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发表于 2014-7-8 11:49:44
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david_ng223 发表于 2014-7-8 11:37
首先,你要把你所用的「音樂盒子」腳本發上來. - #==============================================================================
- # +++ MOG - MUSIC BOX (v1.1) +++
- #==============================================================================
- # By Moghunter
- # http://www.atelier-rgss.com/
- #==============================================================================
- # Sistema que permite escutar as músicas tocadas durante o jogo.
- #==============================================================================
- #==============================================================================
- # UTILIZAÇÃO
- #
- # 1 - Crie uma pasta com o nome MUSIC COVER
- # /Graphics/Music_Cover/
- #
- # 2 - Copie os seguintes arquivos contidos na Demo.
- # Layout.png
- # Layout2.png
- #
- #==============================================================================
- # OPCIONAL
- #
- # Para adicionar imagens vinculadas as músicas nomeie as imagens da
- # seguinte forma.
- #
- # FILE_NAME + _B1
- # FILE_NAME + _B2
- #
- # Exemplo (eg)
- #
- # Nome da música
- # Theme5.MP3 (Ogg/mid/etc...)
- #
- # Nome dos arquivos gráficos que ficarão na pasta /Graphics/Music_Cover/
- # Theme5_B1.png
- # Theme5_B2.png
- #
- # NOTA - O Sufixo _B1 é a imagem que terá o efeito scrolling, caso não queira
- # o efeito de deslizar a imagem basta criar apenas um arquivo de
- # imagem e nomea-lo com o sufixo _B2
- #
- #==============================================================================
- # Para chamar o script use o comando abaixo.
- #
- # SceneManager.call(Scene_Music_Box)
- #
- #==============================================================================
- #==============================================================================
- # ● Histórico (Version History)
- #==============================================================================
- # v 1.1 - Melhoria no sistema de dispose.
- #==============================================================================
- module MOG_MUSIC_BOX
- # Posição da janela da lista de músicas.
- MUSIC_LIST_POSITION_TEXT = [0, 200]
- # Posição do layout da lista de músicas.
- MUSIC_LIST_POSITION_LAYOUT = [0, 195]
- # Tempo para ocultar a janela de lista de músicas.
- MUSICLIST_FADE_TIME = 2#(Sec)
- # Definição da velocidade de deslizar a imagem de fundo. [X,Y]
- BACKGROUND_SCROLL_SPEED = [2,0]
- # Ativar a animação do gráfico do personagem. *(Não é obrigatório ser
- # a imagem de um personagem, você pode criar outros efeitos de animações
- # no lugar do personagem.
- CHARACTER_SPRITE = true
- # Velociadade da animação do personagem.
- CHARACTER_ANIMATION_SPEED = 30
- # Posição do personagem
- CHARACTER_POSITION = [300,140]
- # Definição da palavra Completado.
- COMPLETED_WORD = "Completed"
- # Posição do texto de informação.
- INFO_POSITION = [0,373]
- # Incluir músicas contidas no RTP.
- INCLUDE_RTP = true
- # Definição do diretório que foi instalado o RTP.
- # Por padrão o caminho do diretório foi baseado no Windows 7 (64Bits).
- # Outros sistemas operacionais o caminho do diretório é diferente.
- RTP_PATH = "C:/Program Files (x86)/Common Files/"
- # Ativar o comando Music Box no menu principal.
- MENU_COMMAND = true
- # Nome do comando
- MENU_COMMAND_NAME = "Music Box"
- end
- #===============================================================================
- # ■ Game System
- #===============================================================================
- class Game_System
-
- attr_accessor :music_book_list
- #--------------------------------------------------------------------------
- # ● Initialize
- #--------------------------------------------------------------------------
- alias mog_music_book_initialize initialize
- def initialize
- mog_music_book_initialize
- music_book_setup
- end
- #--------------------------------------------------------------------------
- # ● Music Book Setup
- #--------------------------------------------------------------------------
- def music_book_setup
- return if !SceneManager.scene_is?(Scene_Title)
- @music_book_list = []
- @music_book_list.push([$data_system.title_bgm.name,true]) if $data_system.title_bgm.name != ""
- path = "Audio/BGM/"
- make_music_list(path)
- if MOG_MUSIC_BOX::INCLUDE_RTP
- path = MOG_MUSIC_BOX::RTP_PATH
- make_music_list(path)
- end
- end
-
- #--------------------------------------------------------------------------
- # ● Make_Music_List
- #--------------------------------------------------------------------------
- def make_music_list(path)
- return if !File.directory?(path)
- list = Dir.entries(path)
- for i in 2...list.size
- file_name = File.basename(list.to_s, ".*")
- @music_book_list.push([file_name,false]) unless repeated_song?(file_name)
- end
- end
-
- #--------------------------------------------------------------------------
- # ● Repeated Song?
