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本帖最后由 张咚咚 于 2022-12-16 15:43 编辑
以下为写的一些从RGD工程完美适配到RGU不报错的脚本。注:按需引用。
使用方法:将脚本插到脚本列表最上方。
- #==============================================================================
- # ■ 使用前置:该脚本是为了让使用RGD引擎的工程尽可能的兼容到RGU引擎上。
- # 查看注释说明并根据需要引用即可。
- # 因RGU搭载的ruby暂不支持DL模块, 如[原版/RGD]工程中使用到DL模块,
- # 则需要手动配合RGU的Fiddle等自行进行修改。
- #==============================================================================
- #==============================================================================
- # ■ Win32API
- #------------------------------------------------------------------------------
- # RGU 调用Win32API 返回的是 Fiddle::Pointer 对象,此脚本作用是将对象转换为字符串/整数。
- #==============================================================================
- class Win32API
- alias :qqeat_rgd_win32api_initialize :initialize unless $@
- def initialize(*args)
- @ret = args[3]
- qqeat_rgd_win32api_initialize(*args)
- end
- alias :qqeat_rgd_win32api_call :call unless $@
- def call(*args)
- res = qqeat_rgd_win32api_call(*args)
- return nil if ['', nil, 'v', 'V'].include?(@ret)
- return res.to_i if ['i', 'I', 'l', 'L'].include?(@ret)
- res.to_s
- end
- # 其他调用方式
- def Call(*args); call(*args); end
- def [](*args); call(*args); end
- end
- #==============================================================================
- # ■ Mouse
- #==============================================================================
- class << Mouse
- #--------------------------------------------------------------------------
- # ● 取滚轮位置, RGD 中向上/下滚动是返回 120/-120, 然后会在下一次Mouse.update后清除
- # RGU则是向上滑滚轮值-1, 向下滑滚轮值+1, 此脚本作用是适配。
- #--------------------------------------------------------------------------
- alias :qqeat_rgd_mouse_scroll :scroll unless $@
- @@save_scroll_value = 0; @@save_scroll_frames = {}
- def scroll
- v = qqeat_rgd_mouse_scroll
- f = Graphics.frame_count
- if sv = @@save_scroll_frames[f]
- return sv
- end
- @@save_scroll_frames.clear
- bv = @@save_scroll_value
- @@save_scroll_value = v
- @@save_scroll_frames[f] = v > bv ? 120 : (v < bv ? -120 : 0)
- end
- #--------------------------------------------------------------------------
- # ● RGU 暂时还未实现clip方法, 声明一个空方法防止报错
- #--------------------------------------------------------------------------
- def clip(*args)
- end
- end
- #==============================================================================
- # ■ Graphics
- #==============================================================================
- class << Graphics
- #--------------------------------------------------------------------------
- # ● 获取全屏
- #--------------------------------------------------------------------------
- def is_fullscreen?
- self.fullscreen
- end
- #--------------------------------------------------------------------------
- # ● 切换全屏
- #--------------------------------------------------------------------------
- def toggle_fullscreen
- self.fullscreen = !self.fullscreen
- end
- end
- #==============================================================================
- # ■ Input
- #==============================================================================
- class << Input
- alias :qqeat_rgd_input_recent_triggered :recent_triggered unless $@
- alias :qqeat_rgd_input_recent_pressed :recent_pressed unless $@
- alias :qqeat_rgd_input_get_key_name :get_key_name unless $@
- alias :qqeat_rgd_input_trigger? :trigger? unless $@
- alias :qqeat_rgd_input_press? :press? unless $@
- alias :qqeat_rgd_input_press_key? :press_key? unless $@
- alias :qqeat_rgd_input_trigger_key? :trigger_key? unless $@
- alias :qqeat_rgd_input_repeat_key? :repeat_key? unless $@
- #--------------------------------------------------------------------------
- # ● 获取RGD对应的键位
- #--------------------------------------------------------------------------
- RGD_KEYS = {
- 39 => 0x30, # 0
- 30 => 0x31, # 1
- 31 => 0x32, # 2
- 32 => 0x33, # 3
- 33 => 0x34, # 4
