赞 | 0 |
VIP | 130 |
好人卡 | 11 |
积分 | 4 |
经验 | 42041 |
最后登录 | 2023-6-3 |
在线时间 | 2024 小时 |
Lv2.观梦者
- 梦石
- 0
- 星屑
- 400
- 在线时间
- 2024 小时
- 注册时间
- 2011-7-20
- 帖子
- 488
|
您可以用素材提取器试一下。
1、在工程中选菜单中的“游戏(快捷键alt+g)”> “选择RTP(S)”,将3个都设置为“无”,保存工程。
2、使用脚本提取器(http://rpg.blue/web/shownews.asp?id=369),所有素材放置完毕。如果只是给自己的亲友玩,也可以直接从RMXP安装文件夹下把所有素材考到自己文件夹(体积20M)。如果对自己比较有自信,也可手动来选择用过的素材,这样游戏体积应该是最小的。
3、将C:\WINDOWS\SYSTEM32 的RGSS102J.dll 考到游戏目录下
#============================================================================
# 本脚本来自www.66rpg.com,转载请保留此信息,使用……只能用一次
# 核心作者:RoyRoy
# 使用方法:
# 1、首先输入RMXP的标准素材库地址,下面给出的是默认地址
# 2、运行脚本就OK了。
# ★★特别声明!!运用此脚本会删掉你给的路径的素材库★★请自己备份好★★★★
#============================================================================
RMXP = "F:/RPG Maker XP/RGSS/Standard/" # 素材库地址
module DumpRgss
def self.dump
@rgss_list = []
@rgss_dir = {
'BGM' => 'Audio/BGM',
'BGS' => 'Audio/BGS',
'ME' => 'Audio/ME',
'SE' => 'Audio/SE',
'Animations' => 'Graphics/Animations',
'Autotiles' => 'Graphics/Autotiles',
'Battlebacks' => 'Graphics/Battlebacks',
'Battlers' => 'Graphics/Battlers',
'Characters' => 'Graphics/Characters',
'Fogs' => 'Graphics/Fogs',
'Gameovers' => 'Graphics/Gameovers',
'Icons' => 'Graphics/Icons',
'Panoramas' => 'Graphics/Panoramas',
'Pictures' => 'Graphics/Pictures',
'Tilesets' => 'Graphics/Tilesets',
'Titles' => 'Graphics/Titles',
'Transitions' => 'Graphics/Transitions',
'Windowskins' => 'Graphics/Windowskins'
}
base_data = ['Actors', 'Animations', 'Armors', 'Enemies', 'Items',
'Skills', 'Tilesets', 'Weapons']
rgss_data = {
'menu_se' => 'SE',
'animation_name' => 'Animations',
'battler_name' => 'Battlers',
'battleback_name' => 'Battlebacks',
'character_name' => 'Characters',
'fog_name' => 'Fogs',
'icon_name' => 'Icons',
'panorama_name' => 'Panoramas',
'tileset_name' => 'Tilesets'
}
for fnbase in base_data
rxdata = self.open_file(fnbase)
for data in rxdata
for data_key in rgss_data.keys
begin
data_value = eval('data.' + data_key)
self.push_to_list(rgss_data[data_key], data_value)
rescue
end # begin
end # for data_key
# Animations.rxdata
if fnbase == 'Animations'
begin
for timing in data.timings
self.push_to_list('SE', timing.se)
end # for timing
rescue
end # begin
elsif fnbase == 'Tilesets'
begin
for autotile_name in data.autotile_names
self.push_to_list('Autotiles', autotile_name)
end # for timing
rescue
end # begin
end
end # for data
end # for fnbase
# System.rxdata
rgss_data = {
'battleback_name' => 'Battlebacks',
'battler_name' => 'Battlers',
'windowskin_name' => 'Windowskins',
'gameover_name' => 'Gameovers',
'title_name' => 'Titles',
'battle_transition' => 'Transitions',
'title_bgm' => 'BGM',
'battle_bgm' => 'BGM',
'battle_end_me' => 'ME',
'gameover_me' => 'ME',
'cursor_se' => 'SE',
'decision_se' => 'SE',
'cancel_se' => 'SE',
'buzzer_se' => 'SE',
'equip_se' => 'SE',
'shop_se' => 'SE',
'save_se' => 'SE',
'load_se' => 'SE',
'battle_start_se' => 'SE',
'escape_se' => 'SE',
'actor_collapse_se' => 'SE',
'enemy_collapse_se' => 'SE'
}
rxdata = self.open_file('System')
for data_key in rgss_data.keys
begin
data_value = eval('rxdata.' + data_key)
self.push_to_list(rgss_data[data_key], data_value)
rescue
end # begin
end # for data_key
# CommonEvents.rxdata
rxdata = self.open_file('CommonEvents')
for data in rxdata
begin
self.dump_event_list(data.list)
rescue
end # begin
end