- #--------------------------------------------------------------------------
- def repeated_song?(file_name)
- for i in 0...@music_book_list.size
- return true if @music_book_list.include?(file_name)
- end
- return false
- end
-
- end
- #===============================================================================
- # ■ RPG AudioFile
- #===============================================================================
- class RPG::BGM < RPG::AudioFile
-
- #--------------------------------------------------------------------------
- # ● Play
- #--------------------------------------------------------------------------
- alias mog_music_book_play play
- def play(pos = 0)
- mog_music_book_play(pos)
- check_music_book
- end
-
- #--------------------------------------------------------------------------
- # ● Check Music Book
- #--------------------------------------------------------------------------
- def check_music_book
- return if $game_system.music_book_list == nil
- return if @name.empty?
- for i in 0...$game_system.music_book_list.size
- if $game_system.music_book_list[0] == @name
- $game_system.music_book_list[1] = true
- break
- end
- end
- end
-
- end
-
- #===============================================================================
- # ■ RPG Cache
- #===============================================================================
- module Cache
-
- #--------------------------------------------------------------------------
- # ● Music Cover
- #--------------------------------------------------------------------------
- def self.music_cover(filename)
- load_bitmap("Graphics/Music_Cover/", filename)
- end
-
- end
- #===============================================================================
- # ■ RPG_FileTest
- #===============================================================================
- module RPG_FileTest
-
- #--------------------------------------------------------------------------
- # ● RPG_FileTest.music_cover_exist?
- #--------------------------------------------------------------------------
- def RPG_FileTest.music_cover_exist?(filename)
- return Cache.music_cover(filename) rescue return false
- end
-
- end
- #==============================================================================
- # ■ Window_Picture
- #==============================================================================
- class Window_Music_List < Window_Selectable
-
- #------------------------------------------------------------------------------
- # ● Initialize
- #------------------------------------------------------------------------------
- def initialize
- super(0, 0, 544, 160)
- self.opacity = 0
- @Index = -1
- @item_max = $game_system.music_book_list.size
- refresh
- select(0)
- activate
- end
- #------------------------------------------------------------------------------
- # ● Refresh
- #------------------------------------------------------------------------------
- def refresh
- if self.contents != nil
- self.contents.dispose
- self.contents = nil
- end
- if @item_max > 0
- self.contents = Bitmap.new(width - 32, 24 * @item_max)
- for i in 0...@item_max
- draw_item(i)
- end
- return
- end
- self.contents = Bitmap.new(width - 32, 24)
- self.contents.draw_text(x,y,440,32,"No Data",0)
- end
-
- #------------------------------------------------------------------------------
- # ● draw_item
- #------------------------------------------------------------------------------
- def draw_item(index)
- x = 0
- y = 24 * index
- if $game_system.music_book_list[index][1]
- change_color(normal_color,true)
- music = "N" + sprintf("%02d", index + 1).to_s + " - "+ $game_system.music_book_list[index][0].to_s
- else
- change_color(normal_color,false)
- music = "N" + sprintf("%02d", index + 1).to_s + " - Not Available"
- end
- self.contents.draw_text(x,y,440,32,music,0)
- end
-
- #------------------------------------------------------------------------------
- # ● Col Max
- #------------------------------------------------------------------------------
- def col_max
- return 1
- end
-
- #------------------------------------------------------------------------------
- # ● Item Max
- #------------------------------------------------------------------------------
- def item_max
- return @item_max == nil ? 0 : @item_max
- end
-
- end
- #===============================================================================
- # ■ Scene Music Box
- #===============================================================================
