talents[7][268][9][4] = [5, "6%", nil, "增加你的闪电法术的重击率 6%."]
- $talents[7][601][9][0] = [1, nil, nil, ""]
- $talents[7][263][9][0] = [1, "1%", nil, "增加你振荡(Shock]法术伤害 1%."]
- $talents[7][263][9][1] = [2, "2%", nil, "增加你振荡(Shock]法术伤害 2%."]
- $talents[7][263][9][2] = [3, "3%", nil, "增加你振荡(Shock]法术伤害 3%."]
- $talents[7][263][9][3] = [4, "4%", nil, "增加你振荡(Shock]法术伤害 4%."]
- $talents[7][263][9][4] = [5, "5%", nil, "增加你振荡(Shock]法术伤害 5%."]
- $talents[7][266][9][0] = [1, "2%", nil, "减少你振荡(Shock]法术法力消耗 2%."]
- $talents[7][266][9][1] = [2, "4%", nil, "减少你振荡(Shock]法术法力消耗 4%."]
- $talents[7][266][9][2] = [3, "6%", nil, "减少你振荡(Shock]法术法力消耗 6%."]
- $talents[7][266][9][3] = [4, "8%", nil, "减少你振荡(Shock]法术法力消耗 8%."]
- $talents[7][266][9][4] = [5, "10%", nil, "减少你振荡(Shock]法术法力消耗 10%."]
- $talents[7][596][9][0] = [1, "10%", nil, ""]
- $talents[7][272][9][0] = [1, "100%", nil, "增加你火、冰和自然法术的重击伤害 100%."]
- $talents[7][598][9][0] = [1, nil, nil, ""]
- $talents[7][282][9][0] = [1, "3%", nil, "增加你生命之流和法力之泉图腾持续时间 3%."]
- $talents[7][282][9][1] = [2, "6%", nil, "增加你生命之流和法力之泉图腾持续时间 6%."]
- $talents[7][282][9][2] = [3, "9%", nil, "增加你生命之流和法力之泉图腾持续时间 9%."]
- $talents[7][282][9][3] = [4, "12%", nil, "增加你生命之流和法力之泉图腾持续时间 12%."]
- $talents[7][282][9][4] = [5, "15%", nil, "增加你生命之流和法力之泉图腾持续时间 15%."]
- $talents[7][299][9][0] = [1, "10%", nil, "当得到一次重击后增加你下 3 次挥击速度 10%."]
- $talents[7][299][9][1] = [2, "15%", nil, "当得到一次重击后增加你下 3 次挥击速度 15%."]
- $talents[7][299][9][2] = [3, "20%", nil, "当得到一次重击后增加你下 3 次挥击速度 20%."]
- $talents[7][299][9][3] = [4, "25%", nil, "当得到一次重击后增加你下 3 次挥击速度 25%."]
- $talents[7][299][9][4] = [5, "30%", nil, "当得到一次重击后增加你下 3 次挥击速度 30%."]
- $talents[7][275][9][0] = [1, "5%", nil, "增加闪电链的伤害 5%."]
- $talents[7][275][9][1] = [2, "10%", nil, "增加闪电链的伤害 10%."]
- $talents[7][271][9][0] = [1, "1 秒", nil, "减少你火云图腾激活的延迟 1 秒."]
- $talents[7][271][9][1] = [2, "2 秒", nil, "减少你火云图腾激活的延迟 2 秒."]
- $talents[7][608][9][0] = [1, "5%", nil, ""]
- $talents[7][608][9][1] = [2, "10%", nil, ""]
- $talents[7][303][9][0] = [1, "5%", nil, "增加霜印武器的伤害 5%."]
- $talents[7][303][9][1] = [2, "10%", nil, "增加霜印武器的伤害 10%."]
- $talents[7][295][9][0] = [1, "1 秒", nil, "减少幽灵狼法术的施展时间 1 秒."]
- $talents[7][295][9][1] = [2, "2 秒", nil, "减少幽灵狼法术的施展时间 2 秒."]
- $talents[7][309][9][0] = [1, "5%", nil, "增加风赐图腾所提升敏捷的数量 5%."]
- $talents[7][309][9][1] = [2, "10%", nil, "增加风赐图腾所提升敏捷的数量 10%."]
- $talents[7][309][9][2] = [3, "15%", nil, "增加风赐图腾所提升敏捷的数量 15%."]
- $talents[7][611][9][0] = [1, "2 秒", nil, ""]
- $talents[7][611][9][1] = [2, "4 秒", nil, ""]
- $talents[7][777][9][0] = [1, "4%", nil, ""]
- $talents[7][777][9][1] = [2, "8%", nil, ""]
- $talents[7][777][9][2] = [3, "12%", nil, ""]
- $talents[7][777][9][3] = [4, "16%", nil, ""]
- $talents[7][777][9][4] = [5, "20%", nil, ""]
- $talents[7][277][9][0] = [1, "0.1 秒", nil, "减少治疗波法术的施展时间 0.1 秒."]
- $talents[7][277][9][1] = [2, "0.2 秒", nil, "减少治疗波法术的施展时间 0.2 秒."]
- $talents[7][277][9][2] = [3, "0.3 秒", nil, "减少治疗波法术的施展时间 0.3 秒."]
- $talents[7][277][9][3] = [4, "0.4 秒", nil, "减少治疗波法术的施展时间 0.4 秒."]
- $talents[7][277][9][4] = [5, "0.5 秒", nil, "减少治疗波法术的施展时间 0.5 秒."]
- $talents[7][283][9][0] = [1, "15%", nil, "有 15% 机会在施展次级治疗波法术时由伤害引起的中断."]
- $talents[7][283][9][1] = [2, "30%", nil, "有 30% 机会在施展次级治疗波法术时由伤害引起的中断."]
- $talents[7][283][9][2] = [3, "45%", nil, "有 45% 机会在施展次级治疗波法术时由伤害引起的中断."]
- $talents[7][283][9][3] = [4, "60%", nil, "有 60% 机会在施展次级治疗波法术时由伤害引起的中断."]
- $talents[7][283][9][4] = [5, "75%", nil, "有 75% 机会在施展次级治疗波法术时由伤害引起的中断."]
- $talents[7][262][9][0] = [1, "3%", nil, "减少闪电球的法力消耗 3%."]
- $talents[7][262][9][1] = [2, "6%", nil, "减少闪电球的法力消耗 6%."]
- $talents[7][262][9][2] = [3, "9%", nil, "减少闪电球的法力消耗 9%."]
- $talents[7][262][9][3] = [4, "12%", nil, "减少闪电球的法力消耗 12%."]
- $talents[7][262][9][4] = [5, "15%", nil, "减少闪电球的法力消耗 15%."]
- $talents[7][296][9][0] = [1, "5%", nil, "增加闪电盾[Lightning Shield]球伤害 5%."]
- $talents[7][296][9][1] = [2, "10%", nil, "增加闪电盾[Lightning Shield]球伤害 10%."]
- $talents[7][296][9][2] = [3, "15%", nil, "增加闪电盾[Lightning Shield]球伤害 15%."]
- $talents[7][273][9][0] = [1, "10%", nil, "降低熔岩图腾[Magma Totem]的法力消耗 10%."]
- $talents[7][273][9][1] = [2, "20%", nil, "降低熔岩图腾[Magma Totem]的法力消耗 20%."]
- $talents[7][287][9][0] = [1, "5%", nil, "增加法力之泉图腾[Mana Spring Totem]效果 5%."]
- $talents[7][287][9][1] = [2, "10%", nil, "增加法力之泉图腾[Mana Spring Totem]效果 10%."]
- $talents[7][287][9][2] = [3, "15%", nil, "增加法力之泉图腾[Mana Spring Totem]效果 15%."]
- $talents[7][287][9][3] = [4, "20%", nil, "增加法力之泉图腾[Mana Spring Totem]效果 20%."]
- $talents[7][287][9][4] = [5, "25%", nil, "增加法力之泉图腾[Mana Spring Totem]效果 25%."]
- $talents[7][607][9][0] = [1, "5%", nil, ""]
- $talents[7][607][9][1] = [2, "10%", nil, ""]
- $talents[7][267][9][0] = [1, "10%", nil, "增加灼热图腾[Searing Totem]持续时间 10%."]
- $talents[7][267][9][1] = [2, "20%", nil, "增加灼热图腾[Searing Totem]持续时间 20%."]
- $talents[7][778][9][0] = [1, "10 分", nil, ""]
- $talents[7][778][9][1] = [2, "20 分", nil, ""]
- $talents[7][264][9][0] = [1, "5%", nil, "增加石爪图腾[Stoneclaw Totem]的生命力 5%."]
- $talents[7][264][9][1] = [2, "10%", nil, "增加石爪图腾[Stoneclaw Totem]的生命力 10%."]
- $talents[7][264][9][2] = [3, "15%", nil, "增加石爪图腾[Stoneclaw Totem]的生命力 15%."]
- $talents[7][264][9][3] = [4, "20%", nil, "增加石爪图腾[Stoneclaw Totem]的生命力 20%."]
- $talents[7][264][9][4] = [5, "25%", nil, "增加石爪图腾[Stoneclaw Totem]的生命力 25%."]
- $talents[7][293][9][0] = [1, "7%", nil, "增加石肤图腾[Stoneskin Totem]吸收的伤害量 7%."]
- $talents[7][293][9][1] = [2, "14%", nil, "增加石肤图腾[Stoneskin Totem]吸收的伤害量 14%."]
- $talents[7][293][9][2] = [3, "20%", nil, "增加石肤图腾[Stoneskin Totem]吸收的伤害量 20%."]
- $talents[7][297][9][0] = [1, "5%", nil, "增加大地力量图腾[Strength of Earth Totem]提升的力量 5%."]
- $talents[7][297][9][1] = [2, "10%", nil, "增加大地力量图腾[Strength of Earth Totem]提升的力量 10%."]
- $talents[7][297][9][2] = [3, "15%", nil, "增加大地力量图腾[Strength of Earth Totem]提升的力量 15%."]
- $talents[7][776][9][0] = [1, "11%", nil, ""]
- $talents[7][776][9][1] = [2, "22%", nil, ""]
- $talents[7][597][9][0] = [1, "0.2 秒", nil, ""]
- $talents[7][597][9][1] = [2, "0.4 秒", nil, ""]
- $talents[7][597][9][2] = [3, "0.6 秒", nil, ""]
- $talents[7][597][9][3] = [4, "0.8 秒", nil, ""]
- $talents[7][597][9][4] = [5, "1 秒", nil, ""]
- $talents[7][779][9][0] = [1, nil, nil, ""]
- $talents[7][603][9][0] = [1, nil, nil, ""]
- $talents[7][609][9][0] = [1, nil, nil, ""]
- $talents[7][613][9][0] = [1, "2%", nil, ""]
- $talents[7][613][9][1] = [2, "4%", nil, ""]
- $talents[7][613][9][2] = [3, "6%", nil, ""]
- $talents[7][613][9][3] = [4, "8%", nil, ""]
- $talents[7][613][9][4] = [5, "10%", nil, ""]
- $talents[7][269][9][0] = [1, "0.2 秒", nil, "降低振荡闪电[Shock]的冷却时间 0.2 秒."]
- $talents[7][269][9][1] = [2, "0.4 秒", nil, "降低振荡闪电[Shock]的冷却时间 0.4 秒."]
- $talents[7][269][9][2] = [3, "0.6 秒", nil, "降低振荡闪电[Shock]的冷却时间 0.6 秒."]
- $talents[7][269][9][3] = [4, "0.8 秒", nil, "降低振荡闪电[Shock]的冷却时间 0.8 秒."]
- $talents[7][269][9][4] = [5, "1 秒", nil, "降低振荡闪电[Shock]的冷却时间 1 秒."]
- $talents[7][292][9][0] = [1, "1%", nil, "增加盾牌格挡率 1%."]
- $talents[7][292][9][1] = [2, "2%", nil, "增加盾牌格挡率 2%."]
- $talents[7][292][9][2] = [3, "3%", nil, "增加盾牌格挡率 3%."]
- $talents[7][292][9][3] = [4, "4%", nil, "增加盾牌格挡率 4%."]
- $talents[7][292][9][4] = [5, "5%", nil, "增加盾牌格挡率 5%."]
- $talents[7][612][9][0] = [1, nil, nil, ""]
- $talents[7][294][9][0] = [1, "1%", nil, "增加武器攻击的重击率 1%."]
- $talents[7][294][9][1] = [2, "2%", nil, "增加武器攻击的重击率 2%."]
- $talents[7][294][9][2] = [3, "3%", nil, "增加武器攻击的重击率 3%."]
- $talents[7][294][9][3] = [4, "4%", nil, "增加武器攻击的重击率 4%."]
- $talents[7][294][9][4] = [5, "5%", nil, "增加武器攻击的重击率 5%."]