- 34 => 0x35, # 5
- 35 => 0x36, # 6
- 36 => 0x37, # 7
- 37 => 0x38, # 8
- 38 => 0x39, # 9
- 40 => 0x0D, # RETURN/ENTER
- 41 => 0x1B, # ESCAPE
- 42 => 0x08, # BACKSPACE
- 43 => 0x09, # TAB
- 44 => 0x20, # SPACE
- 45 => 0xBD, # -
- 46 => 0xBB, # =
- 57 => 0x14, # CAPSLOCK
- 58 => 0x70, # F1
- 59 => 0x71, # F2
- 60 => 0x72, # F3
- 61 => 0x73, # F4
- 62 => 0x74, # F5
- 63 => 0x75, # F6
- 64 => 0x76, # F7
- 65 => 0x77, # F8
- 66 => 0x78, # F9
- 67 => 0x79, # F10
- 68 => 0x7A, # F11
- 69 => 0x7B, # F12
- 70 => 0x2C, # SNAPSHOT/PRINTSCREEN
- 71 => 0x91, # SCROLL/SCROLLLOCK
- 72 => 0x13, # PAUSE
- 73 => 0x2D, # INSERT
- 74 => 0x24, # HOME
- 75 => 0x21, # PAGEUP
- 76 => 0x2E, # DELETE
- 77 => 0x23, # END
- 78 => 0x22, # PAGEDOWN
- 79 => 0x27, # RIGHT
- 80 => 0x25, # LEFT
- 81 => 0x28, # DOWN
- 82 => 0x26, # UP
- 83 => 0x90, # NUMLOCK
- 84 => 0x6F, # Numeric keypad /
- 85 => 0x6A, # Numeric keypad *
- 86 => 0xBD, # Numeric keypad -
- 87 => 0xBB, # Numeric keypad +
- 88 => 0x0D, # Numeric keypad ENTER
- 89 => 0x61, # Numeric keypad 1
- 90 => 0x62, # Numeric keypad 2
- 91 => 0x63, # Numeric keypad 3
- 92 => 0x64, # Numeric keypad 4
- 93 => 0x65, # Numeric keypad 5
- 94 => 0x66, # Numeric keypad 6
- 95 => 0x67, # Numeric keypad 7
- 96 => 0x68, # Numeric keypad 8
- 97 => 0x69, # Numeric keypad 9
- 98 => 0x60, # Numeric keypad 0
- 99 => 0xBE, # Numeric keypad .
- 104 => 0x7C, # F13
- 105 => 0x7D, # F14
- 106 => 0x7E, # F15
- 107 => 0x7F, # F16
- 108 => 0x80, # F17
- 109 => 0x81, # F18
- 110 => 0x82, # F19
- 111 => 0x83, # F20
- 112 => 0x84, # F21
- 113 => 0x85, # F22
- 114 => 0x86, # F23
- 115 => 0x87, # F24
- 116 => 0x2B, # EXECUTE
- 117 => 0x2F, # HELP
- 119 => 0x29, # SELECT
- 224 => 0xA2, # LCTRL/LCONTROL
- 228 => 0xA3, # RCTRL/RCONTROL
- 225 => 0xA0, # LSHIFT
- 229 => 0xA1, # RSHIFT
- 226 => 0xA4, # LALT
- 230 => 0xA5, # RALT
- 227 => 0x58, # LWIN/LGUI
- 231 => 0x5C, # RWIN/RGUI
- }
- def get_rgd_keys(k, reverse=false)
- if reverse
- return k - 61 if k.between?(65,90) # A~Z
- return RGD_KEYS.key(k) || k
- else
- return k + 61 if k.between?(4,29) # A~Z
- return RGD_KEYS[k] || k
- end
- end
- #--------------------------------------------------------------------------
- # ● recent_triggered, 返回的键码转换为 RGD 的键码
- #--------------------------------------------------------------------------
- def recent_triggered
- k = qqeat_rgd_input_recent_triggered
- get_rgd_keys(k)
- end
- #--------------------------------------------------------------------------
- # ● recent_pressed, 返回的键码转换为 RGD 的键码
- #--------------------------------------------------------------------------
- def recent_pressed
- k = qqeat_rgd_input_recent_pressed
- get_rgd_keys(k)
- end
- #--------------------------------------------------------------------------
- # ● press_key?, 判断的键码转换为 RGD/Windows 的键码
- #--------------------------------------------------------------------------
- def press_key?(k)
- qqeat_rgd_input_press_key?(get_rgd_keys(k, true))
- end
- #--------------------------------------------------------------------------
- # ● trigger_key?, 判断的键码转换为 RGD/Windows 的键码
- #--------------------------------------------------------------------------
- def trigger_key?(k)
- qqeat_rgd_input_trigger_key?(get_rgd_keys(k, true))
- end
- #--------------------------------------------------------------------------
- # ● repeat_key?, 判断的键码转换为 RGD/Windows 的键码
- #--------------------------------------------------------------------------
- def repeat_key?(k)
- qqeat_rgd_input_repeat_key?(get_rgd_keys(k, true))
- end
- #--------------------------------------------------------------------------
- # ● get_key_name
- #--------------------------------------------------------------------------
- def get_key_name(k)
- k = get_rgd_keys(k, true)
- qqeat_rgd_input_get_key_name(k)
- end
- #--------------------------------------------------------------------------
- # ● trigger? 支持 F1~F12