- class Scene_Music_Box
- include MOG_MUSIC_BOX
- #--------------------------------------------------------------------------
- # ● Main
- #--------------------------------------------------------------------------
- def main
- execute_dispose
- create_music_list
- create_layout
- create_sprite_now_playing
- create_character
- execute_loop
- execute_dispose
- end
- #--------------------------------------------------------------------------
- # ● Execute Loop
- #--------------------------------------------------------------------------
- def execute_loop
- Graphics.transition
- loop do
- Graphics.update
- Input.update
- update
- break if SceneManager.scene != self
- end
- end
-
- #--------------------------------------------------------------------------
- # ● Create Layout
- #--------------------------------------------------------------------------
- def create_layout
- @background = Plane.new
- @background.z = 1
- @background2 = Sprite.new
- @background2.z = 2
- @layout = Sprite.new
- @layout.bitmap = Cache.music_cover("Layout")
- @layout.z = 90
- @old_index = -1
- end
-
- #--------------------------------------------------------------------------
- # ● create Sprite now Playing
- #--------------------------------------------------------------------------
- def create_sprite_now_playing
- @now_playing = Plane.new
- @now_playing.bitmap = Bitmap.new(544,416)
- @now_playing.z = 100
- check_completion
- make_now_playing(true)
- end
- #--------------------------------------------------------------------------
- # ● Check Completion
- #--------------------------------------------------------------------------
- def check_completion
- comp = 0
- for i in 0...$game_system.music_book_list.size
- comp += 1 if $game_system.music_book_list[1]
- end
- if $game_system.music_book_list.size > 0
- @completed = "( " + COMPLETED_WORD + " " + (comp.to_f / $game_system.music_book_list.size * 100).truncate.to_s + "% )"
- else
- @completed = "( " + COMPLETED_WORD + " )"
- end
- end
-
- #--------------------------------------------------------------------------
- # ● Create_Character
- #--------------------------------------------------------------------------
- def create_character
- return if !CHARACTER_SPRITE
- @character_index = 0
- @character_animation_speed = 0
- @character = Sprite.new
- @character.z = 80
- @character_image = Cache.music_cover("Character")
- @character_frame_max = @character_image.width / @character_image.height
- @character_width = @character_image.width / @character_frame_max
- @character.bitmap = Bitmap.new(@character_width,@character_image.height)
- @character.x = CHARACTER_POSITION[0]
- @character.y = CHARACTER_POSITION[1]
- make_character_bitmap
- end
-
- #--------------------------------------------------------------------------
- # ● Make Now Playing
- #--------------------------------------------------------------------------
- def make_now_playing(init = false)
- @now_playing.bitmap.clear
- @now_playing.bitmap.font.size = 20
- @now_playing.bitmap.font.bold = true
- text = song_name + " " + @completed
- text = @completed if init
- @now_playing.bitmap.draw_text(INFO_POSITION[0],INFO_POSITION[1], 544, 32, text.to_s,1)
- @now_playing.opacity = 0
- end
- #--------------------------------------------------------------------------
- # ● Make Background
- #--------------------------------------------------------------------------
- def make_background
- if @background.bitmap != nil
- @background.bitmap.dispose
- @background.bitmap = nil
- end
- if RPG_FileTest.music_cover_exist?(song_name + "_B1")
- @background.bitmap = Cache.music_cover(song_name + "_B1")
- else
- @background.bitmap = Cache.music_cover("")
- end
- @background.opacity = 0
- if @background2.bitmap != nil
- @background2.bitmap.dispose
- @background2.bitmap = nil
- end
- if RPG_FileTest.music_cover_exist?(song_name + "_B2")
- @background2.bitmap = Cache.music_cover(song_name + "_B2")
- else
- @background2.bitmap = Cache.music_cover("")
- end
- @background2.opacity = 0
- end
- #--------------------------------------------------------------------------
- # ● Song Name
- #--------------------------------------------------------------------------
- def song_name
- if $game_system.music_book_list.size == 0
- return ""
- end
- return $game_system.music_book_list[@music_list_window.index][0].to_s
- end
- #--------------------------------------------------------------------------