- $talents[7][599][9][0] = [1, "1%", nil, ""]
- $talents[7][599][9][1] = [2, "2%", nil, ""]
- $talents[7][599][9][2] = [3, "3%", nil, ""]
- $talents[7][599][9][3] = [4, "4%", nil, ""]
- $talents[7][599][9][4] = [5, "5%", nil, ""]
- $talents[7][602][9][0] = [1, "1%", nil, ""]
- $talents[7][602][9][1] = [2, "2%", nil, ""]
- $talents[7][602][9][2] = [3, "3%", nil, ""]
- $talents[7][602][9][3] = [4, "4%", nil, ""]
- $talents[7][602][9][4] = [5, "5%", nil, ""]
- $talents[7][600][9][0] = [1, "2%", nil, ""]
- $talents[7][600][9][1] = [2, "4%", nil, ""]
- $talents[7][600][9][2] = [3, "6%", nil, ""]
- $talents[7][600][9][3] = [4, "8%", nil, ""]
- $talents[7][600][9][4] = [5, "10%", nil, ""]
- $talents[7][610][9][0] = [1, "2%", nil, ""]
- $talents[7][610][9][1] = [2, "4%", nil, ""]
- $talents[7][610][9][2] = [3, "6%", nil, ""]
- $talents[7][610][9][3] = [4, "8%", nil, ""]
- $talents[7][610][9][4] = [5, "10%", nil, ""]
- $talents[7][605][9][0] = [1, nil, nil, ""]
- $talents[8][428] = [ "劫后余波@[Aftermath]", 3, "毁灭", 2, 3, "Spell_Fire_Fire_sm.png", nil, nil, "毁灭系法术有@几率使目标减速5秒",[], []]
- $talents[8][790] = [ "增强诅咒@[Amplify Curse]", 1, "痛苦", 3, 3, "Spell_Shadow_Contagion_sm.png", nil, "即时施展3 分冷却时间", "使你的下一个虚弱诅咒或痛苦诅咒的效果增强50%,或者使你的下一个疲惫诅咒的效果增强20%",[], []]
- $talents[8][429] = [ "灭亡@[Bane]", 3, "毁灭", 2, 2, "Spell_Shadow_DeathPact_sm.png", nil, nil, "暗影箭和献祭法术的施法时间减少@",[], []]
- $talents[8][427] = [ "浩劫@[Cataclysm]", 3, "毁灭", 1, 3, "Spell_Fire_WindsofWoe_sm.png", nil, nil, "毁灭系法术的法力消耗减少@",[], []]
- $talents[8][797] = [ "引爆@[Conflagrate]", 3, "毁灭", 7, 2, "Spell_Fire_Fireball_sm.png", nil, "165 法力1.5 秒 施法时间10 秒 冷却时间20码范围", "引燃已被献祭折磨的目标,造成197至251点伤害,取消献祭法术。",[], [438, 5]]
- $talents[8][791] = [ "疲劳诅咒@[Curse of Exhaustion]", 1, "痛苦", 5, 3, "Spell_Shadow_GrimWard_sm.png", nil, "26 法力即时施展30码范围", "目标的速度减至正常速度的90%,持续15秒。任一目标身上只能存在术士的一种诅咒",[], [790, 1]]
- $talents[8][793] = [ "黑暗契约@[Dark Pact]", 1, "痛苦", 7, 2, "Spell_Shadow_DarkRitual_sm.png", nil, "即时施展20码范围", "吸收宠物的150点法力,100%给与自身",[], []]
- $talents[8][498] = [ "恶魔信奉@[Demonic Embrace]", 2, "恶魔", 1, 3, "Spell_Shadow_Metamorphosis_sm.png", nil, nil, "增加耐力上限@, 减少精神上限{1}",[], []]
- $talents[8][508] = [ "恶魔牺牲@[Demonic Sacrifice]", 2, "恶魔", 5, 2, "Spell_Shadow_PsychicScream_sm.png", nil, nil, "激活后,牺牲召唤的宠物获得持续30分钟的效果。重新召唤宠物后该效果消失。<br>小鬼: 增加火焰伤害 15%。<br>虚空行者: 最大生命值增加 15%。<br>魅魔: 增加暗影伤害 15%。<br>地狱犬: 法力最大值增加 20%",[], []]
- $talents[8][514] = [ "毁灭延伸@[Destructive Reach]", 3, "毁灭", 4, 2, "Spell_Shadow_CorpseExplode_sm.png", nil, nil, "毁灭法术射程增加@",[], []]
- $talents[8][431] = [ "蹂躏@[Devastation]", 3, "毁灭", 3, 3, "Spell_Fire_FlameShock_sm.png", nil, nil, "毁灭系法术的重击产生几率增加@",[], []]
- $talents[8][444] = [ "邪恶专注@[Fel Concentration]", 1, "痛苦", 3, 2, "Spell_Shadow_FingerOfDeath_sm.png", nil, nil, "在引导吸取生命、吸取法力或吸取灵魂法术时,有@几率不被伤害中断",[], []]
- $talents[8][503] = [ "邪恶控制@[Fel Domination]", 2, "恶魔", 3, 2, "Spell_Nature_RemoveCurse_sm.png", nil, "即时施展15 分冷却时间", "下一个召唤小鬼、虚空行者、魅魔或地狱犬的法术的施法时间减少5.5秒,法力消耗减少50%",[], []]
- $talents[8][501] = [ "邪恶智慧@[Fel Intellect]", 2, "恶魔", 2, 3, "Spell_Holy_MagicalSentry_sm.png", nil, nil, "小鬼、虚空行者、魅魔和地狱犬的最大法力值增加@",[], []]
- $talents[8][504] = [ "邪恶耐力@[Fel Stamina]", 2, "恶魔", 3, 3, "Spell_Shadow_AntiShadow_sm.png", nil, nil, "小鬼、虚空行者、魅魔和地狱犬的最大生命值增加@",[], [501, 5]]
- $talents[8][446] = [ "恐怖延伸@[Grim Reach]", 1, "痛苦", 4, 1, "Spell_Shadow_CallofBone_sm.png", nil, nil, "痛苦系法术的射程增加@",[], []]
- $talents[8][440] = [ "强化腐化@[Improved Corruption]", 1, "痛苦", 1, 3, "Spell_Shadow_AbominationExplosion_sm.png", nil, nil, "腐化法术的施放时间减少@",[], []]
- $talents[8][517] = [ "强化痛苦诅咒@[Improved Curse of Agony]", 1, "痛苦", 3, 1, "Spell_Shadow_CurseOfSargeras_sm.png", nil, nil, "痛苦诅咒造成的伤害增加@",[], []]
- $talents[8][792] = [ "疲劳诅咒@[Improved Curse of Exhaustion]", 1, "痛苦", 5, 4, "Spell_Shadow_GrimWard_sm.png", nil, nil, "疲劳诅咒减少的速度增加@",[], [791, 1]]
- $talents[8][515] = [ "强化虚弱诅咒@[Improved Curse of Weakness]", 1, "痛苦", 2, 1, "Spell_Shadow_CurseOfMannoroth_sm.png", nil, nil, "虚弱诅咒的效果增加@",[], []]
- $talents[8][442] = [ "强化吸取生命@[Improved Drain Life]", 1, "痛苦", 2, 4, "Spell_Shadow_LifeDrain02_sm.png", nil, nil, "吸取生命法术吸取的生命值增加@",[], []]
- $talents[8][520] = [ "强化吸取法力@[Improved Drain Mana]", 1, "痛苦", 4, 4, "Spell_Shadow_SiphonMana_sm.png", nil, nil, "吸取法力法术吸取的法力@对敌人造成伤害",[], []]
- $talents[8][516] = [ "强化吸取灵魂@[Improved Drain Soul]", 1, "痛苦", 2, 2, "Spell_Shadow_Haunting_sm.png", nil, nil, "如果吸取灵魂时目标死亡,法力恢复速度有@几率增加100%,持续10秒。此外,施法时法力可以正常速度的50%恢复。",[], []]
- $talents[8][507] = [ "强化奴役恶魔@[Improved Enslave Demon]", 2, "恶魔", 5, 1, "Spell_Shadow_UnsummonBuilding_sm.png", nil, nil, "奴役恶魔法术引起的攻击速度和施法速度惩罚减少@",[], []]
- $talents[8][433] = [ "强化火焰箭@[Improved Firebolt]", 3, "毁灭", 3, 1, "Spell_Fire_FireBolt_sm.png", nil, nil, "小鬼的火焰箭法术的施放时间减少@",[], []]
- $talents[8][509] = [ "强化火焰石@[Improved Firestone]", 2, "恶魔", 5, 4, "INV_Ammo_FireTar_sm.png", nil, nil, "火焰石造成的伤害增加@",[], []]
- $talents[8][499] = [ "强化生命通道@[Improved Health Funnel]", 2, "恶魔", 2, 1, "Spell_Shadow_LifeDrain_sm.png", nil, nil, "增加生命通道法术转化的生命值@",[], []]
- $talents[8][496] = [ "强化生命石@[Improved Healthstone]", 2, "恶魔", 1, 1, "INV_Stone_04_sm.png", nil, nil, "生命石恢复的生命值增加@",[], []]
- $talents[8][438] = [ "强化献祭@[Improved Immolate]", 3, "毁灭", 5, 2, "Spell_Fire_Immolation_sm.png", nil, nil, "献祭法术的初始伤害增加@",[], []]
- $talents[8][497] = [ "强化小鬼@[Improved Imp]", 2, "恶魔", 1, 2, "Spell_Shadow_SummonImp_sm.png", nil, nil, "小鬼的火焰箭、火焰盾、血契法术的效果增加@",[], []]
- $talents[8][432] = [ "强化痛苦之鞭@[Improved Lash of Pain]", 3, "毁灭", 3, 2, "Spell_Holy_RemoveCurse_sm.png", nil, nil, "魅魔的痛苦之鞭法术间隔时间减少@",[], []]
- $talents[8][443] = [ "强化生命分流@[Improved Life Tap]", 1, "痛苦", 2, 3, "Spell_Shadow_BurningSpirit_sm.png", nil, nil, "生命分流法术转化的法力值增加@",[], []]
- $talents[8][434] = [ "强化灼热之痛@[Improved Searing Pain]", 3, "毁灭", 4, 4, "Spell_Fire_SoulBurn_sm.png", nil, nil, "灼热之痛法术的重击几率提高@",[], []]
- $talents[8][426] = [ "强化暗影箭@[Improved Shadow Bolt]", 3, "毁灭", 1, 2, "Spell_Shadow_ShadowBolt_sm.png", nil, nil, "暗影箭的重击使接下来四个暗影伤害增加@",[], []]
- $talents[8][512] = [ "强化法术石@[Improved Spellstone]", 2, "恶魔", 7, 3, "INV_Misc_Gem_Sapphire_01_sm.png", nil, nil, "法术石吸收的伤害数量增加@",[], []]
- $talents[8][502] = [ "强化魅魔@[Improved Succubus]", 2, "恶魔", 3, 1, "Spell_Shadow_SummonSuccubus_sm.png", nil, nil, "魅魔的痛苦之鞭和安抚之吻法术的效果增加@,魅魔的诱惑和次级隐形法术的持续时间增加{1}",[], []]
- $talents[8][500] = [ "强化虚空行者@[Improved Voidwalker]", 2, "恶魔", 2, 2, "Spell_Shadow_SummonVoidWalker_sm.png", nil, nil, "虚空行者的折磨、吞噬阴影和受难法术的效果增加@",[], []]
- $talents[8][454] = [ "地狱火@[Inferno]", 3, "毁灭", 6, 3, "Spell_Fire_SelfDestruct_sm.png", nil, nil, "火焰法术的伤害增加@",[], []]
- $talents[8][436] = [ "坚毅@[Intensity]", 3, "毁灭", 4, 1, "Spell_Fire_LavaSpawn_sm.png", nil, nil, "在释放火雨和地狱火法术时,有@机率不因伤害中断",[], []]
- $talents[8][506] = [ "制造大师@[Master Conjuror]", 2, "恶魔", 4, 4, "Spell_Shadow_SoulGem_sm.png", nil, nil, "制造石头法术的法力消耗和施法时间减少@",[], []]
- $talents[8][505] = [ "召唤大师@[Master Summoner]", 2, "恶魔", 4, 2, "Spell_Shadow_ImpPhaseShift_sm.png", nil, nil, "召唤小鬼、虚空行者、魅魔和地狱犬的施法时间减少@",[], [503, 1]]
- $talents[8][519] = [ "黑夜降临@[Nightfall]", 1, "痛苦", 4, 2, "Spell_Shadow_Twilight_sm.png", nil, nil, "腐化和吸取生命法术对目标造成伤害后,有@几率使你进入暗影入神状态。该状态减少下一暗影箭法术施放时间100%",[], []]
- $talents[8][439] = [ "火焰碎屑@[Pyroclasm]", 3, "毁灭", 5, 1, "Spell_Fire_Volcano_sm.png", nil, nil, "火雨和地狱火法术有@几率击昏目标3秒。",[], [436, 2]]
- $talents[8][796] = [ "屠杀@[Ruin]", 3, "毁灭", 5, 3, "Spell_Shadow_ShadowWordPain_sm.png", nil, nil, "重击伤害增加@",[], [431, 5]]
- $talents[8][524] = [ "暗影掌握@[Shadow Mastery]", 1, "痛苦", 6, 2, "Spell_Shadow_ShadeTrueSight_sm.png", nil, nil, "暗影法术伤害或吸取的生命值增加@",[], [521, 1]]
- $talents[8][795] = [ "暗影燃烧@[Shadowburn]", 3, "毁灭", 3, 4, "Spell_Shadow_ScourgeBuild_sm.png", nil, "105 法力即时施展15 秒 冷却时间20码范围试剂: 灵魂碎片[Soul Shard]", "瞬时对目标造成87至99点暗影伤害。需要1灵魂碎片。如果目标因暗影燃烧而死亡并产生经验,则施法者获得1灵魂碎片。",[], []]
- $talents[8][521] = [ "抽取生命@[Siphon Life]", 1, "痛苦", 5, 2, "Spell_Shadow_Requiem_sm.png", nil, "150 法力1.5 秒 施法时间30码范围", "每3秒转化目标13点生命与自身,持续30秒",[], []]
- $talents[8][794] = [ "灵魂连接@[Soul Link]", 2, "恶魔", 7, 2, "Spell_Shadow_GatherShadows_sm.png", nil, "99 法力即时施展40码范围", "激活后,承受的所有伤害的50%与召唤的恶魔分担。持续30秒。",[], [508, 1]]
- $talents[8][441] = [ "压抑@[Suppression]", 1, "痛苦", 1, 2, "Spell_Shadow_UnsummonBuilding_sm.png", nil, nil, "敌人抵抗你的痛苦系法术的几率减少@",[], []]
- $talents[8][510] = [ "邪恶力量@[Unholy Power]", 2, "恶魔", 6, 3, "Spell_Shadow_ShadowWordDominate_sm.png", nil, nil, "虚空行者、魅魔和地狱犬的近战伤害增加@",[], [504, 5]]
- $talents[8][428][9][0] = [1, "2%", nil, ""]
- $talents[8][428][9][1] = [2, "4%", nil, ""]
- $talents[8][428][9][2] = [3, "6%", nil, ""]
- $talents[8][428][9][3] = [4, "8%", nil, ""]
- $talents[8][428][9][4] = [5, "10%", nil, ""]
- $talents[8][790][9][0] = [1, nil, nil, ""]
- $talents[8][429][9][0] = [1, "0.1 秒", nil, ""]
- $talents[8][429][9][1] = [2, "0.2 秒", nil, ""]
- $talents[8][429][9][2] = [3, "0.3 秒", nil, ""]
- $talents[8][429][9][3] = [4, "0.4 秒", nil, ""]
- $talents[8][429][9][4] = [5, "0.5 秒", nil, ""]
- $talents[8][427][9][0] = [1, "1%", nil, ""]
- $talents[8][427][9][1] = [2, "2%", nil, ""]
- $talents[8][427][9][2] = [3, "3%", nil, ""]
- $talents[8][427][9][3] = [4, "4%", nil, ""]
- $talents[8][427][9][4] = [5, "5%", nil, ""]
- $talents[8][797][9][0] = [1, nil, nil, ""]
- $talents[8][791][9][0] = [1, nil, nil, ""]
- $talents[8][793][9][0] = [1, nil, nil, ""]
- $talents[8][498][9][0] = [1, "3%, 1%", nil, ""]
- $talents[8][498][9][1] = [2, "6%, 2%", nil, ""]
- $talents[8][498][9][2] = [3, "9%, 3%", nil, ""]
- $talents[8][498][9][3] = [4, "12%, 4%", nil, ""]
- $talents[8][498][9][4] = [5, "15%, 5%", nil, ""]
- $talents[8][508][9][0] = [1, nil, nil, ""]
- $talents[8][514][9][0] = [1, "10%", nil, ""]
