Game_Followers.prototype.setup = function() { this._data = []; for (let i = 1; i < $gameParty.maxBattleMembers() * 2; i++) { this._data.push(new Game_Follower(i)); } } Game_Follower.prototype.actor = function() { return this._memberIndex % 2 == 0 && $gameParty.battleMembers()[this._memberIndex / 2]; }
Game_Followers.prototype.setup = function() {
this._data = [];
for (let i = 1; i < $gameParty.maxBattleMembers() * 2; i++) {
this._data.push(new Game_Follower(i));
}
}
Game_Follower.prototype.actor = function() {
return this._memberIndex % 2 == 0 && $gameParty.battleMembers()[this._memberIndex / 2];
}
另存为插件并启用即可,原理是「将跟随者总容量扩大一倍,但只使用偶数位置」,如果间距还不够大,可以把代码中的三个 2 改为同一个更大的整数。 |