- # ● Create_Music_List
- #--------------------------------------------------------------------------
- def create_music_list
- [url=home.php?mod=space&uid=76426]@stop[/url] = true
- @layout2 = Sprite.new
- @layout2.bitmap = Cache.music_cover("Layout2")
- @layout_org_position = [MUSIC_LIST_POSITION_LAYOUT[0],MUSIC_LIST_POSITION_LAYOUT[1]]
- @layout2.y = @layout_org_position[1]
- @layout2.z = 90
- @music_list_window = Window_Music_List.new
- @music_list_window.z = 100
- @music_list_window_org = [MUSIC_LIST_POSITION_TEXT[0],MUSIC_LIST_POSITION_TEXT[1]]
- @music_list_window.y = @music_list_window_org[1]
- @music_index = @music_list_window.index
- @fade_max = 60 + 60 * MUSICLIST_FADE_TIME
- @fade_time = @fade_max
- @music_list_window.x = -544
- @music_list_window.contents_opacity = 0
- @layout2.x = -544
- @layout2.opacity = 0
- end
-
- #--------------------------------------------------------------------------
- # ● Initialize
- #--------------------------------------------------------------------------
- def initialize
- BattleManager.save_bgm_and_bgs
- RPG::BGM.fade(2 * 1000)
- RPG::BGS.fade(2 * 1000)
- @w_visible = true
- end
-
-
- #--------------------------------------------------------------------------
- # ● Execute Dispose
- #--------------------------------------------------------------------------
- def execute_dispose
- return if @layout == nil
- Graphics.freeze
- @music_list_window.dispose
- if @background.bitmap != nil
- @background.bitmap.dispose
- end
- @background.dispose
- if @background2.bitmap != nil
- @background2.bitmap.dispose
- end
- @background2.dispose
- @layout.bitmap.dispose
- @layout.dispose
- @layout = nil
- @layout2.bitmap.dispose
- @layout2.dispose
- @now_playing.bitmap.dispose
- @now_playing.dispose
- if CHARACTER_SPRITE
- @character.bitmap.dispose
- @character.dispose
- @character_image.dispose
- end
- RPG::BGM.stop
- BattleManager.replay_bgm_and_bgs
- end
-
- #--------------------------------------------------------------------------
- # ● Hide_Layout
- #--------------------------------------------------------------------------
- def hide_layout
- Sound.play_ok
- @w_visible = @w_visible == true ? false : true
- @fade_time = @w_visible ? @fade_max : 0
- @layout.visible = @w_visible
- if CHARACTER_SPRITE
- @character.visible = @w_visible
- end
- end
-
- #--------------------------------------------------------------------------
- # ● Update
- #--------------------------------------------------------------------------
- def update
- update_commands
- update_animation
- end
- #--------------------------------------------------------------------------
- # ● Update Animation
- #--------------------------------------------------------------------------
- def update_animation
- @now_playing.opacity += 2
- @now_playing.ox += 1
- update_list_fade
- update_character_animation
- update_background_animation
- end
- #--------------------------------------------------------------------------
- # ● Update Background Animation
- #--------------------------------------------------------------------------
- def update_background_animation
- @background.opacity += 1
- @background2.opacity += 1
- @background.ox += BACKGROUND_SCROLL_SPEED[0]
- @background.oy += BACKGROUND_SCROLL_SPEED[1]
- end
-
- #--------------------------------------------------------------------------
- # ● Update Character Animation
- #--------------------------------------------------------------------------
- def update_character_animation
- return if !CHARACTER_SPRITE or @stop
- @character_animation_speed += 1
- if @character_animation_speed > CHARACTER_ANIMATION_SPEED
- @character_animation_speed = 0
- @character_index += 1
- @character_index = 0 if @character_index >= @character_frame_max
- make_character_bitmap
- end
- end
- #--------------------------------------------------------------------------
- # ● Make Character_bitmap
- #--------------------------------------------------------------------------
- def make_character_bitmap
- @character.bitmap.clear
- src_rect_back = Rect.new(@character_width * @character_index, 0,@character_width,@character_image.height)
- @character.bitmap.blt(0,0, @character_image, src_rect_back)
- end
- #--------------------------------------------------------------------------
- # ● Update List Fade
- #--------------------------------------------------------------------------
- def update_list_fade
- @fade_time = @fade_max if moved?