- $talents[8][514][9][1] = [2, "20%", nil, ""]
- $talents[8][431][9][0] = [1, "1%", nil, ""]
- $talents[8][431][9][1] = [2, "2%", nil, ""]
- $talents[8][431][9][2] = [3, "3%", nil, ""]
- $talents[8][431][9][3] = [4, "4%", nil, ""]
- $talents[8][431][9][4] = [5, "5%", nil, ""]
- $talents[8][444][9][0] = [1, "14%", nil, ""]
- $talents[8][444][9][1] = [2, "28%", nil, ""]
- $talents[8][444][9][2] = [3, "42%", nil, ""]
- $talents[8][444][9][3] = [4, "56%", nil, ""]
- $talents[8][444][9][4] = [5, "70%", nil, ""]
- $talents[8][503][9][0] = [1, "5.5 秒, 50%", nil, ""]
- $talents[8][501][9][0] = [1, "3%", nil, ""]
- $talents[8][501][9][1] = [2, "6%", nil, ""]
- $talents[8][501][9][2] = [3, "9%", nil, ""]
- $talents[8][501][9][3] = [4, "12%", nil, ""]
- $talents[8][501][9][4] = [5, "15%", nil, ""]
- $talents[8][504][9][0] = [1, "3%", nil, ""]
- $talents[8][504][9][1] = [2, "6%", nil, ""]
- $talents[8][504][9][2] = [3, "9%", nil, ""]
- $talents[8][504][9][3] = [4, "12%", nil, ""]
- $talents[8][504][9][4] = [5, "15%", nil, ""]
- $talents[8][446][9][0] = [1, "10%", nil, ""]
- $talents[8][446][9][1] = [2, "20%", nil, ""]
- $talents[8][440][9][0] = [1, "0.4 秒", nil, ""]
- $talents[8][440][9][1] = [2, "0.8 秒", nil, ""]
- $talents[8][440][9][2] = [3, "1.2 秒", nil, ""]
- $talents[8][440][9][3] = [4, "1.6 秒", nil, ""]
- $talents[8][440][9][4] = [5, "2 秒", nil, ""]
- $talents[8][517][9][0] = [1, "2%", nil, ""]
- $talents[8][517][9][1] = [2, "4%", nil, ""]
- $talents[8][517][9][2] = [3, "6%", nil, ""]
- $talents[8][792][9][0] = [1, "5%", nil, ""]
- $talents[8][792][9][1] = [2, "10%", nil, ""]
- $talents[8][792][9][2] = [3, "15%", nil, ""]
- $talents[8][792][9][3] = [4, "20%", nil, ""]
- $talents[8][515][9][0] = [1, "6%", nil, ""]
- $talents[8][515][9][1] = [2, "13%", nil, ""]
- $talents[8][515][9][2] = [3, "20%", nil, ""]
- $talents[8][442][9][0] = [1, "2%", nil, ""]
- $talents[8][442][9][1] = [2, "4%", nil, ""]
- $talents[8][442][9][2] = [3, "6%", nil, ""]
- $talents[8][442][9][3] = [4, "8%", nil, ""]
- $talents[8][442][9][4] = [5, "10%", nil, ""]
- $talents[8][520][9][0] = [1, "15%", nil, ""]
- $talents[8][520][9][1] = [2, "30%", nil, ""]
- $talents[8][516][9][0] = [1, "50%", nil, ""]
- $talents[8][516][9][1] = [2, "100%", nil, ""]
- $talents[8][507][9][0] = [1, "2%", nil, ""]
- $talents[8][507][9][1] = [2, "4%", nil, ""]
- $talents[8][507][9][2] = [3, "6%", nil, ""]
- $talents[8][507][9][3] = [4, "8%", nil, ""]
- $talents[8][507][9][4] = [5, "10%", nil, ""]
- $talents[8][433][9][0] = [1, "0.5 秒", nil, ""]
- $talents[8][433][9][1] = [2, "1 秒", nil, ""]
- $talents[8][509][9][0] = [1, "15%", nil, ""]
- $talents[8][509][9][1] = [2, "30%", nil, ""]
- $talents[8][499][9][0] = [1, "10%", nil, ""]
- $talents[8][499][9][1] = [2, "20%", nil, ""]
- $talents[8][496][9][0] = [1, "10%", nil, ""]
- $talents[8][496][9][1] = [2, "20%", nil, ""]
- $talents[8][438][9][0] = [1, "5%", nil, ""]
- $talents[8][438][9][1] = [2, "10%", nil, ""]
- $talents[8][438][9][2] = [3, "15%", nil, ""]
- $talents[8][438][9][3] = [4, "20%", nil, ""]
- $talents[8][438][9][4] = [5, "25%", nil, ""]
- $talents[8][497][9][0] = [1, "10%", nil, ""]
- $talents[8][497][9][1] = [2, "20%", nil, ""]
- $talents[8][497][9][2] = [3, "30%", nil, ""]
- $talents[8][432][9][0] = [1, "3 秒", nil, ""]
- $talents[8][432][9][1] = [2, "6 秒", nil, ""]
- $talents[8][443][9][0] = [1, "10%", nil, ""]
- $talents[8][443][9][1] = [2, "20%", nil, ""]
- $talents[8][434][9][0] = [1, "2%", nil, ""]
- $talents[8][434][9][1] = [2, "4%", nil, ""]
- $talents[8][434][9][2] = [3, "6%", nil, ""]
- $talents[8][434][9][3] = [4, "8%", nil, ""]
- $talents[8][434][9][4] = [5, "10%", nil, ""]
- $talents[8][426][9][0] = [1, "4%", nil, ""]
- $talents[8][426][9][1] = [2, "8%", nil, ""]
- $talents[8][426][9][2] = [3, "12%", nil, ""]
- $talents[8][426][9][3] = [4, "16%", nil, ""]
- $talents[8][426][9][4] = [5, "20%", nil, ""]
- $talents[8][512][9][0] = [1, "15%", nil, ""]
- $talents[8][512][9][1] = [2, "30%", nil, ""]
- $talents[8][502][9][0] = [1, "8%, 8%", nil, ""]
- $talents[8][502][9][1] = [2, "16%, 16%", nil, ""]
- $talents[8][502][9][2] = [3, "25%, 25%", nil, ""]
- $talents[8][500][9][0] = [1, "8%", nil, ""]
- $talents[8][500][9][1] = [2, "16%", nil, ""]
- $talents[8][500][9][2] = [3, "25%", nil, ""]
- $talents[8][454][9][0] = [1, "2%", nil, ""]
- $talents[8][454][9][1] = [2, "4%", nil, ""]
- $talents[8][454][9][2] = [3, "6%", nil, ""]
- $talents[8][454][9][3] = [4, "8%", nil, ""]
- $talents[8][454][9][4] = [5, "10%", nil, ""]
- $talents[8][436][9][0] = [1, "35%", nil, ""]
- $talents[8][436][9][1] = [2, "70%", nil, ""]
- $talents[8][506][9][0] = [1, "20%", nil, ""]
- $talents[8][506][9][1] = [2, "40%", nil, ""]
- $talents[8][505][9][0] = [1, "2 秒", nil, ""]
- $talents[8][505][9][1] = [2, "4 秒", nil, ""]
- $talents[8][519][9][0] = [1, "2%", nil, ""]
- $talents[8][519][9][1] = [2, "3%", nil, ""]
- $talents[8][439][9][0] = [1, "13%", nil, ""]
- $talents[8][439][9][1] = [2, "26%", nil, ""]
- $talents[8][796][9][0] = [1, nil, nil, ""]
- $talents[8][524][9][0] = [1, "2%", nil, ""]
- $talents[8][524][9][1] = [2, "4%", nil, ""]
- $talents[8][524][9][2] = [3, "6%", nil, ""]
- $talents[8][524][9][3] = [4, "8%", nil, ""]
- $talents[8][524][9][4] = [5, "10%", nil, ""]
- $talents[8][795][9][0] = [1, nil, nil, ""]
- $talents[8][521][9][0] = [1, nil, nil, ""]
- $talents[8][794][9][0] = [1, nil, nil, ""]
- $talents[8][441][9][0] = [1, "2%", nil, ""]
- $talents[8][441][9][1] = [2, "4%", nil, ""]
- $talents[8][441][9][2] = [3, "6%", nil, ""]
- $talents[8][441][9][3] = [4, "8%", nil, ""]
- $talents[8][441][9][4] = [5, "10%", nil, ""]
- $talents[8][510][9][0] = [1, "4%", nil, ""]
- $talents[8][510][9][1] = [2, "8%", nil, ""]
- $talents[8][510][9][2] = [3, "12%", nil, ""]
- $talents[8][510][9][3] = [4, "16%", nil, ""]
- $talents[8][510][9][4] = [5, "20%", nil, ""]
- $talents[9][798] = [ "愤怒控制@[Anger Management]", 1, "武器", 3, 2, "Spell_Holy_BlessingOfStamina_sm.png", nil, nil, "怒气值衰退减慢@",[], [376, 5]]
- $talents[9][815] = [ "洞察先机@[Anticipation]", 3, "防护", 1, 3, "Spell_Nature_MirrorImage_sm.png", nil, nil, "防御技能增加@",[], []]
- $talents[9][383] = [ "斧术专精@[Axe Specialization]", 1, "武器", 5, 1, "INV_Axe_06_sm.png", nil, nil, "使用斧系武器时增加@的重击产生几率。",[], []]
- $talents[9][805] = [ "嗜血狂热@[Blood Craze]", 2, "狂暴", 3, 3, "Spell_Shadow_SummonImp_sm.png", nil, nil, "遭受重击后,在战斗中生命可以@的速度恢复,持续20秒。",[], []]
- $talents[9][813] = [ "嗜血欲望@[Bloodthirst]", 2, "狂暴", 7, 2, "Spell_Nature_BloodLust_sm.png", nil, nil, "杀死一个敌人后的下一次攻击获得100%伤害奖励。",[], [809, 1]]
- $talents[9][803] = [ "震耳嗓门@[Booming Voice]", 2, "狂暴", 1, 2, "Spell_Nature_Purge_sm.png", nil, nil, "增加战斗怒吼[Battle Shout]和挫锐怒叫[Demoralizing Shout]的持续时间@",[], []]
- $talents[9][825] = [ "震荡击@[Concussion Blow]", 3, "防护", 5, 3, "Ability_ThunderBolt_sm.png", nil, "15 怒气下次肉搏攻击45 秒 冷却时间必须肉搏武器", "下一次攻击将击昏敌人5秒。",[], [819, 3]]
- $talents[9][66] = [ "冷酷@[Cruelty]", 2, "狂暴", 1, 3, "Ability_Rogue_Eviscerate_sm.png", nil, nil, "提高近战武器重击产生几率@",[], []]
- $talents[9][809] = [ "必死信念@[Death Wish]", 2, "狂暴", 5, 2, "Spell_Shadow_DeathPact_sm.png", nil, "10 怒气即时施展3 分冷却时间", "激活后,提高近战伤害20%,对恐惧免疫,但降低对所有伤害的防御20%。",[], []]
- $talents[9][459] = [ "深切伤口@[Deep Wounds]", 1, "武器", 3, 3, "Ability_BackStab_sm.png", nil, nil, "重击引起敌人流血,12秒内造成武器伤害的@",[], [375, 3]]
- $talents[9][820] = [ "寻衅@[Defiance]", 3, "防护", 3, 4, "Ability_Warrior_InnerRage_sm.png", nil, nil, "防御姿态下攻击敌人产生的仇恨增加@",[], []]
- $talents[9][374] = [ "偏转@[Deflection]", 1, "武器", 1, 2, "Ability_Parry_sm.png", nil, nil, "增加武器格档几率 @",[], []]
- $talents[9][808] = [ "激怒@[Enrage]", 2, "狂暴", 4, 3, "Spell_Shadow_UnholyFrenzy_sm.png", nil, nil, "任何时候遭受重击后下4次攻击获得@近战攻击奖励。",[], []]
- $talents[9][812] = [ "疾风攻击@[Flurry]", 2, "狂暴", 6, 3, "Ability_GhoulFrenzy_sm.png", nil, nil, "重击后下3次攻击速度增加@",[], [808, 5]]
- $talents[9][460] = [ "刺穿@[Impale]", 1, "武器", 4, 3, "Ability_SearingArrow_sm.png", nil, nil, "技能的重击伤害增加@",[], [459, 3]]
- $talents[9][806] = [ "强化战斗怒吼@[Improved Battle Shout]", 2, "狂暴", 3, 4, "Ability_Warrior_BattleShout_sm.png", nil, nil, "使你的战斗怒吼的攻击强度提高效果增强@",[], []]
- $talents[9][811] = [ "强化狂暴之怒@[Improved Berserker Rage]", 2, "狂暴", 6, 1, "Spell_Nature_AncestralGuardian_sm.png", nil, nil, "使你的狂暴之怒技能的持续时间延长3秒@",[], []]
- $talents[9][619] = [ "强化血性狂暴@[Improved Bloodrage]", 3, "防护", 2, 1, "Ability_Racial_BloodRage_sm.png", nil, nil, "血性狂暴增加怒气所需的时间减少@",[], []]
- $talents[9][82] = [ "强化冲锋@[Improved Charge]", 1, "武器", 2, 1, "Ability_Warrior_Charge_sm.png", nil, nil, "冲锋所产生的怒气增加@",[], []]
- $talents[9][804] = [ "强化顺势斩@[Improved Cleave]", 2, "狂暴", 3, 1, "Ability_Warrior_Cleave_sm.png", nil, nil, "顺势斩的奖励伤害增加@",[], []]
- $talents[9][403] = [ "强化挫锐怒叫@[Improved Demoralizing Shout]", 2, "狂暴", 2, 2, "Ability_Warrior_WarCry_sm.png", nil, nil, "挫锐怒吼的效果增加@",[], []]
- $talents[9][821] = [ "强化卸除武器@[Improved Disarm]", 3, "防护", 4, 2, "Ability_Warrior_Disarm_sm.png", nil, nil, "卸除武器能力持续时间延长@",[], []]
- $talents[9][807] = [ "强化处决@[Improved Execute]", 2, "狂暴", 4, 2, "INV_Sword_48_sm.png", nil, nil, "减少处决的怒气消耗@",[], []]
- $talents[9][388] = [ "强化斩脚@[Improved Hamstring]", 1, "武器", 6, 3, "Ability_ShockWave_sm.png", nil, nil, "斩脚造成的减慢移动速度效果增加 @。",[], []]
- $talents[9][373] = [ "强化英勇攻击@[Improved Heroic Strike]", 1, "武器", 1, 1, "Ability_Rogue_Ambush_sm.png", nil, nil, "英勇攻击消耗的怒气减少@",[], []]
- $talents[9][810] = [ "强化拦截@[Improved Intercept]", 2, "狂暴", 5, 4, "Ability_Rogue_Sprint_sm.png", nil, nil, "减少拦截技能的释放间隔@",[], []]
- $talents[9][378] = [ "强化压制@[Improved Overpower]", 1, "武器", 3, 1, "INV_Sword_05_sm.png", nil, nil, "使用压制时重击产生几率提高@",[], []]
