- #------------------------------------------------------------------------------# 
- #  Galv's Message Background 
- #------------------------------------------------------------------------------# 
- #  For: RPGMAKER VX ACE 
- #  Version 1.3 
- #------------------------------------------------------------------------------# 
- #  2013-04-01 - version 1.2 - added option to disable script in battle 
- #  2013-02-10 - version 1.1 - dim and transparent settings work with image now 
- #  2012-12-02 - version 1.0 - release 
- #------------------------------------------------------------------------------# 
- #  This script displays an image file for a message background instead of using 
- #  the windowskin. If you are using Galv's Message Busts put this script ABOVE. 
- # 
- #  This image background will not stretch to fit, that's not it's purpose. 
- #  I encourage you to make your own message background images, the ones in the 
- #  demo are just quick examples! 
- #------------------------------------------------------------------------------# 
- #  INSTRUCTIONS: 
- #  Put in script list below Materials and above Main. 
- # 
- #  Read the instructions 
- #------------------------------------------------------------------------------# 
- #  SCRIPT CALL 
- #------------------------------------------------------------------------------# 
- #   
- #  msgbg("ImageName", y_offset)     # To change message background during game 
- #                                   # "ImageName" is the new file name to use 
- #                                   # y_offset is the new IMAGE_Y for that bg 
- #  EXAMPLE 
- #  msgbg("MsgImage", -98)       
- # 
- #------------------------------------------------------------------------------# 
-   
- ($imported ||= {})["Galvs_Message_Background"] = true 
- module Galv_Msgbg 
-   
- #------------------------------------------------------------------------------# 
- #  SCRIPT SETTINGS 
- #------------------------------------------------------------------------------# 
-   
-   # DEFAULT MESSAGE # 
-   
-   MESSAGE_IMAGE = "MsgImage"   # Name of image in /Graphics/System to use for  
-                                # the message background. 
-   
-   IMAGE_Y = -98                # Y offset of image 
-   
-   DISABLE_SWITCH = 1   # Turn swith ON to disable image background 
-   
-   DISABLE_IN_BATTLE = true  # Disable this script when in battle. 
-   
-   
- #------------------------------------------------------------------------------# 
- #  END SCRIPT SETTINGS 
- #------------------------------------------------------------------------------# 
-   
- end 
-   
-   
- class Window_Message < Window_Base 
-   alias galv_msgbg_window_create_back_bitmap create_back_bitmap 
-   def create_back_bitmap 
-     @bg ||= Sprite.new 
-     if !$game_message.message_bg.nil? 
-       @bg.bitmap = Cache.system($game_message.message_bg) 
-       @current_bg = $game_message.message_bg 
-     end 
-     @bg.z = z - 1 
-     @bg.opacity = 0 
-     galv_msgbg_window_create_back_bitmap 
-   end 
-   
-   alias galv_msgbg_window_dispose dispose 
-   def dispose 
-     galv_msgbg_window_dispose 
-     dispose_msgbg if !@bg.nil? 
-   end 
-   
-   def dispose_msgbg 
-     @bg.dispose 
-     @bg.bitmap.dispose 
-   end 
-   
-   alias galv_msgbg_window_update_back_sprite update_back_sprite 
-   def update_back_sprite 
-     if !$game_switches[Galv_Msgbg::DISABLE_SWITCH] && !$game_temp.msg_off 
-       update_msgbg if openness > 0 
-       @bg.opacity = 0 if openness == 0 
-     else 
-       galv_msgbg_window_update_back_sprite 
-       @bg.opacity = 0 
-     end 
-     @bg.update 
-     @back_sprite.update 
-   end 
-   
-   def update_msgbg 
-     if $game_message.message_bg != @current_bg 
-       if !$game_message.message_bg.nil? 
-         @bg.bitmap = Cache.system($game_message.message_bg) 
-         @current_bg = $game_message.message_bg 
-       end 
-     end 
-     @bg.y = self.y + $game_message.message_bg_y 
-     case @background 
-     when 0; @bg.opacity = openness 
-     when 1; @bg.opacity = openness * 0.5 
-     when 2; @bg.opacity = 0 
-     end 
-     @back_sprite.visible = false 
-     self.opacity = 0 
-   end 
-   
- end # Window_Message < Window_Base 
-   
- class Game_Message 
-   attr_accessor :message_bg 
-   attr_accessor :message_bg_y 
-   
-   alias galv_msgbg_message_initialize initialize 
-   def initialize 
-     galv_msgbg_message_initialize 
-     @message_bg = Galv_Msgbg::MESSAGE_IMAGE 
-     @message_bg_y = Galv_Msgbg::IMAGE_Y 
-   end 
- end # Game_Message 
-   
- class Game_Temp 
-   attr_accessor :msg_off 
- end # Game_Temp 
-   
- class Scene_Battle < Scene_Base 
-   alias galv_msgbg_sb_start start 
-   def start 
-     $game_temp.msg_off = true if Galv_Msgbg::DISABLE_IN_BATTLE 
-     galv_msgbg_sb_start 
-   end 
-   
-   alias galv_msgbg_sb_terminate terminate 
-   def terminate 
-     $game_temp.msg_off = nil 
-     galv_msgbg_sb_terminate 
-   end 
- end # Scene_Battle < Scene_Base 
-   
- class Game_Interpreter 
-   def msgbg(image,y_offset) 
-     $game_message.message_bg = image 
-     $game_message.message_bg_y = y_offset 
-   end 
- end # Game_Interpreter