- slide_speed = 5
- fade_speed = 3
- if @fade_time > 0
- @fade_time -= 1
- @layout2.opacity += fade_speed * 2
- @music_list_window.contents_opacity += fade_speed * 2
- if @music_list_window.x < @music_list_window_org[0]
- @music_list_window.x += slide_speed * 2
- @layout2.x += slide_speed * 2
- if @music_list_window.x >= @music_list_window_org[0]
- @music_list_window.x = @music_list_window_org[0]
- @layout2.x = @layout_org_position[0]
- end
- end
- else
- @music_list_window.x -= slide_speed
- @music_list_window.contents_opacity -= fade_speed
- @layout2.x -= slide_speed
- @layout2.opacity -= fade_speed
- if @music_list_window.x < -544
- @music_list_window.x = -544
- @music_list_window.contents_opacity = 0
- @layout2.x = -544
- @layout2.opacity = 0
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● Moved?
- #--------------------------------------------------------------------------
- def moved?
- return true if Input.trigger?(:C)
- return true if Input.trigger?(:B)
- return true if Input.trigger?(:X)
- return true if Input.trigger?(:R)
- return true if Input.trigger?(:L)
- return true if Input.press?(Input.dir4)
- return false
- end
-
- #--------------------------------------------------------------------------
- # ● Update Commands
- #--------------------------------------------------------------------------
- def update_commands
- @music_list_window.update
- if Input.trigger?(:B)
- return_to_scene
- elsif Input.trigger?(:C)
- play_song
- elsif Input.trigger?(:X)
- stop_song
- elsif Input.trigger?(:Y)
- hide_layout
- end
- end
-
- #--------------------------------------------------------------------------
- # ● Return to Scene
- #--------------------------------------------------------------------------
- def return_to_scene
- return if @fade_time == 0 and @layout2.opacity == 0
- Sound.play_cancel
- SceneManager.return
- end
-
- #--------------------------------------------------------------------------
- # ● index_changed?
- #--------------------------------------------------------------------------
- def index_changed?
- if @old_index != @music_list_window.index
- @old_index = @music_list_window.index
- return true
- end
- return false
- end
-
- #--------------------------------------------------------------------------
- # ● Play Song
- #--------------------------------------------------------------------------
- def play_song
- return if $game_system.music_book_list.size == 0
- return if @fade_time == 0 and @layout2.opacity == 0
- if $game_system.music_book_list[@music_list_window.index][1]
- if index_changed? or @stop
- Sound.play_ok
- @stop = false
- Audio.bgm_play("Audio/BGM/" + song_name, 100, 100) rescue nil
- make_background
- make_now_playing
- end
- else
- Sound.play_buzzer
- end
- end
-
- #--------------------------------------------------------------------------
- # ● Stop Song
- #--------------------------------------------------------------------------
- def stop_song
- Sound.play_ok
- @stop = true
- RPG::BGM.fade(3 * 1000)
- make_now_playing(true)
- end
- end
- if MOG_MUSIC_BOX::MENU_COMMAND
- #==============================================================================
- # ■ Window Menu Command
- #==============================================================================
- class Window_MenuCommand < Window_Command
-
- #------------------------------------------------------------------------------
- # ● Add Main Commands
- #------------------------------------------------------------------------------
- alias mog_musicbox_add_main_commands add_main_commands
- def add_main_commands
- mog_musicbox_add_main_commands
- add_command(MOG_MUSIC_BOX::MENU_COMMAND_NAME, :musicbox, main_commands_enabled)
- end
- end
- #==============================================================================
- # ■ Scene Menu
- #==============================================================================
- class Scene_Menu < Scene_MenuBase
-
- #------------------------------------------------------------------------------
- # ● Create Command Windows
- #------------------------------------------------------------------------------
- alias mog_musicbox_create_command_window create_command_window
- def create_command_window
- mog_musicbox_create_command_window
- @command_window.set_handler(:musicbox, method(:Music_Box))
- end
-
- #------------------------------------------------------------------------------
- # ● Music Box
- #------------------------------------------------------------------------------
- def Music_Box
- SceneManager.call(Scene_Music_Box)
- end
- end
- end
- $mog_rgss3_music_box = true
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