- $talents[9][375] = [ "强化割裂@[Improved Rend]", 1, "武器", 1, 3, "Ability_Gouge_sm.png", nil, nil, "割裂造成的流血伤害提高@",[], []]
- $talents[9][819] = [ "强化复仇@[Improved Revenge]", 3, "防护", 3, 3, "Ability_Warrior_Revenge_sm.png", nil, nil, "复仇技能有@几率击昏敌人3秒。",[], []]
- $talents[9][824] = [ "强化盾击@[Improved Shield Bash]", 3, "防护", 5, 2, "Ability_Warrior_ShieldBash_sm.png", nil, nil, "盾击有@的几率使目标沉默3秒",[], []]
- $talents[9][818] = [ "强化盾挡@[Improved Shield Block]", 3, "防护", 3, 2, "Ability_Defend_sm.png", nil, nil, "让盾挡多挡住一下攻击,并延长持续时间@",[], [814, 5]]
- $talents[9][823] = [ "强化盾墙@[Improved Shield Wall]", 3, "防护", 5, 1, "Ability_Warrior_ShieldWall_sm.png", nil, nil, "增加@盾墙有效时间。",[], []]
- $talents[9][632] = [ "强化撞击@[Improved Slam]", 2, "狂暴", 5, 1, "Ability_Warrior_DecisiveStrike_sm.png", nil, nil, "撞击的释放时间减少@",[], []]
- $talents[9][623] = [ "强化击碎盔甲@[Improved Sunder Armor]", 3, "防护", 4, 1, "Ability_Warrior_Sunder_sm.png", nil, nil, "增加击碎盔甲所能降低的护甲值@",[], []]
- $talents[9][822] = [ "强化挑衅@[Improved Taunt]", 3, "防护", 4, 4, "Spell_Nature_Reincarnation_sm.png", nil, nil, "减少挑衅的释放间隔@",[], []]
- $talents[9][377] = [ "强化雷霆一击@[Improved Thunder Clap]", 1, "武器", 2, 4, "Ability_ThunderClap_sm.png", nil, nil, "雷霆一击的伤害提高@",[], []]
- $talents[9][49] = [ "钢铁意志@[Iron Will]", 3, "防护", 2, 4, "Spell_Magic_MageArmor_sm.png", nil, nil, "抵抗击昏或魅惑的几率增加@",[], []]
- $talents[9][817] = [ "破釜沉舟@[Last Stand]", 3, "防护", 3, 1, "Spell_Holy_AshesToAshes_sm.png", nil, "即时施展10 分冷却时间", "激活后临时增加最大生命值的30%,持续20秒。效果消失后,那些体力消失。",[], [619, 2]]
- $talents[9][461] = [ "锤系专精@[Mace Specialization]", 1, "武器", 5, 3, "INV_Mace_01_sm.png", nil, nil, "使用锤系武器时有@几率击昏敌人。",[], []]
- $talents[9][802] = [ "致命一击@[Mortal Strike]", 1, "武器", 7, 2, "Ability_Warrior_SavageBlow_sm.png", nil, "30 怒气即时施展6 秒 冷却时间5码范围必须 肉搏武器", "残忍攻击增加 85 点武器伤害,并且让对方受伤,使之10秒内任何治疗效果减少50%。",[], [799, 1]]
- $talents[9][400] = [ "单手武器专精@[One-Handed Weapon Specialization]", 3, "防护", 6, 3, "INV_Sword_20_sm.png", nil, nil, "单手近战武器的伤害增加@",[], []]
- $talents[9][628] = [ "刺骨吼叫@[Piercing Howl]", 2, "狂暴", 3, 2, "Spell_Shadow_DeathScream_sm.png", nil, "10 怒气即时施展", "让战士四周的所有敌人移动速度减半,持续6秒。",[], [403, 5]]
- $talents[9][801] = [ "长柄武器专精@[Polearm Specialization]", 1, "武器", 6, 1, "INV_Weapon_Halbard_01_sm.png", nil, nil, "增加你长柄武器的重击率@.",[], []]
- $talents[9][826] = [ "盾牌惩戒@[Shield Discipline]", 3, "防护", 7, 2, "INV_Shield_05_sm.png", nil, "15 怒气即时施展45秒冷却时间", "激活后使你的盾牌吸收的伤害提高50%,使你的盾击技能的伤害提高200%,持续20秒",[], [824, 2]]
- $talents[9][814] = [ "盾牌专精@[Shield Specialization]", 3, "防护", 1, 2, "INV_Shield_06_sm.png", nil, nil, "使用盾牌格挡攻击的几率增加@",[], []]
- $talents[9][799] = [ "横扫攻击@[Sweeping Strikes]", 1, "武器", 5, 2, "Ability_Rogue_SliceDice_sm.png", nil, "30 怒气即时施展30 秒 冷却时间必须 肉搏武器必须 Battle Stance", "下5次近身攻击将击中附近额外1个目标。",[], []]
- $talents[9][800] = [ "剑系专精@[Sword Specialization]", 1, "武器", 5, 4, "INV_Sword_27_sm.png", nil, nil, "使用剑系武器造成伤害后,有@几率获得一次额外攻击。",[], []]
- $talents[9][376] = [ "战术掌握@[Tactical Mastery]", 1, "武器", 2, 2, "Spell_Nature_EnchantArmor_sm.png", nil, nil, "变换姿态时可保留@点怒气。",[], []]
- $talents[9][816] = [ "强韧@[Toughness]", 3, "防护", 2, 3, "Spell_Holy_Devotion_sm.png", nil, nil, "物品所加的护甲增加@",[], []]
- $talents[9][615] = [ "双手武器专精@[Two-Handed Weapon Specialization]", 1, "武器", 4, 2, "INV_Axe_09_sm.png", nil, nil, "双手武器造成的伤害增加@",[], []]
- $talents[9][404] = [ "无边怒气@[Unbridled Wrath]", 2, "狂暴", 2, 3, "Spell_Nature_StoneClawTotem_sm.png", nil, nil, "造成近身伤害时有@几率增加1点额外怒气。",[], []]
- $talents[9][798][9][0] = [1, nil, nil, ""]
- $talents[9][815][9][0] = [1, "2", nil, ""]
- $talents[9][815][9][1] = [2, "4", nil, ""]
- $talents[9][815][9][2] = [3, "6", nil, ""]
- $talents[9][815][9][3] = [4, "8", nil, ""]
- $talents[9][815][9][4] = [5, "10", nil, ""]
- $talents[9][383][9][0] = [1, "1%", nil, "增加斧攻击的重击率 1%."]
- $talents[9][383][9][1] = [2, "2%", nil, "增加斧攻击的重击率 2%."]
- $talents[9][383][9][2] = [3, "3%", nil, "增加斧攻击的重击率 3%."]
- $talents[9][383][9][3] = [4, "4%", nil, "增加斧攻击的重击率 4%."]
- $talents[9][383][9][4] = [5, "5%", nil, "增加斧攻击的重击率 5%."]
- $talents[9][805][9][0] = [1, "5%", nil, ""]
- $talents[9][805][9][1] = [2, "10%", nil, ""]
- $talents[9][805][9][2] = [3, "15%", nil, ""]
- $talents[9][813][9][0] = [1, nil, nil, ""]
- $talents[9][803][9][0] = [1, "10%", nil, ""]
- $talents[9][803][9][1] = [2, "20%", nil, ""]
- $talents[9][803][9][2] = [3, "30%", nil, ""]
- $talents[9][803][9][3] = [4, "40%", nil, ""]
- $talents[9][803][9][4] = [5, "50%", nil, ""]
- $talents[9][825][9][0] = [1, nil, nil, ""]
- $talents[9][66][9][0] = [1, "1%", nil, "增加肉搏武器攻击的重击率 1%."]
- $talents[9][66][9][1] = [2, "2%", nil, "增加肉搏武器攻击的重击率 2%."]
- $talents[9][66][9][2] = [3, "3%", nil, "增加肉搏武器攻击的重击率 3%."]
- $talents[9][66][9][3] = [4, "4%", nil, "增加肉搏武器攻击的重击率 4%."]
- $talents[9][66][9][4] = [5, "5%", nil, "增加肉搏武器攻击的重击率 5%."]
- $talents[9][809][9][0] = [1, nil, nil, ""]
- $talents[9][459][9][0] = [1, "20%", nil, ""]
- $talents[9][459][9][1] = [2, "40%", nil, ""]
- $talents[9][459][9][2] = [3, "60%", nil, ""]
- $talents[9][820][9][0] = [1, "3%", nil, ""]
- $talents[9][820][9][1] = [2, "6%", nil, ""]
- $talents[9][820][9][2] = [3, "9%", nil, ""]
- $talents[9][820][9][3] = [4, "12%", nil, ""]
- $talents[9][820][9][4] = [5, "15%", nil, ""]
- $talents[9][374][9][0] = [1, "1%", nil, "增加招架率 1%."]
- $talents[9][374][9][1] = [2, "2%", nil, "增加招架率 2%."]
- $talents[9][374][9][2] = [3, "3%", nil, "增加招架率 3%."]
- $talents[9][374][9][3] = [4, "4%", nil, "增加招架率 4%."]
- $talents[9][374][9][4] = [5, "5%", nil, "增加招架率 5%."]
- $talents[9][808][9][0] = [1, "8%", nil, ""]
- $talents[9][808][9][1] = [2, "16%", nil, ""]
- $talents[9][808][9][2] = [3, "24%", nil, ""]
- $talents[9][808][9][3] = [4, "32%", nil, ""]
- $talents[9][808][9][4] = [5, "40%", nil, ""]
- $talents[9][812][9][0] = [1, "10%", nil, ""]
- $talents[9][812][9][1] = [2, "15%", nil, ""]
- $talents[9][812][9][2] = [3, "20%", nil, ""]
- $talents[9][812][9][3] = [4, "25%", nil, ""]
- $talents[9][812][9][4] = [5, "30%", nil, ""]
- $talents[9][460][9][0] = [1, "10%", nil, ""]
- $talents[9][460][9][1] = [2, "20%", nil, ""]
- $talents[9][806][9][0] = [1, "5%", nil, ""]
- $talents[9][806][9][1] = [2, "10%", nil, ""]
- $talents[9][806][9][2] = [3, "15%", nil, ""]
- $talents[9][806][9][3] = [4, "20%", nil, ""]
- $talents[9][806][9][4] = [5, "25%", nil, ""]
- $talents[9][811][9][0] = [1, "3 秒", nil, ""]
- $talents[9][811][9][1] = [2, "6 秒", nil, ""]
- $talents[9][619][9][0] = [1, "2 秒", nil, ""]
- $talents[9][619][9][1] = [2, "4 秒", nil, ""]
- $talents[9][82][9][0] = [1, "3 怒气", nil, "增加冲锋[Charge]技能产生怒气 3."]
- $talents[9][82][9][1] = [2, "6 怒气", nil, "增加冲锋[Charge]技能产生怒气 6."]
- $talents[9][804][9][0] = [1, "20%", nil, ""]
- $talents[9][804][9][1] = [2, "40%", nil, ""]
- $talents[9][804][9][2] = [3, "60%", nil, ""]
- $talents[9][403][9][0] = [1, "5%", nil, "增加挫锐怒叫[Demoralizing Shout]所减少的攻击力[AP]数量 5%."]
- $talents[9][403][9][1] = [2, "10%", nil, "增加挫锐怒叫[Demoralizing Shout]所减少的攻击力[AP]数量 10%."]
- $talents[9][403][9][2] = [3, "15%", nil, "增加挫锐怒叫[Demoralizing Shout]所减少的攻击力[AP]数量 15%."]
- $talents[9][403][9][3] = [4, "20%", nil, "增加挫锐怒叫[Demoralizing Shout]所减少的攻击力[AP]数量 20%."]
- $talents[9][403][9][4] = [5, "25%", nil, "增加挫锐怒叫[Demoralizing Shout]所减少的攻击力[AP]数量 25%."]
- $talents[9][821][9][0] = [1, "1 秒", nil, ""]
- $talents[9][821][9][1] = [2, "2 秒", nil, ""]
- $talents[9][821][9][2] = [3, "3 秒", nil, ""]
- $talents[9][807][9][0] = [1, "2", nil, ""]
- $talents[9][807][9][1] = [2, "5", nil, ""]
- $talents[9][388][9][0] = [1, "10%", nil, "增加斩脚[Hamstring]技能的减速效果 10%."]
- $talents[9][388][9][1] = [2, "20%", nil, "增加斩脚[Hamstring]技能的减速效果 20%."]
- $talents[9][373][9][0] = [1, "1 怒气", nil, "减少英勇攻击[Heroic Strike]消耗的怒气值 1 点."]
- $talents[9][373][9][1] = [2, "2 怒气", nil, "减少英勇攻击[Heroic Strike]消耗的怒气值 2 点."]
- $talents[9][373][9][2] = [3, "3 怒气", nil, "减少英勇攻击[Heroic Strike]消耗的怒气值 3 点."]
- $talents[9][810][9][0] = [1, "5 秒", nil, ""]
- $talents[9][810][9][1] = [2, "10 秒", nil, ""]
- $talents[9][378][9][0] = [1, "25%", nil, "增加压制[Overpower]技能的重击率 25%."]
- $talents[9][378][9][1] = [2, "50%", nil, "增加压制[Overpower]技能的重击率 50%."]
- $talents[9][375][9][0] = [1, "15%", nil, "增加割裂[Rend]技能的放血伤害 15%."]
- $talents[9][375][9][1] = [2, "25%", nil, "增加割裂[Rend]技能的放血伤害 25%."]
- $talents[9][375][9][2] = [3, "35%", nil, "增加割裂[Rend]技能的放血伤害 35%."]
- $talents[9][819][9][0] = [1, "20%", nil, ""]
- $talents[9][819][9][1] = [2, "30%", nil, ""]
- $talents[9][819][9][2] = [3, "40%", nil, ""]
- $talents[9][824][9][0] = [1, "50%", nil, ""]
- $talents[9][824][9][1] = [2, "100%", nil, ""]
- $talents[9][818][9][0] = [1, "0.5 秒", nil, ""]
- $talents[9][818][9][1] = [2, "1 秒", nil, ""]
- $talents[9][818][9][2] = [3, "2 秒", nil, ""]
- $talents[9][823][9][0] = [1, "3 秒", nil, ""]
- $talents[9][823][9][1] = [2, "5 秒", nil, ""]
- $talents[9][632][9][0] = [1, "0.1 秒", nil, ""]
- $talents[9][632][9][1] = [2, "0.2 秒", nil, ""]
- $talents[9][632][9][2] = [3, "0.3 秒", nil, ""]
- $talents[9][632][9][3] = [4, "0.4 秒", nil, ""]
- $talents[9][632][9][4] = [5, "0.5 秒", nil, ""]
- $talents[9][623][9][0] = [1, "10%", nil, ""]
- $talents[9][623][9][1] = [2, "20%", nil, ""]
- $talents[9][623][9][2] = [3, "30%", nil, ""]
- $talents[9][822][9][0] = [1, "1 秒", nil, ""]
- $talents[9][822][9][1] = [2, "2 秒", nil, ""]
- $talents[9][377][9][0] = [1, "8%", nil, ""]
- $talents[9][377][9][1] = [2, "16%", nil, ""]
- $talents[9][377][9][2] = [3, "25%", nil, ""]
- $talents[9][49][9][0] = [1, "3%", nil, "增加对眩晕和媚惑的抗性 3%."]
- $talents[9][49][9][1] = [2, "6%", nil, "增加对眩晕和媚惑的抗性 6%."]
- $talents[9][49][9][2] = [3, "9%", nil, "增加对眩晕和媚惑的抗性 9%."]
- $talents[9][49][9][3] = [4, "12%", nil, "增加对眩晕和媚惑的抗性 12%."]
- $talents[9][49][9][4] = [5, "15%", nil, "增加对眩晕和媚惑的抗性 15%."]