- #--------------------------------------------------------------------------
- FKEYS = {
- :F1 => 0x70, :F2 => 0x71, :F3 => 0x72, :F4 => 0x73, :F5 => 0x74,
- :F6 => 0x75, :F7 => 0x76, :F8 => 0x77, :F9 => 0x78, :F10 => 0x79,
- :F11 => 0x7A,:F12 => 0x7B,
- }
- def trigger?(k)
- return recent_triggered == FKEYS[k] if FKEYS[k]
- qqeat_rgd_input_trigger?(k)
- end
- #--------------------------------------------------------------------------
- # ● press? 支持 F1~F12
- #--------------------------------------------------------------------------
- def press?(k)
- return recent_pressed == FKEYS[k] if FKEYS[k]
- qqeat_rgd_input_press?(k)
- end
- #--------------------------------------------------------------------------
- # ● eval, 作用为在控制台输入脚本进行调试
- #--------------------------------------------------------------------------
- def eval(code)
- begin
- result = Kernel.eval(code, $binding)
- print "=> "; p result
- rescue Exception => e
- puts e.to_s.force_encoding('UTF-8')
- puts e.backtrace.map{|bt| bt.sub(/^{(\d+)}/){|item| "#{$RGSS_TITLES[$1.to_i]},#{item}" } }
- end if code.length > 0
- end
- Thread.new{ Input.eval(gets.chomp) while true } if $TEST
- end
- $binding = binding
- #==============================================================================
- # ■ Bitmap
- #==============================================================================
- class Bitmap
- #--------------------------------------------------------------------------
- # ● 初始化, RGD 中允许Bitmap创建时宽高为0, RGU 需要设置最小为1
- #--------------------------------------------------------------------------
- alias :qqeat_rgd_bitmap_initialize :initialize unless $@
- def initialize(*args)
- if args.length == 2 # 支持创建 0 宽高的位图
- args[0] = 1 if args[0] < 1
- args[1] = 1 if args[1] < 1
- end
- qqeat_rgd_bitmap_initialize(*args)
- end
- #--------------------------------------------------------------------------
- # ● RGU 该方法rect的宽高如果≤0则自动跳过, 在此适配为和原版一样的效果(原版设置为0其实是1的效果)
- #--------------------------------------------------------------------------
- alias :qqeat_rgd_bitmap_stretch_blt :stretch_blt unless $@
- def stretch_blt(*args)
- dest_rect = args[0]
- src_rect = args[2]
- if dest_rect.width <= 0 or dest_rect.height <= 0
- dest_rect = dest_rect.dup
- dest_rect.width = [dest_rect.width, 1].max
- dest_rect.height = [dest_rect.height, 1].max
- args[0] = dest_rect
- end
- if src_rect.width <= 0 or src_rect.height <= 0
- src_rect = src_rect.dup
- src_rect.width = [src_rect.width, 1].max
- src_rect.height = [src_rect.height, 1].max
- args[2] = src_rect
- end
- qqeat_rgd_bitmap_stretch_blt(*args)
- end
- end
- #==============================================================================
- # ■ Sprite
- #------------------------------------------------------------------------------
- # Sprite
- #==============================================================================
- class Sprite
- #--------------------------------------------------------------------------
- # ● 重载赋值
- #--------------------------------------------------------------------------
- alias :qqeat_rgd_sprite_tone_set :tone= unless $@
- def tone=(t)
- self.tone.instance_variables.each do |sym|
- self.tone.remove_instance_variable(sym)
- end
- t.instance_variables.each do |sym|
- self.tone.instance_variable_set(sym, t.instance_variable_get(sym))
- end
- qqeat_rgd_sprite_tone_set(t)
- end
- #--------------------------------------------------------------------------
- # ● RGU 只允许传布尔值(2022.11.13之后的RGU版本已适配)
- #--------------------------------------------------------------------------
- alias :qqeat_rgd_sprite_visible_set :visible= unless $@
- def visible=(v)
- qqeat_rgd_sprite_visible_set(!!v)
- end
- #--------------------------------------------------------------------------
- # ● RGU 暂未有该方法, 先用来占个位
- #--------------------------------------------------------------------------
- def shear_x; 1.0; end
- def shear_y; 1.0; end
- def shear_x=(v); end
- def shear_y=(v); end