# Troops (events) data
rxdata = self.open_file('Troops')
for data in rxdata
begin
for page in data.pages
self.dump_event_list(page.list)
end # begin
rescue
end
end
# Map (events) data
fldata = 'Data/MapInfos.rxdata'
mapinfos = load_data(fldata)
for mapinfo in mapinfos
rxdata = self.open_file(sprintf('Map%03d', mapinfo[0]))
begin
self.push_to_list('BGM', rxdata.bgm)
self.push_to_list('BGS', rxdata.bgs)
rescue
end # begin
# Events
for event in rxdata.events.values
for page in event.pages
begin
self.push_to_list('Characters', page.graphic.character_name)
self.dump_custom_move_list(page.move_route.list)
self.dump_event_list(page.list)
rescue
end # begin
end
end
end
# Save
@rgss_list.shift
f = open('./dump_rgss.txt', 'w')
begin
for rgss in @rgss_list
printf(f, '%s%s', rgss, "\n")
end
ensure
f.close
end
p 'dump end'
end
def self.open_file(fndata)
fldata = sprintf('Data/%s.rxdata', fndata)
@rgss_list.push('')
@rgss_list.push(sprintf('[%s]', fldata))
return load_data(fldata)
end
def self.push_to_list(dir_key, value)
# Audio/SE
if value.is_a?(RPG::AudioFile)
value = value.name
end
if value != ''
flrgss = sprintf('%s/%s', @rgss_dir[dir_key], value)
if File.exist?(RMXP+flrgss+".jpg")
File.rename(RMXP+flrgss+".jpg",flrgss+".jpg")
end
if File.exist?(RMXP+flrgss+".bmp")
File.rename(RMXP+flrgss+".bmp",flrgss+".bmp")
end
if File.exist?(RMXP+flrgss+".png")
File.rename(RMXP+flrgss+".png",flrgss+".png")
end
if File.exist?(RMXP+flrgss+".wav")
File.rename(RMXP+flrgss+".wav",flrgss+".wav")
end
if File.exist?(RMXP+flrgss+".mp3")
File.rename(RMXP+flrgss+".mp3",flrgss+".mp3")
end
if File.exist?(RMXP+flrgss+".mid")
File.rename(RMXP+flrgss+".mid",flrgss+".mid")
end
if File.exist?(RMXP+flrgss+".wma")
File.rename(RMXP+flrgss+".wma",flrgss+".wma")
end
if File.exist?(RMXP+flrgss+".ogg")
File.rename(RMXP+flrgss+".ogg",flrgss+".ogg")
end
#if @rgss_list.include?(flrgss)
#flrgss = sprintf('>%s', flrgss)
#end
@rgss_list.push(flrgss)
end
end
def self.dump_event_list(event_commands)
for event_command in event_commands
self.dump_event(event_command)
end
end
def self.dump_event(event_command)
parameters = event_command.parameters
case event_command.code
when 131
self.push_to_list('Windowskins', parameters[0])
when 132
self.push_to_list('BGM', parameters[0])
when 133
self.push_to_list('ME', parameters[0])
when 204
case parameters[0]
when 0
self.push_to_list('Panoramas', parameters[1])
when 1
self.push_to_list('Fogs', parameters[1])
when 2
self.push_to_list('Battlebacks', parameters[1])
end
when 209
dump_custom_move_list(parameters[1].list)
when 222
self.push_to_list('Transitions', parameters[0])
when 231
self.push_to_list('Pictures', parameters[1])
when 241
self.push_to_list('BGM', parameters[0])
when 245
self.push_to_list('BGS', parameters[0])
when 249
self.push_to_list('ME', parameters[0])
when 250
self.push_to_list('SE', parameters[0])
when 322
self.push_to_list('Characters', parameters[1])
self.push_to_list('Battlers', parameters[3])
end
end
def self.dump_custom_move_list(move_commands)
for move_command in move_commands
self.dump_custom_move(move_command)
end
end
def self.dump_custom_move(move_command)
parameters = move_command.parameters
case move_command.code
when 41
self.push_to_list('Characters', parameters[0])
when 44
self.push_to_list('SE', parameters[0])
end
end
end
DumpRgss.dump
您用一下试试吧!也别忘了给自己的文件备份,失败了也会麻烦的。 |
|