- $talents[9][817][9][0] = [1, nil, nil, ""]
- $talents[9][461][9][0] = [1, "1%", nil, ""]
- $talents[9][461][9][1] = [2, "2%", nil, ""]
- $talents[9][461][9][2] = [3, "3%", nil, ""]
- $talents[9][461][9][3] = [4, "4%", nil, ""]
- $talents[9][461][9][4] = [5, "6%", nil, ""]
- $talents[9][802][9][0] = [1, nil, nil, ""]
- $talents[9][400][9][0] = [1, "2%", nil, "增加单手武器伤害 %."]
- $talents[9][400][9][1] = [2, "4%", nil, "增加单手武器伤害 %."]
- $talents[9][400][9][2] = [3, "6%", nil, "增加单手武器伤害 %."]
- $talents[9][400][9][3] = [4, "8%", nil, "增加单手武器伤害 %."]
- $talents[9][400][9][4] = [5, "10%", nil, "增加单手武器伤害 %."]
- $talents[9][628][9][0] = [1, nil, nil, ""]
- $talents[9][801][9][0] = [1, "1%", nil, ""]
- $talents[9][801][9][1] = [2, "2%", nil, ""]
- $talents[9][801][9][2] = [3, "3%", nil, ""]
- $talents[9][801][9][3] = [4, "4%", nil, ""]
- $talents[9][801][9][4] = [5, "5%", nil, ""]
- $talents[9][826][9][0] = [1, nil, nil, ""]
- $talents[9][814][9][0] = [1, "1%", nil, ""]
- $talents[9][814][9][1] = [2, "2%", nil, ""]
- $talents[9][814][9][2] = [3, "3%", nil, ""]
- $talents[9][814][9][3] = [4, "4%", nil, ""]
- $talents[9][814][9][4] = [5, "5%", nil, ""]
- $talents[9][799][9][0] = [1, nil, nil, ""]
- $talents[9][800][9][0] = [1, "1%", nil, ""]
- $talents[9][800][9][1] = [2, "2%", nil, ""]
- $talents[9][800][9][2] = [3, "3%", nil, ""]
- $talents[9][800][9][3] = [4, "4%", nil, ""]
- $talents[9][800][9][4] = [5, "6%", nil, ""]
- $talents[9][376][9][0] = [1, "5 怒气", nil, "变换姿态最多保留 5 点怒气."]
- $talents[9][376][9][1] = [2, "10 怒气", nil, "变换姿态最多保留10 点怒气."]
- $talents[9][376][9][2] = [3, "15 怒气", nil, "变换姿态最多保留15 点怒气."]
- $talents[9][376][9][3] = [4, "20 怒气", nil, "变换姿态最多保留20 点怒气."]
- $talents[9][376][9][4] = [5, "25 怒气", nil, "变换姿态最多保留25 点怒气."]
- $talents[9][816][9][0] = [1, "2%", nil, ""]
- $talents[9][816][9][1] = [2, "4%", nil, ""]
- $talents[9][816][9][2] = [3, "6%", nil, ""]
- $talents[9][816][9][3] = [4, "8%", nil, ""]
- $talents[9][816][9][4] = [5, "10%", nil, ""]
- $talents[9][615][9][0] = [1, "1%", nil, ""]
- $talents[9][615][9][1] = [2, "2%", nil, ""]
- $talents[9][615][9][2] = [3, "3%", nil, ""]
- $talents[9][615][9][3] = [4, "4%", nil, ""]
- $talents[9][615][9][4] = [5, "5%", nil, ""]
- $talents[9][404][9][0] = [1, "8%", nil, "肉搏伤害时,有 8% 机会奖励一点怒气."]
- $talents[9][404][9][1] = [2, "16%", nil, "肉搏伤害时,有 16% 机会奖励一点怒气."]
- $talents[9][404][9][2] = [3, "24%", nil, "肉搏伤害时,有 24% 机会奖励一点怒气."]
- $talents[9][404][9][3] = [4, "32%", nil, "肉搏伤害时,有 32% 机会奖励一点怒气."]
- $talents[9][404][9][4] = [5, "40%", nil, "肉搏伤害时,有 40% 机会奖励一点怒气."]
- #save_data($talents, "Talents.rxdata")
-
- #===============================================================================
- =begin
- 天赋效果000
- 格式:
- 作用于人物:
- $talents_2[天赋的ID] = [0]
- $talents_2[天赋的ID][天赋等级] = [MAXHP百分比,MAXSP百分比,力量百分比,灵巧百分比,速度百分比,魔力百分比,物防百分比,魔方百分比,回避百分比,攻击力百分比, 命中率百分比,
- MAXHP增加值,MAXSP增加值,力量增加值,灵巧增加值,速度增加值,魔力增加值,物防增加值,魔方增加值,回避增加值, 攻击力增加值, 命中率增加值]
- 或:
- $talents_2[天赋的ID] = [0]
- $talents_2[天赋的ID][天赋等级] = []
- $talents_2[天赋的ID][天赋等级][效果序号] = 你要的效果
- 序号:
- 0:MAXHP百分比
- 1:MAXSP百分比
- 2:力量百分比
- 3:灵巧百分比
- 4:速度百分比
- 5:魔力百分比
- 6:物防百分比
- 7:魔防百分比
- 8:回避百分比
- 9:攻击力百分比
- 10:命中率百分比
- 11:MAXHP增加值
- 12:MAXSP增加值
- 13:力量增加值
- 14:灵巧增加值
- 15:速度增加值
- 16:魔力增加值
- 17:物防增加值
- 18:魔防增加值
- 19:回避增加值
- 20:攻击力增加值
- 21:命中率增加值
- 如:
- 41号技能作用于自身
- $talents_2[41] = [0]
- 41号等级为1时
- 格式
- $talents_2[41][1] = []
- 自身MAXHP * 1.2
- $talents_2[41][1][0] = 120
- 自身MAXSP * 1.4
- $talents_2[41][1][1] = 140
- 自身命中率 + 5%
- $talents_2[41][1][21] = 5
- 41号等级为1时
- 格式
- $talents_2[41][2] = []
- 自身MAXHP * 1.4
- $talents_2[41][2][0] = 140
- 自身MAXSP * 1.6
- $talents_2[41][2][1] = 160
- 自身命中率 + 10%
- $talents_2[41][2][21] = 10
- -------------------------------------------------------------
- 作用于技能
- $talents_2[天赋的ID] = [1]
- $talents_2[天赋的ID][天赋等级] = [学会的技能ID,作用的技能ID,消费SP百分比,威力百分比,命中率百分比,消费SP减少值,威力增加值,命中率增加值]
- 或
- $talents_2[天赋的ID] = [1]
- $talents_2[天赋的ID][天赋等级] = []
- $talents_2[天赋的ID][天赋等级][效果序号] = 你要的效果
- 序号:
- 0:学会的技能ID
- 1:作用的技能ID #注意:这一项统领下面6项!不可缺少!!!!!
- 2:消费SP百分比
- 3:威力百分比
- 4:命中率百分比
- 5:消费SP减少值
- 6:威力增加值
- 7:命中率增加值
-
- 不需要的项设为nil,也可不设
- 请按需要自行追加
- =end
- #-------------不可删--------------
- $talents_2 = []
- for i in 0..999
- $talents_2[i] = [nil]
- end
- #---------------------------------
- #-------------测试档--------------
- $talents_2[373] = [1]
- $talents_2[373][1] = []
- $talents_2[373][1][0] = 4
- $talents_2[373][2] = []
- $talents_2[373][2][1] = 4
- for i in 2..4
- $talents_2[373][2][i] = 200
- end
- $talents_2[373][3] = []
- $talents_2[373][3][1] = 4
- for i in 2..4
- $talents_2[373][3][i + 3] = 200
- end
- #---------------------------------
- #===============================================================================
- #天赋窗口的底图,将直接对应到'Graphics\WOW2'下
- #注意!职业不可变,暂不支持变更职业!
- #格式:$backgenius[] = ["","",""]
- $backgenius = {}
- #德鲁伊
- $backgenius[1] = ["talent_druidbalance_r1","talent_druidferalcombat_r1","talent_druidrestoration_r1"]
- #猎人
- $backgenius[2] = ["talent_hunterbeastmastery_r1","talent_huntermarksmanship_r1","talent_huntersurvival_r1"]
- #法师
- $backgenius[3] = ["talent_magearcane_r1","talent_magefrost_r1","talent_magefire_r1"]
- #圣骑士
- $backgenius[4] = ["talent_paladinholy_r1","talent_paladinprotection_r1","talent_paladinretribution_r1"]
- #牧师
- $backgenius[5] = ["talent_priestdiscipline_r1","talent_priestholy_r1","talent_priestshadow_r1"]
- #盗贼
- $backgenius[6] = ["talent_rogueassassination_r1","talent_roguecombat_r1","talent_roguesubtlety_r1"]
- #萨满
- $backgenius[7] = ["talent_shamanelementalcombat_r1","talent_shamanenhancement_r1","talent_shamanrestoration_r1"]
- #术士
- $backgenius[8] = ["talent_warlockaffliction_r1","talent_warlockdemonology_r1","talent_warlockdestruction_r1"]
- #战士
- $backgenius[9] = ["talent_warriorarms_r1", "talent_warriorfury_r1", "talent_warriorprotection_r1"]
- #====================================Part2======================================
- #==============================================================================
- # ■ Genius_Restart
- #------------------------------------------------------------------------------
- # 洗点
- #==============================================================================
- class Genius_Restart
- def initialize(actor_a)
- actor_b = []
- if actor_a == "all"
- for actor in $game_party.actors
- actor_b.push(actor)
- end
- else
- actor_b.push(actor_a)
- end
- for actor in actor_b
- $Genius_rs_x[actor.id] += 1
- $Genius_Point[actor.id][0] = $Genius_Point[actor.id][1]
- $Genius_Point_note_1[actor.id] = {}
- $Genius_Point_note_2[actor.id] = {}
- $talents_3[actor.id] = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]
- $talents_4[actor.id] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- $talents_5[actor.id] = []
- $talents_6[actor.id] = []
- for i_X in 1..$data_skills.size - 1
- $talents_5[actor.id][i_X] = [100,100,100]
- $talents_6[actor.id][i_X] = [0,0,0]
- end
- $Genius_Point_note_3[actor.id] = [0,0,0]
- end
- end
- end
- #==============================================================================
- # ■ Game_Genius
- #------------------------------------------------------------------------------
- # 天赋加点 效果处理
- #==============================================================================
- #Game_Genius.new(actor)
- class Game_Genius
- #attr_accessor :g
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize(actor)
- #防错
- if actor != nil
- #初始化技能效果
- $talents_3[actor.id] = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]
- $talents_4[actor.id] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- $talents_5[actor.id] = []
- $talents_6[actor.id] = []
- for i_X in 1..$data_skills.size - 1
- $talents_5[actor.id][i_X] = [100,100,100]
- $talents_6[actor.id][i_X] = [0,0,0]
- end
- if $Genius_Point_note_1[actor.id] != nil
- for g in $Genius_Point_note_1[actor.id]
- #获取天赋等级
- if g[1] >0
- #获取天赋ID
- i_a = $talents[actor.class_id].index(g[0])
- #获取天赋效果
- i = $talents_2[i_a]
- case i[0]
- when 0
- #扩充天赋效果请注意"a"
- if i[g[1]] != nil
- for a in 0..10
- if i[g[1]][a] != nil
- if $talents_3[actor.id][a] == nil
- $talents_3[actor.id][a] = 100
- end
- $talents_3[actor.id][a] *= i[g[1]][a]
- $talents_3[actor.id][a] /= 100
- end
- if i[g[1]][a + 11] != nil
- if $talents_4[actor.id][a] == nil
- $talents_4[actor.id][a] = 0
- end
- $talents_4[actor.id][a] += i[g[1]][a + 11]
- end
- end
- end
- when 1
- #学会技能判断
- if i[g[1]][0] != nil
- skill_id = i[g[1]][0]
- if !actor.skill_learn?(skill_id)
- actor.learn_skill(skill_id)
- end
- end
- skill_id_2 = i[g[1]][1]
- #扩充天赋效果请注意"a"
- if skill_id_2 != nil
- for a in 0..2
- if i[g[1]][a + 2] != nil
- if $talents_5[actor.id][skill_id_2][a] == nil
- $talents_5[actor.id][skill_id_2][a] = 100
- end
- $talents_5[actor.id][skill_id_2][a] *= i[g[1]][a + 2]
- $talents_5[actor.id][skill_id_2][a] /= 100
- end
- if i[g[1]][a + 5] != nil
- if $talents_6[actor.id][skill_id_2][a] == nil
- $talents_6[actor.id][skill_id_2][a] = 0
- end
- $talents_6[actor.id][skill_id_2][a] += i[g[1]][a + 5]
- end
- end
- end
- else
- next
- end
- end
- end
- end
- end
- end
- end
- #==============================================================================
- # ■ Window_Selectable_Genius
- #------------------------------------------------------------------------------
- # W_Genius的父类。
- #==============================================================================
- class Window_Selectable_Genius < Window_Base
- #--------------------------------------------------------------------------
- # ● 定义实例变量
- #--------------------------------------------------------------------------
- attr_reader :x_index # 光标位置x(不是具体坐标值)
- attr_reader :y_index # 光标位置y(不是具体坐标值)
- attr_reader :help_window # 帮助窗口
- #--------------------------------------------------------------------------
- # ● 初始画对像
- # x : 窗口的 X 坐标
- # y : 窗口的 Y 坐标
- # width : 窗口的宽
- # height : 窗口的高
- #--------------------------------------------------------------------------
- def initialize(x, y, width, height)
- super(x, y, width, height)
- @x_index = 1
- @y_index = 1
- @x_index_max = 4
- @y_index_max = 7
- @x0 = 35
- @y0 = 5
- @cursor_width = 50
- @cursor_height = 50
- @cursor_width_2 = 66
- @cursor_height_2 = 63
- @item_max = 1
- @column_max = 1
- @index = -1
- end
- #--------------------------------------------------------------------------
- # ● 设置光标的位置
- # x_index : 新的光标位置的X值
- #--------------------------------------------------------------------------
- def x_index=(x_index)
- @x_index = x_index
- # 刷新帮助文本 (update_help 定义了继承目标)
- if self.active and @help_window != nil
- update_help
- end
- # 刷新光标矩形
- update_cursor_rect
- end
- #--------------------------------------------------------------------------
- # ● 设置光标的位置
- # y_index : 新的光标位置的Y值
- #--------------------------------------------------------------------------
- def y_index=(y_index)
- @y_index = y_index
- # 刷新帮助文本 (update_help 定义了继承目标)
- if self.active and @help_window != nil
- update_help
- end
- # 刷新光标矩形
- update_cursor_rect
- end
- #--------------------------------------------------------------------------
- # ● 更新光标举行
- #--------------------------------------------------------------------------
- def update_cursor_rect
- # 光标位置不满 0 的情况下
- if @x_index < 0 or @y_index < 0
- self.cursor_rect.empty
- return
- end
- x = @x0 + (@x_index - 1) * @cursor_width_2
- y = @y0 + (@y_index - 1) * @cursor_height_2
- # 更新国标矩形
- self.cursor_rect.set(x, y, @cursor_width, @cursor_height)
- end
- #--------------------------------------------------------------------------
- # ● 帮助窗口的设置
- # help_window : 新的帮助窗口
- #--------------------------------------------------------------------------
- def help_window=(help_window)
- @help_window = help_window
- # 刷新帮助文本 (update_help 定义了继承目标)
- if self.active and @help_window != nil
- update_help
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- # 可以移动光标的情况下
- if self.active
- # 方向键下被按下的情况下
- if Input.repeat?(Input::DOWN)
- if @y_index_max > @y_index
- # 光标向下移动
- $game_system.se_play($data_system.cursor_se)
- @y_index += 1
- end
- end
- # 方向键上被按下的情况下
- if Input.repeat?(Input::UP)
- if @y_index > 1
- # 光标向上移动
- $game_system.se_play($data_system.cursor_se)
- @y_index -= 1
- end
- end
- # 方向键右被按下的情况下
- if Input.repeat?(Input::RIGHT)
- if @x_index < @x_index_max
- # 光标向右移动
- $game_system.se_play($data_system.cursor_se)
- @x_index += 1
- end
- end
- # 方向键左被按下的情况下
- if Input.repeat?(Input::LEFT)
- if @x_index > 1
- # 光标向左移动
- $game_system.se_play($data_system.cursor_se)
- @x_index -= 1
- end
- end
- end
- # 刷新帮助文本 (update_help 定义了继承目标)
- if self.active and @help_window != nil
- update_help
- end
- # 刷新光标矩形
- update_cursor_rect
- end
- end
- #==============================================================================
- # ■ Window_Genius
- #------------------------------------------------------------------------------
- # 天赋加点 窗口
- #==============================================================================
- class Window_Genius < Window_Selectable_Genius
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize(x, y, width, height)
- super(x, y, width, height)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.back_opacity = 0
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- #p [@a,@b,@c]
- self.contents.clear
- j = $talents[$scene.actor.class_id]