- end
- #==============================================================================
- # ■ Color
- #------------------------------------------------------------------------------
- # Color
- #==============================================================================
- class Color
- #--------------------------------------------------------------------------
- # ● 存储
- #--------------------------------------------------------------------------
- def _dump(depth = 0)
- [red, green, blue, alpha].pack('D*') # 使用原版RM的编码方式进行存储
- end
- #--------------------------------------------------------------------------
- # ● 读取
- # Marshl 存储区别
- # RGD, 使用 1字节(Byte) *rgba = 4字节存储, 排列为 bgra
- # 原版/RGU, 使用 8字节(Double)*rgba = 32字节存储, 排列为 rgba
- #--------------------------------------------------------------------------
- def self._load(string)
- if string.length == 4 # RGD 解码
- arr = string.unpack('C*')
- arr = [arr[2], arr[1], arr[0], arr[3]]
- else # 原版/RGU 解码
- arr = string.unpack('D*')
- end
- self.new(*arr)
- end
- end
- #==============================================================================
- # ■ Tone
- #------------------------------------------------------------------------------
- # Tone
- #==============================================================================
- class Tone
- #--------------------------------------------------------------------------
- # ● 存储
- #--------------------------------------------------------------------------
- def _dump(depth = 0)
- [red, green, blue, gray].pack('D*') # 使用原版RM的编码方式进行存储
- end
- #--------------------------------------------------------------------------
- # ● 读取
- # Marshl 存储区别
- # RGD, 使用 4字节(Integer)*rgba = 16字节存储, 排列为 rgbg
- # 原版/RGU, 使用 8字节(Double) *rgba = 32字节存储, 排列为 rgbg
- #--------------------------------------------------------------------------
- def self._load(string)
- arr = string.unpack(string.length == 16 ? 'i*' : 'D*')
- self.new(*arr)
- end
- end
- #==============================================================================
- # ■ Viewport
- #------------------------------------------------------------------------------
- # Viewport
- #==============================================================================
- class Viewport
- #--------------------------------------------------------------------------
- # ● RGU 只允许传布尔值(2022.11.13之后的RGU版本已适配)
- #--------------------------------------------------------------------------
- alias :qqeat_rgd_viewport_visible_set :visible= unless $@
- def visible=(v)
- qqeat_rgd_viewport_visible_set(!!v)
- end
- end
- #==============================================================================
- # ■ Hash
- #==============================================================================
- class Hash
- #--------------------------------------------------------------------------
- # ● 在原版RM 使用的 ruby 1.9.2 版本中是存在 Hash#index 方法的,用途是根据value取key。
- # 在RGU使用的 ruby 3.0.0 中貌似不存在该方法,此处为手动实现一个。
- #--------------------------------------------------------------------------
- def index(v)
- i = self.values.index(v) and self.keys[i]
- end
- end
- #==============================================================================
- # ■ NilClass
- #==============================================================================
- class NilClass
- #--------------------------------------------------------------------------
- # ● Ruby 高版本的 NilClass 类不存在 instance_variable_set 方法, 特此兼容处理防报错
- #--------------------------------------------------------------------------
- def instance_variable_set(*args); end
- end
- $RGU = true if Runtime
复制代码
关于从RGD适配过来额外的需要注意的一些问题。
1.在写文件时, 需要检查一下编码, 不然可能会报错。
2.在使用MoveWindow API移动窗口位置时,可能会导致游戏窗口变得很小。
3.音频格式目前支持ogg、mp3等,wav等特殊音频格式不支持需要注意一下(或许后续会支持)。
4.Bitmap#process_color 中的回调参数脱离了块后不可以调用。v = nil; process_color{|arr| v = arr }; p v # 会闪退
5.在非主线程中操作Bitmap可能会有问题。
有其他的问题,可以在下面回复。 |
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