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Lv1.梦旅人 薄凉看客
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本帖最后由 恋′挂机 于 2014-2-7 19:11 编辑
修正版- Wall = 18 # 嘲讽状态id
- class Scene_Battle
- def make_basic_action_result
- # 攻击的情况下
- if @active_battler.current_action.basic == 0
- # 设置攻击 ID
- @animation1_id = @active_battler.animation1_id
- @animation2_id = @active_battler.animation2_id
- # 行动方的战斗者是敌人的情况下
- if @active_battler.is_a?(Game_Enemy)
- if @active_battler.restriction == 3
- target = $game_troop.random_target_enemy
- elsif @active_battler.restriction == 2
- target = $game_party.random_target_actor
- else
- index = @active_battler.current_action.target_index
- target = $game_party.smooth_target_actor(index)
- end
- a = []
- for i in $game_party.actors
- a << i if i.state? Wall
- end
- a = a[rand(a.size)]
- @target_battlers = [a]
- for target in @target_battlers
- target.attack_effect(@active_battler)
- end
- return
- end
- # 行动方的战斗者是角色的情况下
- if @active_battler.is_a?(Game_Actor)
- if @active_battler.restriction == 3
- target = $game_party.random_target_actor
- elsif @active_battler.restriction == 2
- target = $game_troop.random_target_enemy
- else
- index = @active_battler.current_action.target_index
- target = $game_troop.smooth_target_enemy(index)
- end
- end
- # 设置对像方的战斗者序列
- @target_battlers = [target]
- # 应用通常攻击效果
- for target in @target_battlers
- target.attack_effect(@active_battler)
- end
- return
- end
- # 防御的情况下
- if @active_battler.current_action.basic == 1
- # 帮助窗口显示"防御"
- @help_window.set_text($data_system.words.guard, 1)
- return
- end
- # 逃跑的情况下
- if @active_battler.is_a?(Game_Enemy) and
- @active_battler.current_action.basic == 2
- # 帮助窗口显示"逃跑"
- @help_window.set_text("逃跑", 1)
- # 逃跑
- @active_battler.escape
- return
- end
- # 什么也不做的情况下
- if @active_battler.current_action.basic == 3
- # 清除强制行动对像的战斗者
- $game_temp.forcing_battler = nil
- # 移至步骤 1
- @phase4_step = 1
- return
- end
- end
- end
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