- for i in j
- if i != nil
- if $Genius_Point_note_1[$scene.actor.id][i] == nil
- $Genius_Point_note_1[$scene.actor.id][i] = 0
- end
- if i[1] == ($scene.list_window.index + 1)
- text = $Genius_Point_note_1[$scene.actor.id][i]
- x = 35 + 38 + (i[4] - 1) * 66
- y = 5 + 35 + (i[3] - 1) * 63
- if text == i[9].size
- self.contents.font.color = text_color(0)
- else
- self.contents.font.color = text_color(3)
- end
- if i[10].size != 0
- g_r = $Genius_Point_note_1[$scene.actor.id][$talents[$scene.actor.class_id][i[10][0]]]
- if i[10][1] > g_r
- self.contents.font.color = text_color(2)
- end
- end
- if $Genius_Point_note_3[$scene.actor.id][i[1] - 1] < (i[3] - 1) * 5
- self.contents.font.color = text_color(2)
- end
- text = text.to_s
- self.contents.draw_text(x, y, 20, 20,text)
- end
- end
- end
- end
- end
- #==============================================================================
- # ■ Window_Genius_Base
- #------------------------------------------------------------------------------
- # 天赋加点 窗口 背景
- # 应该改为Window_Genius_Back,懒得改了
- #==============================================================================
- class Window_Genius_Base < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize
- super(296,0,344,480)
- self.contents = Bitmap.new(width - 32, height - 32)
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh_db(filename)
- self.contents.clear
- bitmap = Bitmap.new("Graphics/武功系统2/#{filename}")
- cw = bitmap.width
- ch = bitmap.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt( 0, 0, bitmap, src_rect)
- end
- end
- #==============================================================================
- # ■ Window_Genius_Info
- #------------------------------------------------------------------------------
- # 天赋加点 天赋介绍
- #==============================================================================
- class Window_Genius_Info < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize(y, h)
- super(0, y, 296, h)
- self.contents = Bitmap.new(width - 32, height - 32)
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- end
- #--------------------------------------------------------------------------
- # ● 刷新帮助文本
- #--------------------------------------------------------------------------
- def update_info(g)
- self.contents.clear
- if g != nil
- x = 0
- y = 0
- text_a = g[0].to_s
- text_b = text_a.split(/@/)[0]
- self.contents.draw_text(x, y, 255, 32, text_b,1)
- text_c = text_a.split(/@/)[1]
- if g[8] == nil
- text_d = ""
- text_e = ""
- else
- text_d = g[8].split(/@/)[0] != nil ? g[8].split(/@/)[0] : ""
- text_e = g[8].split(/@/)[1] != nil ? g[8].split(/@/)[1] : ""
- end
- k = $Genius_Point_note_1[$scene.actor.id][g]
- if k > 0
- k -= 1
- else
- k = 0
- end
- text_f = g[9][k][3] != "" ? g[9][k][3] : g[9][k][1]
- text_y = text_d.to_s + text_f.to_s + text_e.to_s
- text_x = [""]
- while ((c = text_y.slice!(/./m)) != nil)
- text_x[text_x.length - 1] += c.to_s
- if text_x[text_x.length - 1].size >= 36
- self.contents.draw_text(x, y + 64 + text_x.length * 32, 264 * text_x[text_x.length - 1].size / 36, 32, text_x[text_x.length - 1],0)
- text_x[text_x.length] = ""
- end
- end
- self.contents.draw_text(x, y + 64 + text_x.length * 32, 264 * text_x[text_x.length - 1].size / 36, 32, text_x[text_x.length - 1],0)
- end
- end
- end
- #==============================================================================
- # ■ Window_Genius_Info_Back
- #------------------------------------------------------------------------------
- # 天赋加点 天赋介绍
- #==============================================================================
- class Window_Genius_Info_Back < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize(y, h)
- super(0, y, 296, h)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.contents.clear
- end
- #--------------------------------------------------------------------------
- # ● 刷新角色战斗图
- #--------------------------------------------------------------------------
- def update_actor(a)
- b = RPG::Cache.battler(a.battler_name, a.battler_hue)
- src_rect = Rect.new(0, 0, b.width, b.height)
- self.contents.blt((self.contents.width - b.width)/2, (self.contents.height - b.height)/2, b, src_rect, 100)
- end
- end
- #==============================================================================
- # ■ Window_Actor
- #------------------------------------------------------------------------------
- # 天赋加点左上第二个
- #==============================================================================
- class Window_Actor < Window_Base
- attr_accessor :actor
- attr_accessor :actor_old
- attr_accessor :point_old
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize(h, actor)
- @actor = actor
- super(140,0,156,h)
- self.contents = Bitmap.new(width - 32, height - 32)
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- if @actor_old != @actor or $Genius_Point[@actor.id][0] != @point_old
- @actor_old = @actor
- @point_old = $Genius_Point[@actor.id][0]
- self.contents.clear
- x = 0
- y = 0
- self.contents.draw_text(x+10, y, 120, 30, @actor.name)
- y += 30
- self.contents.draw_text(x+10, y, 140, 30, "剩余天赋")
- y += 30
- text = "点数:" + $Genius_Point[@actor.id][0].to_s + "点"
- self.contents.draw_text(x+10, y, 80, 30, text)
- end
- end
- end
- #==============================================================================
- # ■ Scene_Genius
- #------------------------------------------------------------------------------
- # 天赋加点 画面
- #==============================================================================
- class Scene_Genius
- attr_accessor :list_window
- attr_accessor :content_window
- attr_accessor :actor
- attr_accessor :genius_on_elect
- #--------------------------------------------------------------------------
- # actor_index :角色编号
- #--------------------------------------------------------------------------
- def initialize(actor_index = 0, equip_index = 0)
- # p $Genius_Point[$game_party.actors[actor_index].id]
- @actor_index = actor_index
- @genius_on_elect = nil
- end
- #------------------------------------------------------------
- # 主循环
- #------------------------------------------------------------
- def main
- @actor = $game_party.actors[@actor_index]
- command = self.command_set
- #选择窗口
- @list_window = Window_Command.new(140,command)
- @list_window.active = true
- #信息窗口
- @info_window = Window_Genius_Info.new(@list_window.height, 480 - @list_window.height)
- @info_window.back_opacity = 0
- @info_window_back = Window_Genius_Info_Back.new(@list_window.height, 480 - @list_window.height)
- @info_window_back.update_actor(@actor)
- @info_window_back.z = @info_window.z - 100
- #前景窗口
- @content_window = Window_Genius.new(296,0,344,480)
- @content_window.active = false
- @content_window.cursor_rect.empty
- @content_window.x_index = -1
- @content_window.y_index = -1
- @content_window.refresh
- #@content_window.help_window = @help_window
- #背景窗口
- @content_window_base = Window_Genius_Base.new
- @content_window_base.z = @content_window.z - 100
- @content_window_base.refresh_db($backgenius[@actor.class_id][0])
-
- #角色窗口
- @actor_window = Window_Actor.new(@list_window.height, @actor)
- # 执行过渡(格式,不用管)
- Graphics.transition
- # 主循环(格式,不用管)
- loop do
- # 刷新游戏画面(格式,不用管)
- Graphics.update
- # 刷新键盘按键的情报(格式,不用管)
- Input.update
-
-
- # 刷新内容
- update
-
-
- # 如果画面被切换的话就中断循环(格式,不用管)
- if $scene != self
- break
- end
- end
- # 过渡(格式,不用管)
- Graphics.freeze
- # 释放内存
- @list_window.dispose
- @content_window.dispose
- @content_window_base.dispose
- @actor_window.dispose
- @info_window.dispose
- @info_window_back.dispose
- # @help_window.dispose
- end
- #------------------------------------------
- # 天赋类别选项
- #------------------------------------------
- def command_set
- case @actor.class_id
- when 1
- return ["平衡", "易筋经", "恢复"]
- when 2
- return ["野兽掌握", "射击", "生存"]
- when 3
- return ["奥术", "冰霜", "火焰"]
- when 4
- return ["神圣", "防护", "惩戒"]
- when 5
- return ["戒律", "神圣", "暗影"]
- when 6
- return ["刺杀", "格斗", "敏锐"]
- when 7
- return ["元素战斗", "增强", "恢复"]
- when 8
- return ["痛苦", "恶魔", "毁灭"]
- when 9
- return ["武器", "狂暴", "防护"]
- else
- return ["","",""]
- end
- end
- #---------------
- # 刷新
- #---------------
- def update
- # 光标控制功能
- @list_window.update
- @content_window.update
- @actor_window.refresh
-
- # 指令窗口激活的情况下: 调用 update_list
- if @list_window.active
- update_list
- return
- end
- # 指令窗口激活的情况下: 调用 update_content
- if @content_window.active
- update_content
- return
- end
- end
- #-------------------------------------------
- # 刷新画面 (指令窗口激活的情况下)
- #-------------------------------------------
- def update_list
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- $scene = Scene_Map.new
- return
- end
- if Input.trigger?(Input::R)
- $game_system.se_play($data_system.cursor_se)
- @actor_index += 1
- @actor_index %= $game_party.actors.size
- $scene = Scene_Genius.new(@actor_index)
- return
- end
- if Input.trigger?(Input::L)
- $game_system.se_play($data_system.cursor_se)
- @actor_index += $game_party.actors.size - 1
- @actor_index %= $game_party.actors.size
- $scene = Scene_Genius.new(@actor_index)
- return
- end
- if Input.trigger?(Input::DOWN) or Input.trigger?(Input::UP)
- $game_system.se_play($data_system.cursor_se)
- @actor_genius_class = @list_window.index
- @content_window_base.refresh_db($backgenius[@actor.class_id][@actor_genius_class])
- @content_window.refresh
- return
- end
- # 如果按下C的时候
- if Input.trigger?(Input::C)
- # 播放“嘟”的一声
- $game_system.se_play($data_system.decision_se)
- @list_window.active = false
- @content_window.active = true
- @content_window.x_index = 1
- @content_window.y_index = 1
- # 完毕
- return
- end
- end
- #-------------------------------------------
- # 刷新画面 (天赋窗口激活的情况下)
- #-------------------------------------------
- def update_content
- genius_elect
- @info_window.update_info(@genius_on_elect)
- # 如果按下ESC的时候
- if Input.trigger?(Input::B)
- # 播放“嘟”的一声
- $game_system.se_play($data_system.cancel_se)
- #返回选择窗口
- @list_window.active = true
- @content_window.active = false
- @content_window.x_index = -1
- @content_window.y_index = -1
- # 完毕
- return
- end
-
- # 如果按下C的时候
- if Input.trigger?(Input::C)
- if genius_up?
- #效果应用
- Game_Genius.new(@actor)
- # 播放“嘟”的一声
- $game_system.se_play($data_system.decision_se)
- @info_window.update_info(@genius_on_elect)
- @content_window.refresh
- else
- # 播放“嘟”的一声
- $game_system.se_play($data_system.cancel_se)
- end
- # 完毕
- return
- end
- end
- #-------------------------------------------
- # 天赋增加
- #-------------------------------------------
- def genius_up?
- g = @genius_on_elect
- if g == nil
- return false
- end
- if $Genius_Point_note_1[@actor.id][g] == nil
- $Genius_Point_note_1[@actor.id][g] = 0
- end
- if $Genius_Point[@actor.id][0] < 1
- return false
- end
- if $Genius_Point_note_3[@actor.id][g[1] - 1] < (g[3] - 1) * 5
- return false
- end
- if $Genius_Point_note_1[@actor.id][g] == g[9].size
- return false
- end
- if g[10][0] != nil
- g_r = $Genius_Point_note_1[@actor.id][$talents[@actor.class_id][g[10][0]]]
- if g_r == nil
- return false
- end
- if g_r < g[10][1]
- return false
- end
- end
- $Genius_Point_note_1[@actor.id][g] += 1
- $Genius_Point_note_2[@actor.id][$Genius_Point_note_2[@actor.id].length] = $talents[@actor.class_id].index(g)
- $Genius_Point_note_3[@actor.id][g[1] - 1] += 1
- # p $Genius_Point_note_3[@actor.id][g[1] - 1]
- # p $talents[@actor.class_id].index(g)
- $Genius_Point[@actor.id][0] -= 1
- end
- #-------------------------------------------
- # 光标选中的天赋
- #-------------------------------------------
- def genius_elect
- j = $talents[@actor.class_id]
- s_k = false
- for i in j
- if i != nil
- if i[1] == (@list_window.index + 1)
- x = i[4] == @content_window.x_index
- y = i[3] == @content_window.y_index
- if x and y
- @genius_on_elect = i
- s_k = true
- break
- end
- end
- end
- end
- if !s_k
- @genius_on_elect = nil
- end
- end
- end
- #====================================Part3======================================
- #==============================================================================
- # ■ Game_Battler
- #------------------------------------------------------------------------------
- # 7处修改
- #==============================================================================
- class Game_Battler
- #--------------------------------------------------------------------------
- # ● 获取命中率
- #--------------------------------------------------------------------------
- def hit
- n = 100
- for i in @states
- n *= $data_states[i].hit_rate / 100.0
- end
- #====================修改========================
- n *= $talents_3[self.id][10] / 100
- n += $talents_4[self.id][10]
- #================================================
- return Integer(n)
- end
- #--------------------------------------------------------------------------
- # ● 可以使用特技的判定
- # skill_id : 特技 ID
- #--------------------------------------------------------------------------
- def skill_can_use?(skill_id)
- # SP 不足的情况下不能使用
- #====================修改========================
- sp_cost = $data_skills[skill_id].sp_cost * $talents_5[self.id][skill_id][0] / 100
- sp_cost -= $talents_6[self.id][skill_id][0]
- if sp_cost > self.sp
- return false
- end
- #================================================
- # 战斗不能的情况下不能使用
- if dead?
- return false
- end
- # 沉默状态的情况下、物理特技以外的特技不能使用
- if $data_skills[skill_id].atk_f == 0 and self.restriction == 1
- return false
- end
- # 获取可以使用的时机
- occasion = $data_skills[skill_id].occasion
- # 战斗中的情况下
- if $game_temp.in_battle
- # [平时] 或者是 [战斗中] 可以使用
- return (occasion == 0 or occasion == 1)
- # 不是战斗中的情况下
- else
- # [平时] 或者是 [菜单中] 可以使用
- return (occasion == 0 or occasion == 2)
- end
- end
- #--------------------------------------------------------------------------
- # ● 应用特技效果
- # user : 特技的使用者 (battler)
- # skill : 特技
- #--------------------------------------------------------------------------
- def skill_effect(user, skill)
- #=======================修改==============================
- if user.is_a?(Game_Actor)
- skill_power = skill.power * $talents_5[user.id][skill.id][1] / 100
- skill_power += $talents_6[user.id][skill.id][1]
- skill_hit = skill.hit * $talents_5[user.id][skill.id][2] / 100
- skill_hit += $talents_6[user.id][skill.id][2]
- else
- skill_power = skill.power
- skill_hit = skill.hit
- end
- #=========================================================
- # 清除会心一击标志
- self.critical = false
- # 特技的效果范围是 HP 1 以上的己方、自己的 HP 为 0、
- # 或者特技的效果范围是 HP 0 的己方、自己的 HP 为 1 以上的情况下
- if ((skill.scope == 3 or skill.scope == 4) and self.hp == 0) or
- ((skill.scope == 5 or skill.scope == 6) and self.hp >= 1)
- # 过程结束
- return false
- end
- # 清除有效标志
- effective = false
- # 公共事件 ID 是有效的情况下,设置为有效标志
- effective |= skill.common_event_id > 0
- # 第一命中判定
- #========================修改=============================
- hit = skill_hit
- #=========================================================
- if skill.atk_f > 0
- hit *= user.hit / 100
- end
- hit_result = (rand(100) < hit)
- # 不确定的特技的情况下设置为有效标志
- effective |= hit < 100
- # 命中的情况下
- if hit_result == true
- # 计算威力
- #=====================修改================================
- power = skill_power + user.atk * skill.atk_f / 100
- #=========================================================
- if power > 0
- power -= self.pdef * skill.pdef_f / 200
- power -= self.mdef * skill.mdef_f / 200
- power = [power, 0].max
- end
- # 计算倍率
- rate = 20
- rate += (user.str * skill.str_f / 100)
- rate += (user.dex * skill.dex_f / 100)
- rate += (user.agi * skill.agi_f / 100)
- rate += (user.int * skill.int_f / 100)
- # 计算基本伤害
- self.damage = power * rate / 20
- # 属性修正
- self.damage *= elements_correct(skill.element_set)
- self.damage /= 100
- # 伤害符号正确的情况下
- if self.damage > 0
- # 防御修正
- if self.guarding?
- self.damage /= 2
- end
- end
- # 分散
- if skill.variance > 0 and self.damage.abs > 0
- amp = [self.damage.abs * skill.variance / 100, 1].max
- self.damage += rand(amp+1) + rand(amp+1) - amp
- end
- # 第二命中判定
- eva = 8 * self.agi / user.dex + self.eva
- hit = self.damage < 0 ? 100 : 100 - eva * skill.eva_f / 100
- hit = self.cant_evade? ? 100 : hit
- hit_result = (rand(100) < hit)
- # 不确定的特技的情况下设置为有效标志
- effective |= hit < 100
- end
- # 命中的情况下
- if hit_result == true
- # 威力 0 以外的物理攻击的情况下
- #======================修改===============================
- if skill_power != 0 and skill.atk_f > 0
- #=========================================================
- # 状态冲击解除
- remove_states_shock
- # 设置有效标志
- effective = true
- end
- # HP 的伤害减法运算
- last_hp = self.hp
- self.hp -= self.damage
- effective |= self.hp != last_hp
- # 状态变化
- @state_changed = false
- effective |= states_plus(skill.plus_state_set)
- effective |= states_minus(skill.minus_state_set)
- # 威力为 0 的场合
- #======================修改===============================
- if skill_power == 0
- #=========================================================
- # 伤害设置为空的字串
- self.damage = ""
- # 状态没有变化的情况下
- unless @state_changed
- # 伤害设置为 "Miss"
- self.damage = "Miss"
- end
- end
- # Miss 的情况下
- else
- # 伤害设置为 "Miss"
- self.damage = "Miss"
- end
- # 不在战斗中的情况下
- unless $game_temp.in_battle
- # 伤害设置为 nil
- self.damage = nil
- end
- # 过程结束
- return effective
- end
- end
- #==============================================================================
- # ■ Game_Actor
- #------------------------------------------------------------------------------
- # 6处修改
- #==============================================================================
- class Game_Actor < Game_Battler
- #--------------------------------------------------------------------------
- # ● 设置
- # actor_id : 角色 ID
- #--------------------------------------------------------------------------
- def setup(actor_id)
- actor = $data_actors[actor_id]
- #===============修改=========================================
- Genius_Restart.new(actor)
- $Genius_rs_x[actor.id] = 0
- #===============修改=========================================
- @actor_id = actor_id
- @name = actor.name
- @character_name = actor.character_name
- @character_hue = actor.character_hue
- @battler_name = actor.battler_name
- @battler_hue = actor.battler_hue
- @class_id = actor.class_id
- @weapon_id = actor.weapon_id
- @armor1_id = actor.armor1_id
- @armor2_id = actor.armor2_id
- @armor3_id = actor.armor3_id
- @armor4_id = actor.armor4_id
- @level = actor.initial_level
- #===============修改=========================================
- if @level > 9 and @level <61
- $Genius_Point[self.id][0] = @level - 9
- $Genius_Point[self.id][1] = @level - 9
- elsif @level > 60
- $Genius_Point[self.id][0] = 51
- $Genius_Point[self.id][1] = 51
- else
- $Genius_Point[self.id][0] = 0
- $Genius_Point[self.id][1] = 0
- end
- #============================================================
- @exp_list = Array.new(101)
- make_exp_list
- @exp = @exp_list[@level]
- @skills = []
- @hp = maxhp
- @sp = maxsp
- @states = []
- @states_turn = {}
- @maxhp_plus = 0
- @maxsp_plus = 0
- @str_plus = 0
- @dex_plus = 0
- @agi_plus = 0
- @int_plus = 0
- # 学会特技
- for i in 1..@level
- for j in $data_classes[@class_id].learnings
- if j.level == i
- learn_skill(j.skill_id)
- end
- end
- end
- # 刷新自动状态
- update_auto_state(nil, $data_armors[@armor1_id])
- update_auto_state(nil, $data_armors[@armor2_id])
- update_auto_state(nil, $data_armors[@armor3_id])
- update_auto_state(nil, $data_armors[@armor4_id])
- end
- #==================================修改===========================================
- #--------------------------------------------------------------------------
- # ● 获取 MaxHP
- #--------------------------------------------------------------------------
- def maxhp
- n = [[base_maxhp + @maxhp_plus, 1].max, 9999].min
- for i in @states
- n *= $data_states[i].maxhp_rate / 100.0
- end
- n = [[Integer(n), 1].max, 9999].min
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取基本 MaxHP
- #--------------------------------------------------------------------------
- def base_maxhp
- n = $data_actors[@actor_id].parameters[0, @level]
- n *= $talents_3[self.id][0] / 100
- n += $talents_4[self.id][0]
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取基本 MaxSP
- #--------------------------------------------------------------------------
- def base_maxsp
- n = $data_actors[@actor_id].parameters[1, @level]
- n *= $talents_3[self.id][1] / 100
- n += $talents_4[self.id][1]
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取基本力量
- #--------------------------------------------------------------------------
- def base_str
- n = $data_actors[@actor_id].parameters[2, @level]
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- n += weapon != nil ? weapon.str_plus : 0
- n += armor1 != nil ? armor1.str_plus : 0
- n += armor2 != nil ? armor2.str_plus : 0
- n += armor3 != nil ? armor3.str_plus : 0
- n += armor4 != nil ? armor4.str_plus : 0
- n *= $talents_3[self.id][2] / 100
- n += $talents_4[self.id][2]
- return [[n, 1].max, 999].min
- end
- #--------------------------------------------------------------------------
- # ● 获取基本灵巧
- #--------------------------------------------------------------------------
- def base_dex
- n = $data_actors[@actor_id].parameters[3, @level]
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- n += weapon != nil ? weapon.dex_plus : 0
- n += armor1 != nil ? armor1.dex_plus : 0
- n += armor2 != nil ? armor2.dex_plus : 0
- n += armor3 != nil ? armor3.dex_plus : 0
- n += armor4 != nil ? armor4.dex_plus : 0
- n *= $talents_3[self.id][3] / 100
- n += $talents_4[self.id][3]
- return [[n, 1].max, 999].min
- end
- #--------------------------------------------------------------------------
- # ● 获取基本速度
- #--------------------------------------------------------------------------
- def base_agi
- n = $data_actors[@actor_id].parameters[4, @level]
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- n += weapon != nil ? weapon.agi_plus : 0
- n += armor1 != nil ? armor1.agi_plus : 0
- n += armor2 != nil ? armor2.agi_plus : 0
- n += armor3 != nil ? armor3.agi_plus : 0
- n += armor4 != nil ? armor4.agi_plus : 0
- n *= $talents_3[self.id][4] / 100
- n += $talents_4[self.id][4]
- return [[n, 1].max, 999].min
- end
- #--------------------------------------------------------------------------
- # ● 获取基本魔力
- #--------------------------------------------------------------------------
- def base_int
- n = $data_actors[@actor_id].parameters[5, @level]
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- n += weapon != nil ? weapon.int_plus : 0
- n += armor1 != nil ? armor1.int_plus : 0
- n += armor2 != nil ? armor2.int_plus : 0
- n += armor3 != nil ? armor3.int_plus : 0
- n += armor4 != nil ? armor4.int_plus : 0
- n *= $talents_3[self.id][5] / 100
- n += $talents_4[self.id][5]
- return [[n, 1].max, 999].min
- end
- #--------------------------------------------------------------------------
- # ● 获取基本攻击力
- #--------------------------------------------------------------------------
- def base_atk
- weapon = $data_weapons[@weapon_id]
- atk = weapon != nil ? weapon.atk : 0
- return (atk) * $talents_3[self.id][9] + $talents_4[self.id][9]
- end
- #--------------------------------------------------------------------------
- # ● 获取基本物理防御
- #--------------------------------------------------------------------------
- def base_pdef
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- pdef1 = weapon != nil ? weapon.pdef : 0
- pdef2 = armor1 != nil ? armor1.pdef : 0
- pdef3 = armor2 != nil ? armor2.pdef : 0
- pdef4 = armor3 != nil ? armor3.pdef : 0
- pdef5 = armor4 != nil ? armor4.pdef : 0
- return (pdef1 + pdef2 + pdef3 + pdef4 + pdef5) * $talents_3[self.id][6] / 100 + $talents_4[self.id][6]
- end
- #--------------------------------------------------------------------------
- # ● 获取基本魔法防御
- #--------------------------------------------------------------------------
- def base_mdef
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- mdef1 = weapon != nil ? weapon.mdef : 0
- mdef2 = armor1 != nil ? armor1.mdef : 0
- mdef3 = armor2 != nil ? armor2.mdef : 0
- mdef4 = armor3 != nil ? armor3.mdef : 0
- mdef5 = armor4 != nil ? armor4.mdef : 0
- return (mdef1 + mdef2 + mdef3 + mdef4 + mdef5) * $talents_3[self.id][7] / 100 + $talents_4[self.id][7]
- end
- #--------------------------------------------------------------------------
- # ● 获取基本回避修正
- #--------------------------------------------------------------------------
- def base_eva
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- eva1 = armor1 != nil ? armor1.eva : 0
- eva2 = armor2 != nil ? armor2.eva : 0
- eva3 = armor3 != nil ? armor3.eva : 0
- eva4 = armor4 != nil ? armor4.eva : 0
- return (eva1 + eva2 + eva3 + eva4) * $talents_3[self.id][8] / 100 + $talents_4[self.id][8]
- end
- #===============================================================================
- #--------------------------------------------------------------------------
- # ● 更改 EXP
- # exp : 新的 EXP
- #--------------------------------------------------------------------------
- def exp=(exp)
- @exp = [[exp, 9999999].min, 0].max
- # 升级
- while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
- @level += 1
- #===============修改=========================================
- if @level > 9 and @level <61
- $Genius_Point[self.id][0] += 1
- $Genius_Point[self.id][1] = @level - 9
- end
- #============================================================
- # 学会特技
- for j in $data_classes[@class_id].learnings
- if j.level == @level
- learn_skill(j.skill_id)
- end
- end
- end
- # 降级
- while @exp < @exp_list[@level]
- @level -= 1
- #===============修改=========================================
- $Genius_Point[self.id][1] = @level - 9
- if level > 8 and level <60
- if $Genius_Point[self.id][0] < 1
- i_n = $Genius_Point_note_2[self.id].length - 1
- for i in 0..i_n
- if $Genius_Point_note_2[self.id].length == $Genius_Point[self.id][1]
- break
- end
- j = $Genius_Point_note_2[self.id].length - 1
- g = $Genius_Point_note_2[self.id][j]
- #p j
- #p g
- #p self
- $Genius_Point_note_1[self.id][$talents[self.class_id][g]] -= 1
- $Genius_Point_note_3[self.id][$talents[self.class_id][g][1] - 1] -= 1
- $Genius_Point_note_2[self.id].delete(j)
- end
- Game_Genius.new(self)
- else
- $Genius_Point[self.id][0] -= 1
- end
- end
-
- #============================================================
- end
- # 修正当前的 HP 与 SP 超过最大值
- @hp = [@hp, self.maxhp].min
- @sp = [@sp, self.maxsp].min
- end
- #--------------------------------------------------------------------------
- # ● 更改职业 ID
- # class_id : 新的职业 ID
- #--------------------------------------------------------------------------
- def class_id=(class_id)
- if $data_classes[class_id] != nil
- @class_id = class_id
- #===============修改=========================================
- #初始化天赋
- Genius_Restart.new(self)
- #============================================================
- # 避开无法装备的物品
- unless equippable?($data_weapons[@weapon_id])
- equip(0, 0)
- end
- unless equippable?($data_armors[@armor1_id])
- equip(1, 0)
- end
- unless equippable?($data_armors[@armor2_id])
- equip(2, 0)
- end
- unless equippable?($data_armors[@armor3_id])
- equip(3, 0)
- end
- unless equippable?($data_armors[@armor4_id])
- equip(4, 0)
- end
- end
- end
- end
- #==============================================================================
- # ■ Window_Skill
- #------------------------------------------------------------------------------
- # 1处修改
- #==============================================================================
- class Window_Skill < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 描绘项目
- # index : 项目编号
- #--------------------------------------------------------------------------
- def draw_item(index)
- skill = @data[index]
- if @actor.skill_can_use?(skill.id)
- self.contents.font.color = normal_color
- else
- self.contents.font.color = disabled_color
- end
- x = 4 + index % 2 * (288 + 32)
- y = index / 2 * 32
- rect = Rect.new(x, y, self.width / @column_max - 32, 32)
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
- bitmap = RPG::Cache.icon(skill.icon_name)
- opacity = self.contents.font.color == normal_color ? 255 : 128
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
- self.contents.draw_text(x + 28, y, 204, 32, skill.name, 0)
- #===================修改=========================
- sp_cost = skill.sp_cost * $talents_5[@actor.id][skill.id][0] / 100
- sp_cost -= $talents_6[@actor.id][skill.id][0]
- self.contents.draw_text(x + 232, y, 48, 32, sp_cost.to_s, 2)
- #================================================
- end
- end
- #==============================================================================
- # ■ Scene_Title
- #------------------------------------------------------------------------------
- # 两处修改
- #==============================================================================
- class Scene_Title
- #--------------------------------------------------------------------------
- # ● 命令 : 新游戏
- #--------------------------------------------------------------------------
- def command_new_game
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 停止 BGM
- Audio.bgm_stop
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- #=================================修改=========================================
- #初始化天赋剩余点数
- $Genius_Point = []
- $Genius_rs_x = []
- $talents_3 = {}
- $talents_4 = {}
- $talents_5 = {}
- $talents_6 = {}
- $Genius_Point_note_1 = []
- $Genius_Point_note_2 = []
- $Genius_Point_note_3 = []
- for actor in $data_actors
- $Genius_Point[actor.id] = [0,0]
- $talents_3[actor.id] = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]
- $talents_4[actor.id] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- $talents_5[actor.id] = []
- $talents_6[actor.id] = []
- for i_X in 1..$data_skills.size - 1
- $talents_5[actor.id][i_X] = [100,100,100]
- $talents_6[actor.id][i_X] = [0,0,0]
- end
- $Genius_rs_x[actor.id] = 0
- $Genius_Point_note_1[actor.id] = {}
- $Genius_Point_note_2[actor.id] = {}
- $Genius_Point_note_3[actor.id] = [0,0,0]
- end
-
-
- #==============================================================================
- # 设置初期同伴位置
- $game_party.setup_starting_members
- # 设置初期位置的地图
- $game_map.setup($data_system.start_map_id)
- # 主角向初期位置移动
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- # 刷新主角
- $game_player.refresh
- # 执行地图设置的 BGM 与 BGS 的自动切换
- $game_map.autoplay
- # 刷新地图 (执行并行事件)
- $game_map.update
- # 切换地图画面
- $scene = Scene_Map.new
- end
- #--------------------------------------------------------------------------
- # ● 战斗测试
- #--------------------------------------------------------------------------
- def battle_test
- # 载入数据库 (战斗测试用)
- $data_actors = load_data("Data/BT_Actors.rxdata")
- $data_classes = load_data("Data/BT_Classes.rxdata")
- $data_skills = load_data("Data/BT_Skills.rxdata")
- $data_items = load_data("Data/BT_Items.rxdata")
- $data_weapons = load_data("Data/BT_Weapons.rxdata")
- $data_armors = load_data("Data/BT_Armors.rxdata")
- $data_enemies = load_data("Data/BT_Enemies.rxdata")
- $data_troops = load_data("Data/BT_Troops.rxdata")
- $data_states = load_data("Data/BT_States.rxdata")
- $data_animations = load_data("Data/BT_Animations.rxdata")
- $data_tilesets = load_data("Data/BT_Tilesets.rxdata")
- $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
- $data_system = load_data("Data/BT_System.rxdata")
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- #=================================修改=========================================
- #初始化天赋剩余点数
- $Genius_Point = []
- $Genius_rs_x = []
- $Genius_Point_note_1 = []
- $Genius_Point_note_2 = []
- $Genius_Point_note_3 = []
- for actor in $data_actors
- $Genius_Point[actor.id] = [0,0]
- $Genius_rs_x[actor.id] = 0
- $Genius_Point_note_1[actor.id] = {}
- $Genius_Point_note_2[actor.id] = {}
- $Genius_Point_note_3[actor.id] = [0,0,0]
- end
- #==============================================================================
- # 设置战斗测试用同伴
- $game_party.setup_battle_test_members
- # 设置队伍 ID、可以逃走标志、战斗背景
- $game_temp.battle_troop_id = $data_system.test_troop_id
- $game_temp.battle_can_escape = true
- $game_map.battleback_name = $data_system.battleback_name
- # 演奏战斗开始 BGM
- $game_system.se_play($data_system.battle_start_se)
- # 演奏战斗 BGM
- $game_system.bgm_play($game_system.battle_bgm)
- # 切换到战斗画面
- $scene = Scene_Battle.new
- end
- end
- #==============================================================================
- # ■ Scene_Skill
- #------------------------------------------------------------------------------
- # 两处修改
- #==============================================================================
- class Scene_Skill
- #--------------------------------------------------------------------------
- # ● 刷新画面 (特技窗口被激活的情况下)
- #--------------------------------------------------------------------------
- def update_skill
- # 按下 B 键的情况下
- if Input.trigger?(Input::B)
- # 演奏取消 SE
- $game_system.se_play($data_system.cancel_se)
- # 切换到菜单画面
- $scene = Scene_Menu.new(1)
- return
- end
- # 按下 C 键的情况下
- if Input.trigger?(Input::C)
- # 获取特技窗口现在选择的特技的数据
- @skill = @skill_window.skill
- # 不能使用的情况下
- if @skill == nil or not @actor.skill_can_use?(@skill.id)
- # 演奏冻结 SE
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 效果范围是我方的情况下
- if @skill.scope >= 3
- # 激活目标窗口
- @skill_window.active = false
- @target_window.x = (@skill_window.index + 1) % 2 * 304
- @target_window.visible = true
- @target_window.active = true
- # 设置效果范围 (单体/全体) 的对应光标位置
- if @skill.scope == 4 || @skill.scope == 6
- @target_window.index = -1
- elsif @skill.scope == 7
- @target_window.index = @actor_index - 10
- else
- @target_window.index = 0
- end
- # 效果在我方以外的情况下
- else
- # 公共事件 ID 有效的情况下
- if @skill.common_event_id > 0
- # 预约调用公共事件
- $game_temp.common_event_id = @skill.common_event_id
- # 演奏特技使用时的 SE
- $game_system.se_play(@skill.menu_se)
- #====================修改========================
- # 消耗 SP
- sp_cost = @skill.sp_cost * $talents_5[@actor.id][@skill.id][0] / 100
- sp_cost -= $talents_6[@actor.id][@skill.id][0]
- @actor.sp -= sp_cost
- #================================================
- # 再生成各窗口的内容
- @status_window.refresh
- @skill_window.refresh
- @target_window.refresh
- # 切换到地图画面
- $scene = Scene_Map.new
- return
- end
- end
- return
- end
- # 按下 R 键的情况下
- if Input.trigger?(Input::R)
- # 演奏光标 SE
- $game_system.se_play($data_system.cursor_se)
- # 移至下一位角色
- @actor_index += 1
- @actor_index %= $game_party.actors.size
- # 切换到别的特技画面
- $scene = Scene_Skill.new(@actor_index)
- return
- end
- # 按下 L 键的情况下
- if Input.trigger?(Input::L)
- # 演奏光标 SE
- $game_system.se_play($data_system.cursor_se)
- # 移至上一位角色
- @actor_index += $game_party.actors.size - 1
- @actor_index %= $game_party.actors.size
- # 切换到别的特技画面
- $scene = Scene_Skill.new(@actor_index)
- return
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面 (目标窗口被激活的情况下)
- #--------------------------------------------------------------------------
- def update_target
- # 按下 B 键的情况下
- if Input.trigger?(Input::B)
- # 演奏取消 SE
- $game_system.se_play($data_system.cancel_se)
- # 删除目标窗口
- @skill_window.active = true
- @target_window.visible = false
- @target_window.active = false
- return
- end
- # 按下 C 键的情况下
- if Input.trigger?(Input::C)
- # 因为 SP 不足而无法使用的情况下
- unless @actor.skill_can_use?(@skill.id)
- # 演奏冻结 SE
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- # 目标是全体的情况下
- if @target_window.index == -1
- # 对同伴全体应用特技使用效果
- used = false
- for i in $game_party.actors
- used |= i.skill_effect(@actor, @skill)
- end
- end
- # 目标是使用者的情况下
- if @target_window.index <= -2
- # 对目标角色应用特技的使用效果
- target = $game_party.actors[@target_window.index + 10]
- used = target.skill_effect(@actor, @skill)
- end
- # 目标是单体的情况下
- if @target_window.index >= 0
- # 对目标角色应用特技的使用效果
- target = $game_party.actors[@target_window.index]
- used = target.skill_effect(@actor, @skill)
- end
- # 使用特技的情况下
- if used
- # 演奏特技使用时的 SE
- $game_system.se_play(@skill.menu_se)
- #====================修改========================
- # 消耗 SP
- sp_cost = @skill.sp_cost * $talents_5[@actor.id][@skill.id][0] / 100
- sp_cost -= $talents_6[@actor.id][@skill.id][0]
- @actor.sp -= sp_cost
- #================================================
- # 再生成各窗口内容
- @status_window.refresh
- @skill_window.refresh
- @target_window.refresh
- # 全灭的情况下
- if $game_party.all_dead?
- # 切换到游戏结束画面
- $scene = Scene_Gameover.new
- return
- end
- # 公共事件 ID 有效的情况下
- if @skill.common_event_id > 0
- # 预约调用公共事件
- $game_temp.common_event_id = @skill.common_event_id
- # 切换到地图画面
- $scene = Scene_Map.new
- return
- end
- end
- # 无法使用特技的情况下
- unless used
- # 演奏冻结 SE
- $game_system.se_play($data_system.buzzer_se)
- end
- return
- end
- end
- end
- #==============================================================================
- # ■ Scene_Save
- #------------------------------------------------------------------------------
- # 一处修改
- #==============================================================================
- class Scene_Save < Scene_File
- #--------------------------------------------------------------------------
- # ● 写入存档数据
- # file : 写入用文件对像 (已经打开)
- #--------------------------------------------------------------------------
- def write_save_data(file)
- # 生成描绘存档文件用的角色图形
- characters = []
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- characters.push([actor.character_name, actor.character_hue])
- end
- # 写入描绘存档文件用的角色数据
- Marshal.dump(characters, file)
- # 写入测量游戏时间用画面计数
- Marshal.dump(Graphics.frame_count, file)
- # 增加 1 次存档次数
- $game_system.save_count += 1
- # 保存魔法编号
- # (将编辑器保存的值以随机值替换)
- $game_system.magic_number = $data_system.magic_number
- # 写入各种游戏对像
- Marshal.dump($game_system, file)
- Marshal.dump($game_switches, file)
- Marshal.dump($game_variables, file)
- Marshal.dump($game_self_switches, file)
- Marshal.dump($game_screen, file)
- Marshal.dump($game_actors, file)
- Marshal.dump($game_party, file)
- Marshal.dump($game_troop, file)
- Marshal.dump($game_map, file)
- Marshal.dump($game_player, file)
- #=================================修改=========================================
- Marshal.dump($Genius_Point, file)
- Marshal.dump($Genius_rs_x, file)
- Marshal.dump($talents_3, file)
- Marshal.dump($talents_4, file)
- Marshal.dump($talents_5, file)
- Marshal.dump($talents_6, file)
- #==============================================================================
- end
- end
- #==============================================================================
- # ■ Scene_Load
- #------------------------------------------------------------------------------
- # 一处修改
- #==============================================================================
- class Scene_Load < Scene_File
- #--------------------------------------------------------------------------
- # ● 读取存档数据
- # file : 读取用文件对像 (已经打开)
- #--------------------------------------------------------------------------
- def read_save_data(file)
- # 读取描绘存档文件用的角色数据
- characters = Marshal.load(file)
- # 读取测量游戏时间用画面计数
- Graphics.frame_count = Marshal.load(file)
- # 读取各种游戏对像
- $game_system = Marshal.load(file)
- $game_switches = Marshal.load(file)
- $game_variables = Marshal.load(file)
- $game_self_switches = Marshal.load(file)
- $game_screen = Marshal.load(file)
- $game_actors = Marshal.load(file)
- $game_party = Marshal.load(file)
- $game_troop = Marshal.load(file)
- $game_map = Marshal.load(file)
- $game_player = Marshal.load(file)
- #=================================修改=========================================
- $Genius_Point = Marshal.load(file)
- $Genius_rs_x = Marshal.load(file)
- $talents_3 = Marshal.load(file)
- $talents_4 = Marshal.load(file)
- $talents_5 = Marshal.load(file)
- $talents_6 = Marshal.load(file)
- #==============================================================================
- # 魔法编号与保存时有差异的情况下
- # (加入编辑器的编辑过的数据)
- if $game_system.magic_number != $data_system.magic_number
- # 重新装载地图
- $game_map.setup($game_map.map_id)
- $game_player.center($game_player.x, $game_player.y)
- end
- # 刷新同伴成员
- $game_party.refresh
- end
- end
- #==============================================================================
- # ■ Scene_Battle
- #------------------------------------------------------------------------------
- # 一处修改
- #==============================================================================
- class Scene_Battle
- #--------------------------------------------------------------------------
- # ● 生成特技行动结果
- #--------------------------------------------------------------------------
- def make_skill_action_result
- # 获取特技
- @skill = $data_skills[@active_battler.current_action.skill_id]
- # 如果不是强制行动
- unless @active_battler.current_action.forcing
- # 因为 SP 耗尽而无法使用的情况下
- unless @active_battler.skill_can_use?(@skill.id)
- # 清除强制行动对像的战斗者
- $game_temp.forcing_battler = nil
- # 移至步骤 1
- @phase4_step = 1
- return
- end
- end
- #====================修改========================
- # 消耗 SP
- if
- sp_cost = @skill.sp_cost * $talents_5[@active_battler.id][@skill.id][0] / 100
- sp_cost -= $talents_6[@active_battler.id][@skill.id][0]
- else
-
- end
- @actor.sp -= sp_cost
- #================================================
- # 刷新状态窗口
- @status_window.refresh
- # 在帮助窗口显示特技名
- @help_window.set_text(@skill.name, 1)
- # 设置动画 ID
- @animation1_id = @skill.animation1_id
- @animation2_id = @skill.animation2_id
- # 设置公共事件 ID
- @common_event_id = @skill.common_event_id
- # 设置对像侧战斗者
- set_target_battlers(@skill.scope)
- # 应用特技效果
- for target in @target_battlers
- target.skill_effect(@active_battler, @skill)
- end
- end
- end
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